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Syrex

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Posts posted by Syrex

  1. On 6/24/2020 at 5:06 AM, WeedHex said:

    Syserr server

    SYSERR: Jun 27 05:36:32 :: heart_idle: losing 144 seconds. (lag occured)
    SYSERR: Jun 27 05:37:13 :: ModifyPoints: cannot find table by vnum 1594508078
    SYSERR: Jun 27 05:37:42 :: ModifyPoints: cannot find table by vnum 1594508078
    SYSERR: Jun 27 05:37:42 :: ModifyPoints: cannot find table by vnum 1594508078
    SYSERR: Jun 27 05:37:42 :: ModifyPoints: cannot find table by vnum 1594508078
    SYSERR: Jun 27 05:37:42 :: ModifyPoints: cannot find table by vnum 1594508078
    SYSERR: Jun 27 05:37:42 :: ModifyPoints: cannot find table by vnum 1594508078
     

    any one help me ??? 

  2. i have a problem in game ...
    when i select Character and join the game ...
    the game exit , Like what is in the video

     

    Code:
     
    0627 03:37:30293 ::  CArea::LoadObject Property(23604552) Load ERROR
    0627 03:37:30298 ::  CArea::LoadObject Property(23757698) Load ERROR
    0627 03:37:30298 ::  CArea::LoadObject Property(23757698) Load ERROR
    0627 03:37:30298 ::  CArea::LoadObject Property(675108646) Load ERROR
    0627 03:37:30298 ::  CArea::LoadObject Property(675108646) Load ERROR
    0627 03:37:30298 ::  CArea::LoadObject Property(3017097156) Load ERROR
    0627 03:37:30298 ::  CArea::LoadObject Property(3017097156) Load ERROR
    0627 03:37:30298 ::  CArea::LoadObject Property(3140873991) Load ERROR
    0627 03:37:30298 ::  CArea::LoadObject Property(3140873991) Load ERROR
    
    
  3. 24 minutes ago, TMP4 said:

    You can remove that g_bChinaIntoxicationChech completly from your char.cpp.

    Martysama replaced the locale_newcibn (the china server) check with that variable if you wonder why you dont have it.

     

    If you dont want to remove then replace it with:

    if (LC_IsNewCIBN() && amount > 0)

    i replace it with
    if (LC_IsNewCIBN() && amount > 0)

    but show another error in cmd_gm.cpp 

    78788.jpg

    999888.jpg

    #ifdef WJ_CHEQUE_SYSTEM
            case DoSetTypes::CHEQUE: // Cheque
                {
                    int amount = 0;
                    str_to_number(amount, arg3);
                    if (amount + tch->GetCheque() > CHEQUE_MAX)
                        return;
                    tch->PointChange(POINT_CHEQUE, amount, true);
                }
                break;
    #endif

    i replace it with 
     

     

    #ifdef ENABLE_CHEQUE_SYSTEM
            case 9: // won 
                {
                    int won = 0;
                    str_to_number(won, arg3);
                    int before_won = tch->GetCheque();
                    if (before_won + won > 200)
                    {
                        ch->ChatPacket(CHAT_TYPE_INFO, "%s'nin Won toplami 200'u asiyor", tch->GetName());
                        return;
                    }
                    tch->PointChange(POINT_CHEQUE, won, true);
                }
                break;
    #endif



  4. i was add 4 Inventory Page


    but Only one IV appeared and the second did not appear !!
    spacer.png

     


    it was showing this error

    0615 08:38:14573 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR
    0615 08:38:28249 :: Traceback (most recent call last):
    
    0615 08:38:28249 ::   File "networkModule.py", line 247, in SetGamePhase
    
    0615 08:38:28249 ::   File "game.py", line 97, in __init__
    
    0615 08:38:28250 ::   File "interfaceModule.py", line 285, in MakeInterface
    
    0615 08:38:28250 ::   File "interfaceModule.py", line 169, in __MakeWindows
    
    0615 08:38:28250 ::   File "uiInventory.py", line 262, in __init__
    
    0615 08:38:28251 ::   File "uiInventory.py", line 401, in __LoadWindow
    
    0615 08:38:28251 ::   File "uiInventory.py", line 466, in SetInventoryPage
    
    0615 08:38:28251 :: AttributeError
    0615 08:38:28252 :: : 
    0615 08:38:28252 :: 'InventoryWindow' object has no attribute 'inventoryPageIndex'
    0615 08:38:28252 :: 
    

     

    but i solved with 

    I have replaced


        def SetInventoryPage(self, page):
            self.inventoryTab[self.inventoryPageIndex].SetUp()
            self.inventoryPageIndex = page
            self.inventoryTab[self.inventoryPageIndex].Down()
            self.RefreshBagSlotWindow()

    for 
        def SetInventoryPage(self, page):
            self.inventoryPageIndex = page
            self.inventoryTab[0].SetUp()
            self.inventoryTab[1].SetUp()
            self.inventoryTab[2].SetUp()
            self.inventoryTab[3].SetUp()
            if len(self.inventoryTab) >=page:
                self.inventoryTab


    and Only one IV appeared and the second did not appear !!

    what is the solve ? 


    .Down()
            self.RefreshBagSlotWindow()

  5. 1 minute ago, WeedHex said:

    1-Use spoiler </> with python css to show us files.

    2-I was just suggesting to import the file if wasn't already there.

    3-If my solution don't fix the problem, you have to show us files: game.py and interfacemodule.py

     

    btw if you add a system and get problem like this, I think will be weird to let fix it by us.

    ##
    ## Interface
    ##
    import constInfo
    import systemSetting
    import wndMgr
    import chat
    import app
    import player
    import uiTaskBar
    import uiCharacter
    import uiInventory
    import uiDragonSoul
    import uiChat
    import uiMessenger
    import guild
    
    import ui
    import uiHelp
    import uiWhisper
    import uiPointReset
    import uiShop
    import uiExchange
    import uiSystem
    import uiRestart
    import uiToolTip
    import uiMiniMap
    import uiParty
    import uiSafebox
    import uiGuild
    import uiQuest
    import uiPrivateShopBuilder
    import uiCommon
    import uiRefine
    import uiEquipmentDialog
    import uiGameButton
    import uiTip
    import uiCube
    import miniMap
    # ACCESSORY_REFINE_ADD_METIN_STONE
    import uiselectitem
    # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    import uiScriptLocale
    
    import event
    import localeInfo
    
    IsQBHide = 0
    class Interface(object):
    	CHARACTER_STATUS_TAB = 1
    	CHARACTER_SKILL_TAB = 2
    	def __init__(self):
    		systemSetting.SetInterfaceHandler(self)
    		self.windowOpenPosition = 0
    		self.dlgWhisperWithoutTarget = None
    		self.inputDialog = None
    		self.tipBoard = None
    		self.bigBoard = None
    
    		# ITEM_MALL
    		self.mallPageDlg = None
    		# END_OF_ITEM_MALL
    
    		self.wndWeb = None
    		self.wndTaskBar = None
    		self.wndCharacter = None
    		self.wndInventory = None
    		self.wndExpandedTaskBar = None
    		self.wndDragonSoul = None
    		self.wndDragonSoulRefine = None
    		self.wndChat = None
    		self.wndMessenger = None
    		self.wndMiniMap = None
    		self.wndGuild = None
    		self.wndGuildBuilding = None
    
    		self.listGMName = {}
    		self.wndQuestWindow = {}
    		self.wndQuestWindowNewKey = 0
    		self.privateShopAdvertisementBoardDict = {}
    		self.guildScoreBoardDict = {}
    		self.equipmentDialogDict = {}
    		event.SetInterfaceWindow(self)
    
    	def __del__(self):
    		systemSetting.DestroyInterfaceHandler()
    		event.SetInterfaceWindow(None)
    
    	################################
    	## Make Windows & Dialogs
    	def __MakeUICurtain(self):
    		wndUICurtain = ui.Bar("TOP_MOST")
    		wndUICurtain.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
    		wndUICurtain.SetColor(0x77000000)
    		wndUICurtain.Hide()
    		self.wndUICurtain = wndUICurtain
    
    	def __MakeMessengerWindow(self):
    		self.wndMessenger = uiMessenger.MessengerWindow()
    
    		from _weakref import proxy
    		self.wndMessenger.SetWhisperButtonEvent(lambda n,i=proxy(self):i.OpenWhisperDialog(n))
    		self.wndMessenger.SetGuildButtonEvent(ui.__mem_func__(self.ToggleGuildWindow))
    
    	def __MakeGuildWindow(self):
    		self.wndGuild = uiGuild.GuildWindow()
    
    	def __MakeChatWindow(self):
    		
    		wndChat = uiChat.ChatWindow()
    		
    		wndChat.SetSize(wndChat.CHAT_WINDOW_WIDTH, 0)
    		wndChat.SetPosition(wndMgr.GetScreenWidth()/2 - wndChat.CHAT_WINDOW_WIDTH/2, wndMgr.GetScreenHeight() - wndChat.EDIT_LINE_HEIGHT - 37)
    		wndChat.SetHeight(200)
    		wndChat.Refresh()
    		wndChat.Show()
    
    		self.wndChat = wndChat
    		self.wndChat.BindInterface(self)
    		self.wndChat.SetSendWhisperEvent(ui.__mem_func__(self.OpenWhisperDialogWithoutTarget))
    		self.wndChat.SetOpenChatLogEvent(ui.__mem_func__(self.ToggleChatLogWindow))
    
    	def __MakeTaskBar(self):
    		wndTaskBar = uiTaskBar.TaskBar()
    		wndTaskBar.LoadWindow()
    		self.wndTaskBar = wndTaskBar
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHARACTER, ui.__mem_func__(self.ToggleCharacterWindowStatusPage))
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_INVENTORY, ui.__mem_func__(self.ToggleInventoryWindow))
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_MESSENGER, ui.__mem_func__(self.ToggleMessenger))
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_SYSTEM, ui.__mem_func__(self.ToggleSystemDialog))
    		if uiTaskBar.TaskBar.IS_EXPANDED:
    			self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_EXPAND, ui.__mem_func__(self.ToggleExpandedButton))
    			self.wndExpandedTaskBar = uiTaskBar.ExpandedTaskBar()
    			self.wndExpandedTaskBar.LoadWindow()
    			self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, ui.__mem_func__(self.ToggleDragonSoulWindow))
    
    		else:
    			self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHAT, ui.__mem_func__(self.ToggleChat))
    		
    		self.wndEnergyBar = None
    		import app
    		if app.ENABLE_ENERGY_SYSTEM:
    			wndEnergyBar = uiTaskBar.EnergyBar()
    			wndEnergyBar.LoadWindow()
    			self.wndEnergyBar = wndEnergyBar	
    
    	def __MakeParty(self):
    		wndParty = uiParty.PartyWindow()
    		wndParty.Hide()
    		self.wndParty = wndParty
    
    	def __MakeGameButtonWindow(self):
    		wndGameButton = uiGameButton.GameButtonWindow()
    		wndGameButton.SetTop()
    		wndGameButton.Show()
    		wndGameButton.SetButtonEvent("STATUS", ui.__mem_func__(self.__OnClickStatusPlusButton))
    		wndGameButton.SetButtonEvent("SKILL", ui.__mem_func__(self.__OnClickSkillPlusButton))
    		wndGameButton.SetButtonEvent("QUEST", ui.__mem_func__(self.__OnClickQuestButton))
    		wndGameButton.SetButtonEvent("HELP", ui.__mem_func__(self.__OnClickHelpButton))
    		wndGameButton.SetButtonEvent("BUILD", ui.__mem_func__(self.__OnClickBuildButton))
    
    		self.wndGameButton = wndGameButton
    
    	def __IsChatOpen(self):
    		return True
    		
    	def __MakeWindows(self):
    		wndCharacter = uiCharacter.CharacterWindow()
    		wndInventory = uiInventory.InventoryWindow()
    		wndInventory.BindInterfaceClass(self)
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			wndDragonSoul = uiDragonSoul.DragonSoulWindow()	
    			wndDragonSoulRefine = uiDragonSoul.DragonSoulRefineWindow()
    		else:
    			wndDragonSoul = None
    			wndDragonSoulRefine = None
     
    		wndMiniMap = uiMiniMap.MiniMap()
    		wndSafebox = uiSafebox.SafeboxWindow()
    		
    		# ITEM_MALL
    		wndMall = uiSafebox.MallWindow()
    		self.wndMall = wndMall
    		# END_OF_ITEM_MALL
    
    		wndChatLog = uiChat.ChatLogWindow()
    		wndChatLog.BindInterface(self)
    		
    		self.wndCharacter = wndCharacter
    		self.wndInventory = wndInventory
    		self.wndDragonSoul = wndDragonSoul
    		self.wndDragonSoulRefine = wndDragonSoulRefine
    		self.wndMiniMap = wndMiniMap
    		self.wndSafebox = wndSafebox
    		self.wndChatLog = wndChatLog
    		
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.SetDragonSoulRefineWindow(self.wndDragonSoulRefine)
    			self.wndDragonSoulRefine.SetInventoryWindows(self.wndInventory, self.wndDragonSoul)
    			self.wndInventory.SetDragonSoulRefineWindow(self.wndDragonSoulRefine)
    
    	def __MakeDialogs(self):
    		self.dlgExchange = uiExchange.ExchangeDialog()
    		self.dlgExchange.LoadDialog()
    		self.dlgExchange.SetCenterPosition()
    		self.dlgExchange.Hide()
    
    		self.dlgPointReset = uiPointReset.PointResetDialog()
    		self.dlgPointReset.LoadDialog()
    		self.dlgPointReset.Hide()
    
    		self.dlgShop = uiShop.ShopDialog()
    		self.dlgShop.LoadDialog()
    		self.dlgShop.Hide()
    
    		self.dlgRestart = uiRestart.RestartDialog()
    		self.dlgRestart.LoadDialog()
    		self.dlgRestart.Hide()
    
    		self.dlgSystem = uiSystem.SystemDialog()
    		self.dlgSystem.LoadDialog()
    		self.dlgSystem.SetOpenHelpWindowEvent(ui.__mem_func__(self.OpenHelpWindow))
    
    		self.dlgSystem.Hide()
    
    		self.dlgPassword = uiSafebox.PasswordDialog()
    		self.dlgPassword.Hide()
    
    		self.hyperlinkItemTooltip = uiToolTip.HyperlinkItemToolTip()
    		self.hyperlinkItemTooltip.Hide()
    
    		self.tooltipItem = uiToolTip.ItemToolTip()
    		self.tooltipItem.Hide()
    
    		self.tooltipSkill = uiToolTip.SkillToolTip()
    		self.tooltipSkill.Hide()
    
    		self.privateShopBuilder = uiPrivateShopBuilder.PrivateShopBuilder()
    		self.privateShopBuilder.Hide()
    
    		self.dlgRefineNew = uiRefine.RefineDialogNew()
    		self.dlgRefineNew.Hide()
    
    	def __MakeHelpWindow(self):
    		self.wndHelp = uiHelp.HelpWindow()
    		self.wndHelp.LoadDialog()
    		self.wndHelp.SetCloseEvent(ui.__mem_func__(self.CloseHelpWindow))
    		self.wndHelp.Hide()
    
    	def __MakeTipBoard(self):
    		self.tipBoard = uiTip.TipBoard()
    		self.tipBoard.Hide()
    
    		self.bigBoard = uiTip.BigBoard()
    		self.bigBoard.Hide()
    
    	def __MakeWebWindow(self):
    		if constInfo.IN_GAME_SHOP_ENABLE:
    			import uiWeb
    			self.wndWeb = uiWeb.WebWindow()
    			self.wndWeb.LoadWindow()
    			self.wndWeb.Hide()
    
    	def __MakeCubeWindow(self):
    		self.wndCube = uiCube.CubeWindow()
    		self.wndCube.LoadWindow()
    		self.wndCube.Hide()
    
    	def __MakeCubeResultWindow(self):
    		self.wndCubeResult = uiCube.CubeResultWindow()
    		self.wndCubeResult.LoadWindow()
    		self.wndCubeResult.Hide()
    
    	# ACCESSORY_REFINE_ADD_METIN_STONE
    	def __MakeItemSelectWindow(self):
    		self.wndItemSelect = uiselectitem.SelectItemWindow()
    		self.wndItemSelect.Hide()
    	# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    				
    	def MakeInterface(self):
    		self.__MakeMessengerWindow()
    		self.__MakeGuildWindow()
    		self.__MakeChatWindow()
    		self.__MakeParty()
    		self.__MakeWindows()
    		self.__MakeDialogs()
    
    		self.__MakeUICurtain()
    		self.__MakeTaskBar()
    		self.__MakeGameButtonWindow()
    		self.__MakeHelpWindow()
    		self.__MakeTipBoard()
    		self.__MakeWebWindow()
    		self.__MakeCubeWindow()
    		self.__MakeCubeResultWindow()
    		
    		
    		# ACCESSORY_REFINE_ADD_METIN_STONE
    		self.__MakeItemSelectWindow()
    		# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    
    		self.questButtonList = []
    		self.whisperButtonList = []
    		self.whisperDialogDict = {}
    		self.privateShopAdvertisementBoardDict = {}
    
    		self.wndInventory.SetItemToolTip(self.tooltipItem)
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.SetItemToolTip(self.tooltipItem)
    			self.wndDragonSoulRefine.SetItemToolTip(self.tooltipItem)
    		self.wndSafebox.SetItemToolTip(self.tooltipItem)
    		self.wndCube.SetItemToolTip(self.tooltipItem)
    		self.wndCubeResult.SetItemToolTip(self.tooltipItem)
    
    		# ITEM_MALL
    		self.wndMall.SetItemToolTip(self.tooltipItem)
    		# END_OF_ITEM_MALL
    
    		self.wndCharacter.SetSkillToolTip(self.tooltipSkill)
    		self.wndTaskBar.SetItemToolTip(self.tooltipItem)
    		self.wndTaskBar.SetSkillToolTip(self.tooltipSkill)
    		self.wndGuild.SetSkillToolTip(self.tooltipSkill)
    
    		# ACCESSORY_REFINE_ADD_METIN_STONE
    		self.wndItemSelect.SetItemToolTip(self.tooltipItem)
    		# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    
    		self.dlgShop.SetItemToolTip(self.tooltipItem)
    		self.dlgExchange.SetItemToolTip(self.tooltipItem)
    		self.privateShopBuilder.SetItemToolTip(self.tooltipItem)
    
    		self.__InitWhisper()
    		self.DRAGON_SOUL_IS_QUALIFIED = False
    
    	def MakeHyperlinkTooltip(self, hyperlink):
    		tokens = hyperlink.split(":")
    		if tokens and len(tokens):
    			type = tokens[0]
    			if "item" == type:
    				self.hyperlinkItemTooltip.SetHyperlinkItem(tokens)
    
    			elif "pm_button" == type:	
    				if player.GetName() == tokens[1]:
    					chat.AppendChat(chat.CHAT_TYPE_INFO, "<Sistem> kendine pm atamazsin.")
    					return
    				self.OpenWhisperDialog(str(tokens[1]))
    
    	## Make Windows & Dialogs
    	################################
    
    	def Close(self):
    		if self.dlgWhisperWithoutTarget:
    			self.dlgWhisperWithoutTarget.Destroy()
    			del self.dlgWhisperWithoutTarget
    
    		if uiQuest.QuestDialog.__dict__.has_key("QuestCurtain"):
    			uiQuest.QuestDialog.QuestCurtain.Close()
    
    		if self.wndQuestWindow:
    			for key, eachQuestWindow in self.wndQuestWindow.items():
    				eachQuestWindow.nextCurtainMode = -1
    				eachQuestWindow.CloseSelf()
    				eachQuestWindow = None
    		self.wndQuestWindow = {}
    
    		if self.wndChat:
    			self.wndChat.Destroy()
    
    		if self.wndTaskBar:
    			self.wndTaskBar.Destroy()
    		
    		if self.wndExpandedTaskBar:
    			self.wndExpandedTaskBar.Destroy()
    			
    		if self.wndEnergyBar:
    			self.wndEnergyBar.Destroy()
    
    		if self.wndCharacter:
    			self.wndCharacter.Destroy()
    
    		if self.wndInventory:
    			self.wndInventory.Destroy()
    			
    		if self.wndDragonSoul:
    			self.wndDragonSoul.Destroy()
    
    		if self.wndDragonSoulRefine:
    			self.wndDragonSoulRefine.Destroy()
    
    		if self.dlgExchange:
    			self.dlgExchange.Destroy()
    
    		if self.dlgPointReset:
    			self.dlgPointReset.Destroy()
    
    		if self.dlgShop:
    			self.dlgShop.Destroy()
    
    		if self.dlgRestart:
    			self.dlgRestart.Destroy()
    
    		if self.dlgSystem:
    			self.dlgSystem.Destroy()
    
    		if self.dlgPassword:
    			self.dlgPassword.Destroy()
    
    		if self.wndMiniMap:
    			self.wndMiniMap.Destroy()
    
    		if self.wndSafebox:
    			self.wndSafebox.Destroy()
    
    		if self.wndWeb:
    			self.wndWeb.Destroy()
    			self.wndWeb = None
    
    		if self.wndMall:
    			self.wndMall.Destroy()
    
    		if self.wndParty:
    			self.wndParty.Destroy()
    
    		if self.wndHelp:
    			self.wndHelp.Destroy()
    
    		if self.wndCube:
    			self.wndCube.Destroy()
    			
    		if self.wndCubeResult:
    			self.wndCubeResult.Destroy()
    
    		if self.wndMessenger:
    			self.wndMessenger.Destroy()
    
    		if self.wndGuild:
    			self.wndGuild.Destroy()
    
    		if self.privateShopBuilder:
    			self.privateShopBuilder.Destroy()
    
    		if self.dlgRefineNew:
    			self.dlgRefineNew.Destroy()
    
    		if self.wndGuildBuilding:
    			self.wndGuildBuilding.Destroy()
    
    		if self.wndGameButton:
    			self.wndGameButton.Destroy()
    
    		# ITEM_MALL
    		if self.mallPageDlg:
    			self.mallPageDlg.Destroy()
    		# END_OF_ITEM_MALL
    
    		# ACCESSORY_REFINE_ADD_METIN_STONE
    		if self.wndItemSelect:
    			self.wndItemSelect.Destroy()
    		# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    
    		self.wndChatLog.Destroy()
    		for btn in self.questButtonList:
    			btn.SetEvent(0)
    		for btn in self.whisperButtonList:
    			btn.SetEvent(0)
    		for dlg in self.whisperDialogDict.itervalues():
    			dlg.Destroy()
    		for brd in self.guildScoreBoardDict.itervalues():
    			brd.Destroy()
    		for dlg in self.equipmentDialogDict.itervalues():
    			dlg.Destroy()
    
    		# ITEM_MALL
    		del self.mallPageDlg
    		# END_OF_ITEM_MALL
    
    		del self.wndGuild
    		del self.wndMessenger
    		del self.wndUICurtain
    		del self.wndChat
    		del self.wndTaskBar
    		if self.wndExpandedTaskBar:
    			del self.wndExpandedTaskBar
    		del self.wndEnergyBar
    		del self.wndCharacter
    		del self.wndInventory
    		if self.wndDragonSoul:
    			del self.wndDragonSoul
    		if self.wndDragonSoulRefine:
    			del self.wndDragonSoulRefine
    		del self.dlgExchange
    		del self.dlgPointReset
    		del self.dlgShop
    		del self.dlgRestart
    		del self.dlgSystem
    		del self.dlgPassword
    		del self.hyperlinkItemTooltip
    		del self.tooltipItem
    		del self.tooltipSkill
    		del self.wndMiniMap
    		del self.wndSafebox
    		del self.wndMall
    		del self.wndParty
    		del self.wndHelp
    		del self.wndCube
    		del self.wndCubeResult
    		del self.privateShopBuilder
    		del self.inputDialog
    		del self.wndChatLog
    		del self.dlgRefineNew
    		del self.wndGuildBuilding
    		del self.wndGameButton
    		del self.tipBoard
    		del self.bigBoard
    		del self.wndItemSelect
    
    		self.questButtonList = []
    		self.whisperButtonList = []
    		self.whisperDialogDict = {}
    		self.privateShopAdvertisementBoardDict = {}
    		self.guildScoreBoardDict = {}
    		self.equipmentDialogDict = {}
    
    		uiChat.DestroyChatInputSetWindow()
    
    	## Skill
    	def OnUseSkill(self, slotIndex, coolTime):
    		self.wndCharacter.OnUseSkill(slotIndex, coolTime)
    		self.wndTaskBar.OnUseSkill(slotIndex, coolTime)
    		self.wndGuild.OnUseSkill(slotIndex, coolTime)
    
    	def OnActivateSkill(self, slotIndex):
    		self.wndCharacter.OnActivateSkill(slotIndex)
    		self.wndTaskBar.OnActivateSkill(slotIndex)
    
    	def OnDeactivateSkill(self, slotIndex):
    		self.wndCharacter.OnDeactivateSkill(slotIndex)
    		self.wndTaskBar.OnDeactivateSkill(slotIndex)
    
    	def OnChangeCurrentSkill(self, skillSlotNumber):
    		self.wndTaskBar.OnChangeCurrentSkill(skillSlotNumber)
    
    	def SelectMouseButtonEvent(self, dir, event):
    		self.wndTaskBar.SelectMouseButtonEvent(dir, event)
    
    	## Refresh
    	def RefreshAlignment(self):
    		self.wndCharacter.RefreshAlignment()
    
    	def RefreshStatus(self):
    		self.wndTaskBar.RefreshStatus()
    		self.wndCharacter.RefreshStatus()
    		self.wndInventory.RefreshStatus()
    		if self.wndEnergyBar:
    			self.wndEnergyBar.RefreshStatus()
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.RefreshStatus()
    
    	def RefreshStamina(self):
    		self.wndTaskBar.RefreshStamina()
    
    if app.ENABLE_EXTEND_INVEN_SYSTEM:
    	def ExInvenItemUseMsg(self, enough_count):
    		self.wndInventory.OpenExInvenFallShortCountMsgDlg(enough_count)
      
    	def RefreshSkill(self):
    		self.wndCharacter.RefreshSkill()
    		self.wndTaskBar.RefreshSkill()
    
    	def RefreshInventory(self):
    		self.wndTaskBar.RefreshQuickSlot()
    		self.wndInventory.RefreshItemSlot()
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.RefreshItemSlot()
    
    	def RefreshCharacter(self): ## Character 페이지의 얼굴, Inventory 페이지의 전신 그림 등의 Refresh
    		self.wndCharacter.RefreshCharacter()
    		self.wndTaskBar.RefreshQuickSlot()
    
    	def RefreshQuest(self):
    		self.wndCharacter.RefreshQuest()
    
    	def RefreshSafebox(self):
    		self.wndSafebox.RefreshSafebox()
    
    	# ITEM_MALL
    	def RefreshMall(self):
    		self.wndMall.RefreshMall()
    
    	def OpenItemMall(self):
    		if not self.mallPageDlg:
    			self.mallPageDlg = uiShop.MallPageDialog()
    
    		self.mallPageDlg.Open()
    	# END_OF_ITEM_MALL
    
    	def RefreshMessenger(self):
    		self.wndMessenger.RefreshMessenger()
    
    	def RefreshGuildInfoPage(self):
    		self.wndGuild.RefreshGuildInfoPage()
    
    	def RefreshGuildBoardPage(self):
    		self.wndGuild.RefreshGuildBoardPage()
    
    	def RefreshGuildMemberPage(self):
    		self.wndGuild.RefreshGuildMemberPage()
    
    	def RefreshGuildMemberPageGradeComboBox(self):
    		self.wndGuild.RefreshGuildMemberPageGradeComboBox()
    
    	def RefreshGuildSkillPage(self):
    		self.wndGuild.RefreshGuildSkillPage()
    
    	def RefreshGuildGradePage(self):
    		self.wndGuild.RefreshGuildGradePage()
    
    	def DeleteGuild(self):
    		self.wndMessenger.ClearGuildMember()
    		self.wndGuild.DeleteGuild()
    
    	def RefreshMobile(self):
    		self.dlgSystem.RefreshMobile()
    
    	def OnMobileAuthority(self):
    		self.dlgSystem.OnMobileAuthority()
    
    	def OnBlockMode(self, mode):
    		self.dlgSystem.OnBlockMode(mode)
    
    	## Calling Functions
    	# PointReset
    	def OpenPointResetDialog(self):
    		self.dlgPointReset.Show()
    		self.dlgPointReset.SetTop()
    
    	def ClosePointResetDialog(self):
    		self.dlgPointReset.Close()
    
    	# Shop
    	def OpenShopDialog(self, vid):
    		self.wndInventory.Show()
    		self.wndInventory.SetTop()
    		self.dlgShop.Open(vid)
    		self.dlgShop.SetTop()
    
    	def CloseShopDialog(self):
    		self.dlgShop.Close()
    
    	def RefreshShopDialog(self):
    		self.dlgShop.Refresh()
    
    	## Quest
    	def OpenCharacterWindowQuestPage(self):
    		self.wndCharacter.Show()
    		self.wndCharacter.SetState("QUEST")
    
    	def OpenQuestWindow(self, skin, idx):
    
    		wnds = ()
    
    		q = uiQuest.QuestDialog(skin, idx)
    		q.SetWindowName("QuestWindow" + str(idx))
    		q.Show()
    		if skin:
    			q.Lock()
    			wnds = self.__HideWindows()
    
    			# UNKNOWN_UPDATE
    			q.AddOnDoneEvent(lambda tmp_self, args=wnds: self.__ShowWindows(args))
    			# END_OF_UNKNOWN_UPDATE
    
    		if skin:
    			q.AddOnCloseEvent(q.Unlock)
    		q.AddOnCloseEvent(lambda key = self.wndQuestWindowNewKey:ui.__mem_func__(self.RemoveQuestDialog)(key))
    		self.wndQuestWindow[self.wndQuestWindowNewKey] = q
    
    		self.wndQuestWindowNewKey = self.wndQuestWindowNewKey + 1
    
    		# END_OF_UNKNOWN_UPDATE
    		
    	def RemoveQuestDialog(self, key):
    		del self.wndQuestWindow[key]
    
    	## Exchange
    	def StartExchange(self):
    		self.dlgExchange.OpenDialog()
    		self.dlgExchange.Refresh()
    
    	def EndExchange(self):
    		self.dlgExchange.CloseDialog()
    
    	def RefreshExchange(self):
    		self.dlgExchange.Refresh()
    
    	## Party
    	def AddPartyMember(self, pid, name):
    		self.wndParty.AddPartyMember(pid, name)
    
    		self.__ArrangeQuestButton()
    
    	def UpdatePartyMemberInfo(self, pid):
    		self.wndParty.UpdatePartyMemberInfo(pid)
    
    	def RemovePartyMember(self, pid):
    		self.wndParty.RemovePartyMember(pid)
    
    		##!! 20061026.levites.퀘스트_위치_보정
    		self.__ArrangeQuestButton()
    
    	def LinkPartyMember(self, pid, vid):
    		self.wndParty.LinkPartyMember(pid, vid)
    
    	def UnlinkPartyMember(self, pid):
    		self.wndParty.UnlinkPartyMember(pid)
    
    	def UnlinkAllPartyMember(self):
    		self.wndParty.UnlinkAllPartyMember()
    
    	def ExitParty(self):
    		self.wndParty.ExitParty()
    
    		##!! 20061026.levites.퀘스트_위치_보정
    		self.__ArrangeQuestButton()
    
    	def PartyHealReady(self):
    		self.wndParty.PartyHealReady()
    
    	def ChangePartyParameter(self, distributionMode):
    		self.wndParty.ChangePartyParameter(distributionMode)
    
    	## Safebox
    	def AskSafeboxPassword(self):
    		if self.wndSafebox.IsShow():
    			return
    
    		# SAFEBOX_PASSWORD
    		self.dlgPassword.SetTitle(localeInfo.PASSWORD_TITLE)
    		self.dlgPassword.SetSendMessage("/safebox_password ")
    		# END_OF_SAFEBOX_PASSWORD
    
    		self.dlgPassword.ShowDialog()
    
    	def OpenSafeboxWindow(self, size):
    		self.dlgPassword.CloseDialog()
    		self.wndSafebox.ShowWindow(size)
    
    	def RefreshSafeboxMoney(self):
    		self.wndSafebox.RefreshSafeboxMoney()
    
    	def CommandCloseSafebox(self):
    		self.wndSafebox.CommandCloseSafebox()
    
    	# ITEM_MALL
    	def AskMallPassword(self):
    		if self.wndMall.IsShow():
    			return
    		self.dlgPassword.SetTitle(localeInfo.MALL_PASSWORD_TITLE)
    		self.dlgPassword.SetSendMessage("/mall_password ")
    		self.dlgPassword.ShowDialog()
    
    	def OpenMallWindow(self, size):
    		self.dlgPassword.CloseDialog()
    		self.wndMall.ShowWindow(size)
    
    	def CommandCloseMall(self):
    		self.wndMall.CommandCloseMall()
    	# END_OF_ITEM_MALL
    
    	## Guild
    	def OnStartGuildWar(self, guildSelf, guildOpp):
    		self.wndGuild.OnStartGuildWar(guildSelf, guildOpp)
    
    		guildWarScoreBoard = uiGuild.GuildWarScoreBoard()
    		guildWarScoreBoard.Open(guildSelf, guildOpp)
    		guildWarScoreBoard.Show()
    		self.guildScoreBoardDict[uiGuild.GetGVGKey(guildSelf, guildOpp)] = guildWarScoreBoard
    
    	def OnEndGuildWar(self, guildSelf, guildOpp):
    		self.wndGuild.OnEndGuildWar(guildSelf, guildOpp)
    
    		key = uiGuild.GetGVGKey(guildSelf, guildOpp)
    
    		if not self.guildScoreBoardDict.has_key(key):
    			return
    
    		self.guildScoreBoardDict[key].Destroy()
    		del self.guildScoreBoardDict[key]
    
    	# GUILDWAR_MEMBER_COUNT
    	def UpdateMemberCount(self, gulidID1, memberCount1, guildID2, memberCount2):
    		key = uiGuild.GetGVGKey(gulidID1, guildID2)
    
    		if not self.guildScoreBoardDict.has_key(key):
    			return
    
    		self.guildScoreBoardDict[key].UpdateMemberCount(gulidID1, memberCount1, guildID2, memberCount2)
    	# END_OF_GUILDWAR_MEMBER_COUNT
    
    	def OnRecvGuildWarPoint(self, gainGuildID, opponentGuildID, point):
    		key = uiGuild.GetGVGKey(gainGuildID, opponentGuildID)
    		if not self.guildScoreBoardDict.has_key(key):
    			return
    
    		guildBoard = self.guildScoreBoardDict[key]
    		guildBoard.SetScore(gainGuildID, opponentGuildID, point)
    
    	## PK Mode
    	def OnChangePKMode(self):
    		self.wndCharacter.RefreshAlignment()
    		self.dlgSystem.OnChangePKMode()
    
    	## Refine
    	def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type):
    		self.dlgRefineNew.Open(targetItemPos, nextGradeItemVnum, cost, prob, type)
    
    	def AppendMaterialToRefineDialog(self, vnum, count):
    		self.dlgRefineNew.AppendMaterial(vnum, count)
    
    	## Show & Hide
    	def ShowDefaultWindows(self):
    		self.wndTaskBar.Show()
    		self.wndMiniMap.Show()
    		self.wndMiniMap.ShowMiniMap()
    		if self.wndEnergyBar:
    			self.wndEnergyBar.Show()
    
    	def ShowAllWindows(self):
    		self.wndTaskBar.Show()
    		self.wndCharacter.Show()
    		self.wndInventory.Show()
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.Show()
    			self.wndDragonSoulRefine.Show()
    		self.wndChat.Show()
    		self.wndMiniMap.Show()
    		if self.wndEnergyBar:
    			self.wndEnergyBar.Show()
    		if self.wndExpandedTaskBar:
    			self.wndExpandedTaskBar.Show()
    			self.wndExpandedTaskBar.SetTop()
    
    	def HideAllWindows(self):
    		if self.wndTaskBar:
    			self.wndTaskBar.Hide()
    		
    		if self.wndEnergyBar:
    			self.wndEnergyBar.Hide()
    
    		if self.wndCharacter:
    			self.wndCharacter.Hide()
    
    		if self.wndInventory:
    			self.wndInventory.Hide()
    			
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.Hide()
    			self.wndDragonSoulRefine.Hide()
    
    		if self.wndChat:
    			self.wndChat.Hide()
    
    		if self.wndMiniMap:
    			self.wndMiniMap.Hide()
    
    		if self.wndMessenger:
    			self.wndMessenger.Hide()
    
    		if self.wndGuild:
    			self.wndGuild.Hide()
    			
    		if self.wndExpandedTaskBar:
    			self.wndExpandedTaskBar.Hide()
     
    
    	def ShowMouseImage(self):
    		self.wndTaskBar.ShowMouseImage()
    
    	def HideMouseImage(self):
    		self.wndTaskBar.HideMouseImage()
    
    	def ToggleChat(self):
    		if True == self.wndChat.IsEditMode():
    			self.wndChat.CloseChat()
    		else:
    			# 웹페이지가 열렸을때는 채팅 입력이 안됨
    			if self.wndWeb and self.wndWeb.IsShow():
    				pass
    			else:
    				self.wndChat.OpenChat()
    
    	def IsOpenChat(self):
    		return self.wndChat.IsEditMode()
    
    	def SetChatFocus(self):
    		self.wndChat.SetChatFocus()
    
    	def OpenRestartDialog(self):
    		self.dlgRestart.OpenDialog()
    		self.dlgRestart.SetTop()
    
    	def CloseRestartDialog(self):
    		self.dlgRestart.Close()
    
    	def ToggleSystemDialog(self):
    		if False == self.dlgSystem.IsShow():
    			self.dlgSystem.OpenDialog()
    			self.dlgSystem.SetTop()
    		else:
    			self.dlgSystem.Close()
    
    	def OpenSystemDialog(self):
    		self.dlgSystem.OpenDialog()
    		self.dlgSystem.SetTop()
    
    	def ToggleMessenger(self):
    		if self.wndMessenger.IsShow():
    			self.wndMessenger.Hide()
    		else:
    			self.wndMessenger.SetTop()
    			self.wndMessenger.Show()
    
    	def ToggleMiniMap(self):
    		if app.IsPressed(app.DIK_LSHIFT) or app.IsPressed(app.DIK_RSHIFT):
    			if False == self.wndMiniMap.isShowMiniMap():
    				self.wndMiniMap.ShowMiniMap()
    				self.wndMiniMap.SetTop()
    			else:
    				self.wndMiniMap.HideMiniMap()
    
    		else:
    			self.wndMiniMap.ToggleAtlasWindow()
    
    	def PressMKey(self):
    		if app.IsPressed(app.DIK_LALT) or app.IsPressed(app.DIK_RALT):
    			self.ToggleMessenger()
    
    		else:
    			self.ToggleMiniMap()
    
    	def SetMapName(self, mapName):
    		self.wndMiniMap.SetMapName(mapName)
    
    	def MiniMapScaleUp(self):
    		self.wndMiniMap.ScaleUp()
    
    	def MiniMapScaleDown(self):
    		self.wndMiniMap.ScaleDown()
    
    	def ToggleCharacterWindow(self, state):
    		if False == player.IsObserverMode():
    			if False == self.wndCharacter.IsShow():
    				self.OpenCharacterWindowWithState(state)
    			else:
    				if state == self.wndCharacter.GetState():
    					self.wndCharacter.OverOutItem()
    					self.wndCharacter.Hide()
    				else:
    					self.wndCharacter.SetState(state)
    
    	def OpenCharacterWindowWithState(self, state):
    		if False == player.IsObserverMode():
    			self.wndCharacter.SetState(state)
    			self.wndCharacter.Show()
    			self.wndCharacter.SetTop()
    
    	def ToggleCharacterWindowStatusPage(self):
    		self.ToggleCharacterWindow("STATUS")
    
    	def ToggleInventoryWindow(self):
    		if FALSE == player.IsObserverMode():
    			if FALSE == self.wndInventory.IsShow():
    				self.wndInventory.Show()
    				self.wndInventory.SetTop()
    			else:
    				self.wndInventory.OverOutItem()
    				self.wndInventory.Hide()
    
    	def ToggleExpandedButton(self):
    		if False == player.IsObserverMode():
    			if False == self.wndExpandedTaskBar.IsShow():
    				self.wndExpandedTaskBar.Show()
    				self.wndExpandedTaskBar.SetTop()
    			else:
    				self.wndExpandedTaskBar.Close()
    	
    	# 용혼석
    	def DragonSoulActivate(self, deck):
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.ActivateDragonSoulByExtern(deck)
    
    	def DragonSoulDeactivate(self):
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.DeactivateDragonSoul()
    		
    	def Highligt_Item(self, inven_type, inven_pos):
    		if player.DRAGON_SOUL_INVENTORY == inven_type:
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				self.wndDragonSoul.HighlightSlot(inven_pos)
    			
    	def DragonSoulGiveQuilification(self):
    		self.DRAGON_SOUL_IS_QUALIFIED = True
    		self.wndExpandedTaskBar.SetToolTipText(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, uiScriptLocale.TASKBAR_DRAGON_SOUL)
    
    	def ToggleDragonSoulWindow(self):
    		if False == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if False == self.wndDragonSoul.IsShow():
    					if self.DRAGON_SOUL_IS_QUALIFIED:
    						self.wndDragonSoul.Show()
    					else:
    						try:
    							self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
    							self.wndPopupDialog.Open()
    						except:
    							self.wndPopupDialog = uiCommon.PopupDialog()
    							self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
    							self.wndPopupDialog.Open()
    				else:
    					self.wndDragonSoul.Close()
    		
    	def ToggleDragonSoulWindowWithNoInfo(self):
    		if False == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if False == self.wndDragonSoul.IsShow():
    					if self.DRAGON_SOUL_IS_QUALIFIED:
    						self.wndDragonSoul.Show()
    				else:
    					self.wndDragonSoul.Close()
    				
    	def FailDragonSoulRefine(self, reason, inven_type, inven_pos):
    		if False == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if True == self.wndDragonSoulRefine.IsShow():
    					self.wndDragonSoulRefine.RefineFail(reason, inven_type, inven_pos)
     
    	def SucceedDragonSoulRefine(self, inven_type, inven_pos):
    		if False == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if True == self.wndDragonSoulRefine.IsShow():
    					self.wndDragonSoulRefine.RefineSucceed(inven_type, inven_pos)
     
    	def OpenDragonSoulRefineWindow(self):
    		if False == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if False == self.wndDragonSoulRefine.IsShow():
    					self.wndDragonSoulRefine.Show()
    					if None != self.wndDragonSoul:
    						if False == self.wndDragonSoul.IsShow():
    							self.wndDragonSoul.Show()
    
    	def CloseDragonSoulRefineWindow(self):
    		if False == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if True == self.wndDragonSoulRefine.IsShow():
    					self.wndDragonSoulRefine.Close()
    
    	# 용혼석 
    	
    	def ToggleGuildWindow(self):
    		if not self.wndGuild.IsShow():
    			if self.wndGuild.CanOpen():
    				self.wndGuild.Open()
    			else:
    				chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GUILD_YOU_DO_NOT_JOIN)
    		else:
    			self.wndGuild.OverOutItem()
    			self.wndGuild.Hide()
    
    	def ToggleChatLogWindow(self):
    		if self.wndChatLog.IsShow():
    			self.wndChatLog.Hide()
    		else:
    			self.wndChatLog.Show()
    
    	def CheckGameButton(self):
    		if self.wndGameButton:
    			self.wndGameButton.CheckGameButton()
    
    	def __OnClickStatusPlusButton(self):
    		self.ToggleCharacterWindow("STATUS")
    
    	def __OnClickSkillPlusButton(self):
    		self.ToggleCharacterWindow("SKILL")
    
    	def __OnClickQuestButton(self):
    		self.ToggleCharacterWindow("QUEST")
    
    	def __OnClickHelpButton(self):
    		player.SetPlayTime(1)
    		self.CheckGameButton()
    		self.OpenHelpWindow()
    
    	def __OnClickBuildButton(self):
    		self.BUILD_OpenWindow()
    
    	def OpenHelpWindow(self):
    		self.wndUICurtain.Show()
    		self.wndHelp.Open()
    
    	def CloseHelpWindow(self):
    		self.wndUICurtain.Hide()
    		self.wndHelp.Close()
    
    	def OpenWebWindow(self, url):
    		self.wndWeb.Open(url)
    
    		# 웹페이지를 열면 채팅을 닫는다
    		self.wndChat.CloseChat()
    
    	# show GIFT
    	def ShowGift(self):
    		self.wndTaskBar.ShowGift()
    	    	
    	def CloseWbWindow(self):
    		self.wndWeb.Close()
    
    	def OpenCubeWindow(self):
    		self.wndCube.Open()
    
    		if FALSE == self.wndInventory.IsShow():
    			self.wndInventory.Show()
    
    	def UpdateCubeInfo(self, gold, itemVnum, count):
    		self.wndCube.UpdateInfo(gold, itemVnum, count)
    
    	def CloseCubeWindow(self):
    		self.wndCube.Close()
    
    	def FailedCubeWork(self):
    		self.wndCube.Refresh()
    
    	def SucceedCubeWork(self, itemVnum, count):
    		self.wndCube.Clear()
    		
    		print "큐브 제작 성공! [%d:%d]" % (itemVnum, count)
    
    		if 0: # 결과 메시지 출력은 생략 한다
    			self.wndCubeResult.SetPosition(*self.wndCube.GetGlobalPosition())
    			self.wndCubeResult.SetCubeResultItem(itemVnum, count)
    			self.wndCubeResult.Open()
    			self.wndCubeResult.SetTop()
    
    	def __HideWindows(self):
    		hideWindows = self.wndTaskBar,\
    						self.wndCharacter,\
    						self.wndInventory,\
    						self.wndMiniMap,\
    						self.wndGuild,\
    						self.wndMessenger,\
    						self.wndChat,\
    						self.wndParty,\
    						self.wndGameButton,
    
    		if self.wndEnergyBar:
    			hideWindows += self.wndEnergyBar,
     			
    		if self.wndExpandedTaskBar:
    			hideWindows += self.wndExpandedTaskBar,
     			
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			hideWindows += self.wndDragonSoul,\
    						self.wndDragonSoulRefine,
    
    		hideWindows = filter(lambda x:x.IsShow(), hideWindows)
    		map(lambda x:x.Hide(), hideWindows)
    		import sys
    
    		self.HideAllQuestButton()
    		self.HideAllWhisperButton()
    
    		if self.wndChat.IsEditMode():
    			self.wndChat.CloseChat()
    
    		return hideWindows
    
    	def __ShowWindows(self, wnds):
    		import sys
    		map(lambda x:x.Show(), wnds)
    		global IsQBHide
    		if not IsQBHide:
    			self.ShowAllQuestButton()
    		else:
    			self.HideAllQuestButton()
    
    		self.ShowAllWhisperButton()
    
    	def BINARY_OpenAtlasWindow(self):
    		if self.wndMiniMap:
    			self.wndMiniMap.ShowAtlas()
    
    	def BINARY_SetObserverMode(self, flag):
    		self.wndGameButton.SetObserverMode(flag)
    
    	# ACCESSORY_REFINE_ADD_METIN_STONE
    	def BINARY_OpenSelectItemWindow(self):
    		self.wndItemSelect.Open()
    	# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    
    	#####################################################################################
    	### Private Shop ###
    
    	def OpenPrivateShopInputNameDialog(self):
    		#if player.IsInSafeArea():
    		#	chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA)
    		#	return
    
    		inputDialog = uiCommon.InputDialog()
    		inputDialog.SetTitle(localeInfo.PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE)
    		inputDialog.SetMaxLength(32)
    		inputDialog.SetAcceptEvent(ui.__mem_func__(self.OpenPrivateShopBuilder))
    		inputDialog.SetCancelEvent(ui.__mem_func__(self.ClosePrivateShopInputNameDialog))
    		inputDialog.Open()
    		self.inputDialog = inputDialog
    
    	def ClosePrivateShopInputNameDialog(self):
    		self.inputDialog = None
    		return True
    
    	def OpenPrivateShopBuilder(self):
    
    		if not self.inputDialog:
    			return True
    
    		if not len(self.inputDialog.GetText()):
    			return True
    
    		self.privateShopBuilder.Open(self.inputDialog.GetText())
    		self.ClosePrivateShopInputNameDialog()
    		return True
    
    	def AppearPrivateShop(self, vid, text):
    
    		board = uiPrivateShopBuilder.PrivateShopAdvertisementBoard()
    		board.Open(vid, text)
    
    		self.privateShopAdvertisementBoardDict[vid] = board
    
    	def DisappearPrivateShop(self, vid):
    
    		if not self.privateShopAdvertisementBoardDict.has_key(vid):
    			return
    
    		del self.privateShopAdvertisementBoardDict[vid]
    		uiPrivateShopBuilder.DeleteADBoard(vid)
    
    	#####################################################################################
    	### Equipment ###
    
    	def OpenEquipmentDialog(self, vid):
    		dlg = uiEquipmentDialog.EquipmentDialog()
    		dlg.SetItemToolTip(self.tooltipItem)
    		dlg.SetCloseEvent(ui.__mem_func__(self.CloseEquipmentDialog))
    		dlg.Open(vid)
    
    		self.equipmentDialogDict[vid] = dlg
    
    	def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
    		if not vid in self.equipmentDialogDict:
    			return
    		self.equipmentDialogDict[vid].SetEquipmentDialogItem(slotIndex, vnum, count)
    
    	def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
    		if not vid in self.equipmentDialogDict:
    			return
    		self.equipmentDialogDict[vid].SetEquipmentDialogSocket(slotIndex, socketIndex, value)
    
    	def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
    		if not vid in self.equipmentDialogDict:
    			return
    		self.equipmentDialogDict[vid].SetEquipmentDialogAttr(slotIndex, attrIndex, type, value)
    
    	def CloseEquipmentDialog(self, vid):
    		if not vid in self.equipmentDialogDict:
    			return
    		del self.equipmentDialogDict[vid]
    
    	#####################################################################################
    
    	#####################################################################################
    	### Quest ###	
    	def BINARY_ClearQuest(self, index):
    		btn = self.__FindQuestButton(index)
    		if 0 != btn:
    			self.__DestroyQuestButton(btn)		
    	
    	def RecvQuest(self, index, name):
    		# QUEST_LETTER_IMAGE
    		self.BINARY_RecvQuest(index, name, "file", localeInfo.GetLetterImageName())
    		# END_OF_QUEST_LETTER_IMAGE
    
    	def BINARY_RecvQuest(self, index, name, iconType, iconName):
    
    		btn = self.__FindQuestButton(index)
    		if 0 != btn:
    			self.__DestroyQuestButton(btn)
    
    		btn = uiWhisper.WhisperButton()
    
    		# QUEST_LETTER_IMAGE
    		##!! 20061026.levites.퀘스트_이미지_교체
    		import item
    		if "item"==iconType:
    			item.SelectItem(int(iconName))
    			buttonImageFileName=item.GetIconImageFileName()
    		else:
    			buttonImageFileName=iconName
    
    		if localeInfo.IsEUROPE():
    			if "highlight" == iconType:
    				btn.SetUpVisual("locale/ymir_ui/highlighted_quest.tga")
    				btn.SetOverVisual("locale/ymir_ui/highlighted_quest_r.tga")
    				btn.SetDownVisual("locale/ymir_ui/highlighted_quest_r.tga")
    			else:
    				btn.SetUpVisual(localeInfo.GetLetterCloseImageName())
    				btn.SetOverVisual(localeInfo.GetLetterOpenImageName())
    				btn.SetDownVisual(localeInfo.GetLetterOpenImageName())				
    		else:
    			btn.SetUpVisual(buttonImageFileName)
    			btn.SetOverVisual(buttonImageFileName)
    			btn.SetDownVisual(buttonImageFileName)
    			btn.Flash()
    		# END_OF_QUEST_LETTER_IMAGE
    
    		if localeInfo.IsARABIC():
    			btn.SetToolTipText(name, 0, 35)
    			btn.ToolTipText.SetHorizontalAlignCenter()
    		else:
    			btn.SetToolTipText(name, -20, 35)
    			btn.ToolTipText.SetHorizontalAlignLeft()
    			
    		btn.SetEvent(ui.__mem_func__(self.__StartQuest), btn)
    		btn.Show()
    
    		btn.index = index
    		btn.name = name
    
    		self.questButtonList.insert(0, btn)
    		self.__ArrangeQuestButton()
    
    		#chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.QUEST_APPEND)
    
    	def __ArrangeQuestButton(self):
    
    		screenWidth = wndMgr.GetScreenWidth()
    		screenHeight = wndMgr.GetScreenHeight()
    
    		##!! 20061026.levites.퀘스트_위치_보정
    		if self.wndParty.IsShow():
    			xPos = 100 + 30
    		else:
    			xPos = 20
    
    		if localeInfo.IsARABIC():
    			xPos = xPos + 15
    
    		yPos = 170 * screenHeight / 600
    		yCount = (screenHeight - 330) / 63
    
    		count = 0
    		for btn in self.questButtonList:
    
    			btn.SetPosition(xPos + (int(count/yCount) * 100), yPos + (count%yCount * 63))
    			count += 1
    			global IsQBHide
    			if IsQBHide:
    				btn.Hide()
    			else:
    				btn.Show()
    
    	def __StartQuest(self, btn):
    		event.QuestButtonClick(btn.index)
    		self.__DestroyQuestButton(btn)
    
    	def __FindQuestButton(self, index):
    		for btn in self.questButtonList:
    			if btn.index == index:
    				return btn
    
    		return 0
    
    	def __DestroyQuestButton(self, btn):
    		btn.SetEvent(0)
    		self.questButtonList.remove(btn)
    		self.__ArrangeQuestButton()
    
    	def HideAllQuestButton(self):
    		for btn in self.questButtonList:
    			btn.Hide()
    
    	def ShowAllQuestButton(self):
    		for btn in self.questButtonList:
    			btn.Show()
    	#####################################################################################
    
    	#####################################################################################
    	### Whisper ###
    
    	def __InitWhisper(self):
    		chat.InitWhisper(self)
    
    	## 채팅창의 "메시지 보내기" 눌렀을때 이름 없는 대화창을 여는 함수
    	## 이름이 없기 때문에 기존의 WhisperDialogDict  별도로 관리된다.
    	def OpenWhisperDialogWithoutTarget(self):
    		if not self.dlgWhisperWithoutTarget:
    			dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog)
    			dlgWhisper.BindInterface(self)
    			dlgWhisper.LoadDialog()
    			dlgWhisper.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog)
    			dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30)
    			dlgWhisper.Show()
    			self.dlgWhisperWithoutTarget = dlgWhisper
    
    			self.windowOpenPosition = (self.windowOpenPosition+1) % 5
    
    		else:
    			self.dlgWhisperWithoutTarget.SetTop()
    			self.dlgWhisperWithoutTarget.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog)
    
    	## 이름 없는 대화창에서 이름을 결정했을때 WhisperDialogDict 창을 넣어주는 함수
    	def RegisterTemporaryWhisperDialog(self, name):
    		if not self.dlgWhisperWithoutTarget:
    			return
    
    		btn = self.__FindWhisperButton(name)
    		if 0 != btn:
    			self.__DestroyWhisperButton(btn)
    
    		elif self.whisperDialogDict.has_key(name):
    			oldDialog = self.whisperDialogDict[name]
    			oldDialog.Destroy()
    			del self.whisperDialogDict[name]
    
    		self.whisperDialogDict[name] = self.dlgWhisperWithoutTarget
    		self.dlgWhisperWithoutTarget.OpenWithTarget(name)
    		self.dlgWhisperWithoutTarget = None
    		self.__CheckGameMaster(name)
    
    	## 캐릭터 메뉴의 1:1 대화 하기를 눌렀을때 이름을 가지고 바로 창을 여는 함수
    	def OpenWhisperDialog(self, name):
    		if not self.whisperDialogDict.has_key(name):
    			dlg = self.__MakeWhisperDialog(name)
    			dlg.OpenWithTarget(name)
    			dlg.chatLine.SetFocus()
    			dlg.Show()
    
    			self.__CheckGameMaster(name)
    			btn = self.__FindWhisperButton(name)
    			if 0 != btn:
    				self.__DestroyWhisperButton(btn)
    
    	## 다른 캐릭터로부터 메세지를 받았을때 일단 버튼만 띄워 두는 함수
    	def RecvWhisper(self, name):
    		if not self.whisperDialogDict.has_key(name):
    			btn = self.__FindWhisperButton(name)
    			if 0 == btn:
    				btn = self.__MakeWhisperButton(name)
    				btn.Flash()
    
    				chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.RECEIVE_MESSAGE % (name))
    
    			else:
    				btn.Flash()
    		elif self.IsGameMasterName(name):
    			dlg = self.whisperDialogDict[name]
    			dlg.SetGameMasterLook()
    
    	def MakeWhisperButton(self, name):
    		self.__MakeWhisperButton(name)
    
    	## 버튼을 눌렀을때 창을 여는 함수
    	def ShowWhisperDialog(self, btn):
    		try:
    			self.__MakeWhisperDialog(btn.name)
    			dlgWhisper = self.whisperDialogDict[btn.name]
    			dlgWhisper.OpenWithTarget(btn.name)
    			dlgWhisper.Show()
    			self.__CheckGameMaster(btn.name)
    		except:
    			import dbg
    			dbg.TraceError("interface.ShowWhisperDialog - Failed to find key")
    
    		## 버튼 초기화
    		self.__DestroyWhisperButton(btn)
    
    	## WhisperDialog 창에서 최소화 명령을 수행했을때 호출되는 함수
    	## 창을 최소화 합니다.
    	def MinimizeWhisperDialog(self, name):
    
    		if 0 != name:
    			self.__MakeWhisperButton(name)
    
    		self.CloseWhisperDialog(name)
    
    	## WhisperDialog 창에서 닫기 명령을 수행했을때 호출되는 함수
    	## 창을 지웁니다.
    	def CloseWhisperDialog(self, name):
    
    		if 0 == name:
    
    			if self.dlgWhisperWithoutTarget:
    				self.dlgWhisperWithoutTarget.Destroy()
    				self.dlgWhisperWithoutTarget = None
    
    			return
    
    		try:
    			dlgWhisper = self.whisperDialogDict[name]
    			dlgWhisper.Destroy()
    			del self.whisperDialogDict[name]
    		except:
    			import dbg
    			dbg.TraceError("interface.CloseWhisperDialog - Failed to find key")
    
    	## 버튼의 개수가 바뀌었을때 버튼을 재정렬 하는 함수
    	def __ArrangeWhisperButton(self):
    
    		screenWidth = wndMgr.GetScreenWidth()
    		screenHeight = wndMgr.GetScreenHeight()
    
    		xPos = screenWidth - 70
    		yPos = 170 * screenHeight / 600
    		yCount = (screenHeight - 330) / 63
    		#yCount = (screenHeight - 285) / 63
    
    		count = 0
    		for button in self.whisperButtonList:
    
    			button.SetPosition(xPos + (int(count/yCount) * -50), yPos + (count%yCount * 63))
    			count += 1
    
    	## 이름으로 Whisper 버튼을 찾아 리턴해 주는 함수
    	## 버튼은 딕셔너리로 하지 않는 것은 정렬 되어 버려 순서가 유지 되지 않으며
    	## 이로 인해 ToolTip들이 다른 버튼들에 의해 가려지기 때문이다.
    	def __FindWhisperButton(self, name):
    		for button in self.whisperButtonList:
    			if button.name == name:
    				return button
    
    		return 0
    
    	## 창을 만듭니다.
    	def __MakeWhisperDialog(self, name):
    		dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog)
    		dlgWhisper.BindInterface(self)
    		dlgWhisper.LoadDialog()
    		dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30)
    		self.whisperDialogDict[name] = dlgWhisper
    
    		self.windowOpenPosition = (self.windowOpenPosition+1) % 5
    
    		return dlgWhisper
    
    	## 버튼을 만듭니다.
    	def __MakeWhisperButton(self, name):
    		whisperButton = uiWhisper.WhisperButton()
    		whisperButton.SetUpVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
    		whisperButton.SetOverVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
    		whisperButton.SetDownVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
    		if self.IsGameMasterName(name):
    			whisperButton.SetToolTipTextWithColor(name, 0xffffa200)
    		else:
    			whisperButton.SetToolTipText(name)
    		whisperButton.ToolTipText.SetHorizontalAlignCenter()
    		whisperButton.SetEvent(ui.__mem_func__(self.ShowWhisperDialog), whisperButton)
    		whisperButton.Show()
    		whisperButton.name = name
    
    		self.whisperButtonList.insert(0, whisperButton)
    		self.__ArrangeWhisperButton()
    
    		return whisperButton
    
    	def __DestroyWhisperButton(self, button):
    		button.SetEvent(0)
    		self.whisperButtonList.remove(button)
    		self.__ArrangeWhisperButton()
    
    	def HideAllWhisperButton(self):
    		for btn in self.whisperButtonList:
    			btn.Hide()
    
    	def ShowAllWhisperButton(self):
    		for btn in self.whisperButtonList:
    			btn.Show()
    
    	def __CheckGameMaster(self, name):
    		if not self.listGMName.has_key(name):
    			return
    		if self.whisperDialogDict.has_key(name):
    			dlg = self.whisperDialogDict[name]
    			dlg.SetGameMasterLook()
    
    	def RegisterGameMasterName(self, name):
    		if self.listGMName.has_key(name):
    			return
    		self.listGMName[name] = "GM"
    
    	def IsGameMasterName(self, name):
    		if self.listGMName.has_key(name):
    			return True
    		else:
    			return False
    
    	#####################################################################################
    
    	#####################################################################################
    	### Guild Building ###
    
    	def BUILD_OpenWindow(self):
    		self.wndGuildBuilding = uiGuild.BuildGuildBuildingWindow()
    		self.wndGuildBuilding.Open()
    		self.wndGuildBuilding.wnds = self.__HideWindows()
    		self.wndGuildBuilding.SetCloseEvent(ui.__mem_func__(self.BUILD_CloseWindow))
    
    	def BUILD_CloseWindow(self):
    		self.__ShowWindows(self.wndGuildBuilding.wnds)
    		self.wndGuildBuilding = None
    
    	def BUILD_OnUpdate(self):
    		if not self.wndGuildBuilding:
    			return
    
    		if self.wndGuildBuilding.IsPositioningMode():
    			import background
    			x, y, z = background.GetPickingPoint()
    			self.wndGuildBuilding.SetBuildingPosition(x, y, z)
    
    	def BUILD_OnMouseLeftButtonDown(self):
    		if not self.wndGuildBuilding:
    			return
    
    		# GUILD_BUILDING
    		if self.wndGuildBuilding.IsPositioningMode():
    			self.wndGuildBuilding.SettleCurrentPosition()
    			return True
    		elif self.wndGuildBuilding.IsPreviewMode():
    			pass
    		else:
    			return True
    		# END_OF_GUILD_BUILDING
    		return False
    
    	def BUILD_OnMouseLeftButtonUp(self):
    		if not self.wndGuildBuilding:
    			return
    
    		if not self.wndGuildBuilding.IsPreviewMode():
    			return True
    
    		return False
    
    	def BULID_EnterGuildArea(self, areaID):
    		# GUILD_BUILDING
    		mainCharacterName = player.GetMainCharacterName()
    		masterName = guild.GetGuildMasterName()
    
    		if mainCharacterName != masterName:
    			return
    
    		if areaID != player.GetGuildID():
    			return
    		# END_OF_GUILD_BUILDING
    
    		self.wndGameButton.ShowBuildButton()
    
    	def BULID_ExitGuildArea(self, areaID):
    		self.wndGameButton.HideBuildButton()
    
    	#####################################################################################
    
    	def IsEditLineFocus(self):
    		if self.ChatWindow.chatLine.IsFocus():
    			return 1
    
    		if self.ChatWindow.chatToLine.IsFocus():
    			return 1
    
    		return 0
    
    	def EmptyFunction(self):
    		pass
    
    if __name__ == "__main__":
    
    	import app
    	import wndMgr
    	import systemSetting
    	import mouseModule
    	import grp
    	import ui
    	import localeInfo
    
    	app.SetMouseHandler(mouseModule.mouseController)
    	app.SetHairColorEnable(True)
    	wndMgr.SetMouseHandler(mouseModule.mouseController)
    	wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight())
    	app.Create(localeInfo.APP_TITLE, systemSetting.GetWidth(), systemSetting.GetHeight(), 1)
    	mouseModule.mouseController.Create()
    
    	class TestGame(ui.Window):
    		def __init__(self):
    			ui.Window.__init__(self)
    
    			localeInfo.LoadLocaleData()
    			player.SetItemData(0, 27001, 10)
    			player.SetItemData(1, 27004, 10)
    
    			self.interface = Interface()
    			self.interface.MakeInterface()
    			self.interface.ShowDefaultWindows()
    			self.interface.RefreshInventory()
    			#self.interface.OpenCubeWindow()
    
    		def __del__(self):
    			ui.Window.__del__(self)
    
    		def OnUpdate(self):
    			app.UpdateGame()
    
    		def OnRender(self):
    			app.RenderGame()
    			grp.PopState()
    			grp.SetInterfaceRenderState()
    
    	game = TestGame()
    	game.SetSize(systemSetting.GetWidth(), systemSetting.GetHeight())
    	game.Show()
    
    	app.Loop()

     

  6. i was add 

    This is the hidden content, please


    This is the hidden content, please


    I encountered problems that I do not know to solve in syserr
     

    0614 18:14:11113 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR
    0614 18:14:16184 :: Traceback (most recent call last):
    
    0614 18:14:16184 ::   File "networkModule.py", line 247, in SetGamePhase
    
    0614 18:14:16184 ::   File "game.py", line 97, in __init__
    
    0614 18:14:16184 ::   File "interfaceModule.py", line 281, in MakeInterface
    
    0614 18:14:16184 ::   File "interfaceModule.py", line 103, in __MakeMessengerWindow
    
    0614 18:14:16185 :: AttributeError
    0614 18:14:16185 :: : 
    0614 18:14:16185 :: 'Interface' object has no attribute 'ToggleGuildWindow'
    0614 18:14:16185 :: 
    


    how i can solve it !!

    How do I add  file? Because I am the first time dealing with sql

     

    Capture.jpg

    • Metin2 Dev 12
    • Sad 1
    • Lmao 1
  7. 6 minutes ago, xAres said:

    in every channel/core CONFIG file you will find MAX_LEVEL: inside the config file, edit it with 300 and restart the server. AND FOR THE LOVE OF GOD, before opening 3000 topics just google it, won't take less than 3 minutes to do so.

    I did that in ch1,2,3,4 and game99 ..  But the problem still exists

  8. hi

    The level changes from 300 to 255 after a little ,Or after I close and reopen the game

     

    before

     

    .png

    after

     

    .png

     

    Why the level changes and returns to 255 !!!!!!!!!!!!

     

    and i can't make level 300 in navicat !! ,i change it 300 and returns to 255

     

     

    [MEDIA=youtube]qLXRzLqWHUM[/MEDIA]

     

    plz someone help me !

  9. hey guys 
    how i can remove it ?

    spacer.png

     

    + the game exit On her own and show this in syserr
    0602 16:54:24478 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR
    0602 16:56:19519 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR
    why ? 

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