Jump to content

PeterCZ

Member
  • Posts

    14
  • Joined

  • Last visited

  • Feedback

    0%

Posts posted by PeterCZ

  1. Hello, I am solving a problem with the Growth Pet system.

     

    1211 21:01:55852 :: Traceback (most recent call last):
    
    1211 21:01:55852 ::   File "game.py", line 2870, in BINARY_ServerCommand_Run
    
    1211 21:01:55852 ::   File "stringCommander.py", line 65, in Run
    
    1211 21:01:55853 ::   File "stringCommander.py", line 33, in __call__
    
    1211 21:01:55853 ::   File "stringCommander.py", line 22, in __call__
    
    1211 21:01:55853 ::   File "game.py", line 2446, in SetGrowthPetSkillInfo
    
    1211 21:01:55853 ::   File "game.py", line 2507, in PetAffectShowerRefresh
    
    1211 21:01:55853 :: AttributeError
    1211 21:01:55853 :: : 
    1211 21:01:55853 :: 'NoneType' object has no attribute 'PetAffectShowerRefresh'
    1211 21:01:55853 :: 
    
    1211 21:01:55853 :: Unknown Server Command SetGrowthPetSkillInfo 10070299 3 0 0 0 0 0 0 | SetGrowthPetSkillInfo

    This occurs in syserr after teleporting to another map

    Thank you for your help

  2. On 9/5/2022 at 3:49 AM, sibermaster said:

    @ OwsapMast HP Board Tooltip Problem Nothing Syserr:

    Edit: Problem fixed.

    root-> uiTarget.py:
     

    Search:
    			hpGauge.SetOverEvent(ui.__mem_func__(self.IsIn))
    			hpGauge.SetOverOutEvent(ui.__mem_func__(self.IsOut))
    Replace:
    			hpGauge.OnMouseOverIn = ui.__mem_func__(hpGauge.ShowToolTip)
    			hpGauge.OnMouseOverOut = ui.__mem_func__(hpGauge.HideToolTip)
    			hpGauge.SetShowToolTipEvent(hpGauge.OnMouseOverIn)
    			hpGauge.SetHideToolTipEvent(hpGauge.OnMouseOverOut)
    Search:
    			self.toolTipHP.SetText("%s : %d / %d" % (localeInfo.TASKBAR_HP, hp, hpMax))
    Replace:
    			self.hpGauge.SetToolTipText("%s : %d / %d" % (localeInfo.TASKBAR_HP, hp, hpMax))

     

     

    Hello I am still solving this problem 

    0926 18:17:29551 ::   File "networkModule.py", line 263, in SetGamePhase
    
    0926 18:17:29552 ::   File "game.py", line 156, in __init__
    
    0926 18:17:29552 ::   File "uiTarget.py", line 1169, in __init__
    
    0926 18:17:29552 :: AttributeError
    0926 18:17:29552 :: : 
    0926 18:17:29552 :: 'Gauge' object has no attribute 'ShowToolTip'
    0926 18:17:29552 :: 

    How to solve this? Thank you 

  3. On 7/20/2022 at 4:44 PM, Denizeri24 said:

    Yes, I checked and it doesn't really work. I never noticed..

    i think this bonus does not affect the chance of an item drop chance, but the amount of an item count. If it worked correctly, when the item dropped, it would have dropped 2 pieces instead of 1 piece, or 10 pieces instead of 5 pieces;

     

    for my fix;

    search " void CHARACTER::Reward " in char_battle.cpp
    
    
    search again " if (ITEM_MANAGER::instance().CreateDropItem(this, pkAttacker, s_vec_item)) "
    
    add after " item = s_vec_item[0]; " this;
    
    if (pkAttacker->GetPoint(POINT_ITEM_DROP_BONUS) >= number(1, 100) && item->IsStackable())
    {
    	item->SetCount(item->GetCount() * 2);
    }

     

    TetGPQ8.jpg

     

     

    NOTE : I just made the fix now, I don't know if there will be a problem..

    Hello, I'm very sorry this is off topic. I would like to ask you if you have any instructions on how to add animation when picking up an object. Thank you very much 

  4. Hi, I'm trying to add this https://metin2.dev/topic/25330-how-to-avoid-getting-flooded-in-2021/ according to the instructions but I get an error when compiling.

    compiling char.cpp
    compiling char_affect.cpp
    char.cpp:183:2: error: use of undeclared identifier 'analize_protect_count'; did you mean 'analyze_protect_count'?
            analize_protect_count = 0;
            ^~~~~~~~~~~~~~~~~~~~~
            analyze_protect_count
    ./char.h:649:6: note: 'analyze_protect_count' declared here
            int analyze_protect_count;
                ^
    char.cpp:557:2: error: use of undeclared identifier 'analize_protect_count'; did you mean 'analyze_protect_count'?
            analize_protect_count = 0;
            ^~~~~~~~~~~~~~~~~~~~~
            analyze_protect_count
    ./char.h:649:6: note: 'analyze_protect_count' declared here
            int analyze_protect_count;
                ^
    2 errors generated.
    gmake: *** [Makefile:107: .obj/char.o] Error 1
    gmake: *** Waiting for unfinished jobs....



    How to solve this and where exactly to put this in the char.h file

    int analyze_protect;
    int analyze_protect_count;

    Thank you very much 🙂

     

    Resolved. I've been looking at the PC for a few hours and didn't notice a minor bug. I apologize.

  5. Hello, where exactly to add this in the char.h file

    int analyze_protect;
    int analyze_protect_count;

    search

    public:
        LPCHARACTER FindCharacterInView(const char* name, bool bFindPCOnly);
        void UpdatePacket();

    Add under

    #ifdef ENABLE_FLOOD_PRETECTION
        int analyze_protect; 
        int analyze_protect_count;
    #endif
  6. Hello, I'm here for advice on how to solve this problem.

     

    For the character WOLFMAN, I don't see the option to upgrade him for one spell.  I am attaching a picture where the problem can be seen.

     

    Most likely this is just a visual bug (the spell works gives DMG). Even when setting the skill to level 2 and after reaching a new character level, the option to upgrade it does not show up again.

     

    Thank you for your help to find and solve this problem

     

    (The spell has been upgraded with a command (that's why it's level 2))

    1648544767.png

    Video

     

     

  7. Hello, I would like to ask for your help. I am solving a problem with Shaman system (Support buff character).

    Costume and hair equipment for the character.

    Unfortunately, the GUI does not show the icon of the fitted costume. The costume on the character can be seen.

    See picture.

    Thank you for your help

    spacer.png

    supportinformationwindow.py

    import uiScriptLocale
    
    ROOT_PATH = "d:/ymir work/ui/game/windows/"
    ROOT = "d:/ymir work/ui/game/"
    SUPPORT_DIRECTORY = "d:/ymir work/ui/support/"
    SMALL_VALUE_FILE = "d:/ymir work/ui/public/Parameter_Slot_00.sub"
    MIDDLE_VALUE_FILE = "d:/ymir work/ui/public/Parameter_Slot_01.sub"
    LARGE_VALUE_FILE = "d:/ymir work/ui/public/Parameter_Slot_03.sub"
    XLARGE_BUTTON_FILE = "d:/ymir work/ui/public/xlarge_button_03.sub"
    BASE_SLOT_FILE = "d:/ymir work/ui/public/Slot_Base.sub"
    
    SUPPORT_BG_WIDTH		= 352
    SUPPORT_BG_HEIGHT	= 416
    
    LONG_LABEL_WIDTH	= 266
    LONG_LABEL_HEIGHT	= 19
    
    SHORT_LABLE_WIDTH	= 90
    SHORT_LABLE_HEIGHT	= 20
    
    MIDDLE_LABLE_WIDTH	= 168
    MIDDLE_LABLE_HEIGHT	= 20
    
    EXP_GAGUE_INTERVAL	= 2
    EXP_IMG_WIDTH		= 16
    EXP_IMG_HEIGHT		= 16
    
    GOLD_COLOR	= 0xFFFEE3AE
    WHITE_COLOR = 0xFFFFFFFF
    ORANGE_COLOR = 0xFFF2A505
    	
    window = {
    	"name" : "SupportInformationWindow",
    	"style" : ("movable", "float",),
    	
    	"x" : SCREEN_WIDTH - 176 -200 -146 -145,
    	"y" : SCREEN_HEIGHT - 37 - 565,
    
    	"width" : SUPPORT_BG_WIDTH,
    	"height" : SUPPORT_BG_HEIGHT,
    
    	"children" :
    	(
    		{
    			"name" : "board",
    			"type" : "window",
    
    			"x" : 0,
    			"y" : 0,
    
    			"width" : SUPPORT_BG_WIDTH,
    			"height" : SUPPORT_BG_HEIGHT,
    			
    			"children" :
    			(
    				## Support UI BG
    				{ "name" : "PetUIBG", "type" : "expanded_image", "style" : ("attach",), "x" : 0, "y" : 0, "image" : "d:/ymir work/ui/support/support_bg.tga" },
    				
    				## Support Information Title
    				{ 
    					"name" : "TitleWindow", "type" : "window", "x" : 10, "y" : 10, "width" : SUPPORT_BG_WIDTH-10-15, "height" : 15, "style" : ("attach",),
    					"children" :
    					(
    						{"name":"TitleName", "type":"text", "x":0, "y":0, "text":"Support Character System", "all_align" : "center"},
    					),	
    				},
    				
    				## Close Button
    				{ 
    					"name" : "CloseButton", 
    					"type" : "button", 
    					"x" : SUPPORT_BG_WIDTH -10-15, 
    					"y" : 10, 
    					"tooltip_text" : "Close", 
    					"default_image" : "d:/ymir work/ui/public/close_button_01.sub",	
    					"over_image" : "d:/ymir work/ui/public/close_button_02.sub",
    					"down_image" : "d:/ymir work/ui/public/close_button_03.sub",
    				},
    				{
    					"name" : "SlotSupportImage",
    					"type" : "slot",
    					"x" : 25,
    					"y" : 226,
    					"width" : 32,
    					"height" : 32,
    					
    					"slot" : ({"index":0, "x":0, "y":0, "width":32, "height":32},),
    				},
    				
    				## Support Name Window
    				{ 
    					"name" : "SupportsNameWindow", "type" : "window", "x" : 227, "y" : 30, "width" : SHORT_LABLE_WIDTH, "height" : SHORT_LABLE_HEIGHT, "style" : ("attach",),
    					"children" :
    					(
    						{"name":"SupportsNameWindows", "type":"text", "x":0, "y":0, "text": "Name", "color":GOLD_COLOR, "all_align" : "center"},
    					),	
    				},
    				##Slot Support
    				{
    					"name" : "CombSlot",
    					"type" : "slot",
    			
    					"x" : 8,
    					"y" : 90,
    			
    					"width" : 300,
    					"height" : 300,
    			
    					"slot" :
    					(
    						{"index":1, "x":69, "y":220, "width":31, "height":96},
    						{"index":2, "x":243, "y":243, "width":32, "height":32},
    					),
    					
    					"children" :
    					(
    						{
    							"name" : "Slot1_Name",
    							"type":"text",
    							"x":85,
    							"y":200,
    							"text" : "Costume",
    							"text_horizontal_align":"center"
    						},
    						{
    							"name" : "Slot2_Name",
    							"type":"text",
    							"x":260,
    							"y":200,
    							"text" : "Hair",
    							"text_horizontal_align":"center"
    						},
    					),
    				},
    				## Support Name
    				{ 
    					"name" : "NameWindow", "type" : "window", "x" : 136, "y" : 26+SHORT_LABLE_HEIGHT+3, "width" : LONG_LABEL_WIDTH, "height" : LONG_LABEL_HEIGHT, "style" : ("attach",),
    					"children" :
    					(
    						{"name":"SupportsName", "type":"text", "x":0, "y":0, "text": "", "r":1.0, "g":1.0, "b":1.0, "a":1.0, "all_align" : "center"},
    					),	
    				},
    				
    				## Level Title
    				{ 
    					"name" : "LevelWindow", "type" : "window", "x" : 228, "y" : 72, "width" : SHORT_LABLE_WIDTH, "height" : SHORT_LABLE_HEIGHT, "style" : ("attach",),
    					"children" :
    					(
    						{"name":"LevelTitle", "type":"text", "x":0, "y":0, "text": "Level", "color":GOLD_COLOR, "all_align" : "center"},
    					),	
    				},
    				## Level Value
    				{ 
    					"name" : "LevelValueWindow", "type" : "window", "x" : 228, "y" : 69+SHORT_LABLE_HEIGHT+3, "width" : SHORT_LABLE_WIDTH, "height" : SHORT_LABLE_HEIGHT, "style" : ("attach",),
    					"children" :
    					(
    						{"name":"LevelValue", "type":"text", "x":0, "y":0, "text": "", "color":WHITE_COLOR, "all_align" : "center"},
    					),	
    				},
    				## Specialita Title
    				{ 
    					"name" : "SpecialityWindow", "type" : "window", "x" : 228, "y" : 115, "width" : SHORT_LABLE_WIDTH, "height" : SHORT_LABLE_HEIGHT, "style" : ("attach",),
    					"children" :
    					(
    						{"name":"SpecialityTitle", "type":"text", "x":0, "y":0, "text": "Speciality", "color":GOLD_COLOR, "all_align" : "center"},
    					),	
    				},
    				## Speciality Value
    				{ 
    					"name" : "SpecialityValueWindow", "type" : "window", "x" : 228, "y" : 111+SHORT_LABLE_HEIGHT+3, "width" : SHORT_LABLE_WIDTH, "height" : SHORT_LABLE_HEIGHT, "style" : ("attach",),
    					"children" :
    					(
    						{"name":"SpecialityValue", "type":"text", "x":0, "y":0, "text": "", "color":WHITE_COLOR, "all_align" : "center"},
    					),	
    				},			
    				## EXP Title
    				{ 
    					"name" : "ExpWindow", "type" : "window", "x" : 228, "y" : 158, "width" : SHORT_LABLE_WIDTH, "height" : SHORT_LABLE_HEIGHT, "style" : ("attach",),
    					"children" :
    					(
    						{"name":"ExpTitle", "type":"text", "x":0, "y":0, "text": "Experience", "color":GOLD_COLOR, "all_align" : "center"},
    					),	
    				},
    				## EXP Gauge
    				{
    					"name" : "UpBringing_Support_EXP_Gauge_Board",
    					"type" : "window",
    					"style": ("ltr",),
    
    					"x" : 232,
    					"y" : 180,
    				
    					"width"		: EXP_IMG_WIDTH * 5 + EXP_GAGUE_INTERVAL * 4,
    					"height"	: EXP_IMG_HEIGHT,
    
    					"children" :
    					(
    						{
    							"name" : "UpBringing_Support_EXPGauge_01",
    							"type" : "expanded_image",
    
    							"x" : 0,
    							"y" : 0,
    
    							"image" : SUPPORT_DIRECTORY + "exp_gauge/exp_on.sub",
    						},
    						{
    							"name" : "UpBringing_Support_EXPGauge_02",
    							"type" : "expanded_image",
    
    							"x" : EXP_IMG_WIDTH + EXP_GAGUE_INTERVAL + 1,
    							"y" : 0,
    
    							"image" : SUPPORT_DIRECTORY + "exp_gauge/exp_on.sub",
    						},
    						{
    							"name" : "UpBringing_Support_EXPGauge_03",
    							"type" : "expanded_image",
    
    							"x" : EXP_IMG_WIDTH * 2 + EXP_GAGUE_INTERVAL * 2 + 3,
    							"y" : 0,
    
    							"image" : SUPPORT_DIRECTORY + "exp_gauge/exp_on.sub",
    						},
    						{
    							"name" : "UpBringing_Support_EXPGauge_04",
    							"type" : "expanded_image",
    
    							"x" : EXP_IMG_WIDTH * 3 + EXP_GAGUE_INTERVAL * 3 + 4,
    							"y" : 0,
    
    							"image" : SUPPORT_DIRECTORY + "exp_gauge/exp_on.sub",
    						},
    					),
    				}, 
    				#End of EXP
    				{ 
    					"name" : "AbilitiesWindow", "type" : "window", "x" : 43, "y" : 202, "width" : LONG_LABEL_WIDTH, "height" : LONG_LABEL_HEIGHT, "style" : ("attach",),
    					"children" :
    					(
    						{"name":"AbilitiesName", "type":"text", "x":0, "y":0, "text": "Bonus", "color":ORANGE_COLOR, "all_align" : "center"},
    					),	
    				},
    				##Equip
    				{ 
    					"name" : "EquipWindow", "type" : "window", "x" : 43, "y" : 265, "width" : LONG_LABEL_WIDTH, "height" : LONG_LABEL_HEIGHT, "style" : ("attach",),
    					"children" :
    					(
    						{"name":"EquipName", "type":"text", "x":0, "y":0, "text": "Equipment", "color":ORANGE_COLOR, "all_align" : "center"},
    					),	
    				},		
    				## Int Title
    				{ 
    					"name" : "IntWindow", "type" : "window", "x" : 25, "y" : 232, "width" : MIDDLE_LABLE_WIDTH, "height" : MIDDLE_LABLE_HEIGHT, "style" : ("attach",),
    					"children" :
    					(
    						{"name":"IntTitle", "type":"text", "x":0, "y":0, "text": "Intelligence Value", "color":GOLD_COLOR, "all_align" : "center"},
    					),	
    				},
    				## Int Value
    				{ 
    					"name" : "IntValueWindow", "type" : "window", "x" : -10 + MIDDLE_LABLE_WIDTH, "y" : 232, "width" : MIDDLE_LABLE_WIDTH, "height" : MIDDLE_LABLE_HEIGHT, "style" : ("attach",),
    					"children" :
    					(
    						{"name":"SupportIntValue", "type":"text", "x":0, "y":0, "text": "", "color":WHITE_COLOR, "all_align" : "center"},
    					),	
    				},
    			),			
    		},
    	),
    }

    uisupportsystem.py

    import os
    import ui
    import player
    import mouseModule
    import net
    import app
    import snd
    import item
    import player
    import chat
    import grp
    import uiScriptLocale
    import localeInfo
    import constInfo
    import ime
    import wndMgr
    import uiToolTip
    
    
    AFFECT_DICT = {
    		item.APPLY_INT : localeInfo.TOOLTIP_INT,
    	}
    	
    	
    def checkdiv(n):
    	x = str(n/10.0)
    	if len(x) > 3:
    		return str(x)[0:3]
    	return str(x)
    
    def pointop(n):
    	t = int(n)
    	if t / 10 < 1:
    		return "0."+n
    	else:		
    		return n[0:len(n)-1]+"."+n[len(n)-1:]
    		
    class SupportMainGui(ui.ScriptWindow):
    	class TextToolTip(ui.Window):
    		def __init__(self, y):
    			ui.Window.__init__(self, "TOP_MOST")
    
    			textLine = ui.TextLine()
    			textLine.SetParent(self)
    			textLine.SetHorizontalAlignLeft()
    			textLine.SetOutline()
    			textLine.Show()
    			self.y = y
    			self.textLine = textLine
    
    		def __del__(self):
    			ui.Window.__del__(self)
    
    		def SetText(self, text):
    			self.textLine.SetText(text)
    
    		def OnRender(self):
    			(mouseX, mouseY) = wndMgr.GetMousePosition()
    			self.textLine.SetPosition(mouseX, mouseY - 60 + self.y)
    
    	def __init__(self, vnum = 0):
    		ui.ScriptWindow.__init__(self)
    		self.vnum = vnum
    		self.__LoadWindow()
    		
    
    	def __del__(self):
    		ui.ScriptWindow.__del__(self)
    
    	def Show(self):
    		ui.ScriptWindow.Show(self)
    
    	def Close(self):
    		self.Hide()
    		constInfo.SUPPORTGUI = 0
    		
    	def OnPressEscapeKey(self):
    		self.Close()
    		return TRUE	
    
    	def __LoadWindow(self):
    		try:
    			pyScrLoader = ui.PythonScriptLoader()
    			pyScrLoader.LoadScriptFile(self, "uiscript/supportinformationwindow.py")
    		except:
    			import exception
    			exception.Abort("supportinformationwindow.LoadWindow.LoadObject")
    			
    		try:
    			self.board = self.GetChild("board")
    			self.boardclose = self.GetChild("CloseButton")
    			
    			self.slotimage = self.GetChild("SlotSupportImage")
    			self.supportname = self.GetChild("SupportsName")
    			self.speciality = self.GetChild("SpecialityValue")
    			
    			self.suppexp = self.GetChild("UpBringing_Support_EXP_Gauge_Board")
    			self.tooltipexp = []
    			for i in range(0,4):
    				self.tooltipexp.append(self.TextToolTip(15*i))
    				self.tooltipexp[i].Hide()
    						
    			self.supportlvl = self.GetChild("LevelValue")
    			self.combSlot = self.GetChild("CombSlot")
    			self.petexpa = self.GetChild("UpBringing_Support_EXPGauge_01")
    			self.petexpb = self.GetChild("UpBringing_Support_EXPGauge_02")
    			self.petexpc = self.GetChild("UpBringing_Support_EXPGauge_03")
    			self.petexpd = self.GetChild("UpBringing_Support_EXPGauge_04")
    			self.petexppages = []			
    			self.petexppages.append(self.petexpa)
    			self.petexppages.append(self.petexpb)
    			self.petexppages.append(self.petexpc)
    			self.petexppages.append(self.petexpd)
    			
    			for exp in self.petexppages:
    				exp.SetSize(0, 0)
    			
    			self.supportint = self.GetChild("SupportIntValue")
    			self.SetDefaultInfo()
    			self.boardclose.SetEvent(ui.__mem_func__(self.Close,))
    			self.combSlot.SetSelectEmptySlotEvent(ui.__mem_func__(self.__OnSelectEmptySlot))
    
    		except:
    			import exception
    			exception.Abort("PetInformationWindow.LoadWindow.BindObject")
    
    	def SetDefaultInfo(self):
    		self.supportname.SetText("")
    		self.speciality.SetText("")
    		self.supportlvl.SetText("")
    		self.supportint.SetText("")
    		
    		self.slotimage.ClearSlot(0)
    		for i in xrange(4):
    			self.combSlot.ClearSlot(i)
    		self.SetExperience(0,0)
    
    	def SetImageSlot(self, vnum):
    		self.slotimage.SetItemSlot(0, int(vnum), 0)
    		self.slotimage.SetAlwaysRenderCoverButton(0, True)
    	
    	def SetName(self, name , name2):
    		real_name = name + name2
    		self.supportname.SetText(real_name)
    	
    	def SetLevel(self, level):
    		self.supportlvl.SetText(level)
    		
    	def SetSpeciality(self, speciality):
    		self.speciality.SetText(speciality)
    		
    	def SetInt(self, ints):
    		self.supportint.SetText(ints +"%")
    			
    	def SetExperience(self, expm, exptot):
    		expm = int(expm)
    		exptot = int(exptot)
    		
    		if exptot > 0:	
    			totalexp = exptot
    			totexpm = int(float(totalexp) / 100 * 100 )
    			totexpi = totalexp - totexpm
    			expmp =  float(expm) / totexpm * 100
    		else:
    			totalexp = 0
    			totexpm = 0
    			totexpi = 0
    			expmp =  0
    			
    		
    		curPoint = int(min(expm, totexpm))
    		curPoint = int(max(expm, 0))
    		maxPoint = int(max(totexpm, 0))
    		
    		maxPointi = int(max(totexpi, 0))
    
    		quarterPoint = maxPoint / 4
    		quarterPointi = maxPointi 
    		FullCount = 0
    
    		if 0 != quarterPoint:
    			FullCount = min(4, curPoint / quarterPoint)
    
    		for i in xrange(3):
    			self.petexppages[i].Hide()
    			
    		self.petexppages[3].Hide()
    
    		for i in xrange(FullCount):
    			self.petexppages[i].SetRenderingRect(0.0, 0.0, 0.0, 0.0)
    			self.petexppages[i].Show()
    
    		if 0 != quarterPoint:
    			if FullCount < 4:
    				Percentage = float(curPoint % quarterPoint) / quarterPoint - 1.0
    				self.petexppages[FullCount].SetRenderingRect(0.0, Percentage, 0.0, 0.0)
    				self.petexppages[FullCount].Show()
    			
    		#####
    		self.tooltipexp[0].SetText("Experience : %d of %d" % (expm, totexpm))
    		self.tooltipexp[1].SetText("Experience : %.2f%%" % expmp)
    	def __OnSelectEmptySlot(self, selectedSlotPos):
    		isAttached = mouseModule.mouseController.isAttached()
    		if isAttached:
    			attachedSlotType = mouseModule.mouseController.GetAttachedType()
    			attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
    			targetIndex = player.GetItemIndex(attachedSlotPos)
    			if attachedSlotType != player.SLOT_TYPE_INVENTORY:
    				return
    				
    			mouseModule.mouseController.DeattachObject()
    				
    			item.SelectItem(targetIndex)
    			itemType = item.GetItemType()
    			itemSubType = item.GetItemSubType()
    			itemVnum = player.GetItemIndex(attachedSlotPos)
    			if itemType != item.ITEM_TYPE_COSTUME:
    				chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.COMB_ALERT3)
    				return
    				
    			if itemSubType == item.ITEM_TYPE_COSTUME:
    				chat.AppendChat(chat.CHAT_TYPE_INFO, "<Support System> You can not put this item!")
    				return
    				
    			if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE):
    				chat.AppendChat(chat.CHAT_TYPE_INFO, "<Support System> You can not put this item. Your support is male!")
    				return
    				
    			self.combSlot.SetItemSlot(selectedSlotPos, player.GetItemIndex(attachedSlotPos), player.GetItemCount(attachedSlotPos))
    	
    			if selectedSlotPos == 1:
    				net.SendChatPacket("/support_system %s" % (str(itemVnum)))
    			else:
    				net.SendChatPacket("/support_system_d %s" % (str(itemVnum)))
    					
    			for i in xrange(4):
    				self.combSlot.ClearSlot(i)
    			
    	def OnUpdate(self):
    		if TRUE == self.suppexp.IsIn():
    			for i in range(0,4):				
    				self.tooltipexp[i].Show()
    		else:
    			for i in range(0,4):				
    				self.tooltipexp[i].Hide()
    	

     

  8. Good day,

    I would like to ask you for help at Metin2-Discord-Rich-Presence

    https://github.com/blackdragonx61/Metin2-Discord-Rich-Presence

    I compiled the LIB from discord-rpc-master.7z.
    Only the character name and map name work.

    Race and empire do not work.
    I use Visual Studio 2015 Pro.

    It compiles everything right, but std::get<0>(RaceData).c_str(); and std::get<0>(EmpireData).c_str(); do not receive any value.

    Thank you for your help

×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.