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Posts posted by Razor88
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hi guys some one can show me a video of this working please?
thank u in advance
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On 9/27/2019 at 9:36 AM, Sandworks said:
I did this almost two years ago without changing anything inside the game core and all was working just fine on a 1.2k players server. IDK. Changing the skill_proto in both client and server side plus replacing the .msa, .msk and .gr2 did it for me without any bugs. The only thing I was not able to reproduce was casting the skill aligned to the ground not to the middle of opponent's body which I cannot see in your release either. Good job anyway.
Yes man , me too but for 2089M version core in the 2016 XD
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Thank u @Rakancito !
i don't understand where is the bug °_°… all work perfect just 4 lines of code xD
[HELP] for who have the bug xD
open syslog if there is *XXX target too far* we forgot the self_only in skill proto db! remove it check in client too … we need remove all self_only for this id skillskill client db too …..
client skill_table
93 패룡폭 4 1 1 0 HP -(70+3*lv+(22*iq+13*mwep+100)*ar*k) 50+160*k 20 ATTACK,SPLASH,ATTACK_FIRE_CONT NONE lv+5*iq*k iq*0.2*k 0 0 MAGIC 15 1 2500 500
insert into `skill_proto` VALUES ('93', 0xC383E280A0C383C290C382C2B7C383C2A6C383E280A0C383, '4', '1', '1', '0', 0x4850, 0x2D283830202B20362A6C76202B202832302A69712B31342A6D7765702B313230292A61722A6B29, 0x35302B3136302A6B, '0', '0', 0x3230, 0x2D28313930202B20372A6C76202B202832352A69712B31362A6D7765702B313330292A61722A6B29, '0', 'ATTACK,SPLASH,ATTACK_FIRE_CONT', '0', 0x4E4F4E45, 0x6C762B352A6971202A6B, 0x69712A302E322A6B, '0', '0', '0', '0', 0x35302B3136302A6B, '0', '0', 'MAGIC', '15', 0x31, '2500', '500');
DB query ….[FOR DUMMY
"i joke guys"there are 0 in some columns, because if there are "NULL" cant run the query but work perfect tested in this screen:
no bug i've tested in different maps and with different condition….
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15 minutes ago, boaspessoal said:
Try checking in C/C++ if there's a tab called language
Thank u so much mate! ive find but changed nothing still dont work ç_ç
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1 minute ago, boaspessoal said:
right click on project(UserInterface), this pops up -> -> Properties -> General
i have this in general
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2 minutes ago, boaspessoal said:
if you're using a recent vs version, you should have this option when checking the properties of each project:
use c++17 or above and try again
where is exactly? can u tell me the path please ?
i think yes i use vs 2017
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3 minutes ago, boaspessoal said:
seems like a C++ version issue, are you sure you're compiling the client using v141 toolset(instead of just having it available)?
hi thank u , yes i compile vith v141 toolset but when i enable the define for compile this code when link give me this error if i disable this code all is ok and link the .exe
5 minutes ago, boaspessoal said:seems like a C++ version issue, are you sure you're compiling the client using v141 toolset(instead of just having it available)?
can u help me to solve?
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On 5/13/2020 at 4:57 PM, Mali61 said:
It's giving random informations about game at loading window. Edit LTipList for special map's informations.
Group "Normal" has global informations. If you don't add any special map index at LTipList, you will see global informations.
One thing you need to know, special informations not working at "First Login", because warpmapindex is zero at login. So you will see global informations.
For me dont work …. i cant compile the src later i add the codes….i use vc141 can u help me please?
15>\source\userinterface\LTiplist.h(149): error C2440: 'initialize': impossible convert from 'initializer-list' a 'std::vector<std::tuple<std::string,std::vector<int,std::allocator<_Ty>>,std::vector<_Ty,std::allocator<_Ty>>>,std::allocator<std::tuple<std::string,std::vector<_Ty,std::allocator<_Ty>>,std::vector<_Ty,std::allocator<_Ty>>>>>'15> with15> [15> _Ty=int15> ]15> No constructor could accept the source type, or the constructor overload resolution was ambiguous
KNOCKBACK Patch Skill 17.5 Official Servers
in Features & Metin2 Systems
Posted · Edited by Razor88
i dont understand why all this code for nothing … we need just 3 lines
Char_skill.cpp search: if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_CRUSH | SKILL_FLAG_CRUSH_LONG) && !IS_SET(pkChrVictim->GetAIFlag(), AIFLAG_NOMOVE)) { float fCrushSlidingLength = 200; if (m_pkChr->IsNPC()) fCrushSlidingLength = 400; change like this : #ifdef NEW_SKILL_KNOCKBACK if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_CRUSH | SKILL_FLAG_CRUSH_LONG | SKILL_FLAG_KNOCKBACK) && !IS_SET(pkChrVictim->GetAIFlag(), AIFLAG_NOMOVE)) #else if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_CRUSH | SKILL_FLAG_CRUSH_LONG) && !IS_SET(pkChrVictim->GetAIFlag(), AIFLAG_NOMOVE)) #endif { float fCrushSlidingLength = 200; if (m_pkChr->IsNPC()) fCrushSlidingLength = 400; #ifdef NEW_SKILL_KNOCKBACK if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_KNOCKBACK)) fCrushSlidingLength *= 3; ///can change like u wanna #endif //stop
thank u