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Posts posted by Malin
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in CArea::__UpdateLoadedObjectInstances u have new func "emplace" and here it is not used value_type
if ((*it)->dwType == prt::PROPERTY_TYPE_BUILDING) m_GraphicThingInstanceCRCMap.emplace(TGraphicThingInstanceCRCMap::value_type((*it)->pThingInstance, c_pObjectData->dwCRC));
like this:
if ((*it)->dwType == prt::PROPERTY_TYPE_BUILDING) m_GraphicThingInstanceCRCMap.emplace((*it)->pThingInstance, c_pObjectData->dwCRC);
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Can u give source code for this tool? Because i use lz4
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Hello there,
I need a examples to rewrite packets on Protobuf.So i was reading about it (minimally) on https://developers.google.com/protocol-buffers/docs/cpptutorial also i was reading about that stuff on ingame wiki from "Aeldra"
This a example how the code looks
Thank you for help if you see this post.
Regards. -
12 hours ago, Etzhel said:
there is the problem..
I did not make any changes in the source code. I use it the way you put it here.
video:
https://metin2.download/video/n22mfzk2I4ly75DCHudY3Ad0JShv6wi6/.mp4
do you understand that there are a lot of tables in the player database that do not have a default value. Check it in all possible tables, any table where "not null" is selected must have a default value. Start reading syser ..
I made a default value for all tables and I don't have this problem anymore. Start playing minecraft better and don't get down to work on metin2..
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On 4/13/2021 at 1:48 AM, dumita123 said:
Items disappear whatever you do. I have tried setting the default values for sockets and everything inside item table, however it didn't fix anything.
Any tips?
most of the columns in the player tables have no default value.
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#fixed
if you have a problem with disappearing items. You need to set the default socket value 0-5 in the item table.
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[HELP] Connection refused
in Community Support - Questions & Answers
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service mysql-server status