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kaynanas

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Posts posted by kaynanas

  1. Quests such as soul stone do not work. I took the file backups. I haven't seen anyone with such a problem on the internet. There are quests but they are useless.

    What was done:

    1-) Warehouse is set to 3 inventory.
    2-) Mount rotation speed has been adjusted.
    3-) Added Inventory with 5 Slots.
    4-) K Inventory has been added.
    5-) The sale of items from the K Inventory has been arranged.
    6-) Skill Book/Soul Stone (x200) stacking has been adjusted.

    Made: 

    This is the hidden content, please

    Backup: 

    This is the hidden content, please

    Edit: While many people add them with other src+files without any problems, such problems occur with the src+files you share. 

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  2. On 7/31/2021 at 4:29 PM, Bluddys said:

    Hello everyone here,
    I might have a stupid question and especially just a theoretical one. 
    The game is designed in C ++ and python. When a lot of objects are displayed in the game, he has problems with FPS. The graphics are not very editable. I mean the resolution in the game (when the game is running), the distances of the objects, the quality of the objects, etc ... (example. My friends don't want to play the game just because it looks like.)

    My main question is.
    Has anyone tried to remake the client under a "Game Engine"?
    I mean Unity engine or Unreal engine.

    I understand that in this forum and especially here we talk about the client and server so that it comes as close as possible to the original without bugs and other things.
    But from the original client, it might be better to start reworking the client into another "Engine".

    Currently, I consider the possibility of redesigning the client under the "Unity" engine only as a theoretical question whether someone tried it or whether it would be at all.
    I will be happy for any advice, and especially if someone has already tried this, so for the problems that have arisen or could arise.

    PS: I apologize for my bad English.

    There is a paid plugin working on Graphics and Performance. I think it will be shared before 2022. You can find out the details when Lalaker1 Development publishes it. 

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  3. 3 hours ago, TMP4 said:

    Serverfile Updated!

    Note: Starting 2021.08.01. I dropped version numbers, instead I'm using timestamps (date).

    2021.08.01:

    • Fixed some translate.lua lines (cz, tr) and removed all unnecessary starting spaces from every translate.lua in which it had. (Example: " something" --> "something")
    • Fixed Channel4's port numbers in serverside CONFIG files.
    • Fixed some EXCHANGE_TITLE in some locale_game.txt what blocked the trade window opening.

    Uploading right now. Please give a couple minutes.

    You're a great man, I'm looking forward to it. 

  4. It gives a connection error when the language is changed to Turkish. 

    I am getting the same error as the friend named "asanae123". 

    Edit: This is missing on line 1150 of the translate_TR.lua file but I still keep getting the error. 

    TR -> gameforge.flame_dungeon._640_notice = "%s grubundan [ENTER], Razador'u öldürdü! "

    ENG -> gameforge.flame_dungeon._640_notice = "The group from %s has killed the Razador [ENTER]! "

    When I fix this, I see that it gives an error on line 1.

    1st Line -> exportTestForCharset = "üöäÜÖÄß "

    Edit 2: The problem was simply solved.

    Bkz: 

    This is the hidden content, please

    VirusTotal: 
    This is the hidden content, please

    Good day. 

    Edit 3: There is a new problem. When 4 CH is activated, 3 CH is activated. 4. CH does not appear to be active. Example: 4CH "..." 

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