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Clyde

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Posts posted by Clyde

  1. Hi!

    when using your system, my mount spawns dead lol
    Do you know why?

    My syserr also says:
     

    Spoiler
    SYSERR: Feb 21 15:27:20 :: DestroyCharacter: [CHARACTER_MANAGER::DestroyCharacter] <Factor> 21107 not found
    SYSERR: Feb 21 15:28:13 :: Unsummon: [CMountSystem::Unsummon(20114)] Null Pointer (actor)
    SYSERR: Feb 21 15:28:17 :: DestroyCharacter: [CHARACTER_MANAGER::DestroyCharacter] <Factor> 21109 not found
    SYSERR: Feb 21 15:28:17 :: Unsummon: [CMountSystem::Unsummon(20114)] Null Pointer (actor)
    SYSERR: Feb 21 15:28:19 :: DestroyCharacter: [CHARACTER_MANAGER::DestroyCharacter] <Factor> 21111 not found
    SYSERR: Feb 21 15:29:44 :: Unsummon: [CMountSystem::Unsummon(20114)] Null Pointer (actor)
    SYSERR: Feb 21 15:29:45 :: DestroyCharacter: [CHARACTER_MANAGER::DestroyCharacter] <Factor> 21113 not found
    SYSERR: Feb 21 15:30:53 :: Unsummon: [CMountSystem::Unsummon(20114)] Null Pointer (actor)
    SYSERR: Feb 21 15:31:11 :: DestroyCharacter: [CHARACTER_MANAGER::DestroyCharacter] <Factor> 21115 not found

     

     

  2. Hi,

    I want to block refining items with magic stone if the item i'm refining has a RefineSet bigger or equal to 1000.

    Currently I'm doing it like this:

    					case USE_DETACHMENT:
    						{
    							LPITEM item2;
    							
    							if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
    								return false;
    							
    							if (item2->IsExchanging())
    								return false;
    
    							if (item2->GetRefineSet() >= 1000 || item2->GetRefineSet2() >= 1000)
    								ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Du kannst diesen Gegenstand nur beim Legendaren Schmied verbessern. "));
    								return false;
    
    							RefineItem(item, item2);
    						}
    						break;

    It kinda works, It is blocking every item below RefineSet 1000 to use magic stone too which it shouldn't.

    When i try to refine an item with RefineSet >= 1000, it says the ChatPacket and doesn't refine like it's supposed to do

    But I want to refine items below 1000 with Magic Stone. Why does that not work?

     

     

     

    EDIT: Works like that:

    					case USE_DETACHMENT:
    						{
    							LPITEM item2;
    							
    							if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
    								return false;
    							
    							if (item2->IsExchanging())
    								return false;
    
    							if (item2->GetRefineSet() >= 1000 || item2->GetRefineSet2() >= 1000)
    							{
    								ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Du kannst diesen Gegenstand nur beim Legendaren Schmied verbessern. "));
    								return false;
    							}
    							else
    							{
    								RefineItem(item, item2);
    							}
    						}
    						break;

     

  3. Hi,

    as the title says.
    Only got this problem now with quest where I do a when xxx.chat."xxx" begin

    Other quest where i dont do this work.
    I guess its a source problem, but where?

    Exact syserr:
    SYSERR: Oct 14 14:15:49 :: RunState: LUA_ERROR: attempt to call a string value
    SYSERR: Oct 14 14:15:49 :: GetQuestStateName: QUEST wrong quest state file QUEST_CHAT_TEMP_QUEST.0
    SYSERR: Oct 14 14:15:49 :: WriteRunningStateToSyserr: LUA_ERROR: quest QUEST_CHAT_TEMP_QUEST. click

  4. Hi Guys!


    I tried to implement the dungeon info system. Compiling was successful but im getting a kick after the login phase.

    Error Code:
     

    Spoiler

    Analyze: login phase does not handle this packet! header 80

     

    Full gbd backtrace:
     

    Spoiler
    1. Type "apropos word" to search for commands related to "word"...
    2. /usr/home/game/share/: Is a directory.
    3. [New LWP 100171]
    4. [New LWP 100209]
    5. [New LWP 100210]
    6. [New LWP 100214]
    7. Core was generated by `./Reiche_Ch1 &'.
    8. Program terminated with signal SIGABRT, Aborted.
    9. #0 0x084144c3 in ?? ()
    10. [Current thread is 1 (LWP 100171)]
    11. (gdb) bt full
    12. #0 0x084144c3 in ?? ()
    13. No symbol table info available.
    14. #1 0x084144a7 in ?? ()
    15. No symbol table info available.
    16. #2 0x0001874b in ?? ()
    17. No symbol table info available.
    18. #3 0x00000006 in ?? ()
    19. No symbol table info available.
    20. #4 0x0001874b in ?? ()
    21. No symbol table info available.
    22. #5 0x4921dbf6 in ?? ()
    23. No symbol table info available.
    24. #6 0xffffaa18 in ?? ()
    25. No symbol table info available.
    26. #7 0x084143f5 in ?? ()
    27. No symbol table info available.
    28. #8 0x00000006 in ?? ()
    29. No symbol table info available.
    30. #9 0xffffa9f8 in ?? ()
    31. No symbol table info available.
    32. #10 0x08451964 in ?? ()
    33. No symbol table info available.
    34. #11 0x088a32dc in ?? ()
    35. --Type <RET> for more, q to quit, c to continue without paging--c
    36. No symbol table info available.
    37. #12 0x0810f65f in ?? ()
    38. No symbol table info available.
    39. #13 0x084a03dd in ?? ()
    40. No symbol table info available.
    41. #14 0x084a035e in ?? ()
    42. No symbol table info available.
    43. #15 0x00000018 in ?? ()
    44. No symbol table info available.
    45. #16 0x084a037a in ?? ()
    46. No symbol table info available.
    47. #17 0x000428c3 in ?? ()
    48. No symbol table info available.
    49. #18 0x00000000 in ?? ()
    50. No symbol table info available.
    51. (gdb)


    Does anyone have a solution for this? Ive deleted the whole system and re-implemented it twice

    EDIT:
    My input_login: https://pastebin.com/mEAY5bvr
    the tutorial input_login: https://pastebin.com/b1CqiNYY
    My input_main: https://pastebin.com/ErGsexgW
    the tutorial input_main: https://pastebin.com/9B0AP3sV

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  5.   

    On 1/25/2020 at 12:59 AM, iFreakTime~.~ said:

    Hello, i have this error when i compile. https://metin2.download/picture/WdeiqMZIJym8h2C715tAfKfGdo05I1xG/.png

    I'm compiling with Visual Studio 2013 Update 5.

     

    If someone got this error:
    Change:

    static constexpr auto DiscordClientID = "667352913621942276"; //Change

    To:
     

    static const auto DiscordClientID = "667352913621942276"; //Change

    (use your DiscordClientID of course)

    Use these libs:

    This is the hidden content, please


    These are the only libs that worked for me

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