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Dutschke

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Posts posted by Dutschke

  1. On 2/14/2020 at 7:43 PM, ServerCommandParser said:

    Hi Devs

    I came here today to make memes for us, wait no... nevermind.

     

    I came here to share a tool i've done a while ago but postponed its completion until now(2/3 months after i think),

    i consider that its ready for public use even tho, testing is needed to pop up secrets of the unknown and of course, improvements

     

    68747470733a2f2f6963796265722e6d652f696d

    This is the hidden content, please

     

    What does it do?

    The tools has many functionalities as:

    Managing the server, set it Online/Offline, convert TXT data automatically before boot,

      Hide contents

    E2B.png

     

    Quest management such as add/remove/reload quests with a simple multiple choice menu

      Hide contents

    E2N.png

     

    Configure the tool/server settings completely, since its based on Settings profile you can have multiple settings for your server,

    it completely automatically generates channels/cores  and its configurations based on some minor info you provide

      Hide contents

    E2o.png

     

    Debug choice with your favorite debugger(we all know LLDB is the best, but go ahead and pick your poison), although this one i didn't complete, yet

    Backup management is still in development as well, check the repository for news

     

    Update functionality, if there is a new version of the tool, simply click this option and voila, its updated!

     

    How was this done and why?

    I made this tool to learn more about Bash and since there was always bad management scripts for server-side stuff, i decided to make it.

    Another reason was i was trying to port the server to windows so i got more interested to build something that was multi-platform,

    and fun fact, i coded this initially for Msys, later on i started to port to FreeBSD/Debian for testing, so yeah must work in

    majorly any Linux distributions if you have Bash and some packages, nothing that biggie.

     

    How can i use it?

    Check the Git Repository(link is above) and the Readme page/section does what to do, quite simple.

     

    Can i contribute to it?

    Of course, just Fork the repository and do your stuff, request a revision via GitHub and i'll check it out.

    Any issues, suggestions, etc should be done in GitHub

     

     

    Best Regards.

    DTm0ZS.png

    • Metin2 Dev 1
  2.   

    9 hours ago, Evo said:

    This """things""" have nothing to do with original beta skill window gui.

    Why you don't learn/inform about that before posting horrible turky selfmade shit and 99,9999% coded like shit aswell?

    My eyes are burning becouse of that video.

     

    OT:

    Is 240p a standard in turkylandia?

     

    Why do you insult turkey? is it the blame of turks? go and get some respect.

     

    OT:

    rude.

    • Love 1
  3. void CPetActor::SetName()
    {
    	char buf[64];
    	if (0 != m_pkOwner && 0 != m_pkOwner->GetName())
    		snprintf(buf, sizeof(buf), "%s - %s", m_pkOwner->GetName(), m_pkChar->GetMobTable().szLocaleName);
    	else
    		snprintf(buf, sizeof(buf), "%s", m_pkChar->GetMobTable().szLocaleName);
    
    	if (true == IsSummoned())
    		m_pkChar->SetName(buf);
    	
    	m_name = buf;
    }

     

    • Love 1
  4. On 11/21/2019 at 6:13 PM, xP3NG3Rx said:

    Hey everybody!

    Long time no release, so I would like to share this small stuff with you.
    With this you can change the values of the bonuses in an item.
    There are two types of the new switcher:

    • Normal: rolls the bonus values from all of the available values (value0=0)
    • Plus: sets the bonuses to the max. value (value0=1)

    Demo:

      Hide contents

     

    Download

    ps.: any problem appears, just tell us in comment.

    Can you share equipment background.tga?

  5. 19 hours ago, ElRenardo said:

    Hi,

    I saw this topic up again and so I took a few minutes to think about it.

    As you can see on the images posted before, the "dot" seems to appear only on the right edge of a character.

     

    I managed to fix arial and tahoma latin alphabet by reducing the vertices right and bottom from 0.5.

    You will have to do the same for the Outline rendering.

     

    I cannot paste the code here myself as I don't have the original file and I did modify the rendering method before.

    Please let me know if it's working in other alphabets too.

    Can u share pls?

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