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skill178

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Posts posted by skill178

  1. bug, server off
    syser client:
    612 10:44:00139 :: OfflineShopResult(1)
    0612 10:44:05135 :: OfflineShopResult(1)
    0612 10:48:19532 :: OfflineShopResult(1)
    0612 10:48:28102 :: OfflineShopResult(1)
    0612 10:48:33136 :: OfflineShopResult(1)
    0612 10:49:43334 :: OfflineShopResult(1)
    0612 10:49:48437 :: OfflineShopResult(1)

    syser server
    Jun 9 06:14:42 :: INPUT: SynTest EDIT_OFFLINE_SHOP_TIME

    Jun 9 06:14:52 :: INPUT: SynTest OFFLINE_SHOP_REFRESH_MONEY

    Jun 9 06:14:55 :: INPUT: SynTest(0) OFFLINE_SHOP_WITHDRAW_MONEY

    MyOfflineShop count 1

    COMMAND: SynTest: open_offlineshop

    OnClick SynTest's offline shop[vnum 30000 ServerUniqueID 51027, pid 0] by SynTest


    Jun 9 06:15:06 :: INPUT: SynTest OFFLINE_SHOP_REFRESH_ITEM

  2.    PythonItemModule.cpp 

     

     PyModule_AddIntConstant(poModule, "ITEM_TYPE_BELT", CItemData::ITEM_TYPE_BELT);
    #ifdef ENABLE_COSTUME_SYSTEM
        PyModule_AddIntConstant(poModule, "ITEM_TYPE_COSTUME", CItemData::ITEM_TYPE_COSTUME);
        PyModule_AddIntConstant(poModule, "COSTUME_TYPE_BODY", CItemData::COSTUME_BODY);
        PyModule_AddIntConstant(poModule, "COSTUME_TYPE_HAIR", CItemData::COSTUME_HAIR);
        PyModule_AddIntConstant(poModule, "COSTUME_TYPE_ACCE", CItemData::COSTUME_ACCE);
        PyModule_AddIntConstant(poModule, "COSTUME_TYPE_MOUNT", CItemData::COSTUME_MOUNT); // you're type
        PyModule_AddIntConstant(poModule, "COSTUME_TYPE_WEAPON", CItemData::COSTUME_WEAPON);

        PyModule_AddIntConstant(poModule, "COSTUME_TYPE_MOUNT", CItemData::COSTUME_MOUNT);
        PyModule_AddIntConstant(poModule, "COSTUME_SLOT_START", c_Costume_Slot_Start);
        PyModule_AddIntConstant(poModule, "COSTUME_SLOT_COUNT", c_Costume_Slot_Count);
        PyModule_AddIntConstant(poModule, "COSTUME_SLOT_BODY", c_Costume_Slot_Body);
        PyModule_AddIntConstant(poModule, "COSTUME_SLOT_HAIR", c_Costume_Slot_Hair);
        PyModule_AddIntConstant(poModule, "COSTUME_SLOT_ACCE", c_Costume_Slot_Acce);
        PyModule_AddIntConstant(poModule, "COSTUME_SLOT_MOUNT", c_Costume_Slot_Mount);
        PyModule_AddIntConstant(poModule, "COSTUME_SLOT_END", c_Costume_Slot_End);
    #endif

    #ifdef ENABLE_MOUNT_COSTUME_SYSTEM
        PyModule_AddIntConstant(poModule, "ENABLE_MOUNT_COSTUME_SYSTEM", 1);
    #else
        PyModule_AddIntConstant(poModule, "ENABLE_MOUNT_COSTUME_SYSTEM", 0);
    #endif

    #ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
        PyModule_AddIntConstant(poModule, "BELT_INVENTORY_SLOT_START", c_Belt_Inventory_Slot_Start);
        PyModule_AddIntConstant(poModule, "BELT_INVENTORY_SLOT_COUNT", c_Belt_Inventory_Slot_Count);
        PyModule_AddIntConstant(poModule, "BELT_INVENTORY_SLOT_END", c_Belt_Inventory_Slot_End);

  3. ZaVaYY2.jpg

     

    GameType.h

    Client

    #ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
        const DWORD c_New_Equipment_Start = c_Equipment_Start + 21;
        const DWORD c_New_Equipment_Count = 3;
        const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0;
        const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1;
        const DWORD c_Equipment_Belt  = c_New_Equipment_Start + 2;;
    #endif

    #ifdef ENABLE_COSTUME_SYSTEM
    const DWORD c_Costume_Slot_Start = c_Equipment_Start + 22;
    const DWORD c_Costume_Slot_Body = c_Costume_Slot_Start + 0;
    const DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + 1;
    const DWORD c_Costume_Slot_Acce = c_Costume_Slot_Start + 2;
    const DWORD c_Costume_Slot_Mount = c_Costume_Slot_Start + 3;
    const DWORD c_Costume_Slot_Count = 4;
    const DWORD c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count;
    #endif

     

    length.h

    Source Game

    enum EWearPositions
    {
        WEAR_BODY,        // 0
        WEAR_HEAD,        // 1
        WEAR_FOOTS,        // 2
        WEAR_WRIST,        // 3
        WEAR_WEAPON,    // 4
        WEAR_NECK,        // 5
        WEAR_EAR,        // 6
        WEAR_UNIQUE1,    // 7
        WEAR_UNIQUE2,    // 8
        WEAR_ARROW,        // 9
        WEAR_SHIELD,    // 10
        WEAR_ABILITY1,  // 11
        WEAR_ABILITY2,  // 12
        WEAR_ABILITY3,  // 13
        WEAR_ABILITY4,  // 14
        WEAR_ABILITY5,  // 15
        WEAR_ABILITY6,  // 16
        WEAR_ABILITY7,  // 17
        WEAR_ABILITY8,  // 18
        WEAR_COSTUME_BODY,    // 19
        WEAR_COSTUME_HAIR,    // 20
        WEAR_RING1,            // 21    : 신규 반지슬롯1 (왼쪽)
        WEAR_RING2,            // 22    : 신규 반지슬롯2 (오른쪽)
        WEAR_BELT,            // 23    : 신규 벨트슬롯
        WEAR_COSTUME_ACCE,
        WEAR_COSTUME_MOUNT,
        WEAR_COSTUME_WEAPON,
        WEAR_MAX = 32    // 

     

     

    Costumewindows.py

    {"index":COSTUME_START_INDEX+0, "x":61, "y":45, "width":32, "height":64},
      {"index":COSTUME_START_INDEX+1, "x":61, "y": 8, "width":32, "height":32},
     {"index":COSTUME_START_INDEX+2, "x":61, "y":125, "width":32, "height":32},
      {"index":COSTUME_START_INDEX+3, "x":10, "y":125, "width":32, "height":32},#???
     {"index":COSTUME_START_INDEX+4, "x":10, "y":125, "width":32, "height":32},

     

  4. 0125 07:04:22760 ::   File "ui.py", line 1548, in OnSelectEmptySlot

    0125 07:04:22760 ::   File "ui.py", line 87, in __call__

    0125 07:04:22760 ::   File "ui.py", line 78, in __call__

    0125 07:04:22760 ::   File "uiInventory.py", line 1149, in SelectEmptySlot

    0125 07:04:22760 :: AttributeError
    0125 07:04:22760 :: : 
    0125 07:04:22760 :: 'module' object has no attribute 'SLOT_TYPE_GUILD_SAFEBOX'

  5. 2 hours ago, Fazer said:

    this happent at all page of inventory?

    Yes all page

    2 hours ago, Mind Rapist said:

    I think you should check for errors in your db syserr.txt :)

    syserlog db

    Jan  3 01:49:27.343085 :: [PLAYER_LOAD] ID [Royal]Laynuz pid 10057 gold 206936627 
    Jan  3 01:49:27.443381 :: QID_QUEST 57
    Jan  3 01:49:27.443431 :: QUEST_LOAD: count 108 PID 10057
    Jan  3 01:49:27.443453 :: info of pLoginData1 before call ItemAwardfunction 700861952
    Jan  3 01:49:27.443472 :: QID_AFFECT 57
    Jan  3 01:49:27.443486 :: AFFECT_LOAD: count 14 PID 10057
    Jan  3 01:49:52.913520 :: QUERY_RESULT: HEADER_GD_SAFEBOX_LOAD
    Jan  3 01:49:52.933896 :: SAFEBOX id[10052] size[1]
    Jan  3 01:49:53.116333 :: QUERY_RESULT: HEADER_GD_SAFEBOX_LOAD

  6. 2 hours ago, BackPlayer said:

    change const DWORD c_New_Equipment_Start = c_Equipment_Start +21 to +22  (binary Gametype.h)

    *Tasho told me the fix

    not funk :/

     

    #ifdef ENABLE_COSTUME_SYSTEM
    const DWORD c_Costume_Slot_Start = c_Equipment_Start + 19;
    const DWORD    c_Costume_Slot_Body = c_Costume_Slot_Start + 0;
    const DWORD    c_Costume_Slot_Hair = c_Costume_Slot_Start + 1;
    const DWORD    c_Costume_Slot_Acce = c_Costume_Slot_Start + 2;
    const DWORD    c_Costume_Slot_Mount = c_Costume_Slot_Start + 5;
    const DWORD c_Costume_Slot_Count = 6;
    const DWORD c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count;
    #endif

     

    #ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
        const DWORD c_New_Equipment_Start = c_Equipment_Start + 22;
        const DWORD c_New_Equipment_Count = 3;
        const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0;
        const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1;
        const DWORD c_Equipment_Belt  = c_New_Equipment_Start + 2;;
    #endif

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