Jump to content

ZumbaCafew

Inactive Member
  • Posts

    14
  • Joined

  • Last visited

  • Feedback

    0%

Posts posted by ZumbaCafew

  1. Hello,

    now I'm encountering a problem while creating a character. I go back to the empire selection and as a mistake I have this: 

     

    SYSERR: Nov  9 19:42:33 :: DirectQuery: AsyncSQL::DirectQuery : mysql_query error: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'iq`, `job`, `voice`, `dir`, `x`, `y`, `z`, `hp`, `mp`, `random_hp`, `random_sp`,' at line 1
    query: INSERT INTO player (`id`, `account_id`, `name`, `level`, `st`, `ht`, `dx, `iq`, `job`, `voice`, `dir`, `x`, `y`, `z`, `hp`, `mp`, `random_hp`, `random_sp`, `stat_point`, `stamina`, `part_base`, `part_main`, `part_hair`, `part_acce`, `gold`, `cheque`, `gem`, `pin`, `playtime`, `skill_level`, `quickslot`) VALUES (0, 1, 'Pumba', 1, 6, 4, 3, 3, 0, 0, 0, 963541, 278088, 0, 760, 260, 0, 0, 0, 800, 1, 1, 0, 0, 0, 0, 0, '1234', 0, '\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\
    SYSERR: Nov  9 19:42:33 :: DirectQuery: AsyncSQL::DirectQuery : mysql_query error: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '1=0 WHERE `id`=1' at line 1
    query: UPDATE player_index SET `pid`1=0 WHERE `id`=1

     

    Thank you

  2. Hello, would it be possible to have some help please? Thank you

     

    Makefile db:

    CC = clang++90
    
    INCDIR =
    LIBDIR =
    BINDIR = ..
    OBJDIR = .obj
    
    PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)
    GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3 | cut -d'.' -f1)
    BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
    VERSION = $(shell cat ../REVISION)
    REVISION = $(shell echo $$(($(VERSION)+1)))
    
    $(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)
    
    CFLAGS = -m32 -w -g -Wall -O2 -pipe -fno-rtti -fno-exceptions -Wno-long-long -pthread -D_THREAD_SAFE
    
    # MySQL
    # INCDIR += -I/usr/local/include/mysql
    # LIBDIR += -L/usr/local/lib/mysql
    
    ifeq ($(BSD_VERSION), 7)
    INCDIR += -I../../libmysql/7.x-5.1.35
    LIBDIR += -L../../libmysql/7.x-5.1.35
    else
    INCDIR += -I../../libmysql/mysql_8_0_20
    LIBDIR += -L../../libmysql/mysql_8_0_20
    endif
    
    # Project Libraries
    INCDIR += -I../../../Extern/include
    LIBDIR += -I../../../Extern/lib
    
    INCDIR += -I/usr/local/include
    LIBDIR += -I/usr/local/lib
    
    LIBDIR += -L../../libthecore/lib -L../../libsql -L../../libpoly -L../../libgame/lib
    
    LIBS = -lthecore -lmysqlclient -lsql -lpoly -lgame -lm -lz
    
    TARGET = $(BINDIR)/db_r$(REVISION)_$(PLATFORM)
    
    SRCS = Config.cpp NetBase.cpp Peer.cpp PeerBase.cpp Main.cpp Lock.cpp DBManager.cpp \
    	Cache.cpp LoginData.cpp ClientManager.cpp ClientManagerPlayer.cpp ClientManagerLogin.cpp \
    	ClientManagerBoot.cpp ClientManagerParty.cpp ClientManagerGuild.cpp GuildManager.cpp HB.cpp \
    	PrivManager.cpp MoneyLog.cpp ItemAwardManager.cpp ClientManagerEventFlag.cpp Marriage.cpp \
    	Monarch.cpp BlockCountry.cpp ItemIDRangeManager.cpp ClientManagerHorseName.cpp version.cpp \
    	ProtoReader.cpp CsvReader.cpp
    
    OBJS = $(SRCS:%.cpp=$(OBJDIR)/%.o)
    
    default: $(TARGET)
    
    $(TARGET): $(OBJS)
    	@echo linking $(TARGET)....
    	@$(CC) $(FLAGS) $(LIBDIR) $(OBJS) $(LIBS) -o $(TARGET)
    	@expr $(REVISION) > ../REVISION
    
    $(OBJDIR)/%.o: %.cpp
    	@echo compiling $<
    	@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
    
    $(OBJDIR)/version.o: version.cpp
    	@$(CC) $(CFLAGS) -D__VERSION__=\"$(REVISION)\" -c $< -o $@
    	@echo compiling $<
    
    $(OBJDIR):
    	@mkdir $(OBJDIR)
    
    clean:
    	@rm -f $(OBJS) $(BINDIR)/db_r*
    
    dep:
    	@touch Depend
    	makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(SRCS) 2> /dev/null
    
    sinclude Depend

     

     

    Makefile game:

    MAKE = gmake
    CC = clang++90
    
    INCDIR =
    LIBDIR =
    BINDIR = ..
    OBJDIR = .obj
    
    PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)
    GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3 | cut -d'.' -f1)
    BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
    VERSION = $(shell cat ../REVISION)
    REVISION = $(shell echo $$(($(VERSION)+1)))
    
    $(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)
    
    # Standard Setting
    LIBS = -pthread -lm -lmd
    CFLAGS = -m32 -g -Wall -w -O2 -pipe -fexceptions -D_THREAD_SAFE -DNDEBUG
    
    # Removed -fno-rtti
    CFLAGS += -fstack-protector-all -fno-strict-aliasing
    
    # DevIL
    INCDIR += -I../../libdevil
    LIBDIR += -L../../libdevil
    LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg
    
    # MySQL
    # INCDIR += -I/usr/local/include/mysql
    # LIBDIR += -L/usr/local/lib/mysql
    
    ifeq ($(BSD_VERSION), 7)
    INCDIR += -I../../libmysql/7.x-5.1.35
    LIBDIR += -L../../libmysql/7.x-5.1.35
    else
    INCDIR += -I../../libmysql/mysql_8_0_20
    LIBDIR += -L../../libmysql/mysql_8_0_20
    endif
    
    LIBS += -lmysqlclient -lz
    
    # Miscellaneous external libraries
    INCDIR += -I../../../Extern/include
    LIBDIR += -L../../../Extern/lib
    LIBS += -lcryptopp
    # LIBS += -lgtest
    
    INCDIR += -I/usr/local/include
    LIBDIR += -L/usr/local/lib
    
    # OpenSSL
    # INCDIR += -I/usr/include
    # LIBS += -lssl
    # LIBS += /usr/lib/libssl.a
    
    # Project Library
    INCDIR += -I../../liblua/include
    INCDIR += -I../../libserverkey
    LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib -L../../libserverkey
    
    LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame -lserverkey
    
    TARGET = $(BINDIR)/game_r$(REVISION)_$(PLATFORM)
    
    CFILE = minilzo.c
    
    CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\
    	arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\
    	char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_cards.cpp char_manager.cpp\
    	char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp char_gem.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\
    	cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\
    	desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\
    	entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\
    	guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\
    	input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp ip_ban.cpp\
    	item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\
    	locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\
    	messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\
    	party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\
    	questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\
    	questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\
    	questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\
    	questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\
    	questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\
    	refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\
    	skill.cpp start_position.cpp target.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\
    	wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\
    	BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\
    	skill_power.cpp affect.cpp SpeedServer.cpp questlua_speedserver.cpp\
    	auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\
    	buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp\
    	group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\
    	shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp offline_shop.cpp offlineshop_manager.cpp MeleyLair.cpp questlua_meleylair.cpp\
    	TempleOchao.cpp questlua_templeochao.cpp\
    	GrowthPetSystem.cpp questlua_growthpet.cpp\
    	char_mailbox.cpp\
    	minigame.cpp minigame_catch_king.cpp CsvReader.cpp\
    	battle_pass.cpp switchbot.cpp questlua_pvp.cpp
    
    COBJS = $(CFILE:%.c=$(OBJDIR)/%.o)
    CPPOBJS = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)
    
    MAINOBJ = $(OBJDIR)/main.o
    MAINCPP = main.cpp
    
    default: $(TARGET)
    
    $(OBJDIR)/minilzo.o: minilzo.c
    	@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
    	@echo compiling $<
    
    $(OBJDIR)/version.o: version.cpp
    	@$(CC) $(CFLAGS) -D__VERSION__="$(REVISION)" -c $< -o $@
    	@echo compiling $<
    
    $(OBJDIR)/%.o: %.cpp
    	@echo compiling $<
    	@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
    
    limit_time:
    	@echo update limit time
    	@python update_limit_time.py
    
    $(TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
    	@echo linking $(TARGET)....
    	@$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TARGET)
    	@expr $(REVISION) > ../REVISION
    
    clean:
    	@rm -f $(COBJS) $(CPPOBJS)
    	@rm -f $(BINDIR)/game_r* $(BINDIR)/conv
    
    tag:
    	ctags *.cpp *.h *.c
    
    dep:
    	makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) 2> /dev/null > Depend
    
    sinclude Depend

     

  3. Hello, after changing the includes path to "../../mysql_8_0_20", I get an error when compiling the db  and game source:

     

     

    linking ../db_r40414_64....
    ld: error: unable to find library -lmysqlclient
    clang-9: error: linker command failed with exit code 1 (use -v to see invocation)
    gmake: *** [Makefile:56: ../db_r40414_64] Error 1

     

    linking ../game_r44214_64....
    ld: error: unable to find library -lmysqlclient
    clang-9: error: linker command failed with exit code 1 (use -v to see invocation)
    gmake: *** [Makefile:127: ../game_r44214_64] Error 1
     

     

    Does anyone know how to do this?

     

    thank you
     

  4. Hello everyone,

     

    Would it be possible to know what I need to modify in the db sources to use mysql80?

     

    Just an example if you like so I understand and change everything else on my side

     

    Also, where do I find the mysql8 includes and then put them or in my sources?

     

    I was using mysql56 and when I launch the server I have this :

     

    # mysql_real_connect: Client does not support authentication protocol requested by server; consider upgrading MySQL client

     

    Thank you

×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.