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Posts posted by skill178
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bug, server off
syser client:
612 10:44:00139 :: OfflineShopResult(1)
0612 10:44:05135 :: OfflineShopResult(1)
0612 10:48:19532 :: OfflineShopResult(1)
0612 10:48:28102 :: OfflineShopResult(1)
0612 10:48:33136 :: OfflineShopResult(1)
0612 10:49:43334 :: OfflineShopResult(1)
0612 10:49:48437 :: OfflineShopResult(1)
syser server
Jun 9 06:14:42 :: INPUT: SynTest EDIT_OFFLINE_SHOP_TIME
Jun 9 06:14:52 :: INPUT: SynTest OFFLINE_SHOP_REFRESH_MONEY
Jun 9 06:14:55 :: INPUT: SynTest(0) OFFLINE_SHOP_WITHDRAW_MONEYMyOfflineShop count 1
COMMAND: SynTest: open_offlineshop
OnClick SynTest's offline shop[vnum 30000 ServerUniqueID 51027, pid 0] by SynTest
Jun 9 06:15:06 :: INPUT: SynTest OFFLINE_SHOP_REFRESH_ITEM -
need to x2 paquete
help
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new error "when I invoke my pet me is off the server
help syser 0 error
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3 hours ago, Chris90909090909090 said:
i have the fix
help to fix!!?
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the error was that you compiled in "Distribute" Release test
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18 hours ago, Berke58 said:
Hi, add to your project new item PythonSkillPet.cpp and PythonSkill.h and rebuild.
good men
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hi new pet system error client
help
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PythonItemModule.cpp
PyModule_AddIntConstant(poModule, "ITEM_TYPE_BELT", CItemData::ITEM_TYPE_BELT);
#ifdef ENABLE_COSTUME_SYSTEM
PyModule_AddIntConstant(poModule, "ITEM_TYPE_COSTUME", CItemData::ITEM_TYPE_COSTUME);
PyModule_AddIntConstant(poModule, "COSTUME_TYPE_BODY", CItemData::COSTUME_BODY);
PyModule_AddIntConstant(poModule, "COSTUME_TYPE_HAIR", CItemData::COSTUME_HAIR);
PyModule_AddIntConstant(poModule, "COSTUME_TYPE_ACCE", CItemData::COSTUME_ACCE);
PyModule_AddIntConstant(poModule, "COSTUME_TYPE_MOUNT", CItemData::COSTUME_MOUNT); // you're type
PyModule_AddIntConstant(poModule, "COSTUME_TYPE_WEAPON", CItemData::COSTUME_WEAPON);PyModule_AddIntConstant(poModule, "COSTUME_TYPE_MOUNT", CItemData::COSTUME_MOUNT);
PyModule_AddIntConstant(poModule, "COSTUME_SLOT_START", c_Costume_Slot_Start);
PyModule_AddIntConstant(poModule, "COSTUME_SLOT_COUNT", c_Costume_Slot_Count);
PyModule_AddIntConstant(poModule, "COSTUME_SLOT_BODY", c_Costume_Slot_Body);
PyModule_AddIntConstant(poModule, "COSTUME_SLOT_HAIR", c_Costume_Slot_Hair);
PyModule_AddIntConstant(poModule, "COSTUME_SLOT_ACCE", c_Costume_Slot_Acce);
PyModule_AddIntConstant(poModule, "COSTUME_SLOT_MOUNT", c_Costume_Slot_Mount);
PyModule_AddIntConstant(poModule, "COSTUME_SLOT_END", c_Costume_Slot_End);
#endif#ifdef ENABLE_MOUNT_COSTUME_SYSTEM
PyModule_AddIntConstant(poModule, "ENABLE_MOUNT_COSTUME_SYSTEM", 1);
#else
PyModule_AddIntConstant(poModule, "ENABLE_MOUNT_COSTUME_SYSTEM", 0);
#endif#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
PyModule_AddIntConstant(poModule, "BELT_INVENTORY_SLOT_START", c_Belt_Inventory_Slot_Start);
PyModule_AddIntConstant(poModule, "BELT_INVENTORY_SLOT_COUNT", c_Belt_Inventory_Slot_Count);
PyModule_AddIntConstant(poModule, "BELT_INVENTORY_SLOT_END", c_Belt_Inventory_Slot_End); -
GameType.h
Client
#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
const DWORD c_New_Equipment_Start = c_Equipment_Start + 21;
const DWORD c_New_Equipment_Count = 3;
const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0;
const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1;
const DWORD c_Equipment_Belt = c_New_Equipment_Start + 2;;
#endif#ifdef ENABLE_COSTUME_SYSTEM
const DWORD c_Costume_Slot_Start = c_Equipment_Start + 22;
const DWORD c_Costume_Slot_Body = c_Costume_Slot_Start + 0;
const DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + 1;
const DWORD c_Costume_Slot_Acce = c_Costume_Slot_Start + 2;
const DWORD c_Costume_Slot_Mount = c_Costume_Slot_Start + 3;
const DWORD c_Costume_Slot_Count = 4;
const DWORD c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count;
#endiflength.h
Source Game
enum EWearPositions
{
WEAR_BODY, // 0
WEAR_HEAD, // 1
WEAR_FOOTS, // 2
WEAR_WRIST, // 3
WEAR_WEAPON, // 4
WEAR_NECK, // 5
WEAR_EAR, // 6
WEAR_UNIQUE1, // 7
WEAR_UNIQUE2, // 8
WEAR_ARROW, // 9
WEAR_SHIELD, // 10
WEAR_ABILITY1, // 11
WEAR_ABILITY2, // 12
WEAR_ABILITY3, // 13
WEAR_ABILITY4, // 14
WEAR_ABILITY5, // 15
WEAR_ABILITY6, // 16
WEAR_ABILITY7, // 17
WEAR_ABILITY8, // 18
WEAR_COSTUME_BODY, // 19
WEAR_COSTUME_HAIR, // 20
WEAR_RING1, // 21 : 신규 반지슬롯1 (왼쪽)
WEAR_RING2, // 22 : 신규 반지슬롯2 (오른쪽)
WEAR_BELT, // 23 : 신규 벨트슬롯
WEAR_COSTUME_ACCE,
WEAR_COSTUME_MOUNT,
WEAR_COSTUME_WEAPON,
WEAR_MAX = 32 //Costumewindows.py
{"index":COSTUME_START_INDEX+0, "x":61, "y":45, "width":32, "height":64},
{"index":COSTUME_START_INDEX+1, "x":61, "y": 8, "width":32, "height":32},
{"index":COSTUME_START_INDEX+2, "x":61, "y":125, "width":32, "height":32},
{"index":COSTUME_START_INDEX+3, "x":10, "y":125, "width":32, "height":32},#???
{"index":COSTUME_START_INDEX+4, "x":10, "y":125, "width":32, "height":32}, -
8 hours ago, icewolf said:
how you solve it i have same problem
uiInventory.py
delete
SLOT_TYPE_GUILD_SAFEBOX
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6 minutes ago, Fazer said:
post your uiInventory.py
thanks friend and solve it: D <3
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0125 07:04:22760 :: File "ui.py", line 1548, in OnSelectEmptySlot
0125 07:04:22760 :: File "ui.py", line 87, in __call__
0125 07:04:22760 :: File "ui.py", line 78, in __call__
0125 07:04:22760 :: File "uiInventory.py", line 1149, in SelectEmptySlot
0125 07:04:22760 :: AttributeError
0125 07:04:22760 :: :
0125 07:04:22760 :: 'module' object has no attribute 'SLOT_TYPE_GUILD_SAFEBOX' -
2 hours ago, Fazer said:
this happent at all page of inventory?
Yes all page
2 hours ago, Mind Rapist said:I think you should check for errors in your db syserr.txt
syserlog db
Jan 3 01:49:27.343085 :: [PLAYER_LOAD] ID [Royal]Laynuz pid 10057 gold 206936627
Jan 3 01:49:27.443381 :: QID_QUEST 57
Jan 3 01:49:27.443431 :: QUEST_LOAD: count 108 PID 10057
Jan 3 01:49:27.443453 :: info of pLoginData1 before call ItemAwardfunction 700861952
Jan 3 01:49:27.443472 :: QID_AFFECT 57
Jan 3 01:49:27.443486 :: AFFECT_LOAD: count 14 PID 10057
Jan 3 01:49:52.913520 :: QUERY_RESULT: HEADER_GD_SAFEBOX_LOAD
Jan 3 01:49:52.933896 :: SAFEBOX id[10052] size[1]
Jan 3 01:49:53.116333 :: QUERY_RESULT: HEADER_GD_SAFEBOX_LOAD -
the store will not let me take items and put them in the inventory
in any of the slots -
I do not understand you have some image?
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Help no se ve el "New"
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reupload link off pls
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You have no function get_level
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2 hours ago, BackPlayer said:
change const DWORD c_New_Equipment_Start = c_Equipment_Start +21 to +22 (binary Gametype.h)
*Tasho told me the fix
not funk :/
#ifdef ENABLE_COSTUME_SYSTEM
const DWORD c_Costume_Slot_Start = c_Equipment_Start + 19;
const DWORD c_Costume_Slot_Body = c_Costume_Slot_Start + 0;
const DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + 1;
const DWORD c_Costume_Slot_Acce = c_Costume_Slot_Start + 2;
const DWORD c_Costume_Slot_Mount = c_Costume_Slot_Start + 5;
const DWORD c_Costume_Slot_Count = 6;
const DWORD c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count;
#endif#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
const DWORD c_New_Equipment_Start = c_Equipment_Start + 22;
const DWORD c_New_Equipment_Count = 3;
const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0;
const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1;
const DWORD c_Equipment_Belt = c_New_Equipment_Start + 2;;
#endif -
Help
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Syserr.txt error
in Community Support - Questions & Answers
Posted
up is system-Slot Effect