HyperBae
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Posts posted by HyperBae
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3 hours ago, TMP4 said:
The glove with affect 67 (vnum: 71016) does not work because Ymir commented out it's plus percent from src:
bool ITEM_MANAGER::GetDropPct
//if (pkKiller->GetPoint(POINT_MALL_ITEMBONUS) > 0) //iDeltaPercent += iDeltaPercent * pkKiller->GetPoint(POINT_MALL_ITEMBONUS) / 100;
If you uncomment this and recompile gamefile, it may work.
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The other gloves should work because they're used in bool ITEM_MANAGER::GetDropPct in item_manager.cpp
For item 72004-72006, they're increasing IDeltaPercent:
UNIQUE_GROUP_DOUBLE_ITEM is defined in special_item_group.txt
For item 70043 (UNIQUE_ITEM_DOUBLE_ITEM) is increasing iRandRange
These 2 variable is used for the calculation for the chance in bool ITEM_MANAGER::CreateDropItem.
A common misunderstanding is that thieves' gloves will drop double items. No, this is not the case, it increases (a little) the chance of the drop.
UNIQUE_GROUP_DOUBLE_ITEM is defined in special_item_group.txt
Do you have an example of how this is declared? -
thief gloves don't work
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ok brother thank you very much
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@ MaliHow could I adapt it to the great offline shop?
adapt element spell to render target
in Community Support - Questions & Answers
Posted · Edited by Metin2 Dev International
Core X - External 2 Internal
I asked @ Mali for help in the forum since I have this "error", which he replied to make a post, I have tried to adapt it but I have not succeeded, the system at the time I bought it from the scammer zenu I really did not know his reputation at that time Thanks to the community...
https://metin2.download/video/xFI11I4Jf2fsVJjuh6rSvuJ3JDr4ly6H/.mp4