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crewfire1337

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Posts posted by crewfire1337

  1. The following issue, this does not occur with every quest but
    with most of them:
    Due to the Quickslot system, the quests are shifted to the right,
    but for some quests, they shift back to the left + an inventory button is still visible.

    https://metin2.download/picture/o2Wc2l7vyGzR61BKvfb3ytP13zdGMA5P/.gif

    It's the same quest, but in another state there everything is normal.

    https://metin2.download/picture/ZtNmqtlwIKZGgk475ah9NVmf4C03nWiI/.gif

    It would be kind if someone could tell me what the problem is and how it could be resolved.

  2. On 6/14/2023 at 5:32 AM, SCOOB said:

     

    if (m_pkHorse)
        {
            if (rVictim.IsEnemy() || rVictim.IsPoly() || rVictim.GetActorType() == TYPE_NPC)
            {
                return FALSE;
            }
            else if (!IsMoving())
            {
                return TRUE;
            }
        }

    Did you tried it ? Ill tried it already with IsMoving(), dont work too

  3. Bros..... I had the same error, tried to fix it for 7 hours (that was 1 week ago) and yesterday I saw this topic...

    that was my bugfix before, but all your bugfixes in that way dont work!

    DO right click on a monster (select a monster ) but run with a mount to a another group, the bug is not gone.

    sometimes at a mount the character moves little bit forward i think if you attack.

    	if (m_pkHorse)
    	{
    		if(rVictim.IsEnemy() || rVictim.IsPoly())
    		{
    			return FALSE;
    		}
    		else if(isAttacking())
    		{
    			return TRUE;
    		}
    	}

     

    And this fix: dont works too guys..

    This is the hidden content, please

    • Metin2 Dev 16
    • Good 4
    • Love 6
  4. Before you share your C++ edit, please test it on your own, this code cant work. with your Edit I get compile error because of the char_item.cpp if I change my values item2->AddAttribute(); & ChangeAttribute to AddCostumeAttribute & ChangeCostumeAttribute() it only removes my item and dont add / change bonus.

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