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Posts posted by [GF]Froslass
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3 minutes ago, Syreldar said:
Each model is different and has different properties, perhaps he wanted to test each one to see which one is better by assigning a different model to every upgrade of the weapon.
Sure but he should post just one weapon which gave him the problem right? Btw like i already said in my last message the download was good anyway, cause i could see he didn't rename .GR2 into .gr2
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Agreed, most probably bad item_list linking, plus i tried to download the pack in order to see if there is something wrong with the weapon, maybe bad exporting or something like that and there are 13 gr2 instead of one, plus there are no texture, why did you even post this download?
Edit: I'm dumb, i just saw that in the pack every weapon is .GR2 instead of .gr2, just rename the file with lowercase letters, have a good day
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9 hours ago, BigBoss said:
Honestly, thank you so much for the reply. Since I wrote the question I've learnt a lot about the files and I've gained a little more knowledge about the scene. I've already compiled my game file form the source file etc. I have one question (I should probably make a new thread about it). I've successfully compiled the game file using the server source, do I also have to compile the database the same way ? (navigate to the db src folder and use the gmake command?) because the game file has been created but there isn't a database file.
Edit: In addition, is there a way to make compiling faster? If I change one file do I have to compile the whole game / db files everytime ? Because the process takes a long time..
Thanks
Yes you need to use the gmake command, here it is a guide if you are stuck at some point:
And no, sadly i don’t know any way to compile faster
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On 3/22/2019 at 8:14 PM, BigBoss said:
Hi,
I'm trying to understand the metin scene a little better and I want to create my own server for fun. I've programmed before in C#, Java,VB etc. but I want to grasp a better understanding of Python / C++. Therefore metin 2 is going to be like a learning project for me and I'll probably have some fun at the same time.
Before I ramble on I have a couple of questions about the metin2 scene.
1. What is the purpose of the server source?
2. What is the purpose of the game source?
3. What is the difference between the server source and the server which you upload on freebsd?
4. What is the difference between the game source and the normal game client?
That's all I'd like to know for now, thank you and have a nice day
To be honest some of those questions sounds kinda weird to me if you have already programmed before, if you want to know the purpose of server/game source you should just look at them in visual studio.. The difference between server source and the server which you upload on freebsd is that the second one use lua for the quest, so if you want to add a new system to your server, you are limited on what you can do, while with the source you have no limit on the changes you can do. Plus you will use the second one in order to add new quests, new map, new monster etc.
Game source and normal client is kinda the same thing, with the source you will create the metin2client.exe file that will load files from the client (images, items, npcs, maps, monsters etc.)
TLDR: Sources are used to modify what your client can do, client and server are used to add quests, items, maps and everything your client already can do. Anyway once you will try to modify them you will understand everything.
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14 minutes ago, Sanokuzy said:
Nice work @[GF]Froslass
Thank you
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19 hours ago, .ic3 said:
and where is the Lycan?
I didn't do anything for the lycan, here in Italy there is no server with the lycan, if someone want it he can just contact me tho
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Hello there, i realized a weapon set that i want to show you, every tip will be appreciated
There is a huge news regarding this set! In fact it will "evolves" with the upp, in particular the 3d model and the texture will change at the following upp: +7, +8 and +9.
You can see a screen of all the upp changes here:And you can see it on: YOUTUBE
For info, you can contact me on:
Telegram: FroslassGF
Skype: [email protected]
Discord: [GF]Froslass#3616- 3
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3 hours ago, .plechito' said:
It's pretty good! I would play with shadows and lights a little and I'd also try to add some "silver , gold, steel" part on the edge of daggers.
Good job!To be honest i already adjusted the daggers following tips from users on another forum, but thank you anyway, every suggestion is always appreciated, even more if it comes from you since i like your works and i really like them!
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Good evening devs, i am actually working on my first set of weapons and i started from the daggers. Can you tell me if you like the model but most importantly if you like the textures? Is there something you would change?
You can see it better on Youtube or if you don't want here it is a screen:- 1
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Hello there, i spent a lot of time lately working on 3DS cause i wanted to learn to do models, skeletons, animations etc. and today i want to give you 2 of the works i did in this period.
Stretch animation for the general store (is this her english name?) :Youtube and
And a new NPC, the firekeeper from Dark Souls 3:
Youtube andI'll leave there a couple of screens too:
Spoiler
Tell me if you like them and if you got some good idea for new models/animations, enjoy
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Hello everyone, my name is kevin, i'm 22 years old and i'm from Italy. I play metin2 since like 10 years and lately i've been really interested in 3D modelling for the game, i hope i can find something useful on this forum plus i'll contribute with some release too, see you in the forum
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Aquastone fix with cube
in Community Support - Questions & Answers
Posted
Why don’t you use refined_vnum in item_proto instead of the cube?