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Posts posted by Cavio
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Hey Guys, I'm struggling with this runtime error and was wondering if anyone ever had the same or something similar.
This is all I was able to figure out so far:
- It almost only happens in dungeons (especially often in the Nemere dungeon), but rarely on other random default maps too
- Most players never experience this bug at all, but the few that do experience it quite often
- Installing the All in One Runtimes package seemed to solve this issue for a few people, but for others didn't
Already tried a few workarounds to prevent it, but nothing really worked and commenting the assert statement prevents the runtime, but still triggers the client to be stuck.
I would appreciate any kind of help or even just a wild guess might lead to the right idea.
Thanks to everyone in advance!
UserInterface\PythonNetworkStreamPhaseGame.cpp: (further code can be provided on request)
bool CPythonNetworkStream::SendCharacterStatePacket( const TPixelPosition& c_rkPPosDst, float fDstRot, UINT eFunc, UINT uArg) { NANOBEGIN if (!__CanActMainInstance()) return true; if (fDstRot < 0.0f) fDstRot = 360 + fDstRot; else if (fDstRot > 360.0f) fDstRot = fmodf(fDstRot, 360.0f); TPacketCGMove kStatePacket; kStatePacket.bHeader = HEADER_CG_MOVE; kStatePacket.bFunc = eFunc; kStatePacket.bArg = uArg; kStatePacket.bRot = fDstRot / 5.0f; kStatePacket.lX = long(c_rkPPosDst.x); kStatePacket.lY = long(c_rkPPosDst.y); kStatePacket.dwTime = ELTimer_GetServerMSec(); assert(kStatePacket.lX >= 0 && kStatePacket.lX < 204800); __LocalPositionToGlobalPosition(kStatePacket.lX, kStatePacket.lY); if (!Send(sizeof(kStatePacket), &kStatePacket)) { Tracenf( "CPythonNetworkStream::SendCharacterStatePacket(dwCmdTime=%u, " "fDstPos=(%f, %f), fDstRot=%f, eFunc=%d uArg=%d) - PACKET SEND " "ERROR", kStatePacket.dwTime, float(kStatePacket.lX), float(kStatePacket.lY), fDstRot, kStatePacket.bFunc, kStatePacket.bArg); return false; } NANOEND return true; }
- Cavio
Runtime Error (kStatePacket.lX >= 0 && kStatePacketlX < 204800)
in Community Support - Questions & Answers
Posted
But when commenting this line, this happens to the same players that would have experienced the runtime error before:
And regarding the "m_strPhase", what exactly do you mean by that? Haven't looked into any of that before tbh.
Thanks in advance!
- Cavio