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Jettyx

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Posts posted by Jettyx

  1. Regarding what happened: 

    The information about the Zenaris leak is true. The version from the Beta phase was leaked approximately a month ago. However, it's important to note that the database remained secure and was not compromised.

    I am no longer affiliated with the Zenaris Team. My contributions were primarily in the realms of graphic design, mapping, and environmental design. I worked for Graphics for 3 years. While some might not find it particularly impressive, the lack of resources regarding older DirectX9 and shader technologies posed significant challenges. A considerable amount of my time was dedicated to studying books and old documentation to overcome these obstacles.

    As for the coding aspect:
    The graphics of Zenaris are intentionally coded very bad/chaotic, like true is false sometimes, serving as my final safeguard. Only me and me knows what's inside and how the things are working. There are no defines. This complexity is the primary reason why no one has successfully implemented or extracted the graphics in the past month, except for two servers where I provided assistance. Additionally, even if someone were to understand the chaotic code from the leak, the graphics are plagued with numerous bugs, crashes, and other graphical issues, rendering them ineffective.

    In conclusion, I intend to continue my journey, focusing on updating and creating new graphics in service to others.
    Furthermore, I am committed to assisting others with my current implementations.

    • Cry 4
    • Good 1
  2. On 1/17/2020 at 5:19 PM, OtherChoice said:

    Hello everyone, today i'm on my second day trying to expand dynamic shadows view range, i found many limiters here and there for example SHADOW_APPLY_MAX_DISTANCE, bShadow_cutoff but none of those seem to be really affecting shadow range, Dynamic Shadows are rendered inside a square (not a circle so radius like constants mentioned above or distance between mainInstance and targetInstance are not involved) around the current playing character. Do you guys know if there's a cube or a square for dynamic shadows to be rendered on, and if so where is it defined? Hope you can help me I can't really figure it out.

     

    SOLVED: matLightProj was set to 2400.0f x 2400.0f x 1 x 15000.0f, changing the height and width of projection matrix will project more shadows

    UPDATE: larger projection will upscale shadow texture so it results in a shadow quality reduction, it can be partially bypassed by increasing m_wShadowMapSize but only up to a limit of 8192 set by Direct3d8.

    I changed the height and width, buy it only makes my shadow bigger or smaller. What have you changed exactly ? Thanks.

    I changed from 2400.0f x 2400.0f x 1 x 15000.0f to 3400.0f x 3400.0f x 1 x 15000.0f

    • Metin2 Dev 1
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