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DanielFVS

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Posts posted by DanielFVS

  1. 5 hours ago, Catalin2o14 said:

    look in your files for the function that updates the amount of yang and what other trade gold do you have.

    you probably have the function of yang twice

    https://metin2.download/picture/FRH6EgjDyGSn742hxjcJ1XGvdyp9K16D/.png

     

    edit as you like, you can take the example from the picture

     

    Thanks, I fixed it!

    spacer.png

     

    It seems that i had a function to show the money "text":

     

        def RefreshStatus(self):
            money = player.GetElk()
            self.wndMoney.SetText(localeInfo.NumberToMoneyString(money))
            if app.ENABLE_CHEQUE_SYSTEM:
                cheque = player.GetCheque()
                self.wndCheque.SetText(localeInfo.NumberToGoldNotText(cheque))
            if app.ENABLE_GEM_SYSTEM:
                if self.wndGem:
                    gem = player.GetGaya()
                    self.wndGem.SetText(localeInfo.NumberToMoneyString(gem))

     

     

    So i just replaced them with this:

     

        def RefreshStatus(self):
            money = player.GetElk()
            self.wndMoney.SetText(localeInfo.NumberToGoldNotText(money))
            if app.ENABLE_CHEQUE_SYSTEM:
                cheque = player.GetCheque()
                self.wndCheque.SetText(localeInfo.NumberToGoldNotText(cheque))
            if app.ENABLE_GEM_SYSTEM:
                if self.wndGem:
                    gem = player.GetGaya()
                    self.wndGem.SetText(localeInfo.NumberToGoldNotText(gem))

     

     

     

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  2.  

    Hello,
    I'm trying to create some new system (Illusion Highland from official servers), but it seems that the quest i'm using has a problem with rejoining the dungeon...

     

    Here is a video showing the problem:

     

     

     

    Note that, every time i join the dungeon, it generates a new map index, it doesn't join the one that my party member is at the moment.

    Instead of joining my previous dungeon with map index "3060003" it created a new one with "3060004"

     

    The quest i'm using    

    This is the hidden content, please

     

    I appreciate any kind of help, thank you very much!

     

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  3.  

    Hi,

    I'm trying to implement the Meley Lair in my server, but i'm having a problem during the course of the dungeon.

     

    Basically, I implemented all the necessary files (server source, binary and models/maps/quest).
     

    The files work, I can enter the dungeon and start it without problems. But in the course of it, after I put all statues at 50% HP, I supposedly need to kill 4 bosses and 4 eggstones to continue taking damage to the statues, but after I do this, nothing happers and all the hits i take to them say "miss"...
    It seems that somehow the code isn't passing to the next step

     

    I tried to check syserrs, both in the server and client side, but its empty...

     

    I also tried to implement many versions of the files, incluiding new Meleylair.cpp + MeleyLair.h to the source, but the problem insists to continue.

     

    Here is a video showing what happens:

    (NOTE: The visual bugs of the statues and laser effects have been fixed, but it seems that there is no correlation with this bug)

     

     

    Here's also the MeleyLair.cpp im using right know, in case you wan't to check it out:

    This is the hidden content, please

     

    I would appreciate very much if anyone knows how to fix this.

     

    Thank you very much for your time.
    DanielFVS

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