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onunezhe

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Posts posted by onunezhe

  1. Version of Files : 40250

    Hi everyone!

     

    I was trying to compile source game (also I must tell that was extremelly hard to find one that at least compile something...), after compiling some libraries it seems to stop on external libs that I don't know why it fails. I am using FreeBSD 11.3-RELEASE-p9

     

    After compiling (gmake clean && gmake dep && gmake -j20) returns following error:

    /usr/bin/ld: cannot find -lIL
    gmake: *** [Makefile:138: ../game_r40250_lycan] Error 1

     

    I checked on my Makefile and could be related with graphics, because it happens with all libs on following line:

    # DevIL
    INCDIR += -I../../libdevil
    LIBDIR += -L../../libdevil
    LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg

    I have on that path libdevil dir, but I don't know if there are all files to make it works

    https://metin2.download/picture/4CYj6ijv32tOTV22LIOJxV0f90H3BU5d/.png

     

    Furthermore it happens also with another lib. If I comment that line of libs IL, png, etc the error changes to another lib, like mysqlclient. But sincerelly I don't know how to depure this kind of errors and what is missing

    /usr/bin/ld: cannot find -lmysqlclient
    gmake: *** [Makefile:138: ../game_r40250_lycan] Error 1

     

    If do you want to check the full compile output with the line of #DevIL libs check here>

    Spoiler

    makedepend -f Depend  -I../../../Extern/include/boost -I../../libdevil -I../../libmysql/5.x-5.1.35 -I../../../Extern/include -I../../libhackshield/include -I../../libxtrap/include -I../../liblua/include -I/usr/local/include -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -pOBJDIR/ BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp acce.cpp ani.cpp arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp New_PetSystem.cpp questlua_petnew.cpp questlua_mysql.cpp char_cards.cpp offline_shop.cpp offlineshop_manager.cpp offlineshop_config.cpp minilzo.c main.cpp  2> /dev/null > Depend
    compile: BattleArena.cpp
    compile: FSM.cpp
    compile: MarkConvert.cpp
    compile: MarkImage.cpp
    compile: MarkManager.cpp
    compile: OXEvent.cpp
    compile: TrafficProfiler.cpp
    compile: acce.cpp
    compile: ani.cpp
    compile: banword.cpp
    compile: blend_item.cpp
    compile: buffer_manager.cpp
    compile: castle.cpp
    compile: char_affect.cpp
    compile: char_change_empire.cpp
    compile: arena.cpp
    compile: battle.cpp
    compile: block_country.cpp
    compile: building.cpp
    compile: char_battle.cpp
    compile: char.cpp
    compile: char_horse.cpp
    compile: char_item.cpp
    compile: char_manager.cpp
    compile: char_quickslot.cpp
    compile: char_resist.cpp
    compile: char_skill.cpp
    compile: char_state.cpp
    compile: PetSystem.cpp
    compile: cmd.cpp
    compile: cmd_emotion.cpp
    compile: cmd_general.cpp
    compile: cmd_gm.cpp
    compile: cmd_oxevent.cpp
    compile: config.cpp
    compile: crc32.cpp
    compile: constants.cpp
    compile: cube.cpp
    compile: db.cpp
    compile: desc.cpp
    compile: desc_client.cpp
    compile: desc_manager.cpp
    compile: desc_p2p.cpp
    compile: dev_log.cpp
    compile: dungeon.cpp
    compile: empire_text_convert.cpp
    compile: entity.cpp
    compile: entity_view.cpp
    compile: event.cpp
    compile: event_queue.cpp
    compile: exchange.cpp
    compile: file_loader.cpp
    compile: fishing.cpp
    compile: gm.cpp
    compile: guild.cpp
    compile: guild_manager.cpp
    compile: guild_war.cpp
    compile: horse_rider.cpp
    compile: horsename_manager.cpp
    compile: input.cpp
    compile: input_db.cpp
    compile: input_auth.cpp
    compile: input_login.cpp
    compile: input_main.cpp
    compile: input_p2p.cpp
    compile: input_teen.cpp
    compile: input_udp.cpp
    compile: ip_ban.cpp
    compile: item.cpp
    compile: item_addon.cpp
    compile: item_attribute.cpp
    compile: item_manager.cpp
    compile: item_manager_idrange.cpp
    compile: locale.cpp
    compile: locale_service.cpp
    compile: log.cpp
    compile: login_data.cpp
    compile: lzo_manager.cpp
    compile: marriage.cpp
    compile: matrix_card.cpp
    compile: messenger_manager.cpp
    compile: mining.cpp
    compile: mob_manager.cpp
    compile: monarch.cpp
    compile: motion.cpp
    compile: over9refine.cpp
    compile: p2p.cpp
    compile: packet_info.cpp
    compile: party.cpp
    compile: passpod.cpp
    compile: pcbang.cpp
    compile: polymorph.cpp
    compile: priv_manager.cpp
    compile: pvp.cpp
    compile: questevent.cpp
    compile: questlua.cpp
    compile: questlua_affect.cpp
    compile: questlua_arena.cpp
    compile: questlua_building.cpp
    compile: questlua_ba.cpp
    compile: questlua_danceevent.cpp
    compile: questlua_dungeon.cpp
    compile: questlua_forked.cpp
    compile: questlua_game.cpp
    compile: questlua_global.cpp
    compile: questlua_guild.cpp
    compile: questlua_horse.cpp
    compile: questlua_pet.cpp
    compile: questlua_item.cpp
    compile: questlua_marriage.cpp
    compile: questlua_mgmt.cpp
    compile: questlua_monarch.cpp
    compile: questlua_npc.cpp
    compile: questlua_oxevent.cpp
    compile: questlua_party.cpp
    compile: questlua_pc.cpp
    compile: questlua_quest.cpp
    compile: questlua_target.cpp
    compile: questnpc.cpp
    compile: questmanager.cpp
    compile: questpc.cpp
    compile: refine.cpp
    compile: regen.cpp
    compile: safebox.cpp
    compile: sectree.cpp
    compile: sectree_manager.cpp
    compile: sequence.cpp
    compile: shop.cpp
    compile: start_position.cpp
    compile: target.cpp
    compile: skill.cpp
    compile: text_file_loader.cpp
    compile: trigger.cpp
    compile: utils.cpp
    compile: war_map.cpp
    compile: vector.cpp
    compile: wedding.cpp
    compile: xmas_event.cpp
    version compile: version.cpp
    compile: panama.cpp
    compile: threeway_war.cpp
    compile: map_location.cpp
    compile: auth_brazil.cpp
    compile: BlueDragon.cpp
    compile: DragonLair.cpp
    compile: BlueDragon_Binder.cpp
    compile: questlua_dragonlair.cpp
    compile: HackShield.cpp
    compile: HackShield_Impl.cpp
    compile: char_hackshield.cpp
    compile: skill_power.cpp
    compile: affect.cpp
    compile: SpeedServer.cpp
    compile: questlua_speedserver.cpp
    compile: XTrapManager.cpp
    compile: auction_manager.cpp
    compile: FileMonitor_FreeBSD.cpp
    compile: ClientPackageCryptInfo.cpp
    compile: cipher.cpp
    compile: buff_on_attributes.cpp
    compile: dragon_soul_table.cpp
    compile: DragonSoul.cpp
    compile: group_text_parse_tree.cpp
    compile: char_dragonsoul.cpp
    compile: questlua_dragonsoul.cpp
    compile: shop_manager.cpp
    compile: shopEx.cpp
    compile: item_manager_read_tables.cpp
    compile: New_PetSystem.cpp
    compile: questlua_petnew.cpp
    compile: questlua_mysql.cpp
    compile: char_cards.cpp
    compile: offline_shop.cpp
    compile: offlineshop_manager.cpp
    compile: offlineshop_config.cpp
    minilzo compile: minilzo.c
    ---- LYCAN SOURCE © PRO SF - 2017 ----
    ---- GAME SAVED: ../game_r40250_lycan
    -------------------------------------------------
    /usr/bin/ld: cannot find -lIL
    gmake: *** [Makefile:138: ../game_r40250_lycan] Error 1

    And if do you want to check the Makefile also check here>

    Spoiler

    PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)

    GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3  | cut -d'.' -f1)
    BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
    SVN_VERSION = 40250
    WOLF_ENABLE = lycan

    CC = g++

    INCDIR =
    LIBDIR =
    BINDIR = ..
    OBJDIR = OBJDIR
    $(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

    # Standard Setting
    LIBS = -pthread -lm -lmd
    # Removed -fno-rtti
    CFLAGS = -g -Wall -O2 -m32 -pipe -fexceptions -D_THREAD_SAFE -DNDEBUG -D__SVN_VERSION__=\"$(SVN_VERSION)\"

    ifeq ($(GCC_VERSION), 4)
    CFLAGS += -mtune=i686 -fstack-protector-all
    else
    CFLAGS += -mcpu=i686
    endif

    # boost
    INCDIR += -I../../../Extern/include/boost

    # DevIL
    INCDIR += -I../../libdevil
    LIBDIR += -L../../libdevil
    LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg

    # MySQL
    ifeq ($(BSD_VERSION), 7)
    INCDIR += -I../../libmysql/7.x-5.1.35
    LIBDIR += -L../../libmysql/7.x-5.1.35
    else
    INCDIR += -I../../libmysql/5.x-5.1.35
    LIBDIR += -L../../libmysql/5.x-5.1.35
    endif

    LIBS += -lmysqlclient -lz

    # Miscellaneous external libraries
    INCDIR += -I../../../Extern/include
    LIBDIR += -L../../../Extern/lib
    LIBS += -lcryptopp -lgtest

    # HackShield
    INCDIR += -I../../libhackshield/include
    LIBDIR += -L../../libhackshield/lib
    LIBS += -lanticpxsvr

    # XTrap
    INCDIR += -I../../libxtrap/include

    # openssl
    #INCDIR += -I/usr/include
    LIBS += -lssl

    # Project Library
    INCDIR += -I../../liblua/include
    INCDIR += -I/usr/local/include
    LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib
    LIBDIR += -L/usr/local/lib
    LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame
    USE_STACKTRACE = 0
    ifeq ($(USE_STACKTRACE), 1)
    LIBS += /usr/local/lib/libexecinfo.a
    endif

    TARGET  = $(BINDIR)/game_r$(SVN_VERSION)_$(WOLF_ENABLE)

    CFILE   = minilzo.c

    CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp acce.cpp ani.cpp\
                      arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\
                      char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\
                      char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\
                      cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\
                      desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\
                      entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\
                      guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\
                      input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\
                      item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\
                      locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\
                      messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\
                      party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\
                      questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\
                      questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\
                      questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\
                      questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\
                      questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\
                      refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\
                      skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\
                      wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\
                      BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\
                      HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp\
                      SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp\
                      auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\
                      buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp\
                      group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\
                      shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp New_PetSystem.cpp questlua_petnew.cpp questlua_mysql.cpp char_cards.cpp offline_shop.cpp offlineshop_manager.cpp offlineshop_config.cpp


    COBJS   = $(CFILE:%.c=$(OBJDIR)/%.o)
    CPPOBJS = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)

    MAINOBJ = $(OBJDIR)/main.o
    MAINCPP = main.cpp

    ### ONLY TEST
    #TESTOBJ = $(OBJDIR)/test.o
    #TESTCPP = test.cpp
    #TEST_TARGET = $(BINDIR)/test

    default: $(TARGET)
    ###default: $(TEST_TARGET)

    $(OBJDIR)/minilzo.o: minilzo.c
            @$(CC) -w $(CFLAGS) $(INCDIR) -c $< -o $@
            @echo minilzo compile: $<

    $(OBJDIR)/version.o: version.cpp
            @$(CC) -w $(CFLAGS) -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__SVN_VERSION__=\"$(SVN_VERSION)\" -c $< -o $@
            @echo version compile: $<

    $(OBJDIR)/%.o: %.cpp
            @echo compile: $<
            @$(CC) -w $(CFLAGS) $(INCDIR) -c $< -o $@

    $(TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
            @echo ----     LYCAN SOURCE © PRO SF - 2017     ----
            @echo ----     GAME SAVED: $(TARGET)
            @echo -------------------------------------------------
            @$(CC) -w $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TARGET)
            @touch version.cpp


    ### ONLY TEST
    #$(TEST_TARGET): $(TESTCPP) $(CPPOBJS) $(COBJS) $(TESTOBJ)
    #       @echo linking $(TEST_TARGET)
    #       @$(CC) -w $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(TESTOBJ) $(LIBS) -o ../test

    clean:
            @rm -f $(COBJS) $(CPPOBJS)
            @rm -f $(BINDIR)/game_r* $(BINDIR)/conv
    ##      @rm -f $(BINDIR)/test

    tag:
            ctags *.cpp *.h *.c

    dep:
            makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) $(TESTCPP) 2> /dev/null > Depend

    sinclude Depend

     

     

    Thanks in advance!

     

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