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Code [
Spoiler// vim:ts=4 sw=4
#include <map>
#include "stdafx.h"
#include "ClientManager.h"
#include "Main.h"
#include "Monarch.h"
#include "CsvReader.h"
#include "ProtoReader.h"using namespace std;
extern int g_test_server;
extern std::string g_stLocaleNameColumn;
bool CClientManager::InitializeTables()
{
#ifdef ENABLE_PROTO_FROM_DB
if (!(bIsProtoReadFromDB?InitializeMobTableFromDB():InitializeMobTable()))
#else
if (!InitializeMobTable())
#endif
{
sys_err("InitializeMobTable FAILED");
return false;
}
#ifdef ENABLE_PROTO_FROM_DB
if (!(bIsProtoReadFromDB?InitializeItemTableFromDB():InitializeItemTable()))
#else
if (!InitializeItemTable())
#endif
{
sys_err("InitializeItemTable FAILED");
return false;
}#ifdef ENABLE_PROTO_FROM_DB
extern bool g_bMirror2DB;
if (g_bMirror2DB)
{
if (!MirrorMobTableIntoDB())
{
sys_err("MirrorMobTableIntoDB FAILED");
return false;
}
if (!MirrorItemTableIntoDB())
{
sys_err("MirrorItemTableIntoDB FAILED");
return false;
}
}
#endifif (!InitializeShopTable())
{
sys_err("InitializeShopTable FAILED");
return false;
}#if defined(ENABLE_RENEWAL_SHOPEX)
if (!InitializeShopEXTable())
{
sys_err("InitializeShopEXTable FAILED");
return false;
}
#endifif (!InitializeSkillTable())
{
sys_err("InitializeSkillTable FAILED");
return false;
}if (!InitializeRefineTable())
{
sys_err("InitializeRefineTable FAILED");
return false;
}if (!InitializeItemAttrTable())
{
sys_err("InitializeItemAttrTable FAILED");
return false;
}if (!InitializeItemRareTable())
{
sys_err("InitializeItemRareTable FAILED");
return false;
}if (!InitializeBanwordTable())
{
sys_err("InitializeBanwordTable FAILED");
return false;
}if (!InitializeLandTable())
{
sys_err("InitializeLandTable FAILED");
return false;
}if (!InitializeObjectProto())
{
sys_err("InitializeObjectProto FAILED");
return false;
}if (!InitializeObjectTable())
{
sys_err("InitializeObjectTable FAILED");
return false;
}if (!InitializeMonarch())
{
sys_err("InitializeMonarch FAILED");
return false;
}return true;
}bool CClientManager::InitializeRefineTable()
{
char query[2048];snprintf(query, sizeof(query),
"SELECT id, cost, prob, vnum0, count0, vnum1, count1, vnum2, count2, vnum3, count3, vnum4, count4 FROM refine_proto%s",
GetTablePostfix());std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
SQLResult * pRes = pkMsg->Get();if (!pRes->uiNumRows)
return true;if (m_pRefineTable)
{
sys_log(0, "RELOAD: refine_proto");
delete [] m_pRefineTable;
m_pRefineTable = NULL;
}m_iRefineTableSize = pRes->uiNumRows;
m_pRefineTable = new TRefineTable[m_iRefineTableSize];
memset(m_pRefineTable, 0, sizeof(TRefineTable) * m_iRefineTableSize);TRefineTable* prt = m_pRefineTable;
MYSQL_ROW data;while ((data = mysql_fetch_row(pRes->pSQLResult)))
{
//const char* s_szQuery = "SELECT src_vnum, result_vnum, cost, prob, "
//"vnum0, count0, vnum1, count1, vnum2, count2, vnum3, count3, vnum4, count4 "int col = 0;
//prt->src_vnum = atoi(data[col++]);
//prt->result_vnum = atoi(data[col++]);
str_to_number(prt->id, data[col++]);
str_to_number(prt->cost, data[col++]);
str_to_number(prt->prob, data[col++]);for (int i = 0; i < REFINE_MATERIAL_MAX_NUM; i++)
{
str_to_number(prt->materials[i].vnum, data[col++]);
str_to_number(prt->materials[i].count, data[col++]);
if (prt->materials[i].vnum == 0)
{
prt->material_count = i;
break;
}
}sys_log(0, "REFINE: id %ld cost %d prob %d mat1 %lu cnt1 %d", prt->id, prt->cost, prt->prob, prt->materials[0].vnum, prt->materials[0].count);
prt++;
}
return true;
}class FCompareVnum
{
public:
bool operator () (const TEntityTable & a, const TEntityTable & b) const
{
return (a.dwVnum < b.dwVnum);
}
};bool CClientManager::InitializeMobTable()
{
//================== ÇÔ¼ö ¼³¸í ==================//
//1. ¿ä¾à : 'mob_proto.txt', 'mob_proto_test.txt', 'mob_names.txt' ÆÄÀÏÀ» Àаí,
// (!)[mob_table] Å×ÀÌºí ¿ÀºêÁ§Æ®¸¦ »ý¼ºÇÑ´Ù. (ŸÀÔ : TMobTable)
//2. ¼ø¼
// 1) 'mob_names.txt' ÆÄÀÏÀ» ÀÐ¾î¼ (a)[localMap](vnum:name) ¸ÊÀ» ¸¸µç´Ù.
// 2) 'mob_proto_test.txt'ÆÄÀÏ°ú (a)[localMap] ¸ÊÀ¸·Î
// (b)[test_map_mobTableByVnum](vnum:TMobTable) ¸ÊÀ» »ý¼ºÇÑ´Ù.
// 3) 'mob_proto.txt' ÆÄÀÏ°ú (a)[localMap] ¸ÊÀ¸·Î
// (!)[mob_table] Å×À̺íÀ» ¸¸µç´Ù.
// <Âü°í>
// °¢ row µé Áß,
// (b)[test_map_mobTableByVnum],(!)[mob_table] ¸ðµÎ¿¡ ÀÖ´Â row´Â
// (b)[test_map_mobTableByVnum]ÀÇ °ÍÀ» »ç¿ëÇÑ´Ù.
// 4) (b)[test_map_mobTableByVnum]ÀÇ rowÁß, (!)[mob_table]¿¡ ¾ø´Â °ÍÀ» Ãß°¡ÇÑ´Ù.
//3. Å×½ºÆ®
// 1)'mob_proto.txt' Á¤º¸°¡ mob_table¿¡ Àß µé¾î°¬´ÂÁö. -> ¿Ï·á
// 2)'mob_names.txt' Á¤º¸°¡ mob_table¿¡ Àß µé¾î°¬´ÂÁö.
// 3)'mob_proto_test.txt' ¿¡¼ [°ãÄ¡´Â] Á¤º¸°¡ mob_table ¿¡ Àß µé¾î°¬´ÂÁö.
// 4)'mob_proto_test.txt' ¿¡¼ [»õ·Î¿î] Á¤º¸°¡ mob_table ¿¡ Àß µé¾î°¬´ÂÁö.
// 5) (ÃÖÁ¾) °ÔÀÓ Å¬¶óÀ̾ðÆ®¿¡¼ Á¦´ë·Î ÀÛµ¿ ÇÏ´ÂÁö.
//_______________________________________________//
//===============================================//
// 1) 'mob_names.txt' ÆÄÀÏÀ» ÀÐ¾î¼ (a)[localMap] ¸ÊÀ» ¸¸µç´Ù.
//<(a)localMap ¸Ê »ý¼º>
map<int,const char*> localMap;
//bool isNameFile = true;
//<ÆÄÀÏ Àбâ>
cCsvTable nameData;
if(!nameData.Load("mob_names.txt",'\t'))
{
fprintf(stderr, "Could not load mob_names.txt\n");
} else {
nameData.Next(); //¼³¸írow »ý·«.
while(nameData.Next()) {
localMap[atoi(nameData.AsStringByIndex(0))] = nameData.AsStringByIndex(1);
}
}
//________________________________________________//cCsvTable data;
if(!data.Load("mob_proto.txt",'\t'))
{
fprintf(stderr, "Could not load mob_proto.txt. Wrong file format?\n");
return false;
}
data.Next(); //¸Ç ÀÁÙ Á¦¿Ü (¾ÆÀÌÅÛ Ä®·³À» ¼³¸íÇÏ´Â ºÎºÐ)
//2.2 Å©±â¿¡ ¸Â°Ô mob_table »ý¼º
if (!m_vec_mobTable.empty())
{
sys_log(0, "RELOAD: mob_proto");
m_vec_mobTable.clear();
}
m_vec_mobTable.resize(data.m_File.GetRowCount()-1);
memset(&m_vec_mobTable[0], 0, sizeof(TMobTable) * m_vec_mobTable.size());
TMobTable * mob_table = &m_vec_mobTable[0];
//2.3 µ¥ÀÌÅÍ Ã¤¿ì±â
while (data.Next())
{if (!Set_Proto_Mob_Table(mob_table, data, localMap))
{
fprintf(stderr, "Could not process entry.\n");
}sys_log(1, "MOB #%-5d %-24s %-24s level: %-3u rank: %u empire: %d", mob_table->dwVnum, mob_table->szName, mob_table->szLocaleName, mob_table->bLevel, mob_table->bRank, mob_table->bEmpire);
++mob_table;}
//_____________________________________________________//sort(m_vec_mobTable.begin(), m_vec_mobTable.end(), FCompareVnum());
return true;
}#if defined(ENABLE_RENEWAL_SHOPEX)
bool CClientManager::InitializeShopEXTable()
{
MYSQL_ROW data;char s_szQuery[512];
int len = sprintf(s_szQuery, "SELECT shopex.vnum, shopex.name, shopex.npc_vnum, shopex_item.item_vnum, shopex_item.count, shopex_item.price, shopex_item.price_vnum, shopex_item.price_type+0, ");
for (BYTE i = 0; i < ITEM_SOCKET_MAX_NUM; i++)
len += sprintf(s_szQuery + len, "socket%d, ", i);for (BYTE i = 0; i < ITEM_ATTRIBUTE_MAX_NUM; i++) {
len += sprintf(s_szQuery + len, "attrtype%d, attrvalue%d ", i, i);
if (i != ITEM_ATTRIBUTE_MAX_NUM - 1) // before FROM
len += sprintf(s_szQuery + len, ", ");
}len += sprintf(s_szQuery + len, "FROM shopex LEFT JOIN shopex_item ON shopex.vnum = shopex_item.shop_vnum ORDER BY shopex.vnum, shopex_item.item_vnum");
std::unique_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(s_szQuery));
SQLResult* pRes = pkMsg->Get();
if (m_pShopEXTable)
{
delete[](m_pShopEXTable);
m_pShopEXTable = NULL;
}
if (!pRes->uiNumRows)
return true;std::map<int, TShopTable*> map_shop;
TShopTable* shop_table = m_pShopEXTable;
while ((data = mysql_fetch_row(pRes->pSQLResult)))
{
int col = 0;
int iShopVnum = 0;
str_to_number(iShopVnum, data[col++]);if (map_shop.end() == map_shop.find(iShopVnum)) {
shop_table = new TShopTable;
std::memset(shop_table, 0, sizeof(TShopTable));
shop_table->dwVnum = iShopVnum;
map_shop[iShopVnum] = shop_table;
}
else
shop_table = map_shop[iShopVnum];std::memcpy(shop_table->szShopName, data[col++], sizeof(shop_table->szShopName));
str_to_number(shop_table->dwNPCVnum, data[col++]);TShopItemTable* pItem = &shop_table->items[shop_table->byItemCount];
str_to_number(pItem->vnum, data[col++]);
str_to_number(pItem->count, data[col++]);
str_to_number(pItem->price, data[col++]);
str_to_number(pItem->price_vnum, data[col++]);
str_to_number(pItem->price_type, data[col++]);
for (BYTE i = 0; i < ITEM_SOCKET_MAX_NUM; i++)
str_to_number(pItem->alSockets[i], data[col++]);
for (BYTE i = 0; i < ITEM_ATTRIBUTE_MAX_NUM; i++) {
str_to_number(pItem->aAttr[i].bType, data[col++]);
str_to_number(pItem->aAttr[i].sValue, data[col++]);
}if (pItem->vnum)
++shop_table->byItemCount;
}m_pShopEXTable = new TShopTable[map_shop.size()];
m_iShopEXTableSize = map_shop.size();int i = 0;
for (std::map<int, TShopTable*>::const_iterator it = map_shop.begin(); it != map_shop.end(); ++it, ++i)
std::memcpy((m_pShopEXTable + i), it->second, sizeof(TShopTable));return true;
}
#endifbool CClientManager::InitializeShopTable()
{
MYSQL_ROW data;
int col;static const char * s_szQuery =
"SELECT "
"shop.vnum, "
"shop.npc_vnum, "
"shop_item.item_vnum, "
"shop_item.count "
"FROM shop LEFT JOIN shop_item "
"ON shop.vnum = shop_item.shop_vnum ORDER BY shop.vnum, shop_item.item_vnum";std::auto_ptr<SQLMsg> pkMsg2(CDBManager::instance().DirectQuery(s_szQuery));
// shopÀÇ vnumÀº Àִµ¥ shop_item ÀÌ ¾øÀ»°æ¿ì... ½ÇÆзΠó¸®µÇ´Ï ÁÖÀÇ ¿ä¸Á.
// °íó¾ßÇҺκÐ
SQLResult * pRes2 = pkMsg2->Get();if (!pRes2->uiNumRows)
{
sys_err("InitializeShopTable : Table count is zero.");
return false;
}std::map<int, TShopTable *> map_shop;
if (m_pShopTable)
{
delete [] (m_pShopTable);
m_pShopTable = NULL;
}TShopTable * shop_table = m_pShopTable;
while ((data = mysql_fetch_row(pRes2->pSQLResult)))
{
col = 0;int iShopVnum = 0;
str_to_number(iShopVnum, data[col++]);if (map_shop.end() == map_shop.find(iShopVnum))
{
shop_table = new TShopTable;
memset(shop_table, 0, sizeof(TShopTable));
shop_table->dwVnum = iShopVnum;map_shop[iShopVnum] = shop_table;
}
else
shop_table = map_shop[iShopVnum];str_to_number(shop_table->dwNPCVnum, data[col++]);
if (!data[col]) // ¾ÆÀÌÅÛÀÌ Çϳªµµ ¾øÀ¸¸é NULLÀÌ ¸®ÅÏ µÇ¹Ç·Î..
continue;TShopItemTable * pItem = &shop_table->items[shop_table->byItemCount];
str_to_number(pItem->vnum, data[col++]);
str_to_number(pItem->count, data[col++]);++shop_table->byItemCount;
}m_pShopTable = new TShopTable[map_shop.size()];
m_iShopTableSize = map_shop.size();typeof(map_shop.begin()) it = map_shop.begin();
int i = 0;
while (it != map_shop.end())
{
thecore_memcpy((m_pShopTable + i), (it++)->second, sizeof(TShopTable));
sys_log(0, "SHOP: #%d items: %d", (m_pShopTable + i)->dwVnum, (m_pShopTable + i)->byItemCount);
++i;
}return true;
}bool CClientManager::InitializeQuestItemTable()
{
using namespace std;static const char * s_szQuery = "SELECT vnum, name, %s FROM quest_item_proto ORDER BY vnum";
char query[1024];
snprintf(query, sizeof(query), s_szQuery, g_stLocaleNameColumn.c_str());std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
SQLResult * pRes = pkMsg->Get();if (!pRes->uiNumRows)
{
sys_err("query error or no rows: %s", query);
return false;
}MYSQL_ROW row;
while ((row = mysql_fetch_row(pRes->pSQLResult)))
{
int col = 0;TItemTable tbl;
memset(&tbl, 0, sizeof(tbl));str_to_number(tbl.dwVnum, row[col++]);
if (row[col])
strlcpy(tbl.szName, row[col], sizeof(tbl.szName));col++;
if (row[col])
strlcpy(tbl.szLocaleName, row[col], sizeof(tbl.szLocaleName));col++;
if (m_map_itemTableByVnum.find(tbl.dwVnum) != m_map_itemTableByVnum.end())
{
sys_err("QUEST_ITEM_ERROR! %lu vnum already exist! (name %s)", tbl.dwVnum, tbl.szLocaleName);
continue;
}tbl.bType = ITEM_QUEST; // quest_item_proto Å×ÀÌºí¿¡ ÀÖ´Â °ÍµéÀº ¸ðµÎ ITEM_QUEST À¯Çü
tbl.bSize = 1;m_vec_itemTable.push_back(tbl);
}return true;
}bool CClientManager::InitializeItemTable()
{
//================== ÇÔ¼ö ¼³¸í ==================//
//1. ¿ä¾à : 'item_proto.txt', 'item_proto_test.txt', 'item_names.txt' ÆÄÀÏÀ» Àаí,
// <item_table>(TItemTable), <m_map_itemTableByVnum> ¿ÀºêÁ§Æ®¸¦ »ý¼ºÇÑ´Ù.
//2. ¼ø¼
// 1) 'item_names.txt' ÆÄÀÏÀ» ÀÐ¾î¼ (a)[localMap](vnum:name) ¸ÊÀ» ¸¸µç´Ù.
// 2) 'item_proto_text.txt'ÆÄÀÏ°ú (a)[localMap] ¸ÊÀ¸·Î
// (b)[test_map_itemTableByVnum](vnum:TItemTable) ¸ÊÀ» »ý¼ºÇÑ´Ù.
// 3) 'item_proto.txt' ÆÄÀÏ°ú (a)[localMap] ¸ÊÀ¸·Î
// (!)[item_table], <m_map_itemTableByVnum>À» ¸¸µç´Ù.
// <Âü°í>
// °¢ row µé Áß,
// (b)[test_map_itemTableByVnum],(!)[mob_table] ¸ðµÎ¿¡ ÀÖ´Â row´Â
// (b)[test_map_itemTableByVnum]ÀÇ °ÍÀ» »ç¿ëÇÑ´Ù.
// 4) (b)[test_map_itemTableByVnum]ÀÇ rowÁß, (!)[item_table]¿¡ ¾ø´Â °ÍÀ» Ãß°¡ÇÑ´Ù.
//3. Å×½ºÆ®
// 1)'item_proto.txt' Á¤º¸°¡ item_table¿¡ Àß µé¾î°¬´ÂÁö. -> ¿Ï·á
// 2)'item_names.txt' Á¤º¸°¡ item_table¿¡ Àß µé¾î°¬´ÂÁö.
// 3)'item_proto_test.txt' ¿¡¼ [°ãÄ¡´Â] Á¤º¸°¡ item_table ¿¡ Àß µé¾î°¬´ÂÁö.
// 4)'item_proto_test.txt' ¿¡¼ [»õ·Î¿î] Á¤º¸°¡ item_table ¿¡ Àß µé¾î°¬´ÂÁö.
// 5) (ÃÖÁ¾) °ÔÀÓ Å¬¶óÀ̾ðÆ®¿¡¼ Á¦´ë·Î ÀÛµ¿ ÇÏ´ÂÁö.
//_______________________________________________////=================================================================================//
// 1) 'item_names.txt' ÆÄÀÏÀ» ÀÐ¾î¼ (a)[localMap](vnum:name) ¸ÊÀ» ¸¸µç´Ù.
//=================================================================================//
map<int,const char*> localMap;
cCsvTable nameData;
if(!nameData.Load("item_names.txt",'\t'))
{
fprintf(stderr, "Could not load item_names.txt.\n");
} else {
nameData.Next();
while(nameData.Next()) {
localMap[atoi(nameData.AsStringByIndex(0))] = nameData.AsStringByIndex(1);
}
}
//_________________________________________________________________////ÆÄÀÏ Àоî¿À±â.
cCsvTable data;
if(!data.Load("item_proto.txt",'\t'))
{
fprintf(stderr, "Could not load item_proto.txt. Wrong file format?\n");
return false;
}
data.Next(); //¸Ç ÀÁÙ Á¦¿Ü (¾ÆÀÌÅÛ Ä®·³À» ¼³¸íÇÏ´Â ºÎºÐ)if (!m_vec_itemTable.empty())
{
sys_log(0, "RELOAD: item_proto");
m_vec_itemTable.clear();
m_map_itemTableByVnum.clear();
}//data¸¦ ´Ù½Ã ùÁÙ·Î ¿Å±ä´Ù.(´Ù½Ã Àоî¿Â´Ù;;)
data.Destroy();
if(!data.Load("item_proto.txt",'\t'))
{
fprintf(stderr, "Could not load item_proto.txt. Wrong file format?\n");
return false;
}
data.Next(); //¸Ç ÀÁÙ Á¦¿Ü (¾ÆÀÌÅÛ Ä®·³À» ¼³¸íÇÏ´Â ºÎºÐ)m_vec_itemTable.resize(data.m_File.GetRowCount() - 1);
memset(&m_vec_itemTable[0], 0, sizeof(TItemTable) * m_vec_itemTable.size());TItemTable * item_table = &m_vec_itemTable[0];
while (data.Next())
{
if (!Set_Proto_Item_Table(item_table, data, localMap))
{
fprintf(stderr, "Failed to load item_proto table.\n");
}m_map_itemTableByVnum.insert(std::map<DWORD, TItemTable *>::value_type(item_table->dwVnum, item_table));
++item_table;
}
//_______________________________________________________________________//// QUEST_ITEM_PROTO_DISABLE
// InitializeQuestItemTable();
// END_OF_QUEST_ITEM_PROTO_DISABLEm_map_itemTableByVnum.clear();
itertype(m_vec_itemTable) it = m_vec_itemTable.begin();
while (it != m_vec_itemTable.end())
{
TItemTable * item_table = &(*(it++));sys_log(1, "ITEM: #%-5lu %-24s %-24s VAL: %ld %ld %ld %ld %ld %ld WEAR %lu ANTI %lu IMMUNE %lu REFINE %lu REFINE_SET %u MAGIC_PCT %u",
item_table->dwVnum,
item_table->szName,
item_table->szLocaleName,
item_table->alValues[0],
item_table->alValues[1],
item_table->alValues[2],
item_table->alValues[3],
item_table->alValues[4],
item_table->alValues[5],
item_table->dwWearFlags,
item_table->dwAntiFlags,
item_table->dwImmuneFlag,
item_table->dwRefinedVnum,
item_table->wRefineSet,
item_table->bAlterToMagicItemPct);m_map_itemTableByVnum.insert(std::map<DWORD, TItemTable *>::value_type(item_table->dwVnum, item_table));
}
sort(m_vec_itemTable.begin(), m_vec_itemTable.end(), FCompareVnum());
return true;
}
bool CClientManager::InitializeSkillTable()
{
char query[4096];
snprintf(query, sizeof(query),
"SELECT dwVnum, szName, bType, bMaxLevel, dwSplashRange, "
"szPointOn, szPointPoly, szSPCostPoly, szDurationPoly, szDurationSPCostPoly, "
"szCooldownPoly, szMasterBonusPoly, setFlag+0, setAffectFlag+0, "
"szPointOn2, szPointPoly2, szDurationPoly2, setAffectFlag2+0, "
"szPointOn3, szPointPoly3, szDurationPoly3, szGrandMasterAddSPCostPoly, "
"bLevelStep, bLevelLimit, prerequisiteSkillVnum, prerequisiteSkillLevel, iMaxHit, szSplashAroundDamageAdjustPoly, eSkillType+0, dwTargetRange "
"FROM skill_proto%s ORDER BY dwVnum",
GetTablePostfix());std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
SQLResult * pRes = pkMsg->Get();if (!pRes->uiNumRows)
{
sys_err("no result from skill_proto");
return false;
}if (!m_vec_skillTable.empty())
{
sys_log(0, "RELOAD: skill_proto");
m_vec_skillTable.clear();
}m_vec_skillTable.reserve(pRes->uiNumRows);
MYSQL_ROW data;
int col;while ((data = mysql_fetch_row(pRes->pSQLResult)))
{
TSkillTable t;
memset(&t, 0, sizeof(t));col = 0;
str_to_number(t.dwVnum, data[col++]);
strlcpy(t.szName, data[col++], sizeof(t.szName));
str_to_number(t.bType, data[col++]);
str_to_number(t.bMaxLevel, data[col++]);
str_to_number(t.dwSplashRange, data[col++]);strlcpy(t.szPointOn, data[col++], sizeof(t.szPointOn));
strlcpy(t.szPointPoly, data[col++], sizeof(t.szPointPoly));
strlcpy(t.szSPCostPoly, data[col++], sizeof(t.szSPCostPoly));
strlcpy(t.szDurationPoly, data[col++], sizeof(t.szDurationPoly));
strlcpy(t.szDurationSPCostPoly, data[col++], sizeof(t.szDurationSPCostPoly));
strlcpy(t.szCooldownPoly, data[col++], sizeof(t.szCooldownPoly));
strlcpy(t.szMasterBonusPoly, data[col++], sizeof(t.szMasterBonusPoly));str_to_number(t.dwFlag, data[col++]);
str_to_number(t.dwAffectFlag, data[col++]);strlcpy(t.szPointOn2, data[col++], sizeof(t.szPointOn2));
strlcpy(t.szPointPoly2, data[col++], sizeof(t.szPointPoly2));
strlcpy(t.szDurationPoly2, data[col++], sizeof(t.szDurationPoly2));
str_to_number(t.dwAffectFlag2, data[col++]);// ADD_GRANDMASTER_SKILL
strlcpy(t.szPointOn3, data[col++], sizeof(t.szPointOn3));
strlcpy(t.szPointPoly3, data[col++], sizeof(t.szPointPoly3));
strlcpy(t.szDurationPoly3, data[col++], sizeof(t.szDurationPoly3));strlcpy(t.szGrandMasterAddSPCostPoly, data[col++], sizeof(t.szGrandMasterAddSPCostPoly));
// END_OF_ADD_GRANDMASTER_SKILLstr_to_number(t.bLevelStep, data[col++]);
str_to_number(t.bLevelLimit, data[col++]);
str_to_number(t.preSkillVnum, data[col++]);
str_to_number(t.preSkillLevel, data[col++]);str_to_number(t.lMaxHit, data[col++]);
strlcpy(t.szSplashAroundDamageAdjustPoly, data[col++], sizeof(t.szSplashAroundDamageAdjustPoly));
str_to_number(t.bSkillAttrType, data[col++]);
str_to_number(t.dwTargetRange, data[col++]);sys_log(0, "SKILL: #%d %s flag %u point %s affect %u cooldown %s", t.dwVnum, t.szName, t.dwFlag, t.szPointOn, t.dwAffectFlag, t.szCooldownPoly);
m_vec_skillTable.push_back(t);
}return true;
}bool CClientManager::InitializeBanwordTable()
{
m_vec_banwordTable.clear();std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery("SELECT word FROM banword"));
SQLResult * pRes = pkMsg->Get();
if (pRes->uiNumRows == 0)
return true;MYSQL_ROW data;
while ((data = mysql_fetch_row(pRes->pSQLResult)))
{
TBanwordTable t;if (data[0])
{
strlcpy(t.szWord, data[0], sizeof(t.szWord));
m_vec_banwordTable.push_back(t);
}
}sys_log(0, "BANWORD: total %d", m_vec_banwordTable.size());
return true;
}bool CClientManager::InitializeItemAttrTable()
{
char query[4096];
snprintf(query, sizeof(query),
"SELECT apply, apply+0, prob, lv1, lv2, lv3, lv4, lv5, weapon, body, wrist, foots, neck, head, shield, ear FROM item_attr%s ORDER BY apply",
GetTablePostfix());std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
SQLResult * pRes = pkMsg->Get();if (!pRes->uiNumRows)
{
sys_err("no result from item_attr");
return false;
}if (!m_vec_itemAttrTable.empty())
{
sys_log(0, "RELOAD: item_attr");
m_vec_itemAttrTable.clear();
}m_vec_itemAttrTable.reserve(pRes->uiNumRows);
MYSQL_ROW data;
while ((data = mysql_fetch_row(pRes->pSQLResult)))
{
TItemAttrTable t;memset(&t, 0, sizeof(TItemAttrTable));
int col = 0;
strlcpy(t.szApply, data[col++], sizeof(t.szApply));
str_to_number(t.dwApplyIndex, data[col++]);
str_to_number(t.dwProb, data[col++]);
str_to_number(t.lValues[0], data[col++]);
str_to_number(t.lValues[1], data[col++]);
str_to_number(t.lValues[2], data[col++]);
str_to_number(t.lValues[3], data[col++]);
str_to_number(t.lValues[4], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_WEAPON], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_BODY], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_WRIST], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_FOOTS], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_NECK], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_HEAD], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_SHIELD], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_EAR], data[col++]);sys_log(0, "ITEM_ATTR: %-20s %4lu { %3d %3d %3d %3d %3d } { %d %d %d %d %d %d %d }",
t.szApply,
t.dwProb,
t.lValues[0],
t.lValues[1],
t.lValues[2],
t.lValues[3],
t.lValues[4],
t.bMaxLevelBySet[ATTRIBUTE_SET_WEAPON],
t.bMaxLevelBySet[ATTRIBUTE_SET_BODY],
t.bMaxLevelBySet[ATTRIBUTE_SET_WRIST],
t.bMaxLevelBySet[ATTRIBUTE_SET_FOOTS],
t.bMaxLevelBySet[ATTRIBUTE_SET_NECK],
t.bMaxLevelBySet[ATTRIBUTE_SET_HEAD],
t.bMaxLevelBySet[ATTRIBUTE_SET_SHIELD],
t.bMaxLevelBySet[ATTRIBUTE_SET_EAR]);m_vec_itemAttrTable.push_back(t);
}return true;
}bool CClientManager::InitializeItemRareTable()
{
char query[4096];
snprintf(query, sizeof(query),
"SELECT apply, apply+0, prob, lv1, lv2, lv3, lv4, lv5, weapon, body, wrist, foots, neck, head, shield, ear FROM item_attr_rare%s ORDER BY apply",
GetTablePostfix());std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
SQLResult * pRes = pkMsg->Get();if (!pRes->uiNumRows)
{
sys_err("no result from item_attr_rare");
return false;
}if (!m_vec_itemRareTable.empty())
{
sys_log(0, "RELOAD: item_attr_rare");
m_vec_itemRareTable.clear();
}m_vec_itemRareTable.reserve(pRes->uiNumRows);
MYSQL_ROW data;
while ((data = mysql_fetch_row(pRes->pSQLResult)))
{
TItemAttrTable t;memset(&t, 0, sizeof(TItemAttrTable));
int col = 0;
strlcpy(t.szApply, data[col++], sizeof(t.szApply));
str_to_number(t.dwApplyIndex, data[col++]);
str_to_number(t.dwProb, data[col++]);
str_to_number(t.lValues[0], data[col++]);
str_to_number(t.lValues[1], data[col++]);
str_to_number(t.lValues[2], data[col++]);
str_to_number(t.lValues[3], data[col++]);
str_to_number(t.lValues[4], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_WEAPON], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_BODY], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_WRIST], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_FOOTS], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_NECK], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_HEAD], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_SHIELD], data[col++]);
str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_EAR], data[col++]);sys_log(0, "ITEM_RARE: %-20s %4lu { %3d %3d %3d %3d %3d } { %d %d %d %d %d %d %d }",
t.szApply,
t.dwProb,
t.lValues[0],
t.lValues[1],
t.lValues[2],
t.lValues[3],
t.lValues[4],
t.bMaxLevelBySet[ATTRIBUTE_SET_WEAPON],
t.bMaxLevelBySet[ATTRIBUTE_SET_BODY],
t.bMaxLevelBySet[ATTRIBUTE_SET_WRIST],
t.bMaxLevelBySet[ATTRIBUTE_SET_FOOTS],
t.bMaxLevelBySet[ATTRIBUTE_SET_NECK],
t.bMaxLevelBySet[ATTRIBUTE_SET_HEAD],
t.bMaxLevelBySet[ATTRIBUTE_SET_SHIELD],
t.bMaxLevelBySet[ATTRIBUTE_SET_EAR]);m_vec_itemRareTable.push_back(t);
}return true;
}bool CClientManager::InitializeLandTable()
{
using namespace building;char query[4096];
snprintf(query, sizeof(query),
"SELECT id, map_index, x, y, width, height, guild_id, guild_level_limit, price "
"FROM land%s WHERE enable='YES' ORDER BY id",
GetTablePostfix());std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
SQLResult * pRes = pkMsg->Get();if (!m_vec_kLandTable.empty())
{
sys_log(0, "RELOAD: land");
m_vec_kLandTable.clear();
}m_vec_kLandTable.reserve(pRes->uiNumRows);
MYSQL_ROW data;
if (pRes->uiNumRows > 0)
while ((data = mysql_fetch_row(pRes->pSQLResult)))
{
TLand t;memset(&t, 0, sizeof(t));
int col = 0;
str_to_number(t.dwID, data[col++]);
str_to_number(t.lMapIndex, data[col++]);
str_to_number(t.x, data[col++]);
str_to_number(t.y, data[col++]);
str_to_number(t.width, data[col++]);
str_to_number(t.height, data[col++]);
str_to_number(t.dwGuildID, data[col++]);
str_to_number(t.bGuildLevelLimit, data[col++]);
str_to_number(t.dwPrice, data[col++]);sys_log(0, "LAND: %lu map %-4ld %7ldx%-7ld w %-4ld h %-4ld", t.dwID, t.lMapIndex, t.x, t.y, t.width, t.height);
m_vec_kLandTable.push_back(t);
}return true;
}void parse_pair_number_string(const char * c_pszString, std::vector<std::pair<int, int> > & vec)
{
// format: 10,1/20,3/300,50
const char * t = c_pszString;
const char * p = strchr(t, '/');
std::pair<int, int> k;char szNum[32 + 1];
char * comma;while (p)
{
if (isnhdigit(*t))
{
strlcpy(szNum, t, MIN(sizeof(szNum), (p-t)+1));comma = strchr(szNum, ',');
if (comma)
{
*comma = '\0';
str_to_number(k.second, comma+1);
}
else
k.second = 0;str_to_number(k.first, szNum);
vec.push_back(k);
}t = p + 1;
p = strchr(t, '/');
}if (isnhdigit(*t))
{
strlcpy(szNum, t, sizeof(szNum));comma = strchr(const_cast<char*>(t), ',');
if (comma)
{
*comma = '\0';
str_to_number(k.second, comma+1);
}
else
k.second = 0;str_to_number(k.first, szNum);
vec.push_back(k);
}
}bool CClientManager::InitializeObjectProto()
{
using namespace building;char query[4096];
snprintf(query, sizeof(query),
"SELECT vnum, price, materials, upgrade_vnum, upgrade_limit_time, life, reg_1, reg_2, reg_3, reg_4, npc, group_vnum, dependent_group "
"FROM object_proto%s ORDER BY vnum",
GetTablePostfix());std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
SQLResult * pRes = pkMsg->Get();if (!m_vec_kObjectProto.empty())
{
sys_log(0, "RELOAD: object_proto");
m_vec_kObjectProto.clear();
}m_vec_kObjectProto.reserve(MAX(0, pRes->uiNumRows));
MYSQL_ROW data;
if (pRes->uiNumRows > 0)
while ((data = mysql_fetch_row(pRes->pSQLResult)))
{
TObjectProto t;memset(&t, 0, sizeof(t));
int col = 0;
str_to_number(t.dwVnum, data[col++]);
str_to_number(t.dwPrice, data[col++]);std::vector<std::pair<int, int> > vec;
parse_pair_number_string(data[col++], vec);for (unsigned int i = 0; i < OBJECT_MATERIAL_MAX_NUM && i < vec.size(); ++i)
{
std::pair<int, int> & r = vec[i];t.kMaterials[i].dwItemVnum = r.first;
t.kMaterials[i].dwCount = r.second;
}str_to_number(t.dwUpgradeVnum, data[col++]);
str_to_number(t.dwUpgradeLimitTime, data[col++]);
str_to_number(t.lLife, data[col++]);
str_to_number(t.lRegion[0], data[col++]);
str_to_number(t.lRegion[1], data[col++]);
str_to_number(t.lRegion[2], data[col++]);
str_to_number(t.lRegion[3], data[col++]);// ADD_BUILDING_NPC
str_to_number(t.dwNPCVnum, data[col++]);
str_to_number(t.dwGroupVnum, data[col++]);
str_to_number(t.dwDependOnGroupVnum, data[col++]);t.lNPCX = 0;
t.lNPCY = MAX(t.lRegion[1], t.lRegion[3])+300;
// END_OF_ADD_BUILDING_NPCsys_log(0, "OBJ_PROTO: vnum %lu price %lu mat %lu %lu",
t.dwVnum, t.dwPrice, t.kMaterials[0].dwItemVnum, t.kMaterials[0].dwCount);m_vec_kObjectProto.push_back(t);
}return true;
}bool CClientManager::InitializeObjectTable()
{
using namespace building;char query[4096];
snprintf(query, sizeof(query), "SELECT id, land_id, vnum, map_index, x, y, x_rot, y_rot, z_rot, life FROM object%s ORDER BY id", GetTablePostfix());std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
SQLResult * pRes = pkMsg->Get();if (!m_map_pkObjectTable.empty())
{
sys_log(0, "RELOAD: object");
m_map_pkObjectTable.clear();
}MYSQL_ROW data;
if (pRes->uiNumRows > 0)
while ((data = mysql_fetch_row(pRes->pSQLResult)))
{
TObject * k = new TObject;memset(k, 0, sizeof(TObject));
int col = 0;
str_to_number(k->dwID, data[col++]);
str_to_number(k->dwLandID, data[col++]);
str_to_number(k->dwVnum, data[col++]);
str_to_number(k->lMapIndex, data[col++]);
str_to_number(k->x, data[col++]);
str_to_number(k->y, data[col++]);
str_to_number(k->xRot, data[col++]);
str_to_number(k->yRot, data[col++]);
str_to_number(k->zRot, data[col++]);
str_to_number(k->lLife, data[col++]);sys_log(0, "OBJ: %lu vnum %lu map %-4ld %7ldx%-7ld life %ld",
k->dwID, k->dwVnum, k->lMapIndex, k->x, k->y, k->lLife);m_map_pkObjectTable.insert(std::make_pair(k->dwID, k));
}return true;
}bool CClientManager::InitializeMonarch()
{
CMonarch::instance().LoadMonarch();return true;
}bool CClientManager::MirrorMobTableIntoDB()
{
for (itertype(m_vec_mobTable) it = m_vec_mobTable.begin(); it != m_vec_mobTable.end(); it++)
{
const TMobTable& t = *it;
char query[4096];
if (g_stLocaleNameColumn == "name")
{
snprintf(query, sizeof(query),
"replace into mob_proto%s "
"("
"vnum, name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, "
"on_click, empire, drop_item, resurrection_vnum, folder, "
"st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, "
"gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, ""enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, "
"resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, "
"resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, "
"dam_multiply, summon, drain_sp, ""skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, "
"skill_vnum3, skill_level3, skill_vnum4, skill_level4, "
"sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive"
") "
"values (""%u, \"%s\", %u, %u, %u, %u, %u, %u, %u, %u, "
"%u, %u, %u, %u, '%s', "
"%u, %u, %u, %u, %u, %u, %u, %u, %u, %u, "
"%u, %u, %d, %d, %d, %u, %d, %d, %u, ""%d, %d, %d, %d, %d, %d, "
"%d, %d, %d, %d, %d, %d, "
"%d, %d, %d, %d, %d, "
"%f, %u, %u, ""%u, %u, %u, %u, %u, %u, "
"%u, %u, %u, %u, "
"%u, %u, %u, %u, %u"
")",
GetTablePostfix(), /*g_stLocaleNameColumn.c_str(),*/t.dwVnum, t.szName, /*t.szLocaleName, */t.bType, t.bRank, t.bBattleType, t.bLevel, t.bSize, t.dwAIFlag, t.dwRaceFlag, t.dwImmuneFlag,
t.bOnClickType, t.bEmpire, t.dwDropItemVnum, t.dwResurrectionVnum, t.szFolder,
t.bStr, t.bDex, t.bCon, t.bInt, t.dwDamageRange[0], t.dwDamageRange[1], t.dwMaxHP, t.bRegenCycle, t.bRegenPercent, t.dwExp,t.dwGoldMin, t.dwGoldMax, t.wDef, t.sAttackSpeed, t.sMovingSpeed, t.bAggresiveHPPct, t.wAggressiveSight, t.wAttackRange, t.dwPolymorphItemVnum,
t.cEnchants[0], t.cEnchants[1], t.cEnchants[2], t.cEnchants[3], t.cEnchants[4], t.cEnchants[5],
t.cResists[0], t.cResists[1], t.cResists[2], t.cResists[3], t.cResists[4], t.cResists[5],
t.cResists[6], t.cResists[7], t.cResists[8], t.cResists[9], t.cResists[10],
t.fDamMultiply, t.dwSummonVnum, t.dwDrainSP,t.Skills[0].dwVnum, t.Skills[0].bLevel, t.Skills[1].dwVnum, t.Skills[1].bLevel, t.Skills[2].dwVnum, t.Skills[2].bLevel,
t.Skills[3].dwVnum, t.Skills[3].bLevel, t.Skills[4].dwVnum, t.Skills[4].bLevel,
t.bBerserkPoint, t.bStoneSkinPoint, t.bGodSpeedPoint, t.bDeathBlowPoint, t.bRevivePoint
);
}
else
{
snprintf(query, sizeof(query),
"replace into mob_proto%s "
"("
"vnum, name, %s, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, "
"on_click, empire, drop_item, resurrection_vnum, folder, "
"st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, "
"gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, ""enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, "
"resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, "
"resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, "
"dam_multiply, summon, drain_sp, ""skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, "
"skill_vnum3, skill_level3, skill_vnum4, skill_level4, "
"sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive"
") "
"values (""%u, \"%s\", \"%s\", %u, %u, %u, %u, %u, %u, %u, %u, "
"%u, %u, %u, %u, '%s', "
"%u, %u, %u, %u, %u, %u, %u, %u, %u, %u, "
"%u, %u, %d, %d, %d, %u, %d, %d, %u, ""%d, %d, %d, %d, %d, %d, "
"%d, %d, %d, %d, %d, %d, "
"%d, %d, %d, %d, %d, "
"%f, %u, %u, ""%u, %u, %u, %u, %u, %u, "
"%u, %u, %u, %u, "
"%u, %u, %u, %u, %u"
")",
GetTablePostfix(), g_stLocaleNameColumn.c_str(),t.dwVnum, t.szName, t.szLocaleName, t.bType, t.bRank, t.bBattleType, t.bLevel, t.bSize, t.dwAIFlag, t.dwRaceFlag, t.dwImmuneFlag,
t.bOnClickType, t.bEmpire, t.dwDropItemVnum, t.dwResurrectionVnum, t.szFolder,
t.bStr, t.bDex, t.bCon, t.bInt, t.dwDamageRange[0], t.dwDamageRange[1], t.dwMaxHP, t.bRegenCycle, t.bRegenPercent, t.dwExp,t.dwGoldMin, t.dwGoldMax, t.wDef, t.sAttackSpeed, t.sMovingSpeed, t.bAggresiveHPPct, t.wAggressiveSight, t.wAttackRange, t.dwPolymorphItemVnum,
t.cEnchants[0], t.cEnchants[1], t.cEnchants[2], t.cEnchants[3], t.cEnchants[4], t.cEnchants[5],
t.cResists[0], t.cResists[1], t.cResists[2], t.cResists[3], t.cResists[4], t.cResists[5],
t.cResists[6], t.cResists[7], t.cResists[8], t.cResists[9], t.cResists[10],
t.fDamMultiply, t.dwSummonVnum, t.dwDrainSP,t.Skills[0].dwVnum, t.Skills[0].bLevel, t.Skills[1].dwVnum, t.Skills[1].bLevel, t.Skills[2].dwVnum, t.Skills[2].bLevel,
t.Skills[3].dwVnum, t.Skills[3].bLevel, t.Skills[4].dwVnum, t.Skills[4].bLevel,
t.bBerserkPoint, t.bStoneSkinPoint, t.bGodSpeedPoint, t.bDeathBlowPoint, t.bRevivePoint
);
}CDBManager::instance().AsyncQuery(query);
}
return true;
}bool CClientManager::MirrorItemTableIntoDB()
{
for (itertype(m_vec_itemTable) it = m_vec_itemTable.begin(); it != m_vec_itemTable.end(); it++)
{
if (g_stLocaleNameColumn != "name")
{
const TItemTable& t = *it;
char query[4096];
snprintf(query, sizeof(query),
"replace into item_proto%s (" //1
"vnum, type, subtype, name, %s, gold, shop_buy_price, weight, size, " //2
"flag, wearflag, antiflag, immuneflag, "
"refined_vnum, refine_set, magic_pct, socket_pct, addon_type, "
"limittype0, limitvalue0, limittype1, limitvalue1, "
"applytype0, applyvalue0, applytype1, applyvalue1, applytype2, applyvalue2, "
"value0, value1, value2, value3, value4, value5 ) "
"values ("
"%u, %u, %u, \"%s\", \"%s\", %u, %u, %u, %u, " //11
"%u, %u, %u, %u, " //15
"%u, %d, %u, %u, %d, " //20
"%u, %ld, %u, %ld, " //24
"%u, %ld, %u, %ld, %u, %ld, " //30
"%ld, %ld, %ld, %ld, %ld, %ld )", //36
GetTablePostfix(), g_stLocaleNameColumn.c_str(), //2
t.dwVnum, t.bType, t.bSubType, t.szName, t.szLocaleName, t.dwGold, t.dwShopBuyPrice, t.bWeight, t.bSize, //11
t.dwFlags, t.dwWearFlags, t.dwAntiFlags, t.dwImmuneFlag, //15
t.dwRefinedVnum, t.wRefineSet, t.bAlterToMagicItemPct, t.bGainSocketPct, t.sAddonType, //20
t.aLimits[0].bType, t.aLimits[0].lValue, t.aLimits[1].bType, t.aLimits[1].lValue, //24
t.aApplies[0].bType, t.aApplies[0].lValue, t.aApplies[1].bType, t.aApplies[1].lValue, t.aApplies[2].bType, t.aApplies[2].lValue, //30
t.alValues[0], t.alValues[1], t.alValues[2], t.alValues[3], t.alValues[4], t.alValues[5]); //36
CDBManager::instance().AsyncQuery(query);
}
else
{
const TItemTable& t = *it;
char query[4096];
snprintf(query, sizeof(query),
"replace into item_proto%s ("
"vnum, type, subtype, name, gold, shop_buy_price, weight, size, "
"flag, wearflag, antiflag, immuneflag, "
"refined_vnum, refine_set, magic_pct, socket_pct, addon_type, "
"limittype0, limitvalue0, limittype1, limitvalue1, "
"applytype0, applyvalue0, applytype1, applyvalue1, applytype2, applyvalue2, "
"value0, value1, value2, value3, value4, value5 ) "
"values ("
"%d, %d, %d, \"%s\", %d, %d, %d, %d, "
"%d, %d, %d, %d, "
"%d, %d, %d, %d, %d, "
"%d, %ld, %d, %ld, "
"%d, %ld, %d, %ld, %d, %ld, "
"%ld, %ld, %ld, %ld, %ld, %ld )",
GetTablePostfix(),
t.dwVnum, t.bType, t.bSubType, t.szName, t.dwGold, t.dwShopBuyPrice, t.bWeight, t.bSize,
t.dwFlags, t.dwWearFlags, t.dwAntiFlags, t.dwImmuneFlag,
t.dwRefinedVnum, t.wRefineSet, t.bAlterToMagicItemPct, t.bGainSocketPct, t.sAddonType,
t.aLimits[0].bType, t.aLimits[0].lValue, t.aLimits[1].bType, t.aLimits[1].lValue,
t.aApplies[0].bType, t.aApplies[0].lValue, t.aApplies[1].bType, t.aApplies[1].lValue, t.aApplies[2].bType, t.aApplies[2].lValue,
t.alValues[0], t.alValues[1], t.alValues[2], t.alValues[3], t.alValues[4], t.alValues[5]);
CDBManager::instance().AsyncQuery(query);
}
}
return true;
}#ifdef ENABLE_PROTO_FROM_DB
#define VERIFY_IFIELD(x,y) if (data[x]!=NULL && data[x][0]!='\0') str_to_number(y, data[x]);
#define VERIFY_SFIELD(x,y) if (data[x]!=NULL && data[x][0]!='\0') strlcpy(y, data[x], sizeof(y));#define ENABLE_AUTODETECT_VNUMRANGE
namespace MProto
{
enum MProtoT
{
vnum, name, locale_name, type, rank, battle_type, level, size,
ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item,
resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp,
regen_cycle, regen_percent, exp, gold_min, gold_max, def,
attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item,
enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate,
#if defined(ENABLE_WOLFMAN_CHARACTER) && !defined(USE_MOB_BLEEDING_AS_POISON)
enchant_bleeding,
#endif
resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow,
#if defined(ENABLE_WOLFMAN_CHARACTER) && !defined(USE_MOB_CLAW_AS_DAGGER)
resist_claw,
#endif
#if defined(ENABLE_WOLFMAN_CHARACTER) && !defined(USE_MOB_BLEEDING_AS_POISON)
resist_bleeding,
#endif
resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp,
skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3,
skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive
};
}bool CClientManager::InitializeMobTableFromDB()
{ char query[2048];
fprintf(stdout, "Loading mob_proto from MySQL\n");
snprintf(query, sizeof(query),
"SELECT vnum, name, %s, type, rank, battle_type, level, size+0,"
" ai_flag+0, setRaceFlag+0, setImmuneFlag+0, on_click, empire, drop_item,"
" resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp,"
" regen_cycle, regen_percent, exp, gold_min, gold_max, def,"
" attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item,"
" enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate,"
#if defined(ENABLE_WOLFMAN_CHARACTER) && !defined(USE_MOB_BLEEDING_AS_POISON)
" enchant_bleeding,"
#endif
" resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow,"
#if defined(ENABLE_WOLFMAN_CHARACTER) && !defined(USE_MOB_CLAW_AS_DAGGER)
" resist_claw,"
#endif
#if defined(ENABLE_WOLFMAN_CHARACTER) && !defined(USE_MOB_BLEEDING_AS_POISON)
" resist_bleeding,"
#endif
" resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp,"
" skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3,"
" skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive"
" FROM mob_proto%s ORDER BY vnum;",
g_stLocaleNameColumn.c_str(),
GetTablePostfix()
);std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
SQLResult * pRes = pkMsg->Get();DWORD addNumber = pRes->uiNumRows;
if (addNumber == 0)
return false;if (!m_vec_mobTable.empty())
{
sys_log(0, "RELOAD: mob_proto");
m_vec_mobTable.clear();
}m_vec_mobTable.resize(addNumber);
memset(&m_vec_mobTable[0], 0, sizeof(TMobTable) * m_vec_mobTable.size());
TMobTable * mob_table = &m_vec_mobTable[0];MYSQL_ROW data = NULL;
while ((data = mysql_fetch_row(pRes->pSQLResult)))
{
// check whether or not the field is NULL or that contains an empty string
// ## GENERAL
VERIFY_IFIELD(MProto::vnum, mob_table->dwVnum);
VERIFY_SFIELD(MProto::name, mob_table->szName);
VERIFY_SFIELD(MProto::locale_name, mob_table->szLocaleName);
VERIFY_IFIELD(MProto::rank, mob_table->bRank);
VERIFY_IFIELD(MProto::type, mob_table->bType);
VERIFY_IFIELD(MProto::battle_type, mob_table->bBattleType);
VERIFY_IFIELD(MProto::level, mob_table->bLevel);
VERIFY_IFIELD(MProto::size, mob_table->bSize);// ## FLAG
VERIFY_IFIELD(MProto::ai_flag, mob_table->dwAIFlag);
VERIFY_IFIELD(MProto::setRaceFlag, mob_table->dwRaceFlag);
VERIFY_IFIELD(MProto::setImmuneFlag, mob_table->dwImmuneFlag);// ## OTHERS
VERIFY_IFIELD(MProto::empire, mob_table->bEmpire);
VERIFY_SFIELD(MProto::folder, mob_table->szFolder);
VERIFY_IFIELD(MProto::on_click, mob_table->bOnClickType);
VERIFY_IFIELD(MProto::st, mob_table->bStr);
VERIFY_IFIELD(MProto::dx, mob_table->bDex);
VERIFY_IFIELD(MProto::ht, mob_table->bCon);
VERIFY_IFIELD(MProto::iq, mob_table->bInt);
VERIFY_IFIELD(MProto::damage_min, mob_table->dwDamageRange[0]);
VERIFY_IFIELD(MProto::damage_max, mob_table->dwDamageRange[1]);
VERIFY_IFIELD(MProto::max_hp, mob_table->dwMaxHP);
VERIFY_IFIELD(MProto::regen_cycle, mob_table->bRegenCycle);
VERIFY_IFIELD(MProto::regen_percent, mob_table->bRegenPercent);
VERIFY_IFIELD(MProto::gold_min, mob_table->dwGoldMin);
VERIFY_IFIELD(MProto::gold_max, mob_table->dwGoldMax);
VERIFY_IFIELD(MProto::exp, mob_table->dwExp);
VERIFY_IFIELD(MProto::def, mob_table->wDef);
VERIFY_IFIELD(MProto::attack_speed, mob_table->sAttackSpeed);
VERIFY_IFIELD(MProto::move_speed, mob_table->sMovingSpeed);
VERIFY_IFIELD(MProto::aggressive_hp_pct,mob_table->bAggresiveHPPct);
VERIFY_IFIELD(MProto::aggressive_sight, mob_table->wAggressiveSight);
VERIFY_IFIELD(MProto::attack_range, mob_table->wAttackRange);
VERIFY_IFIELD(MProto::drop_item, mob_table->dwDropItemVnum);
VERIFY_IFIELD(MProto::resurrection_vnum,mob_table->dwResurrectionVnum);// ## ENCHANT 6
VERIFY_IFIELD(MProto::enchant_curse, mob_table->cEnchants[MOB_ENCHANT_CURSE]);
VERIFY_IFIELD(MProto::enchant_slow, mob_table->cEnchants[MOB_ENCHANT_SLOW]);
VERIFY_IFIELD(MProto::enchant_poison, mob_table->cEnchants[MOB_ENCHANT_POISON]);
VERIFY_IFIELD(MProto::enchant_stun, mob_table->cEnchants[MOB_ENCHANT_STUN]);
VERIFY_IFIELD(MProto::enchant_critical, mob_table->cEnchants[MOB_ENCHANT_CRITICAL]);
VERIFY_IFIELD(MProto::enchant_penetrate,mob_table->cEnchants[MOB_ENCHANT_PENETRATE]);
#if defined(ENABLE_WOLFMAN_CHARACTER) && !defined(USE_MOB_BLEEDING_AS_POISON)
VERIFY_IFIELD(MProto::enchant_bleeding, mob_table->cEnchants[MOB_ENCHANT_BLEEDING]);
#endif// ## RESIST 11
VERIFY_IFIELD(MProto::resist_sword, mob_table->cResists[MOB_RESIST_SWORD]);
VERIFY_IFIELD(MProto::resist_twohand, mob_table->cResists[MOB_RESIST_TWOHAND]);
VERIFY_IFIELD(MProto::resist_dagger, mob_table->cResists[MOB_RESIST_DAGGER]);
VERIFY_IFIELD(MProto::resist_bell, mob_table->cResists[MOB_RESIST_BELL]);
VERIFY_IFIELD(MProto::resist_fan, mob_table->cResists[MOB_RESIST_FAN]);
VERIFY_IFIELD(MProto::resist_bow, mob_table->cResists[MOB_RESIST_BOW]);
VERIFY_IFIELD(MProto::resist_fire, mob_table->cResists[MOB_RESIST_FIRE]);
VERIFY_IFIELD(MProto::resist_elect, mob_table->cResists[MOB_RESIST_ELECT]);
VERIFY_IFIELD(MProto::resist_magic, mob_table->cResists[MOB_RESIST_MAGIC]);
VERIFY_IFIELD(MProto::resist_wind, mob_table->cResists[MOB_RESIST_WIND]);
VERIFY_IFIELD(MProto::resist_poison, mob_table->cResists[MOB_RESIST_POISON]);
#if defined(ENABLE_WOLFMAN_CHARACTER) && !defined(USE_MOB_CLAW_AS_DAGGER)
VERIFY_IFIELD(MProto::resist_claw, mob_table->cResists[MOB_RESIST_CLAW]);
#endif
#if defined(ENABLE_WOLFMAN_CHARACTER) && !defined(USE_MOB_BLEEDING_AS_POISON)
VERIFY_IFIELD(MProto::resist_bleeding, mob_table->cResists[MOB_RESIST_BLEEDING]);
#endif// ## OTHERS #2
VERIFY_IFIELD(MProto::dam_multiply, mob_table->fDamMultiply);
VERIFY_IFIELD(MProto::summon, mob_table->dwSummonVnum);
VERIFY_IFIELD(MProto::drain_sp, mob_table->dwDrainSP);VERIFY_IFIELD(MProto::polymorph_item, mob_table->dwPolymorphItemVnum);
VERIFY_IFIELD(MProto::skill_vnum0, mob_table->Skills[0].dwVnum);
VERIFY_IFIELD(MProto::skill_level0, mob_table->Skills[0].bLevel);
VERIFY_IFIELD(MProto::skill_vnum1, mob_table->Skills[1].dwVnum);
VERIFY_IFIELD(MProto::skill_level1, mob_table->Skills[1].bLevel);
VERIFY_IFIELD(MProto::skill_vnum2, mob_table->Skills[2].dwVnum);
VERIFY_IFIELD(MProto::skill_level2, mob_table->Skills[2].bLevel);
VERIFY_IFIELD(MProto::skill_vnum3, mob_table->Skills[3].dwVnum);
VERIFY_IFIELD(MProto::skill_level3, mob_table->Skills[3].bLevel);
VERIFY_IFIELD(MProto::skill_vnum4, mob_table->Skills[4].dwVnum);
VERIFY_IFIELD(MProto::skill_level4, mob_table->Skills[4].bLevel);// ## SPECIAL
VERIFY_IFIELD(MProto::sp_berserk, mob_table->bBerserkPoint);
VERIFY_IFIELD(MProto::sp_stoneskin, mob_table->bStoneSkinPoint);
VERIFY_IFIELD(MProto::sp_godspeed, mob_table->bGodSpeedPoint);
VERIFY_IFIELD(MProto::sp_deathblow, mob_table->bDeathBlowPoint);
VERIFY_IFIELD(MProto::sp_revive, mob_table->bRevivePoint);sys_log(0, "MOB #%-5d %-24s %-24s level: %-3u rank: %u empire: %d",
mob_table->dwVnum,
mob_table->szName,
mob_table->szLocaleName,
mob_table->bLevel,
mob_table->bRank,
mob_table->bEmpire
);
++mob_table;
}
sort(m_vec_mobTable.begin(), m_vec_mobTable.end(), FCompareVnum());fprintf(stdout, "Complete! %u Mobs loaded.\n", addNumber);
return true;
}namespace IProto
{
enum IProtoT
{
vnum, type, subtype, name, locale_name, gold, shop_buy_price, weight, size,
flag, wearflag, antiflag, immuneflag, refined_vnum, refine_set, magic_pct,
socket_pct, addon_type, limittype0, limitvalue0, limittype1, limitvalue1,
applytype0, applyvalue0, applytype1, applyvalue1, applytype2, applyvalue2,
value0, value1, value2, value3, value4, value5
#if !defined(ENABLE_AUTODETECT_VNUMRANGE)
, vnum_range
#endif
};
}bool CClientManager::InitializeItemTableFromDB()
{
char query[2048];
fprintf(stdout, "Loading item_proto from MySQL\n");
snprintf(query, sizeof(query),
"SELECT vnum, type, subtype, name, %s, gold, shop_buy_price, weight, size,"
" flag, wearflag, antiflag, immuneflag+0, refined_vnum, refine_set, magic_pct,"
" socket_pct, addon_type, limittype0, limitvalue0, limittype1, limitvalue1,"
" applytype0, applyvalue0, applytype1, applyvalue1, applytype2, applyvalue2,"
" value0, value1, value2, value3, value4, value5"
#if !defined(ENABLE_AUTODETECT_VNUMRANGE)
" , vnum_range"
#endif
" FROM item_proto%s ORDER BY vnum;",
g_stLocaleNameColumn.c_str(),
GetTablePostfix()
);std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
SQLResult * pRes = pkMsg->Get();DWORD addNumber = pRes->uiNumRows;
if (addNumber == 0)
return false;if (!m_vec_itemTable.empty())
{
sys_log(0, "RELOAD: item_proto");
m_vec_itemTable.clear();
m_map_itemTableByVnum.clear();
}m_vec_itemTable.resize(addNumber);
memset(&m_vec_itemTable[0], 0, sizeof(TItemTable) * m_vec_itemTable.size());
TItemTable * item_table = &m_vec_itemTable[0];MYSQL_ROW data = NULL;
while ((data = mysql_fetch_row(pRes->pSQLResult)))
{
// check whether or not the field is NULL or that contains an empty string
// ## GENERAL
VERIFY_IFIELD(IProto::vnum, item_table->dwVnum);
VERIFY_SFIELD(IProto::name, item_table->szName);
VERIFY_SFIELD(IProto::locale_name, item_table->szLocaleName);
VERIFY_IFIELD(IProto::type, item_table->bType);
VERIFY_IFIELD(IProto::subtype, item_table->bSubType);
VERIFY_IFIELD(IProto::weight, item_table->bWeight);
VERIFY_IFIELD(IProto::size, item_table->bSize);
VERIFY_IFIELD(IProto::antiflag, item_table->dwAntiFlags);
VERIFY_IFIELD(IProto::flag, item_table->dwFlags);
VERIFY_IFIELD(IProto::wearflag, item_table->dwWearFlags);
VERIFY_IFIELD(IProto::immuneflag, item_table->dwImmuneFlag);
VERIFY_IFIELD(IProto::gold, item_table->dwGold);
VERIFY_IFIELD(IProto::shop_buy_price, item_table->dwShopBuyPrice);
VERIFY_IFIELD(IProto::refined_vnum, item_table->dwRefinedVnum);
VERIFY_IFIELD(IProto::refine_set, item_table->wRefineSet);
VERIFY_IFIELD(IProto::magic_pct, item_table->bAlterToMagicItemPct);// ## LIMIT
item_table->cLimitRealTimeFirstUseIndex = -1;
item_table->cLimitTimerBasedOnWearIndex = -1;VERIFY_IFIELD(IProto::limittype0, item_table->aLimits[0].bType);
VERIFY_IFIELD(IProto::limitvalue0, item_table->aLimits[0].lValue);
if (LIMIT_REAL_TIME_START_FIRST_USE == item_table->aLimits[0].bType)
item_table->cLimitRealTimeFirstUseIndex = 0;
else if (LIMIT_TIMER_BASED_ON_WEAR == item_table->aLimits[0].bType)
item_table->cLimitTimerBasedOnWearIndex = 0;VERIFY_IFIELD(IProto::limittype1, item_table->aLimits[1].bType);
VERIFY_IFIELD(IProto::limitvalue1, item_table->aLimits[1].lValue);
if (LIMIT_REAL_TIME_START_FIRST_USE == item_table->aLimits[1].bType)
item_table->cLimitRealTimeFirstUseIndex = 1;
else if (LIMIT_TIMER_BASED_ON_WEAR == item_table->aLimits[1].bType)
item_table->cLimitTimerBasedOnWearIndex = 1;if ((LIMIT_NONE!=item_table->aLimits[0].bType) && // just checking the first limit one is enough
(item_table->aLimits[0].bType == item_table->aLimits[1].bType))
sys_log(0, "vnum(%u): limittype0(%u)==limittype1(%u)", item_table->dwVnum, item_table->aLimits[0].bType, item_table->aLimits[1].bType); // @warme012// ## APPLY
VERIFY_IFIELD(IProto::applytype0, item_table->aApplies[0].bType);
VERIFY_IFIELD(IProto::applyvalue0, item_table->aApplies[0].lValue);
VERIFY_IFIELD(IProto::applytype1, item_table->aApplies[1].bType);
VERIFY_IFIELD(IProto::applyvalue1, item_table->aApplies[1].lValue);
VERIFY_IFIELD(IProto::applytype2, item_table->aApplies[2].bType);
VERIFY_IFIELD(IProto::applyvalue2, item_table->aApplies[2].lValue);// ## VALUE
VERIFY_IFIELD(IProto::value0, item_table->alValues[0]);
VERIFY_IFIELD(IProto::value1, item_table->alValues[1]);
VERIFY_IFIELD(IProto::value2, item_table->alValues[2]);
VERIFY_IFIELD(IProto::value3, item_table->alValues[3]);
VERIFY_IFIELD(IProto::value4, item_table->alValues[4]);
VERIFY_IFIELD(IProto::value5, item_table->alValues[5]);VERIFY_IFIELD(IProto::socket_pct, item_table->bGainSocketPct);
VERIFY_IFIELD(IProto::addon_type, item_table->sAddonType);#if !defined(ENABLE_AUTODETECT_VNUMRANGE)
VERIFY_IFIELD(IProto::vnum_range, item_table->dwVnumRange);
#else
if (item_table->bType==ITEM_DS)
item_table->dwVnumRange = 99;
#endifm_map_itemTableByVnum.insert(std::map<DWORD, TItemTable *>::value_type(item_table->dwVnum, item_table));
sys_log(0, "ITEM: #%-5lu %-24s %-24s VAL: %d %ld %d %d %d %d WEAR %d ANTI %d IMMUNE %d REFINE %lu REFINE_SET %u MAGIC_PCT %u",
item_table->dwVnum,
item_table->szName,
item_table->szLocaleName,
item_table->alValues[0],
item_table->alValues[1],
item_table->alValues[2],
item_table->alValues[3],
item_table->alValues[4],
item_table->alValues[5],
item_table->dwWearFlags,
item_table->dwAntiFlags,
item_table->dwImmuneFlag,
item_table->dwRefinedVnum,
item_table->wRefineSet,
item_table->bAlterToMagicItemPct
);
item_table++;
}
sort(m_vec_itemTable.begin(), m_vec_itemTable.end(), FCompareVnum());fprintf(stdout, "Complete! %u Items loaded.\n", addNumber);
return true;
}
#endif
Spoiler -
-
0329 23:22:06599 ::
networkModule.py(line:200) SetSelectCharacterPhase
system.py(line:177) __hybrid_import
system.py(line:142) _process_result
introSelect.py(line:23) <module>
system.py(line:177) __hybrid_import
system.py(line:142) _process_result
uiAffectShower.py(line:8) <module>
system.py(line:177) __hybrid_import
system.py(line:142) _process_result
uiToolTip.py(line:314) <module>
uiToolTip.py(line:631) ItemToolTipnetworkModule.SetSelectCharacterPhase - <type 'exceptions.NameError'>:name 'slotIndex' is not defined
0329 23:22:06599 :: ============================================================================================================
0329 23:22:06599 :: Abort!!!!
SysError. Help -
gmake: *** [Makefile:183: .obj/shopEx.o] Error 1
root@jailsrc:/source/Server/game/src # gmake -j2
compiling shopEx.cpp
shopEx.cpp: In member function 'virtual bool CShopEx::AddGuest(LPCHARACTER, DWORD, bool)':
shopEx.cpp:125:17: error: qualified-id in declaration before '(' token
125 | int CShopEx::Buy(LPCHARACTER ch, BYTE pos)
| ^
shopEx.cpp:292:34: error: expected '}' at end of input
292 | return (SHOP_SUBHEADER_GC_OK);
| ^
shopEx.cpp:47:1: note: to match this '{'
47 | {
| ^
shopEx.cpp:292:34: warning: control reaches end of non-void function [-Wreturn-type]
292 | return (SHOP_SUBHEADER_GC_OK);
Any ideea?
-
Quote
Please Help
Run - <type exceptions.SyntaxError>:invalid syntax (loacleinfo.py, line 628)
IMGUR :
SpoilerSpoiler -
Simple Notice!
- 1
-
I need help with Shop Ex, I don't know where i should put this file [player.shopex.sql]
DONE! TC
-
16>LINK : fatal error LNK1104: cannot open file 'cryptlib-Debug.lib' 16>Done building project "UserInterface.vcxproj" -- FAILED. ========== Build: 15 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
-
DID IT! :
Put into cufarucenic.luaSpoilerquest cufarucenic begin
state start begin
when 50187.use begin
if pc.get_empty_inventory_count() <= 10 then
syschat("Ai inventarul plin. Arunca ceva din inventar.")
return
end
if pc.job == 0 then
pc.give_item2(50188, 1)
pc.remove_item(50187, 1)
elseif pc.job == 1 then
pc.give_item2(50188, 1)
pc.remove_item(50187, 1)
elseif pc.job == 2 then
pc.give_item2(50188, 1)
pc.remove_item(50187, 1)
elseif pc.job == 3 then
pc.give_item2(50188, 1)
pc.remove_item(50187, 1)
end
end
------------------------------------------------------------------------------------------
when 50188.use with pc.get_level() >= 10 begin
if pc.get_empty_inventory_count() <= 10 then
syschat("Ai inventarul plin. Arunca ceva din inventar.")
return
end
pc.give_item2(50189, 1) -- Cufar ucenic III
pc.remove_item(50188, 1) -- Elimina din inventar
pc.give_item2(71027, 5)
pc.give_item2(71028, 5)
pc.give_item2(71029, 5)
pc.give_item2(71030, 5)
pc.give_item2(71044, 5)
pc.give_item2(71045, 5)
end
-------------------------------------------------------------------------------------------
when 50189.use with pc.get_level() >= 20 begin
if pc.get_empty_inventory_count() <= 10 then
syschat("Ai inventarul plin. Arunca ceva din inventar.")
return
end
pc.give_item2(50190, 1) -- Cufar ucenic I expert
pc.remove_item(50189, 1) -- Elimina din inventar
pc.give_item2(70003, 1)
end
-------------------------------------------------------------------------------------------
when 50190.use with pc.get_level() >= 30 begin
if pc.get_empty_inventory_count() <= 10 then
syschat("Ai inventarul plin. Arunca ceva din inventar.")
return
end
pc.give_item2(50191, 1) -- Cufar ucenic II expert
pc.remove_item(50190, 1) -- Elimina din inventar
pc.give_item2(71110, 1)
end
-------------------------------------------------------------------------------------------
when 50191.use with pc.get_level() >= 40 begin
if pc.get_empty_inventory_count() <= 10 then
syschat("Ai inventarul plin. Arunca ceva din inventar.")
return
end
pc.give_item2(50192, 1) -- Cufar ucenic III expert
pc.remove_item(50191, 1) -- Elimina din inventar
pc.give_item2(70043, 1)
pc.give_item2(71035, 5)
end
-------------------------------------------------------------------------------------------
when 50192.use with pc.get_level() >= 50 begin
if pc.get_empty_inventory_count() <= 10 then
syschat("Ai inventarul plin. Arunca ceva din inventar.")
return
end
pc.remove_item(50192, 1) -- Eiimina din inventar
pc.give_item2(71004, 10)
pc.give_item2(50193, 1) -- Cufar ucenic I expert
pc.give_item2(70005, 1)
end
-------------------------------------------------------------------------------------------
when 50193.use with pc.get_level() >= 60 begin
if pc.get_empty_inventory_count() <= 10 then
syschat("Ai inventarul plin. Arunca ceva din inventar.")
return
end
pc.give_item2(50194, 1) -- Cufar ucenic II maiestru
pc.remove_item(50193, 1) -- Elimina din inventar
pc.give_item2(70024, 3)
pc.give_item2(50513, 3)
end
-------------------------------------------------------------------------------------------
when 50194.use with pc.get_level() >= 70 begin
if pc.get_empty_inventory_count() <= 10 then
syschat("Ai inventarul plin. Arunca ceva din inventar.")
return
end
pc.give_item2(50195, 1) -- Cufar ucenic III maiestru
pc.remove_item(50194, 1) -- Elimina din inventar
pc.give_item2(72726, 1)
pc.give_item2(72730, 1)
end
-------------------------------------------------------------------------------------------
when 50195.use with pc.get_level() >= 80 begin
if pc.get_empty_inventory_count() <= 10 then
syschat("Ai inventarul plin. Arunca ceva din inventar.")
return
end
pc.give_item2(50196, 1) -- Cufar ucenic
pc.remove_item(50195, 1) -- Elimina din inventar
pc.give_item2(70007, 1)
end-------------------------------------------------------------------------------------------
when 50196.use with pc.get_level() >= 90 begin
if pc.get_empty_inventory_count() <= 10 then
syschat("Ai inventarul plin. Arunca ceva din inventar.")
return
end
pc.remove_item(50196, 1) -- Elimina din inventar
pc.give_item2(70024, 1)
pc.give_item2(70024, 1)
pc.give_item2(70024, 1)
pc.give_item2(70024, 1)
pc.give_item2(70024, 1)
pc.give_item2(50513, 1)
pc.give_item2(50513, 1)
pc.give_item2(50513, 1)
pc.give_item2(50513, 1)
pc.give_item2(50513, 1)
pc.give_item2(70005, 1)
pc.give_item2(70005, 1)
pc.give_item2(70005, 1)
pc.give_item2(70005, 1)
pc.give_item2(70005, 1)
pc.give_item2(70005, 1)
end
-------------------------------------------------------------------------------------------
end
end -
12 minutes ago, Doose said:
If i'm not wrong, you can do it with a quest.
Spoilerquest cufar_ucenic begin
state start begin
when 50187.use begin
if pc.get_empty_inventory_count() <= 10 then
syschat("Ai inventarul plin. Arunca ceva din inventar.")
return
end
pc.remove_item(50187, 1) -- Elimina din inventar
end
------------------------------------------------------------------------------------------
when 50188.use with pc.get_level() >= 10 begin
if pc.get_empty_inventory_count() <= 10 then
syschat("Ai inventarul plin. Arunca ceva din inventar.")
return
end
pc.give_item2(50189, 1) -- Cufar ucenic III
pc.remove_item(50188, 1) -- Elimina din inventar
pc.give_item2(71027, 5)
pc.give_item2(71028, 5)
pc.give_item2(71029, 5)
pc.give_item2(71030, 5)
pc.give_item2(71044, 5)
pc.give_item2(71045, 5)
end
-------------------------------------------------------------------------------------------
when 50189.use with pc.get_level() >= 20 begin
if pc.get_empty_inventory_count() <= 10 then
syschat("Ai inventarul plin. Arunca ceva din inventar.")
return
end
pc.give_item2(50190, 1) -- Cufar ucenic I expert
pc.remove_item(50189, 1) -- Elimina din inventar
pc.give_item2(70003, 1)
end
-------------------------------------------------------------------------------------------
when 50190.use with pc.get_level() >= 30 begin
if pc.get_empty_inventory_count() <= 10 then
syschat("Ai inventarul plin. Arunca ceva din inventar.")
return
end
pc.give_item2(50191, 1) -- Cufar ucenic II expert
pc.remove_item(50190, 1) -- Elimina din inventar
pc.give_item2(71110, 1)
end
-------------------------------------------------------------------------------------------
when 50191.use with pc.get_level() >= 40 begin
if pc.get_empty_inventory_count() <= 10 then
syschat("Ai inventarul plin. Arunca ceva din inventar.")
return
end
pc.give_item2(50192, 1) -- Cufar ucenic III expert
pc.remove_item(50191, 1) -- Elimina din inventar
pc.give_item2(70043, 1)
pc.give_item2(71035, 5)
end
-------------------------------------------------------------------------------------------
when 50192.use with pc.get_level() >= 50 begin
if pc.get_empty_inventory_count() <= 10 then
syschat("Ai inventarul plin. Arunca ceva din inventar.")
return
end
pc.remove_item(50192, 1) -- Eiimina din inventar
pc.give_item2(71004, 10)
pc.give_item2(50193, 1) -- Cufar ucenic I expert
pc.give_item2(70005, 1)
end
-------------------------------------------------------------------------------------------
when 50193.use with pc.get_level() >= 60 begin
if pc.get_empty_inventory_count() <= 10 then
syschat("Ai inventarul plin. Arunca ceva din inventar.")
return
end
pc.give_item2(50194, 1) -- Cufar ucenic II maiestru
pc.remove_item(50193, 1) -- Elimina din inventar
pc.give_item2(70024, 3)
pc.give_item2(50513, 3)
end
-------------------------------------------------------------------------------------------
when 50194.use with pc.get_level() >= 70 begin
if pc.get_empty_inventory_count() <= 10 then
syschat("Ai inventarul plin. Arunca ceva din inventar.")
return
end
pc.give_item2(50195, 1) -- Cufar ucenic III maiestru
pc.remove_item(50194, 1) -- Elimina din inventar
pc.give_item2(72726, 1)
pc.give_item2(72730, 1)
end
-------------------------------------------------------------------------------------------
when 50195.use with pc.get_level() >= 80 begin
if pc.get_empty_inventory_count() <= 10 then
syschat("Ai inventarul plin. Arunca ceva din inventar.")
return
end
pc.give_item2(50196, 1) -- Cufar ucenic
pc.remove_item(50195, 1) -- Elimina din inventar
pc.give_item2(70007, 1)
end-------------------------------------------------------------------------------------------
when 50196.use with pc.get_level() >= 90 begin
if pc.get_empty_inventory_count() <= 10 then
syschat("Ai inventarul plin. Arunca ceva din inventar.")
return
end
pc.remove_item(50196, 1) -- Elimina din inventar
pc.give_item2(70024, 1)
pc.give_item2(70024, 1)
pc.give_item2(70024, 1)
pc.give_item2(70024, 1)
pc.give_item2(70024, 1)
pc.give_item2(50513, 1)
pc.give_item2(50513, 1)
pc.give_item2(50513, 1)
pc.give_item2(50513, 1)
pc.give_item2(50513, 1)
pc.give_item2(70005, 1)
pc.give_item2(70005, 1)
pc.give_item2(70005, 1)
pc.give_item2(70005, 1)
pc.give_item2(70005, 1)
pc.give_item2(70005, 1)
end
-------------------------------------------------------------------------------------------
end
endI tried.. still not working tho
-
I don't know how to compile Game Source.
-
7 minutes ago, Doose said:
Go to share/locale/xx/special_item_group.txt
Group 금장보물상자
{
Vnum 71194 --------- code of item
1 "19" 1 100 ------- 1 of the items receibe
2 "11299" 1 100 ------- 1 of the items receibe
3 "11209" 1 100 ------- 1 of the items receibe
}Copy and create a new one
It's worked now, but i get items in a row, it's not everytime the same. Sometimes i get 19, someitmes 11209, etc. I got my Quest in quest folder and they don't get the items from there tho.
up
32 minutes ago, Doose said:Go to share/locale/xx/special_item_group.txt
Group 금장보물상자
{
Vnum 71194 --------- code of item
1 "19" 1 100 ------- 1 of the items receibe
2 "11299" 1 100 ------- 1 of the items receibe
3 "11209" 1 100 ------- 1 of the items receibe
}Copy and create a new one
But i think he wants that like the official one, once you open it you receibe the whole items which i think is not good at all it's better receibe on give_basic_weapon
That true, i want to use the Ucenic Box. [box from lvl 1 - 10 -20 .
-
1 minute ago, Doose said:
Cant see the error
Check again.
the url
I got this to every box to the server, i don't know what to do
-
Du hast nichts erhallen [You recive nothing]
It's giving me that at all boxex from server.
Spoiler- 1
Static Error?
in Community Support - Questions & Answers
Posted
ClientManagerPlayer.cpp:176:2: error: expected primary-expression before 'static'