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Razor88

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Posts posted by Razor88

  1. i dont understand why all this code for nothing … we need just 3 lines 

    Char_skill.cpp
    search:
    			if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_CRUSH | SKILL_FLAG_CRUSH_LONG) &&
    				!IS_SET(pkChrVictim->GetAIFlag(), AIFLAG_NOMOVE))
    			{
    				float fCrushSlidingLength = 200;
    
    				if (m_pkChr->IsNPC())
    					fCrushSlidingLength = 400;
    
    
    change like this :
    #ifdef NEW_SKILL_KNOCKBACK
    			if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_CRUSH | SKILL_FLAG_CRUSH_LONG | SKILL_FLAG_KNOCKBACK) &&
    				!IS_SET(pkChrVictim->GetAIFlag(), AIFLAG_NOMOVE))
    #else
    			if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_CRUSH | SKILL_FLAG_CRUSH_LONG) &&
    				!IS_SET(pkChrVictim->GetAIFlag(), AIFLAG_NOMOVE))
    #endif
    			{
    				float fCrushSlidingLength = 200;
    
    				if (m_pkChr->IsNPC())
    					fCrushSlidingLength = 400;
    #ifdef NEW_SKILL_KNOCKBACK
    				if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_KNOCKBACK))
    					fCrushSlidingLength *= 3; ///can change like u wanna
    #endif
    
    //stop

     

    21 hours ago, Hunger said:

    There is a gif posted by me above.

    thank u 

  2. On 9/27/2019 at 9:36 AM, Sandworks said:

    I did this almost two years ago without changing anything inside the game core and all was working just fine on a 1.2k players server. IDK. Changing the skill_proto in both client and server side plus replacing the .msa, .msk and .gr2 did it for me without any bugs. The only thing I was not able to reproduce was casting the skill aligned to the ground not to the middle of opponent's body which I cannot see in your release either. Good job anyway.

    Yes man , me too but for 2089M version core in the 2016 XD

  3. Thank u @Rakancito !

     

    i don't understand where is the bug °_°… all work perfect just 4 lines of code xD

     

    [HELP] for who have the bug xD

    open syslog if there is *XXX target too far* we forgot the self_only in skill proto db! remove it check in client too … we need remove all self_only for this id skillskill client db too …..

    client skill_table

    93	패룡폭	4	1	1	0	HP	-(70+3*lv+(22*iq+13*mwep+100)*ar*k)	50+160*k			20			ATTACK,SPLASH,ATTACK_FIRE_CONT		NONE	lv+5*iq*k	iq*0.2*k		0	0	MAGIC	15	1	2500	500
    insert into `skill_proto` VALUES ('93', 0xC383E280A0C383C290C382C2B7C383C2A6C383E280A0C383, '4', '1', '1', '0', 0x4850, 0x2D283830202B20362A6C76202B202832302A69712B31342A6D7765702B313230292A61722A6B29, 0x35302B3136302A6B, '0', '0', 0x3230, 0x2D28313930202B20372A6C76202B202832352A69712B31362A6D7765702B313330292A61722A6B29, '0', 'ATTACK,SPLASH,ATTACK_FIRE_CONT', '0', 0x4E4F4E45, 0x6C762B352A6971202A6B, 0x69712A302E322A6B, '0', '0', '0', '0', 0x35302B3136302A6B, '0', '0', 'MAGIC', '15', 0x31, '2500', '500');

    DB query ….[FOR DUMMY

    "i joke guys"there are 0 in some columns, because if there are "NULL" cant run the query but work perfect tested in this screen:

     

    no bug i've tested in different maps and with different condition…. spacer.png

     

    spacer.png

    spacer.png

     

  4. 2 minutes ago, boaspessoal said:

    if you're using a recent vs version, you should have this option when checking the properties of each project:

    a66faa1bc8b317323bf2eaff0eb19499.png

     

    use c++17 or above and try again

    where is exactly? can u tell me the path please ?

    i think yes i use vs 2017

     

  5. 3 minutes ago, boaspessoal said:

    seems like a C++ version issue, are you sure you're compiling the client using v141 toolset(instead of just having it available)?

    hi thank u , yes i compile vith v141 toolset but when i enable the define for compile this code when link give me this error if i disable this code all is ok and link the .exe

     

    5 minutes ago, boaspessoal said:

    seems like a C++ version issue, are you sure you're compiling the client using v141 toolset(instead of just having it available)?

    can u help me to solve?

  6. On 5/13/2020 at 4:57 PM, Mali61 said:

    This is the hidden content, please

    68747470733a2f2f7075752e73682f464a555962

     

    It's giving random informations about game at loading window. Edit LTipList for special map's informations.

    Group "Normal" has global informations. If you don't add any special map index at LTipList, you will see global informations.

    One thing you need to know, special informations not working at "First Login", because warpmapindex is zero at login. So you will see global informations.

    For me dont work …. i cant compile the src later i add the codes….i use vc141 can u help me please?

     

     

    15>\source\userinterface\LTiplist.h(149): error C2440: 'initialize': impossible convert from  'initializer-list' a 'std::vector<std::tuple<std::string,std::vector<int,std::allocator<_Ty>>,std::vector<_Ty,std::allocator<_Ty>>>,std::allocator<std::tuple<std::string,std::vector<_Ty,std::allocator<_Ty>>,std::vector<_Ty,std::allocator<_Ty>>>>>'15>        with15>        [15>            _Ty=int15>        ]15>        No constructor could accept the source type, or the constructor overload resolution was ambiguous

     

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