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Posts posted by Amateur
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Hello, I have a crash in the Meley dungeon, this happens every so often suddenly.
I have searched the forums and have not found a solution, what could be wrong?
* thread #1, name = 'game', stop reason = signal SIGSEGV
* frame #0: 0x0826f181 game`__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > > std::__find_if<__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > >, __gnu_cxx::__ops::_Iter_equals_val<unsigned int const> >(__first=__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > > @ 0xffff9550, __last=__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > > @ 0xffff9554, __pred=_Iter_equals_val<unsigned int const> @ edi, (null)=random_access_iterator_tag @ 0xffff955c) at stl_algo.h:120
frame #1: 0x0826e882 game`MeleyLair::CMgrMap::StartDungeon(CHARACTER*) [inlined] __find_if<__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int> >, __gnu_cxx::__ops::_Iter_equals_val<unsigned int const> >(__pred=<unavailable>, __last=<unavailable>, __first=<unavailable>) at stl_algo.h:162
frame #2: 0x0826e878 game`MeleyLair::CMgrMap::StartDungeon(CHARACTER*) [inlined] find<__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int> >, unsigned int>(__val=0xffff957c, __last=<unavailable>, __first=<unavailable>) at stl_algo.h:3780
frame #3: 0x0826e878 game`MeleyLair::CMgrMap::StartDungeon(CHARACTER*) at MeleyLair.cpp:417
frame #4: 0x0826e862 game`MeleyLair::CMgrMap::StartDungeon(this=0x083f7b80, pkChar=0x5748a9c0) at MeleyLair.cpp:583
frame #5: 0x0826f644 game`quest::MeleyLair_StartDungeon(L=0x431b1600) at questlua_MeleyLair.cpp:143
frame #6: 0x083c47aa game`luaD_precall(L=0x431b1600, func=0x5221cf24) at ldo.c:260
frame #7: 0x083cc576 game`luaV_execute(L=0x431b1600) at lvm.c:627
frame #8: 0x083c4a9d game`resume(L=0x431b1600, ud=0xffff9b24) at ldo.c:344
frame #9: 0x083c442b game`luaD_rawrunprotected(L=0x431b1600, f=(game`resume at ldo.c:320), ud=0xffff9b24) at ldo.c:88
frame #10: 0x083c45cb game`lua_resume(L=0x431b1600, nargs=1) at ldo.c:371
frame #11: 0x081b1ef8 game`quest::CQuestManager::RunState(this=0xffffad18, qs=0x2c1c2f34) at questlua.cpp:816
frame #12: 0x081e5b3d game`quest::CQuestManager::Select(this=0xffffad18, pc=895, selection=0) at questmanager.cpp:294
frame #13: 0x0817028b game`CInputMain::Analyze(DESC*, unsigned char, char const*) at input_main.cpp:2129
frame #14: 0x08170250 game`CInputMain::Analyze(this=0x3d2654a0, d=0x3d265400, bHeader='\x1d', c_pData="\x1d") at input_main.cpp:3603
frame #15: 0x0815ac3b game`CInputProcessor::Process(this=0x3d2654a0, lpDesc=0x3d265400, c_pvOrig=<unavailable>, r_iBytesProceed=0xffffa19c, iBytes=<unavailable>) at input.cpp:101
frame #16: 0x0812675e game`DESC::ProcessInput(this=0x3d265400) at desc.cpp:333
frame #17: 0x0828736a game`io_loop(fdw=0x28f26700) at main.cpp:1003
frame #18: 0x0828758c game`idle() at main.cpp:885
frame #19: 0x08054ed5 game`main(argc=1, argv=0xffffdc50) at main.cpp:541
frame #20: 0x0805592a game`_start1 + 138
frame #21: 0x08055898 game`_start + 24
IsPartecipant:
Spoilerbool CMgrMap::IsPartecipant(DWORD dwPlayerID)
{
if (!dwPlayerID)
return false;
if (v_Partecipants.empty())
return false;
itertype(v_Partecipants) it = std::find(v_Partecipants.begin(), v_Partecipants.end(), dwPlayerID);if (it != v_Partecipants.end())
{
return true;
}
return false;
}StartDungeon:
Spoilervoid CMgrMap::StartDungeon(LPCHARACTER pkChar)
{
if (!pkChar)
{
return;
}
if (!IsPartecipant(pkChar->GetPlayerID()))
{
return;
}
else if (e_pEndEvent != NULL)
{
EndDungeon(false, true);
return;
}
else if ((!pkMainNPC) || (!pkGate) || (!pkBoss) || (!pkStatue1) || (!pkStatue2) || (!pkStatue3) || (!pkStatue4))
{
EndDungeon(false, true);
return;
}
CGuild* pkGuild = CGuildManager::instance().FindGuild(GetGuildID());
if (!pkGuild)
return;Thanks for your time.
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Thx, should I create one for the armor costume please
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Hello, I currently have a problem, every time I travel to another map, the client closes itself, it does not throw any error.
What could it be and how could I fix it? -
when idx1.pick with pc.count_item(79505) >= 10 begin
pc.remove_item(idx1, 10)
pc.give_item2(idx2)
end- 1
Crash core in dungeon MeleyLair
in Community Support - Questions & Answers
Posted
I use the same, but modified. In the end I have decided to remove IsPartecipant from places that I do not see any sense that they are, it is illogical to ask if it is a member when it should be by entering the dungeon, I limited the entrance to stage 1 to avoid player entries after the dungeon starts .