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Xovarto

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Posts posted by Xovarto

  1. Hey guys!

     

    I know that the Switchbot by Mijago ist a pretty old switchbot but still this is the only one i can use in my case.

     

    So for my questions...

    How can i add new Itemtypes to the Switchbot?

    Like i want to add a different type of Items that is not a weapon/armor or any type of gear(it is still switchable).

    For example the ItemType is 38 so i want the switchbot to be able to switch any Item of the Itemtype 38.

    I was looking trough all the files to find the Section where the types are stated which can be put into the Switchbot but i cant find it.

     

    Does anyone can help?

    Would be highly appreciated!

  2. I want to edit the collisiondata of certain objects (example in Spoiler)...

    Spoiler

    spacer.pngspacer.png

    I don't want the collision to be such a big box. How do i do it in Worldeditor remix, i already did try to edit it in msm tab so it would look like this but what do i do now? Do i have to save it as .msm or .txt where do i put the file etc...

    Spoiler

    spacer.png

    Could someone pls explain how the collisiondata editing is working for objects and stuff?

    • Metin2 Dev 1
  3. I tried to put in a Inventory Sidebar, based on a Thread from another Board.

    So far i only wanted to make the visiual stuff since i only wanted to see how it looks and add functions, when i like the looks of it.

    Problem is i get this Syserr...

    Spoiler

    spacer.png

    This is the inventorywindow.py code (for the Sidebar)...

    Spoiler
            ## Inventory_Sidebar								## line:20
            {
                "name" : "board2",
                "type" : "board",
                "style" : ("attach",),
    
                "x" : 73 - 75,
                "y" : 230,
    
                "width" : 60,
                "height" : 217,									## line:30
    
                "children" : 
                {
                    #Warpring_ersatz
                    {
                        "name" : "warpring",
                        "type" : "button",
                        "x" : 8,
                        "y" : 8,
    															## line:40
                        "default_image" : "d:/ymir work/ui/game/buttons/warpring_1.tga",
                        "over_image" : "d:/ymir work/ui/game/buttons/warpring_2.tga",
                        "down_image" : "d:/ymir work/ui/game/buttons/warpring_3.tga",
                    },
                    #Switchbot
                    {
                        "name" : "switchbot",
                        "type" : "button",
                        "x" : 8,
                        "y" : 8+35,																		## line:50
    
                        "default_image" : "d:/ymir work/ui/game/buttons/switchbot_1.tga",
                        "over_image" : "d:/ymir work/ui/game/buttons/switchbot_2.tga",
                        "down_image" : "d:/ymir work/ui/game/buttons/switchbot_3.tga",
                    },
                    #Special_Storage
                    {
                        "name" : "specialstorage",
                        "type" : "button",
                        "x" : 8,																		## line:60
                        "y" : 8+70,
    
                        "default_image" : "d:/ymir work/ui/game/buttons/storage_1.tga",
                        "over_image" : "d:/ymir work/ui/game/buttons/storage_2.tga",
                        "down_image" : "d:/ymir work/ui/game/buttons/storage_3.tga",
                    },
                    #Antiexp
                    {
                        "name" : "antiexp",
                        "type" : "button",																## line:70
                        "x" : 8,
                        "y" : 8+105,
    
                        "default_image" : "d:/ymir work/ui/game/buttons/antiexp_1.tga",
                        "over_image" : "d:/ymir work/ui/game/buttons/antiexp_2.tga",
                        "down_image" : "d:/ymir work/ui/game/buttons/antiexp_3.tga",
                    },
                    #Dungeon_Interface
                    {
                        "name" : "dungeons",															## line:80
                        "type" : "button",
                        "x" : 8,
                        "y" : 8+140,
    
                        "default_image" : "d:/ymir work/ui/game/buttons/dungeon_1.tga",
                        "over_image" : "d:/ymir work/ui/game/buttons/dungeon_2.tga",
                        "down_image" : "d:/ymir work/ui/game/buttons/dungeon_3.tga",
                    },
                    #Runen_Interface
                    {																					## line:90
                        "name" : "runes",
                        "type" : "button",
                        "x" : 8,
                        "y" : 8+175,
    
                        "default_image" : "d:/ymir work/ui/game/buttons/runes_1.tga",
                        "over_image" : "d:/ymir work/ui/game/buttons/runes_2.tga",
                        "down_image" : "d:/ymir work/ui/game/buttons/runes_3.tga", 
                    },
                },
            },

     

    Please tell me if u need further information, hope someone can help.

     

    Xovarto

    • Metin2 Dev 1
  4. Hey guys, i didn't find much regarding this Topic so i need to post here.

    Im looking for a System/Function whatsoever, that is for mobs not to leave there spawn area.

    For example a Map is not used for a longer period of time which means that all Monsters are wandering arround the map and the actual spawnpoints are quite empty.

    Is it possible that those Monsters are only able to move within a certain area?

    Similar to the regen.txt that u set a spawnpoint with a variaty for x/y where they can spawn.

     

    Cheers Xovarto

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