Marko98
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Posts posted by Marko98
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9 minutes ago, Karbust said:
Don't just copy and paste all the stuff, you need to make changes, mainly on the protos, msm, locale_game, locale_interface and others.
As I said, msm are from my root, and for the test I use the default locale, which works fine. It's just I can't figure out what the problem is
N.B The protos are converted with the Proto Tool by mali, and then repacked with DumpProtoRemix by Marty
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1 hour ago, Karbust said:
If you haven't upgraded granny yet (Granny 2.4), you need to. The newer models are Granny 2.12.0.2, I think 2.9 accepts them, and Granny 2.11.8 works fine with them.
Thank you for the reply. I already upgraded granny to 2.11.8, but when i select the character the client crashes in the loading phase. I used the 21.0.8 all in one posted by PINGER, i took my root, uiscript, and locale, and the rest was packed from the archive posted by PINGER. But as I told you earlier, the bin crashed when it's in the loading phase.
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To use this unpacked patches, do i need to convert the .gr2? because it doesnt work
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UPDATE `player`.`skill_proto` SET `bType` = 2, `bLevelStep` = 1, `bMaxLevel` = 1, `bLevelLimit` = 0, `szPointOn` = 'NONE', `szPointPoly` = '-((lv*2+(3*dex+100)+str*2+iq*2)*k)', `szSPCostPoly` = '60+220*k', `szDurationPoly` = '3+(90*k)/10', `szCooldownPoly` = '4+8*k', `szMasterBonusPoly` = '-((lv*2+(3*dex+300)+str*2+iq*2)*k)', `setFlag` = 'SELFONLY', `setAffectFlag` = 'GYEONGGONG', `szPointOn2` = 'MOV_SPEED', `szPointPoly2` = '60*k', `szDurationPoly2` = '3+(90*k)/10', `szGrandMasterAddSPCostPoly` = '60+220*k', `prerequisiteSkillVnum` = 0, `prerequisiteSkillLevel` = 0, `eSkillType` = 'NORMAL', `iMaxHit` = 1, `szSplashAroundDamageAdjustPoly` = '1', `dwTargetRange` = 0, `dwSplashRange` = 200 WHERE `dwVnum` = 49
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Hello everybody,
I was trying to add the v17.5 Archer Skill, i followed this : link
It works fine, the only problem is that the "bomb" is fixed to the pg body as tou can see HERE
The player should drop the bomb to the ground and not carrying it himself. In the given code, , i found out that the new skill is using the Aura War skill effect as a base code, so it attaches the effect to the body. I think the problem can be resolved in this portion of code:
void CInstanceBase::__Assassin_SetGyeongGongAffect(bool isVisible) { if (isVisible) { if (IsWearingDress()) return; if (m_kAssassin.m_dwGyeongGongEffect) __DetachEffect(m_kAssassin.m_dwGyeongGongEffect); m_GraphicThingInstance.SetReachScale(1.5f); m_kAssassin.m_dwGyeongGongEffect = __AttachEffect(EFFECT_GYEONGGONG_BOOM); } else { m_GraphicThingInstance.SetReachScale(1.0f); __DetachEffect(m_kAssassin.m_dwGyeongGongEffect); m_kAssassin.m_dwGyeongGongEffect = 0; } }
And more closely, this particular part
m_kAssassin.m_dwGyeongGongEffect = __AttachEffect(EFFECT_GYEONGGONG_BOOM);
I thought it should be replaced with something like
m_GraphicThingInstance
But I really don't know how t make it work. Thank you to everyone who will help
Regards- 3
client crash if teleport/logout/change character
in Community Support - Questions & Answers
Posted
Hi, i got the same problem, how did you solve?