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Fryxion

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Posts posted by Fryxion

  1. 37 minutes ago, TMP4 said:

    Start your investiagtion in uiinventory.py:

    	def RefreshBagSlotWindow(self):
    		getItemVNum=player.GetItemIndex
    		getItemCount=player.GetItemCount
    		setItemVNum=self.wndItem.SetItemSlot
    		
    		for i in xrange(player.INVENTORY_PAGE_SIZE):
    			slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
    			
    			itemCount = getItemCount(slotNumber)
    			# itemCount == 0ŔĚ¸é ĽŇÄĎŔ» şńżî´Ů.
    			if 0 == itemCount:
    				self.wndItem.ClearSlot(i)
    				continue
    			elif 1 == itemCount:
    				itemCount = 0
    				
    			itemVnum = getItemVNum(slotNumber)
    			setItemVNum(i, itemVnum, itemCount)

    I've done that. I had the special inventory system, and I thought it was because of that, however it didn't work.

  2. On 2/22/2021 at 12:27 PM, Tiburon said:

    Help me!!! 

    Severity Code Description Project File Line Status suppressed
    Error C2664 'void CGrannyModelInstance :: SetMotionPointer (const std :: shared_ptr <CGrannyMotion>, float, int, float)': Argument 1 cannot be converted from 'CGrannyMotion *' to 'const std :: shared_ptr <CGrannyMotion>' gamelib D : \ Binary \ Binary \ Client \ GameLib \ ActorInstanceAttach.cpp 253

    Could you pass me your ActorInstanceAttach.cpp, to compare with mine and see what I am placing wrong?

    Hello, I have the same problem... Anyone can help?

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