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morisandoscz

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Posts posted by morisandoscz

  1. I have a problem where the 2307 boss is not listed in the mob_drop_item.txt (I deleted it) and yet it still drops items... 

    Because the system is fetching it from common drop item, what you dont understand on my answer? Why you still talking about other things like mob proto 😄 Dont get it at all, you need to ajust system to prevent fetching common drop item. 

     

    Delete the common drop item and you will see the items will disapear from the system. 

  2. Try this 

     

    Quote

    server {
        listen 80;
        server_name example.com;  # Replace with your domain

        location /aZU0XBqAa7qt2XNhrbdsk {
            auth_basic "Admin access";
            auth_basic_user_file /usr/local/www/access_login;
            alias /usr/local/www/nginx/DomainXYZ/aZU0XBqAa7qt2XNhrbdsk;
        }

        location / {
            try_files $uri $uri/ /index.php?$query_string;
        }

        location ~ \.php$ {
            try_files $uri =404;
            fastcgi_split_path_info ^(.+\.php)(/.+)$;
            fastcgi_index index.php;
            fastcgi_param SCRIPT_FILENAME $request_filename;
            fastcgi_pass 127.0.0.1:9000;  # Adjust this if your PHP-FPM is running on a different port
            include fastcgi_params;
        }
    }
     

     

  3. I think the bug is somwhere in char.cpp "void CHARACTER::ComputeBattlePoints()" but when you  delete this : 

        if (IsPolymorphed())
        {
            DWORD dwMobVnum = GetPolymorphVnum();
            const CMob * pMob = CMobManager::instance().Get(dwMobVnum);
            int iAtt = 0;
            int iDef = 0;

            if (pMob)
            {
                iAtt = GetLevel() * 2 + GetPolymorphPoint(POINT_ST) * 2;
                // lev + con
                iDef = GetLevel() + GetPolymorphPoint(POINT_HT) + pMob->m_table.wDef;
            }

            SetPoint(POINT_ATT_GRADE, iAtt);
            SetPoint(POINT_DEF_GRADE, iDef);
            SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
            SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
        }

        else if (IsPC()) make this for 

        if (isPC()) it will cause that the sura is not broken anymore, but it will add more DMG for aura .. etc. 

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