TryHard
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Posts posted by TryHard
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#include "new_events.h"
you add it to char_item.cpp ? -
Thank you all that was very helpful
I will leave the topic open, it would be good if we got more information about that
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Hello guys , I hope your all fine
I need to ask about DDOS attacks
As you know, when a DDOS attack occurs, server lag increases for some time
So is there a way to reduce impact on the server?
Is that done just by the hosting ? or are there any way to do that by server files ? -
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Hello guys ,,,
I make an item , when I use it , I can open NPC shop :
when 71000.use begin setskin(NOWINDOW) npc.open_shop(9001)
but shop doesn't open , its open only when I'm close to NPC
this is NPC open shop function in source , I try to edit but It doesn't work
ALUA(npc_open_shop) { int iShopVnum = 0; if (lua_gettop(L) == 1) { if (lua_isnumber(L, 1)) iShopVnum = (int) lua_tonumber(L, 1); } if (CQuestManager::instance().GetCurrentNPCCharacterPtr()) CShopManager::instance().StartShopping(CQuestManager::instance().GetCurrentCharacterPtr(), CQuestManager::instance().GetCurrentNPCCharacterPtr(), iShopVnum); return 0; }
any one know how I can solve it ?
I try to edit npc_vnum in shop table but it doesn't work too
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Mali61 edit main topic , when you apply mysql version this bug will solve
good luck- 1
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thank you so much , when I use mysql version this bug solved
https://metin2.download/picture/T6a8GpQzeIvpCV7O9q6d5qzY8s0dY2yW/.png- 3
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please check when compile server src if you have this warning (its happen when I add this system and I have marty src )
shop.cpp: In member function 'virtual bool CShop::AddGuest(LPCHARACTER, DWORD, bool)': shop.cpp:527:33: warning: 'void* memset(void*, int, size_t)' clearing an object of non-trivial type 'TPacketGCShopStart' {aka 'struct packet_shop_start'}; use assignment or value-initialization instead [-Wclass-memaccess] memset(&pack2, 0, sizeof(pack2)); ^ In file included from packet_info.h:4, from input.h:4, from desc.h:5, from shop.cpp:7: packet.h:1376:16: note: 'TPacketGCShopStart' {aka 'struct packet_shop_start'} declared here typedef struct packet_shop_start ^~~~~~~~~~~~~~~~~
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I have same problem , i check all packets and tut. many times
I'm using marty sama source too
split inventory
in Community Support - Questions & Answers
Posted
Hello guys , I need help to solve a bug in split inventory
when upgrade inventory is full , and I exchange with some one and take upgrade item , its doesn't say ( no space )
its say exchange done , other player will take my items and I don't receive his item cause upgrade inv. is full
how can I fix it ?
if you don't understand me , my problem is the same with this (look to link) but in split inv. , I try to edit CheckSpace part but its still same bug