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Posts posted by Jettyx
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Hi, does anyone have the Metin2 World Editor / World Editor REMIX source ?
I really need the source, I want to change the source code.
thanks.
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done, accept on discord
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Hi,
how can I export a custom animation from 3ds max 2018 to granny2 ?
When I export the model, I don't have animation..thanks.
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Hi,
is there any way to fix the grass in Metin2 ?
Photo:
I see "through" grass, is not opaque, any solution ?
Thanks.Spoiler -
Hi,
is there any way to disable an object collision ? (like stones, house, etc)
Thanks.
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1 hour ago, HITRON said:
You need to enable it in WorldEditor if i remember correctly (There is a also a fix somewhere in the forum about the Len's Flare).
I have the World Editor Lens Flare, but that on the video is different, and I want that one
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Hi,
Does anyone know how to make the Lens Flare to look like on this video ? (min 1:26)
I'm trying for 5 days, and nothing. If I have an object on front of my Lens Flare, nothing happen.
Thanks
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Hi,
does Metin2 support to upgrade fully SpeedTree3 to SpeedTree4?
Thanks.
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Hi, does anyone have the original SpeedTreeRT 2003 SDK from IDV ?
Thanks.
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Hi,
I have a problem with my mounts.
I have Alpha channel on some of my mounts (wolf, lion), but doesn't work on the server.
Any ideea ? Thanks.
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1 minute ago, Karbust said:
There's no leaked version for 2017...
Do you know how to download the 2018 version ? I can't find anywhere that version..
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Hi, does anyone know how to export 3DS Max 2017 to Granny2 ?
Does anyone have the plugin for 2017 ?
Thanks.
(or a download link to 3ds max 2018, I can't find anywhere)
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Hi,
What is the newest 3DSMax with .gr2 export ?
Does anyone have plugins for newer versions of 3ds? (like 2014, 2017, 2018)
Thanks.
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16 minutes ago, ToXiC4000 said:
dont you have those allready...?
No, and I never seen somebody to have. Do you have any ideea ?
I repeat, I want to have real-time trees, buildings, models shadows, not static from World Editor.
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Hi, anyone know how to change the wind speed on binary ? (SpeedTreeForest).
If I change from m_fWindStrength; nothing is happening, and the wind is very powerful.
If I change from fOldStrength and I put fOldStrength = m_fWindStrength/1.4f;
the wind will be ok, but in 2 minutes, the animations will go in 10fps and continue to slow down..
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10 hours ago, ToXiC4000 said:
open the world editor
place the objects
use the button F6 on your keyboard
save the Map
This is not my problem.
I want to make shadows in real-time, like the NPC, Character or mobs shadows, from binary.
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Hi, is there any way to create objects shadows ?
I want to create shadows for buildings, trees, etc, like the NPC, mobs and character shadow.
Thanks.
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On 1/17/2020 at 5:19 PM, OtherChoice said:
Hello everyone, today i'm on my second day trying to expand dynamic shadows view range, i found many limiters here and there for example SHADOW_APPLY_MAX_DISTANCE, bShadow_cutoff but none of those seem to be really affecting shadow range, Dynamic Shadows are rendered inside a square (not a circle so radius like constants mentioned above or distance between mainInstance and targetInstance are not involved) around the current playing character. Do you guys know if there's a cube or a square for dynamic shadows to be rendered on, and if so where is it defined? Hope you can help me I can't really figure it out.
SOLVED: matLightProj was set to 2400.0f x 2400.0f x 1 x 15000.0f, changing the height and width of projection matrix will project more shadows
UPDATE: larger projection will upscale shadow texture so it results in a shadow quality reduction, it can be partially bypassed by increasing m_wShadowMapSize but only up to a limit of 8192 set by Direct3d8.
I changed the height and width, buy it only makes my shadow bigger or smaller. What have you changed exactly ? Thanks.
I changed from 2400.0f x 2400.0f x 1 x 15000.0f to 3400.0f x 3400.0f x 1 x 15000.0f
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Zenaris serverfiles leaked!! Be cautious!!!
in Metin2
Posted
Regarding what happened:
The information about the Zenaris leak is true. The version from the Beta phase was leaked approximately a month ago. However, it's important to note that the database remained secure and was not compromised.
I am no longer affiliated with the Zenaris Team. My contributions were primarily in the realms of graphic design, mapping, and environmental design. I worked for Graphics for 3 years. While some might not find it particularly impressive, the lack of resources regarding older DirectX9 and shader technologies posed significant challenges. A considerable amount of my time was dedicated to studying books and old documentation to overcome these obstacles.
As for the coding aspect:
The graphics of Zenaris are intentionally coded very bad/chaotic, like true is false sometimes, serving as my final safeguard. Only me and me knows what's inside and how the things are working. There are no defines. This complexity is the primary reason why no one has successfully implemented or extracted the graphics in the past month, except for two servers where I provided assistance. Additionally, even if someone were to understand the chaotic code from the leak, the graphics are plagued with numerous bugs, crashes, and other graphical issues, rendering them ineffective.
In conclusion, I intend to continue my journey, focusing on updating and creating new graphics in service to others.
Furthermore, I am committed to assisting others with my current implementations.