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glubara

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Posts posted by glubara

  1. Hi,
    I have a question about the costume shining...
    First my source code:

            if (pItem->GetSubType() == CItemData::COSTUME_BODY)
            {
                DWORD vnum = pItem->GetIndex();

                if (vnum >= 12740 && vnum <= 12741)
                {
                    __AttachEffect(EFFECT_BODYARMOR_PVP1);
                }
                if (vnum >= 12750 && vnum <= 12751)
                {
                    __AttachEffect(EFFECT_BODYARMOR_PVP2);
                }
                if (vnum >= 12760 && vnum <= 12761)
                {
                    __AttachEffect(EFFECT_BODYARMOR_PVP3);
                }
                if (vnum >= 12770 && vnum <= 12771)
                {
                    __AttachEffect(EFFECT_BODYARMOR_PVP4);
                }
            }


    The EFFECT_BODYARMOR_PVP are all defined in the InstanceBase.h...
    In the item_proto I wrote for the Socket 3...
    All the other shinings (for amor) which I added are working just the one for the costumes not... 
    Does anyone have an idea?
    Thanks in advance =)

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