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Posts posted by MentaLL
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52 minutes ago, Syreldar said:
The problem is at the root, to my experience there are three kinds of people who buy serverfiles.
The first kind are the ones who buy the first files they see when typing "metin2 serverfiles", without caring about the price, they are the ones who get scammed more often cause they can't even bother doing some research on the seller and their trustworthiness. (example: the guy who made this thread)
The second kind are the ones who know exactly who the trustworthy ones are, but they won't buy them cause such files don't include all the bullshit systems you can find online, and they can't be arsed implementing them by themselves/buying them. But guess whose files are FULL of all the systems you can find online? You guessed it, professional copypasters and scammers', like Trinity.
The third kind still knows exactly who the trustworthy ones are, but they refuse to buy them and end up getting their shit online and/or contacting random "devs" to buy their serverfiles. Why? Cause they cost less than the trustworthy option.
All three of them get scammed all the same.
You might hate me for telling the truth but that's just how it is: if you wanna build a server you need at least basic knowledge of the scene and money (like real good money, you can't afford to cut on anything, cause the first time you decide to buy a system from a less trustworthy person just cause it costs less you're completely fucked. A single bad system can fuck your server over, burning all the money you've expended so far. People like @MentaLL know exactly what it means).
I can confirm, a single line of a broken code can put you in an endless nightmare. -
10 minutes ago, WeedHex said:
Who's the dev of your server in italy?
https://stackoverflow.com/questions/1624726/how-does-jemalloc-work-what-are-the-benefits
It's called karma, because you want to earn money using random sources. Y, random as your crash that I saw in other forums.
First of all, thank you for your answer.
The source on which I have been working, for years I would add, is from martysama purchased legit from him.
I don't understand the arrogance of you saying i want to earn money using "random sources" without even know me, but this has nothing to do with that.
I asked to take a look in the last weeks to "honorable" community member, and nobody managed to find a solution at all. Can i DM you? i want to clarify some points.
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1 hour ago, SamuraiHUN said:
put here questnpc.cpp/OnKill function + questmanager.cpp/CancelServerTimers
Hi, I Already have this.
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Hi, you can use Sanii Shaning System. It's pretty easy to use:
Read Here:
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Sup, any advice regarding this crash?
Yes i know, it say deviltower bla bla... but it's totally random and not related at all. I was in a different dungeon, and i can't reproduce this crash.
It happen when i do whatever dungeon i have in my server, but i can finish successful all the dungeons without any iusse for like 30-50 times in a row and the core crash will happen randomly when he want to show up.
I also tried to debug with ASAN unsuccessful, can anyone give me some ideas?Core was generated by `./srv1-ch99-core99'. Program terminated with signal SIGSEGV, Segmentation fault. Address not mapped to object. #0 extent_arena_get (extent=0x0) at /usr/src/contrib/jemalloc/include/jemalloc/internal/extent_inlines.h:39 39 /usr/src/contrib/jemalloc/include/jemalloc/internal/extent_inlines.h: No such file or directory. [Current thread is 1 (LWP 100499)] (gdb) (gdb) bt #0 extent_arena_get (extent=0x0) at /usr/src/contrib/jemalloc/include/jemalloc/internal/extent_inlines.h:39 #1 __je_large_dalloc (tsdn=0x28b11010, extent=0x0) at jemalloc_large.c:347 #2 0x0869df97 in __free (ptr=0x39b85f80) at /usr/src/contrib/jemalloc/include/jemalloc/internal/rtree.h:341 #3 0x0859bf65 in luaM_realloc (L=0x39ee2160, block=0x39b85f80, oldsize=540, size=0) at lmem.c:69 #4 0x085a03d5 in freestack (L1=0x38c03a40, L=0x39ee2160) at lstate.c:82 #5 luaE_freethread (L=0x39ee2160, L1=0x38c03a40) at lstate.c:176 #6 0x0859b22c in freeobj (o=<optimized out>, L=0x39ee2160) at lgc.c:358 #7 sweeplist (L=<optimized out>, p=0x39ee2160, limit=0) at lgc.c:385 #8 0x0859bd10 in luaC_collectgarbage (L=0x39ee2160) at lgc.c:493 #9 0x08597999 in lua_pushlstring (len=11, s=0x875f8cb "__codecache", L=0x39ee2160) at lapi.c:407 #10 lua_pushstring (L=0x39ee2160, s=0x875f8cb "__codecache") at lapi.c:418 #11 0x081dffb6 in quest::CQuestManager::ExecuteQuestScript (pc=..., quest_name=..., state=0, code=0x29753000 "if npc . get_race ( ) == DevilTower . GetData ( ) [ \"3floo r_boss\" ] and DevilTower . InDungeon ( ) and d . getf ( \"dungeon_floor\" ) == 3 then local data = DevilTower . GetData ( ) ; \nfor _ , item_data"..., code_size=6307, pChatScripts=0x0, bUseCache=true) at questmanager.cpp:1810 #12 0x081f2cb8 in quest::FuncMatchHandleReceiveAllEvent::operator() ( itPCQuest=<error reading variable: access outside bounds of object reference --Type <RET> for more, q to quit, c to continue without paging-- d via synthetic pointer>, itPCQuest=<error reading variable: access outside bounds of object reference d via synthetic pointer>, itQuestMap=<error reading variable: access outside bounds of object referenc ed via synthetic pointer>, this=<synthetic pointer>) at questnpc.cpp:591 #13 quest::NPC::MatchingQuest<std::map<unsigned int, std::map<int, quest::AState ScriptType, std::less<int>, std::allocator<std::pair<int const, quest::AStateScr iptType> > >, std::less<unsigned int>, std::allocator<std::pair<unsigned int con st, std::map<int, quest::AStateScriptType, std::less<int>, std::allocator<std::p air<int const, quest::AStateScriptType> > > > > >, quest::FuncMatchHandleReceive AllEvent, quest::FuncMissHandleReceiveAllEvent> (this=0x29a43314, fMiss=<synthetic pointer>..., fMatch=<synthetic pointer>..., QuestMap=..., pc=...) at /Sorgente/Server/game/src/questnpc.h:134 #14 quest::NPC::HandleReceiveAllEvent (this=0x29a43314, pc=..., EventIndex=1) at questnpc.cpp:626 #15 0x081f404c in quest::NPC::OnKill (this=0x29a43314, pc=...) at questnpc.cpp:322 #16 0x081e7d5a in quest::CQuestManager::Kill (this=0xffffa7f8, pc=285, npc=<optimized out>) at questmanager.cpp:590 #17 0x080a0833 in CHARACTER::Reward (this=0x39f1f3c0, bItemDrop=true) at /Sorgente/Server/game/src/char.h:876 #18 0x080a2b8f in CHARACTER::Dead (this=this@entry=0x39f1f3c0, pkKiller=<optimized out>, pkKiller@entry=0x0, --Type <RET> for more, q to quit, c to continue without paging-- bImmediateDead=bImmediateDead@entry=false) at char_battle.cpp:1647 #19 0x080a309e in CHARACTER::Dead (bImmediateDead=false, pkKiller=0x0, this=0x39f1f3c0) at char_battle.cpp:570 #20 StunEvent (event=..., processing_time=75) at char_battle.cpp:436 #21 0x08126d44 in event_process (pulse=1596662) at event.cpp:140 #22 0x0826c79c in heartbeat (ht=0x28b4d6c0, pulse=1596662) at main.cpp:281 #23 0x0826d7e9 in idle () at main.cpp:1009 #24 0x0805c375 in main (argc=1, argv=0xffffdc00) at main.cpp:640 (gdb) (gdb) (gdb) (gdb) (gdb) (gdb) (gdb) bt full #0 extent_arena_get (extent=0x0) at /usr/src/contrib/jemalloc/include/jemalloc/internal/extent_inlines.h:39 arena_ind = <optimized out> #1 __je_large_dalloc (tsdn=0x28b11010, extent=0x0) at jemalloc_large.c:347 arena = <optimized out> #2 0x0869df97 in __free (ptr=0x39b85f80) at /usr/src/contrib/jemalloc/include/jemalloc/internal/rtree.h:341 tcache = <optimized out> tsd = <optimized out> log_var = <optimized out> log_var = <optimized out> #3 0x0859bf65 in luaM_realloc (L=0x39ee2160, block=0x39b85f80, oldsize=540, size=0) at lmem.c:69 No locals. #4 0x085a03d5 in freestack (L1=0x38c03a40, L=0x39ee2160) at lstate.c:82 No locals. #5 luaE_freethread (L=0x39ee2160, L1=0x38c03a40) at lstate.c:176 No locals. #6 0x0859b22c in freeobj (o=<optimized out>, L=0x39ee2160) at lgc.c:358 No locals. #7 sweeplist (L=<optimized out>, p=0x39ee2160, limit=0) at lgc.c:385 curr = <optimized out> count = <optimized out> --Type <RET> for more, q to quit, c to continue without paging-- #8 0x0859bd10 in luaC_collectgarbage (L=0x39ee2160) at lgc.c:493 deadmem = 72 #9 0x08597999 in lua_pushlstring (len=11, s=0x875f8cb "__codecache", L=0x39ee2160) at lapi.c:407 No locals. #10 lua_pushstring (L=0x39ee2160, s=0x875f8cb "__codecache") at lapi.c:418 No locals. #11 0x081dffb6 in quest::CQuestManager::ExecuteQuestScript (pc=..., quest_name=..., state=0, code=0x29753000 "if npc . get_race ( ) == DevilTower . GetData ( ) [ \"3floo r_boss\" ] and DevilTower . InDungeon ( ) and d . getf ( \"dungeon_floor\" ) == 3 then local data = DevilTower . GetData ( ) ; \nfor _ , item_data"..., code_size=6307, pChatScripts=0x0, bUseCache=true) at questmanager.cpp:1810 qs = {co = 0x39ee2160, ico = 3, args = 0, suspend_state = 0 '\000', iIndex = 0, bStart = false, st = 0, quest_name = { _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<c har>> = {<No data fields>}, <No data fields>}, _M_p = 0xffff7338 ""}, _M_string_length = 0, {_M_local_buf = '\000' <repeats 15 times>, _M_allocated_capacity = 0}}, _title = { _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<c har>> = {<No data fields>}, <No data fields>}, _M_p = 0xffff7350 ""}, _M_string_length = 0, { _M_local_buf = "\000\000\000\000\000\220\262(\000\000\000\000\000\ --Type <RET> for more, q to quit, c to continue without paging-- 220\262(", _M_allocated_capacity = 0}}, _clock_name = { _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<c har>> = {<No data fields>}, <No data fields>}, _M_p = 0xffff7368 ""}, _M_string_length = 0, { _M_local_buf = "\000\000\000\000Ȉ5[\200\355\262(\210t\377\377", _M_allocated_capacity = 0}}, _counter_name = { _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<c har>> = {<No data fields>}, <No data fields>}, _M_p = 0xffff7380 ""}, _M_string_length = 0, { _M_local_buf = "\000\030\000\000\000\000\000\000\330s\377\377\034\ 002\036\b", _M_allocated_capacity = 6144}}, _clock_value = 0, _counter_value = 0, _icon_file = { _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<c har>> = {<No data fields>}, <No data fields>}, _M_p = 0xffff73a0 ""}, _M_string_length = 0, { _M_local_buf = "\000\221\262(\000\060u)\000\000\000\000\264\256\00 1\071", _M_allocated_capacity = 682791168}}, chat_scripts = {<std::_Vector_base<quest::AArgScript*, std::allocator< quest::AArgScript*> >> = { _M_impl = {<std::allocator<quest::AArgScript*>> = {<__gnu_cxx::new _allocator<quest::AArgScript*>> = {<No data fields>}, <No data fields>}, <std::_ Vector_base<quest::AArgScript*, std::allocator<quest::AArgScript*> >::_Vector_im pl_data> = {_M_start = 0x0, _M_finish = 0x0, --Type <RET> for more, q to quit, c to continue without paging-- _M_end_of_storage = 0x0}, <No data fields>}}, <No data fields> }} rqs = <optimized out> #12 0x081f2cb8 in quest::FuncMatchHandleReceiveAllEvent::operator() ( itPCQuest=<error reading variable: access outside bounds of object reference d via synthetic pointer>, itPCQuest=<error reading variable: access outside bounds of object reference d via synthetic pointer>, itQuestMap=<error reading variable: access outside bounds of object referenc ed via synthetic pointer>, this=<synthetic pointer>) at questnpc.cpp:591 QuestScript = @0x297fd914: {_M_t = { _M_impl = {<std::allocator<std::_Rb_tree_node<std::pair<int const, q uest::AStateScriptType> > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std ::pair<int const, quest::AStateScriptType> > >> = {<No data fields>}, <No data f ields>}, <std::_Rb_tree_key_compare<std::less<int> >> = { _M_key_compare = {<std::binary_function<int, int, bool>> = {<No data fields>}, <No data fields>}}, <std::_Rb_tree_header> = {_M_header = { _M_color = std::_S_red, _M_parent = 0x2978c960, _M_left = 0x2978c960, _M_right = 0x2978c960}, _M_node_count = 1}, <No data fields>}}} iPCState = 0 itQuestScript = <optimized out> #13 quest::NPC::MatchingQuest<std::map<unsigned int, std::map<int, quest::AState --Type <RET> for more, q to quit, c to continue without paging-- ScriptType, std::less<int>, std::allocator<std::pair<int const, quest::AStateScr iptType> > >, std::less<unsigned int>, std::allocator<std::pair<unsigned int con st, std::map<int, quest::AStateScriptType, std::less<int>, std::allocator<std::p air<int const, quest::AStateScriptType> > > > > >, quest::FuncMatchHandleReceive AllEvent, quest::FuncMissHandleReceiveAllEvent> (this=0x29a43314, fMiss=<synthetic pointer>..., fMatch=<synthetic pointer>..., QuestMap=..., pc=...) at /Sorgente/Server/game/src/questnpc.h:134 itPCQuest = {_M_node = 0x391bd340} itQuestMap = {_M_node = 0x297fd900} itPCQuest = <optimized out> itQuestMap = <optimized out> #14 quest::NPC::HandleReceiveAllEvent (this=0x29a43314, pc=..., EventIndex=1) at questnpc.cpp:626 __FUNCTION__ = "HandleReceiveAllEvent" fMiss = {bHandled = false} fMatch = {bHandled = true} #15 0x081f404c in quest::NPC::OnKill (this=0x29a43314, pc=...) at questnpc.cpp:322 No locals. #16 0x081e7d5a in quest::CQuestManager::Kill (this=0xffffa7f8, pc=285, npc=<optimized out>) at questmanager.cpp:590 ch = <optimized out> pParty = <optimized out> --Type <RET> for more, q to quit, c to continue without paging-- leader = <optimized out> pPC = 0x3901aeb4 __FUNCTION__ = "Kill" #17 0x080a0833 in CHARACTER::Reward (this=0x39f1f3c0, bItemDrop=true) at /Sorgente/Server/game/src/char.h:876 monstersList = {<std::_Vector_base<int, std::allocator<int> >> = { _M_impl = {<std::allocator<int>> = {<__gnu_cxx::new_allocator<int>> = {<No data fields>}, <No data fields>}, <std::_Vector_base<int, std::allocator< int> >::_Vector_impl_data> = {_M_start = 0x39010180, _M_finish = 0x39010248, _M_end_of_storage = 0x39010248}, <No data fields>}}, <No data fi elds>} pkAttacker = 0x397e39c0 pos = {x = 926608, y = 2266089, z = 0} item = <optimized out> s_vec_item = {<std::_Vector_base<CItem*, std::allocator<CItem*> >> = { _M_impl = {<std::allocator<CItem*>> = {<__gnu_cxx::new_allocator<CIt em*>> = {<No data fields>}, <No data fields>}, <std::_Vector_base<CItem*, std::a llocator<CItem*> >::_Vector_impl_data> = {_M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}, <No data fields>}}, <No data fields>} __FUNCTION__ = "Reward" #18 0x080a2b8f in CHARACTER::Dead (this=this@entry=0x39f1f3c0, pkKiller=<optimized out>, pkKiller@entry=0x0, bImmediateDead=bImmediateDead@entry=false) at char_battle.cpp:1647 --Type <RET> for more, q to quit, c to continue without paging--
I also collected a lot of ASAN debug, if everyone want to read them i will be happy to show. I will also pay if someone have a solution for that or an indication for find a solution.
Thanks to everyone. -
Can you share your PythonGraphic.cpp ?
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44 minutes ago, Cefeu said:
Hello community, which dedicated servers do you indicate in this year 2022. What besides efficiency and support, also having FreeBSD on your panel for installation? I see that OVH recently removed FreeBSD from the OS installation panel.
This is true, they removed FreeBSD from the default configuration but you can easily install FreeBSD trought OpenStack.
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On 2/21/2022 at 6:17 PM, Ockalo said:
UP
I can upgrade your source. I sent you a PM.
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On 1/19/2022 at 11:00 PM, TonisBoss said:
I have problem with this fix. Shaman can dmg from far or they do double damage. If you could help me please.
Check skill proto database for the double damage in "iMaxHit" table, and for the far range check client side skill_proto last string (on db is dwSplashRange) make sure is not set on 0, If you have it on 0 you will get unlimited range.
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Failed to load script file : UIScript/PopupDialog.py
what else you need?
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This not help enough to think about a solution.
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1 hour ago, lastone122 said:
Not working.
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1 hour ago, Silencio said:
Well, clearly you have to modify your items coords and window height in the systemoptiondialog.py
Lol, he's talking about the offlineshop name.
Anyway i have the same bug too and now i handling to fix these as soon as possible and share the fix.
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Just amazing
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map folder... like for jinno metin2_map_c1
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1 hour ago, Arkane2 said:
i use OVH dedicated from 6 years and never got any problem
And what about OVH Anti ddos? Is really good as they said?
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I think OVH is actually the best choice, but i'm not 100% sure.
Someone can suggest other providers?
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Is it normal for cooldown to reset after every mob I kill?
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Thank you penger, you are the best.
The problem was what you say, the SNA. -
Version of Files : XXX
Hi dear community, i have a weired error.
I'm trying to add the dragon soul set on my server, but when i add the affect part (When i complete all the slot of the dragon soul and press the button "Active" in game) i got this error:
0520 15:19:42226 :: Traceback (most recent call last): 0520 15:19:42226 :: File "game.py", line 887, in BINARY_NEW_AddAffect 0520 15:19:42226 :: File "uiAffectShower.py", line 558, in BINARY_NEW_AddAffect 0520 15:19:42226 :: TypeError 0520 15:19:42226 :: : 0520 15:19:42226 :: 'str' object is not callable 0520 15:19:42226 ::
Line 558 of uiAffectShower.py:
except Exception, e: print "except Aff auto potion affect ", e pass else: if affect != chr.NEW_AFFECT_AUTO_SP_RECOVERY and affect != chr.NEW_AFFECT_AUTO_HP_RECOVERY and not self.AFFECT_PET_DATA_DICT.has_key(affect): description = description(float(value)) try:
What is wrong? thanks in advance for who try to help me.
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I try to add this in my server just for curiosity, it work like a charm.
I suggest you to check again the tutorial because it's pretty easy.
You maybe have 2 class of refine in uirefine.py?
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I have problem with this fix, sometimes i can't log in in my server, just disconnected instant after the login, for fix i have to restart machine 3-4 times in a row..
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21 hours ago, tarata12 said:
Syserr my client:
0216 02:41:17854 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/background/feher_potty_vill.mse) Error
0216 02:41:17854 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/background/kek_potty_vill.mse) Error
0216 02:41:17854 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/background/piros_potty_vill.mse) Error
0216 02:41:17854 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/background/zold_potty_vill.mse) ErrorPlz my helpme ? :
And? This is not error... just check the correct directory.
?FreeBSD 13.2 and MySQL 5.6?
in Community Support - Questions & Answers
Posted
Use MariaDB 10.6.