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Sumekazeki

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Posts posted by Sumekazeki

  1. char_item.cpp comment this one:

    Spoiler
    #ifdef ENABLE_SPLIT_INVENTORY_SYSTEM
    	if (Cell.IsSkillBookInventoryPosition() && !DestCell.IsSkillBookInventoryPosition())
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cannot move item this window."));
    		return false;
    	}
    	if (Cell.IsUpgradeItemsInventoryPosition() && !DestCell.IsUpgradeItemsInventoryPosition())
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cannot move item this window."));
    		return false;
    	}
    	if (Cell.IsStoneInventoryPosition() && !DestCell.IsStoneInventoryPosition())
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cannot move item this window."));
    		return false;
    	}
    	if (Cell.IsBoxInventoryPosition() && !DestCell.IsBoxInventoryPosition())
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cannot move item this window."));
    		return false;
    	}
    	if (Cell.IsEfsunInventoryPosition() && !DestCell.IsEfsunInventoryPosition())
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cannot move item this window."));
    		return false;
    	}
    	if (Cell.IsCicekInventoryPosition() && !DestCell.IsCicekInventoryPosition())
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cannot move item this window."));
    		return false;
    	}
    	if (Cell.IsEquipPosition() && DestCell.IsSkillBookInventoryPosition())
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cannot move item this window."));
    		return false;
    	}
    	if (Cell.IsEquipPosition() && DestCell.IsUpgradeItemsInventoryPosition())
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cannot move item this window."));
    		return false;
    	}
    	if (Cell.IsEquipPosition() && DestCell.IsStoneInventoryPosition())
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cannot move item this window."));
    		return false;
    	}
    	if (Cell.IsEquipPosition() && DestCell.IsBoxInventoryPosition())
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cannot move item this window."));
    		return false;
    	}
    	if (Cell.IsEquipPosition() && DestCell.IsEfsunInventoryPosition())
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cannot move item this window."));
    		return false;
    	}
    	if (Cell.IsEquipPosition() && DestCell.IsCicekInventoryPosition())
    	{
    		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cannot move item this window."));
    		return false;
    	}
    #endif

     

    Spoiler
    #ifdef ENABLE_SPLIT_INVENTORY_SYSTEM
    	if (INVENTORY == Cell.window_type && Cell.cell >= INVENTORY_AND_EQUIP_SLOT_MAX && IS_SET(item->GetFlag(), ITEM_FLAG_IRREMOVABLE))
    		return false;
    #else

     

    for me works

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