longju2
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Posts posted by longju2
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hi guys, in my actualy client is show bonus in a navicat is not inserted , example:
+ 15 EXP
or
Drop item + 15, i think is show 3 bonus in navicat is not inserted...
i use vanilla game 40+ , what is a problem ??
i check in a item_attr in navicat is not inserted...
i dont not how fix this problem...
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hi guys i have problema with this quest:
technically when i use 71003 a habid is reset and with i give point with master he pass in 17 point to a master but is not work... not pass master with 17 point, what is a problem??
i use game 40k
quest reset_scroll begin
state start begin
when 71002.use or 76001.use begin
say_title(gameforge.reset_scroll._10_sayTitle)say(gameforge.reset_scroll._20_say)
local s = select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 2 == s then
return
endsay_title(gameforge.reset_scroll._30_sayTitle)
say(gameforge.reset_scroll._40_say)
local c = select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 2 == c then
return
endchar_log(0, "RESET_ALL", "USE_ITEM(71002 or 76001)")
item.remove()char_log(0, "RESET_ALL", "RESET_STAT_POINTS")
pc.reset_point()
char_log(0, "RESET_ALL", "RESET_END")
endwhen 71003.use begin
say_title(gameforge.reset_scroll._50_sayTitle)
say(gameforge.reset_scroll._60_sayReward)
wait()local result = BuildSkillList(pc.get_job(), pc.get_skill_group())
local vnum_list = result[1]
local name_list = result[2]if table.getn(vnum_list) < 2 then
say_title(gameforge.reset_scroll._50_sayTitle)
say(gameforge.reset_scroll._70_say)
return
end
say_title(gameforge.reset_scroll._50_sayTitle)
say(gameforge.reset_scroll._80_say)
local i = select_table(name_list)if table.getn(name_list) == i then
return
endlocal name = name_list
local vnum = vnum_listsay_title(gameforge.reset_scroll._50_sayTitle)
say(gameforge.reset_scroll._90_sayReward)
say_reward(string.format(gameforge.reset_scroll._100_say, name))local s = select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 2 == s then
return
endsay_title(gameforge.reset_scroll._110_sayTitle)
say(gameforge.reset_scroll._120_say)
local c = select(gameforge.locale.guild.yes, gameforge.locale.guild.no)if 2 == c then
return
endchar_log(0, "RESET_ONE_SKILL", "USE_ITEM(71003)")
pc.remove_item(71003)char_log(0, "RESET_ONE_SKILL", "RESET_SKILL["..name.."]")
pc.clear_one_skill(vnum)char_log(0, "RESET_ONE_SKILL", "APPLY_17MASTER_BONUS")
pc.setqf("force_to_master_skill", 1)say_title(gameforge.reset_scroll._140_sayTitle)
say_reward(string.format(gameforge.reset_scroll._150_say, name))
end
end
end -
to drop the item with the player's name and do not steal another player, what have to add?
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hi guys i need 1 quest, when kill 1 mob this mob drop 1 ,2,3 items but not provided, a possibility [1, 5] or whatever.
as would be the quest?
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quest noticianivel begin state start begin when levelup begin local levels = {10,20,30,40,50,60,70,80,90,100} for i=1,table.getn(levels) do if pc.get_level() == x[i] then notice_all(pc.get_name() .. " ha subido al nivel " .. pc.get_level() ) end end end end end
Not work, in my server ir output lua error.
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hi guys this quest is notice all in chat when 1 player level up.
quest noticianivel begin state start begin when levelup begin notice_all(pc.get_name() .. " ha subido al nivel " .. pc.get_level() ) end end end
i want same quest but from some level, example; level 90.
as would be?
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In floor 4, when i try go a gates, there is some is not working , i mean nathing....
for this problem i dont go to final a map, a problem with quest? or file in dungeon data, or map?
in floor 1,2,3 is working perfect.
i mean this floor:
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work, thanks
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work, thanks
hi all, i have 1 problem in client and if you can check my error, I would appreciate.
a problem is when i try open trade with other players, dont open a trade screen but when i try teleport with ring say: i am traying now, and is error syser:
0922 13:22:52039 :: Traceback (most recent call last):
0922 13:22:52039 :: File "game.py", line 1026, in StartExchange
0922 13:22:52039 :: File "interfaceModule.py", line 680, in StartExchange
0922 13:22:52040 :: File "uiExchange.py", line 84, in OpenDialog
0922 13:22:52040 :: TypeError
0922 13:22:52040 :: :
0922 13:22:52040 :: not enough arguments for format string
0922 13:22:52040 ::
thanks.
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how I can edit item_proto.txt in files 40k?? or there are some conversor for this? i mean .sql - .txt.
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closed
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this quest ones read ones is finish... i need 1 quest read many times and not end quest.
i mean this video in screen have informacion importante quest scroll if you click then open dialog ... bla bla ... ones finish hes not disappear, and you click again he show you again informacion...
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hi guys how have 1 quest:
when players login show in screen quest scroll named "informacion" XXX, and when click quest scroll open diablog:
-hello XXX
-viste villgue
-XX
etc...
we when finish read and click finish or ok, a quest scroll return in a screen,not disappear.
if someone play guabina server know what i try explain....
if someone have a quest or to make, I would appreciate.
sorry for me english.
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hi, i try install server freebsd 9.2 a this guide : http://metin2dev.org/board/topic/72-freebsd-9-64-bit-metin2-install/
but i have problem with bsd... i think this new problem but i dont not how update....
this error:
You need pkg(8) at least version 1.3.7 and you have 1.2.7_1 please consider upgrading pkg(8) first.
what is this? and solution?
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maybe is 40k proto? or not afect..
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what you program used or code php?
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no one have program , php or something for converter item_proto.sql a txt?? files 40k
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i say this:
ITEM번호 ITEM_NAME(K) ITEM_TYPE SUB_TYPE SIZE ANTI_FLAG FLAG ITEM_WEAR IMMUNE 상점 판매가 상점에서 살 때 REFINE REFINESET MAGIC_PCT LIMIT_TYPE0 LIMIT_VALUE0 LIMIT_TYPE1 LIMIT_VALUE1 ADDON_TYPE0 ADDON_VALUE0 ADDON_TYPE1 ADDON_VALUE1 ADDON_TYPE2 ADDON_VALUE2 VALUE0 VALUE1 VALUE2 VALUE3 VALUE4 VALUE5 Specular SOCKET ATTU_ADDON 1 շәׯڌ ITEM_ELK 0 1 NONE NONE NONE 0 0 0 0 0 LIMIT_NONE 0 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 2 ȑѹ٫ޖڶo ITEM_NONE 0 1 NONE NONE NONE 0 0 0 0 0 LIMIT_NONE 0 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 10 յ+0 ITEM_WEAPON WEAPON_SWORD 2 ANTI_MUDANG ITEM_TUNABLE WEAR_WEAPON 0 0 11 1 15 LEVEL 0 LIMIT_NONE 0 APPLY_ATT_SPEED 22 APPLY_NONE 0 APPLY_NONE 0 0 15 19 13 15 0 0 1 0 11 յ+1 ITEM_WEAPON WEAPON_SWORD 2 ANTI_MUDANG ITEM_TUNABLE WEAR_WEAPON 100 100 12 2 15 LEVEL 0 LIMIT_NONE 0 APPLY_ATT_SPEED 22 APPLY_NONE 0 APPLY_NONE 0 0 15 19 13 15 7 0 1 0 12 յ+2 ITEM_WEAPON WEAPON_SWORD 2 ANTI_MUDANG ITEM_TUNABLE WEAR_WEAPON 100 100 13 3 15 LEVEL 0 LIMIT_NONE 0 APPLY_ATT_SPEED 22 APPLY_NONE 0 APPLY_NONE 0 0 15 19 13 15 14 0 1 0 13
You understand what item is what? i dont read a name item.. is black color.
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1. Use Notepad++.
2. Manually, there isn't any program for that.
I prefer to use SQL databases than Text databases, so edit ClientManagerBoot in db source or use vanilla core.
Thanks.
yeah i now is posible edit for manal in notepad++ but a name for items is encript and is not easy edit in notepad++
maybe have 1 program convert item_proto.sql a item_proto.txt, i have mob_proto converter but not searc item_proto.
i try use microsoft excel o openoffice say other but when save and put in a folder, error ----
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how to edit item_proto.txt in db folder serverfiles??
or how i can convert item_proto.sql a item_proto.txt
files 40k
Thanks.
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thanks is work.
i don't now use spoler xDD
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hi guys i have problem with this quest or map... everthink is ok for enter a tower.
first speak a guadian and enter a tower this step is ok, and i changa map for index 66, firts plant demons, but i kill metin with first nathing happened and not junp a segond plant...
what have problem?? quest?? index map?? map??
P.D: i used 40k+ files.
This is my quest:
quest deviltower_zone begin state start begin when login begin if pc.get_map_index() == 66 then if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then pc.warp((5376+532)*100, (512+596+4)*100, 65) end pc.set_warp_location(65, 5376+532, 512+596+4) elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then pc.set_warp_location(65, 5376+532, 512+596+4) end end when logout begin if pc.count_item(30300) >= 1 then pc.remove_item(30300, pc.count_item(30300)) end -- not used in the game -- pc.remove_item(30301, pc.count_item(30301)) if pc.count_item(30302) >= 1 then pc.remove_item(30302, pc.count_item(30302)) end end when deviltower_man.chat.gameforge.deviltower_zone._10_npcChat begin if pc.get_level() < 40 then say_title(gameforge.deviltower_zone._20_sayTitle) say(gameforge.deviltower_zone._30_say) else say_title(gameforge.deviltower_zone._20_sayTitle) say(gameforge.deviltower_zone._40_say) local s = select(gameforge.locale.monkey_dungeon.enter, gameforge.locale.monkey_dungeon.no_enter) if s == 1 then pc.warp(216500,727000) end end end when devil_stone1.kill begin timer("devil_stone1_1", 6) end when devil_stone1_1.timer begin d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2]) d.regen_file("data/dungeon/deviltower2_regen.txt") d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt") end when devil_stone3.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt") d.check_eliminated() end function get_4floor_stone_pos() local positions = { {368, 629}, {419, 630}, {428, 653}, {422, 679}, {395, 689}, {369, 679}, {361, 658}, } for i = 1, 6 do local j = number(i, 7) if i != j then local t = positions[i]; positions[i] = positions[j]; positions[j] = t; end end return positions end when 8016.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin d.setf("level", 4) local positions = deviltower_zone.get_4floor_stone_pos() for i = 1, 6 do test_chat(positions[i][1], positions[i][2]) d.set_unique("fake" .. i , d.spawn_mob(8017, positions[i][1], positions[i][2])) end test_chat(positions[7][1], positions[7][2]) local vid = d.spawn_mob(8017, positions[7][1], positions[7][2]) test_chat(vid) d.set_unique("real", vid) server_loop_timer('devil_stone4_update', 10, pc.get_map_index()) server_timer('devil_stone4_fail1', 5*60, pc.get_map_index()) notice_multiline(gameforge.deviltower_zone._50_dNotice,d.notice) end when devil_stone4_fail1.server_timer begin if d.select(get_server_timer_arg()) then notice_multiline(gameforge.deviltower_zone._60_dNotice,d.notice) server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg()) end end when devil_stone4_fail2.server_timer begin if d.select(get_server_timer_arg()) then notice_multiline(gameforge.deviltower_zone._70_dNotice,d.notice) server_timer('devil_stone4_fail', 5*60, get_server_timer_arg()) end end when devil_stone4_fail.server_timer begin if d.select(get_server_timer_arg()) then notice_multiline(gameforge.deviltower_zone._80_dNotice,d.notice) d.clear_regen() d.exit_all() clear_server_timer('devil_stone4_update', get_server_timer_arg()) end end when devil_stone4_update.server_timer begin if d.select(get_server_timer_arg()) then if not d.is_unique_dead("real") then for i = 1, 6 do if d.getf("fakedead" .. i) == 0 then if d.unique_get_hp_perc("fake" .. i) < 50 then d.purge_unique("fake" .. i) d.setf("fakedead" .. i, 1) notice_multiline(gameforge.deviltower_zone._90_dNotice,d.notice) end end end else server_timer("devil_stone4_end", 5, get_server_timer_arg()) --d.kill_all() d.purge() notice_multiline(gameforge.deviltower_zone._100_dNotice,d.notice) clear_server_timer('devil_stone4_fail1', get_server_timer_arg()) clear_server_timer('devil_stone4_fail2', get_server_timer_arg()) clear_server_timer('devil_stone4_fail', get_server_timer_arg()) end else server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg()) end end when devil_stone4_stop_timer.server_timer begin clear_server_timer('devil_stone4_update', get_server_timer_arg()) end when devil_stone4_end.server_timer begin if d.select(get_server_timer_arg()) then clear_server_timer('devil_stone4_update', get_server_timer_arg()) clear_server_timer('devil_stone4_fail1', get_server_timer_arg()) clear_server_timer('devil_stone4_fail2', get_server_timer_arg()) clear_server_timer('devil_stone4_fail', get_server_timer_arg()) -- clear regen from memory when exit d.clear_regen() d.setf("level", 5) d.setf("stone_count", 5) notice_multiline(gameforge.deviltower_zone._110_dNotice,d.notice) d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2]) server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg()) clear_server_timer('devil_stone4_update', get_server_timer_arg()) d.set_regen_file("data/dungeon/deviltower5_regen.txt") d.spawn_mob(20073, 421, 452) d.spawn_mob(20073, 380, 460) d.spawn_mob(20073, 428, 414) d.spawn_mob(20073, 398, 392) d.spawn_mob(20073, 359, 426) end end when devil_stone5_fail1.server_timer begin if d.select(get_server_timer_arg()) then notice_multiline(gameforge.deviltower_zone._120_dNotice,d.notice) server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg()) end end when devil_stone5_fail2.server_timer begin if d.select(get_server_timer_arg()) then notice_multiline(gameforge.deviltower_zone._60_dNotice,d.notice) server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg()) end end when devil_stone5_fail3.server_timer begin if d.select(get_server_timer_arg()) then notice_multiline(gameforge.deviltower_zone._70_dNotice,d.notice) server_timer('devil_stone5_fail', 5*60, get_server_timer_arg()) end end when devil_stone5_fail.server_timer begin if d.select(get_server_timer_arg()) then notice_multiline(gameforge.deviltower_zone._80_dNotice,d.notice) d.exit_all() end end when 1062.kill with pc.in_dungeon() and d.getf("level") == 5 begin local KILL_COUNT_FOR_DROP_KEY = 50 local n =d.getf("count") + 1 d.setf("count", n) if n == KILL_COUNT_FOR_DROP_KEY then game.drop_item(50084, 1) d.setf("count", 0) end end when devil_stone5.take with item.vnum == 50084 begin npc.purge() item.remove() d.setf("stone_count", d.getf("stone_count") - 1) if d.getf("stone_count") <= 0 then d.setf("level", 6) d.clear_regen() d.regen_file("data/dungeon/deviltower6_regen.txt") notice_multiline(gameforge.deviltower_zone._130_dNotice,d.notice) d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2]) local server_arg = d.get_map_index() clear_server_timer('devil_stone5_fail1', server_arg) clear_server_timer('devil_stone5_fail2', server_arg) clear_server_timer('devil_stone5_fail3', server_arg) clear_server_timer('devil_stone5_fail', server_arg) else d.notice(string.format(gameforge.deviltower_zone._140_dNotice, d.getf("stone_count"))) end end when devil_stone6.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and d.getf("level") == 6 begin d.kill_all() notice_multiline(gameforge.deviltower_zone._150_dNotice,d.notice) d.check_eliminated() notice_multiline(gameforge.deviltower_zone._160_dNotice,d.notice) local reward_alchemist = {20074, 20075, 20076} d.spawn_mob(reward_alchemist[number(1,3)], 425, 216); d.setqf2("deviltower_zone","can_refine", 1) end when 20074.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin say_title(mob_name(20074)) say(gameforge.deviltower_zone._190_say) wait() if pc.level >=75 then say_title(mob_name(20074)) say(gameforge.deviltower_zone._200_say) local s= select(gameforge.deviltower_zone._210_select, gameforge.locale.cancel, gameforge.deviltower_zone._220_select) if s==3 then pc.warp(590500, 110900) return end if s==2 then return end timer("devil_jump_7", 6) npc.unlock() d.purge() return end say_title(mob_name(20074)) say(gameforge.deviltower_zone._230_say) wait() pc.warp(590500, 110500) return end when 20075.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin say_title(mob_name(20075)) say(gameforge.deviltower_zone._190_say) wait() if pc.level >=75 then say_title(mob_name(20075)) say(gameforge.deviltower_zone._200_say) local s= select(gameforge.deviltower_zone._210_select, gameforge.deviltower_zone._220_select) if s==3 then pc.warp(590500, 110900) return end if s==2 then return end timer("devil_jump_7", 6) npc.unlock() d.purge() return end say_title(mob_name(20075)) say(gameforge.deviltower_zone._230_say) wait() pc.warp(590500, 110500) return end when 20076.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin say_title(mob_name(20076)) say(gameforge.deviltower_zone._190_say) wait() if pc.level >=75 then say_title(mob_name(20076)) say(gameforge.deviltower_zone._200_say) local s= select(gameforge.deviltower_zone._210_select, gameforge.deviltower_zone._220_select) if s==3 then pc.warp(590500, 110900) return end if s==2 then return end timer("devil_jump_7", 6) npc.unlock() d.purge() return end say_title(mob_name(20076)) say(gameforge.deviltower_zone._230_say) wait() pc.warp(590500, 110500) return end when devil_jump_7.timer begin d.clear_regen() d.spawn_mob(8018, 639, 658) d.spawn_mob(8018, 611, 637) d.spawn_mob(8018, 596, 674) d.spawn_mob(8018, 629, 670) d.setf("level", 7) notice_multiline(gameforge.deviltower_zone._240_dNotice,d.notice) d.jump_all(2048+590, 6656+638) end when 8018.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin local cont = d.getf("7_stone_kill") + 1 d.setf("7_stone_kill", cont) if cont >= 4 then d.setf("7_stone_kill", 0) d.set_regen_file("data/dungeon/deviltower7_regen.txt") end end when 8019.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin game.drop_item(30300, 1) end when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin pc.remove_item("30300", 1) local pct = number(1,10) if pct == 1 then game.drop_item(30302, 1) d.clear_regen() else -- nothing happens cause the items isnt used in the game -- game.drop_item(30301, 1) end end when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin if d.getf( "level" ) != 7 then pc.remove_item( "30302", 1) return end say_title(gameforge.blacksmith._40_sayTitle) say(gameforge.deviltower_zone._250_say) pc.remove_item("30302", 1) timer("devil_jump_8", 6) d.clear_regen() end when devil_jump_8.timer begin d.setf("level", 8) notice_multiline(gameforge.deviltower_zone._260_dNotice,d.notice) d.jump_all(2048+590, 6656+403) d.set_regen_file("data/dungeon/deviltower8_regen.txt") d.spawn_mob(20366, 640, 460) local _count = pc.count_item(30302) pc.remove_item(30302,_count) end when 1040.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin local pct1 = number(1, 5) if pct1 == 1 then local pct2 = number(1, 10) if pct2 == 1 then game.drop_item(30304, 1) else game.drop_item(30303, 1) end else return end end when 20366.take with item.vnum == 30304 begin npc.purge() item.remove() timer("devil_jump_9", 6) end when devil_jump_9.timer begin d.setf("level", 9) notice_multiline(gameforge.deviltower_zone._270_dNotice,d.notice) d.jump_all(2048+590, 6656+155) d.regen_file("data/dungeon/deviltower9_regen.txt") end when 1093.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin d.kill_all() d.setqf2("deviltower_zone","9_done", 1) notice_multiline(gameforge.deviltower_zone._280_dNotice,d.notice) notice_multiline(gameforge.deviltower_zone._290_dNotice,d.notice) server_timer("devil_end_jump", 60, d.get_map_index()) end when devil_end_jump.server_timer begin if d.select (get_server_timer_arg()) then d.clear_regen() d.exit_all() end end end end
Problem have bonus in server
in Community Support - Questions & Answers
Posted
no one?? up