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Posts posted by CastielL
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So ai managed to fix the problem, it was because my shadow level was always on 0, and after that I found out that my DirectX files were not working properly.
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Hi, everyone. For a long time I have this issue with the terrarian and I can't figure it out why when I change to dark mode the terrarian doens't switch as the rest of the elements. I've replaced a lot of files with the official one, but the issue still remains.
I've made this post with the hope that someone had this problem or we can resolve it together.
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Hi, I have 3 problem and I hope that someone could help me.
1. Why the weapon looks like this?
item_proto(server) runs from mysql :-? but I don't think this is a problem
2.
4 00:37:12887 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=4) - (dwComboArrayIndex=3) >= (pComboData->ComboIndexVector.size()=1)1104 00:37:18963 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=2) - (dwComboArrayIndex=1) >= (pComboData->ComboIndexVector.size()=1)1104 00:37:18963 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=3) - (dwComboArrayIndex=2) >= (pComboData->ComboIndexVector.size()=1)1104 00:37:18980 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=4) - (dwComboArrayIndex=3) >= (pComboData->ComboIndexVector.size()=1)3.[spoler]04 00:34:28458 :: CRaceMotionData::SetName - UNKNOWN NAME 3351104 00:34:28458 :: CRaceMotionData::SetName - UNKNOWN NAME 3521104 00:34:28458 :: CRaceMotionData::SetName - UNKNOWN NAME 3531104 00:34:28459 :: CRaceMotionData::SetName - UNKNOWN NAME 354 -
fist u need this to convert to txt https://mega.co.nz/#!PxYQ3IhL!4OxvsDL21iTYWkUbjlTuNJArF7S4WBcF3uv5jnB0ymE,then to convert to item_proto u need this : https://mega.co.nz/#!r5AUgYaB!FLaryx3sgpmhFENrYNXzFUYarnIuUvBfJdQHNRN-9Y4 .
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you have to convert all in txt and then compile
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the game is compiled by you?
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thanks
#edit: it works, thank you so much
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have you looked if you have the image writhen in D:/Ymir Work/UI/Cursor/cursor_hvsize.sub?
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Hi guys, could someone share with me a slide function for python ... I only found for php...
What I mean with slide function?
Something like this:
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#Solver
You need to edit inventorywindow.py:
## Equipment Slot
{"name" : "Equipment_Base","type" : "image","x" : 10,"y" : 33,"image" : "d:/ymir work/ui/equipment_bg_with_ring.tga","children" :({"name" : "EquipmentSlot","type" : "slot","x" : 3,"y" : 3,"width" : 150,"height" : 182,"slot" : ({"index":EQUIPMENT_START_INDEX+0, "x":39, "y":37, "width":32, "height":64},{"index":EQUIPMENT_START_INDEX+1, "x":39, "y":2, "width":32, "height":32},{"index":EQUIPMENT_START_INDEX+2, "x":39, "y":145, "width":32, "height":32},{"index":EQUIPMENT_START_INDEX+3, "x":75, "y":67, "width":32, "height":32},{"index":EQUIPMENT_START_INDEX+4, "x":3, "y":3, "width":32, "height":96},{"index":EQUIPMENT_START_INDEX+5, "x":114, "y":67, "width":32, "height":32},{"index":EQUIPMENT_START_INDEX+6, "x":114, "y":35, "width":32, "height":32},{"index":EQUIPMENT_START_INDEX+7, "x":2, "y":145, "width":32, "height":32},{"index":EQUIPMENT_START_INDEX+8, "x":75, "y":145, "width":32, "height":32},{"index":EQUIPMENT_START_INDEX+9, "x":114, "y":2, "width":32, "height":32},{"index":EQUIPMENT_START_INDEX+10, "x":75, "y":35, "width":32, "height":32},## ? ??1{"index":item.EQUIPMENT_RING1, "x":2, "y":106, "width":32, "height":32},## ? ??2{"index":item.EQUIPMENT_RING2, "x":75, "y":106, "width":32, "height":32},## ? ??{"index":item.EQUIPMENT_BELT, "x":39, "y":106, "width":32, "height":32},),},And change type to ITEM_RING.And thats all.- 1
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something like this?
case USE_CHANGE_ATTRIBUTE: if (item2->GetAttributeSetIndex() == -1) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("¼Ó¼ºÀ» º¯°æÇÒ ¼ö ¾ø´Â ¾ÆÀÌÅÛÀÔ´Ï´Ù.")); return false; } if (item2->GetVnum() == 71084) return false; if (item2->GetAttributeCount() == 0) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("º¯°æÇÒ ¼Ó¼ºÀÌ ¾ø½À´Ï´Ù.")); return false; }
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yes ... I search through the forum, but I didn;t find anything ...
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Hi devs, Could someone tell me how can I block a player from bonusing an item directly from the inventory.
Thanks.
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same problem
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Hi, I was trying to implement the 4 inventory page and I got a bug :
Source -server-
exchange.cpp
in char_item.cpp is all clear
Binary:
- all clear
Client
-all clear
so what is the problem?
Official Clip Masking [REVERSED]
in Features & Metin2 Systems
Posted
I will make a maintenance for this system.