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lordehsan

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Posts posted by lordehsan

  1. HI
     
    this is English quest Snow_Dungon  ^_^
     

    --[[


    -- Nemeres Warte (Snow Dungeon)
    -- lvl 100
    -- Copyright ©Zymos/Risan
    -- Version 2.0
    -- Create: 08.06.2014
    -- Need GameRevision: 40250
    -- INFO:
        GameRevision 40301 oder P40301 wird benötigt für:
        MobVnum 8058 kann nur Schamanen DMG anfügen. MobVnum 20399 kann nur Schamanen und Ninja DMG anfügen.
        Neue Questfuntion: drop_item_and_select() ersetzt pc.give_item2_select().
    ]]
    quest snow_dungeon begin
    state start begin
        when 9010.chat."Spawn Statue" with snow_dungeon.is_nemeres_dungeon() == true begin
            d.purge()
            d.spawn_mob_dir(20397, 173,262,1)
            setskin(NOWINDOW)
        end
        when 9010.chat."TESTSERVER: SnowD Jump level 9" with snow_dungeon.is_nemeres_dungeon() == true  begin
            local set = snow_dungeon.get_settings()
            d.notice("Der Richtige Schlüssel wurde gefunden, in wenigen Sekunden geht es in den nächsten Stock.")
            server_timer("Jp_9",6,d.get_map_index())
            d.clear_regen()
            d.kill_all()
            d.regen_file("data/dungeon/ice_dungeon/zone_9.txt")
            setskin(NOWINDOW)
        end
        when 9010.chat."TESTSERVER: SnowD Jump level 10" with snow_dungeon.is_nemeres_dungeon() == true  begin
            local set = snow_dungeon.get_settings()
            server_timer("Jp_Boss",3,d.get_map_index())
            d.clear_regen()
            d.kill_all()
            d.regen_file("data/dungeon/ice_dungeon/zone_boss.txt")
            local v = set.BossVnumGroup
            d.spawn_group(v, 928, 335, 5 ,1, 1) --  (Input from SRC: argument: vnum,x,y,radius,aggressive,count)
            setskin(NOWINDOW)
        end
        when 9010.chat."TESTSERVER: SnowD Spawn Boss" with snow_dungeon.is_nemeres_dungeon() == true  begin
            local set = snow_dungeon.get_settings()
            local v = set.BossVnumGroup
            d.spawn_group(v, 928, 335, 5 ,1, 1) --  (INFO from SRC: argument: vnum,x,y,radius,aggressive,count)
        end
        when 9010.chat."TESTSERVER: SnowD Ending" with snow_dungeon.is_nemeres_dungeon() == true  begin
            server_timer("Jp_OutAll",5,d.get_map_index())
            say("done")
        end
        -- when 30331.use begin --key_level_2
            -- LIB_writelog("{"..pc.get_local_x()..","..pc.get_local_y().."}",3,"snowcordis.txt")
            -- d.spawn_mob(20399, pc.get_local_x(), pc.get_local_y())
            -- chat("write north star coordinates")
        -- end
        when 9010.chat."TESTSERVER: SnowD Spawn create Cords Test level 5" with snow_dungeon.is_nemeres_dungeon() == true  begin
            snow_dungeon._Create_Stones_level5()
            setskin(NOWINDOW)
        end
        when 9010.chat."TESTSERVER: SnowD Create Key level 5" with snow_dungeon.is_nemeres_dungeon() == true  begin
            snow_dungeon._DropKeyOnLevel5()
            setskin(NOWINDOW)
        end
        when 9010.chat."TESTSERVER: SnowD Get cord from Level" with snow_dungeon.is_nemeres_dungeon() == true begin
            local set = snow_dungeon.get_settings()
            local warp_to_level = set.Position_level_1
            local level = 2
            say("old: x: "..warp_to_level[1].." y:"..warp_to_level[2].."")
            local warp_to_level = set. _G[ "Position_level_"..level ]
            say("new: x: "..warp_to_level[1].." y:"..warp_to_level[2].."")
            --DONT WORKS!
        end
        function get_settings()
            local snow_dungeon_settings = {}
            snow_dungeon_settings.map_index = 219                       --Mapindex
            snow_dungeon_settings.base_cord = {5120, 1536 }             --Base Kordinaten
            snow_dungeon_settings.outside_entry_pos = {61,4321,1667}    --Mapindex, Exit Position (Eisland)
            snow_dungeon_settings.need_level = 100                      --Ab wann ist der Dungeon betretbar.
            snow_dungeon_settings.need_level_group = 100                --Benötigte Level für Gruppenmitglieder
            snow_dungeon_settings.WaitBeforOutAllOnExit = 60            --Wartezeit bevor alle alle herausteleportiert werden bei einem erfolgreichen Run. (Empfohlen 60)
            snow_dungeon_settings.NextJumpTime = 5                      --Wann man zur nächsten ebene Gejumpt wird (timer) (Empfohlen 5)
            snow_dungeon_settings.DurationLoopTimer = 45                --Welchen intervall die Level und Missionen geprüft werden sollen. (Empfohlen 45)
            snow_dungeon_settings.wait_duration = 60*60*4               --Ab wann der Dungeon wieder betretbar ist (PartyLeader)
            snow_dungeon_settings.maxlife_time_on_dungeon = 60*60*1 --Maximale Zeit für den Dungeon.
            snow_dungeon_settings.DurationMaxOnReJoinGroup = 60*5       --Maximale Zeit innerhalb wann man wieder in die Gruppe joinen kann.
            snow_dungeon_settings.key_level_2 = 30331                   --KeyVnum für die 2.Ebene   --Frostschlüssel
            snow_dungeon_settings.NpcVnum_level_5 = 20398               --MobVnum von 5.Ebene   --Würfel des Arktos
            snow_dungeon_settings.StoneCount_level_5 = 6                --Wie viele Würfel des Arktos sollen erscheinen?
            snow_dungeon_settings.Key_on_level_5 = 30332                --KeyVnum von 5.Ebene   --Nordstern
            snow_dungeon_settings.StoneCords_level_5 = {
            {432,508},{437,493},{448,492},{448,476},{467,475},{466,464},
            {462,450},{458,428},{446,439},{431,431},{415,416},{402,427},
            {397,438},{375,434},{374,456},{390,468},{385,492},{402,505},
            {404,489},{386,482}
            }   --Positionen von Würfel des Arktos
            snow_dungeon_settings.MobVnum_level_6 = 8058                --MobVnum von 6.Ebene   --Metin der Kälte
            snow_dungeon_settings.MobVnum_level_7 = 6151                --MobVnum von 7.Ebene   --Szel
            snow_dungeon_settings.SzelCords_level_7 = {
            {752,499},{758,479},{772,452},{763,444},{750,451},{728,441},
            {726,455},{718,482},{715,491},{731,473},{748,429}
            } --Positionen von Szel
            snow_dungeon_settings.Key_on_level_8 = 30333                --KeyVnum von 8.Ebene   --Eisblumenschlüssel
            snow_dungeon_settings.NpcVnum_level_9 = 20399               --MobVnum von 9.Ebene   --Säule des Norddrachen
            snow_dungeon_settings.BossVnumGroup = 6062                  --GroupMobVnum vom Boss --(Group.txt)
            snow_dungeon_settings.BossVnum = 6191                       --MobVnum von 10.Ebene  --Nemere(6191)
             
            snow_dungeon_settings.Position_level_1 = { 171,271 }        --Position ebene 1  --Startposition     --Töte alle Monster auf dieser Ebene.
            snow_dungeon_settings.Position_level_2 = { 761,270 }        --Position ebene 2                      --Finde den richtigen Frostschlüssel, nur ein Schamane kann ihn benutzen.
            snow_dungeon_settings.Position_level_3 = { 187,491 }        --Position ebene 3                      --Töte alle Monster auf dieser Ebene.
            snow_dungeon_settings.Position_level_4 = { 421,259 }        --Position ebene 4                      --Töte alle Monster auf dieser Ebene.
            snow_dungeon_settings.Position_level_5 = { 419,530 }        --Position ebene 5                      --Öffnet die Siegel an den Würfel des Arktos in der richtigen Reihenfolge. (Zieht Nordstern auf die Würfel)
            snow_dungeon_settings.Position_level_6 = { 571,706 }        --Position ebene 6                      --Töte alle Monster auf dieser Ebene. Danach Zersöre den Metin der Kälte (Nur ein Schamane kann ihn Schaden)
            snow_dungeon_settings.Position_level_7 = { 746,534 }        --Position ebene 7                      --Töte alle Monster auf dieser Ebene und Szel
            snow_dungeon_settings.Position_level_8 = { 303,710 }        --Position ebene 8                      --Der Eisblumenschlüssel muss gedroppt werden, jedoch kann dieser nur von Schamanen und Ninja benutzt werden.
            snow_dungeon_settings.Position_level_9 = { 848,693  }       --Position ebene 9                      --Zerstört die Säule des Norddrachen. Nur Ninjas und Schamanen können ihm Schaden zufügen.
            snow_dungeon_settings.Position_level_10 = { 927,391 }       --Position ebene 10 (BossZone)          --Besiege Nemere, den König über Frost und Eis.
            snow_dungeon_settings.Enable_TestServerMode = false         --Ob TestServer mode aktiviert ist. Wenn ja werden die Aufgaben schneller beendet.
            snow_dungeon_settings.IsNewGameRevision = true              --Need GameRevision 40301
            return snow_dungeon_settings
        end
        function is_TestServerMode()
            local set = snow_dungeon.get_settings()
            return set.Enable_TestServerMode
        end
        function is_nemeres_dungeon()
            local set = snow_dungeon.get_settings()
            local map = pc.get_map_index()
            if map >= (set.map_index * 10000) and map < (set.map_index * 10000 + 9000) then
                return true
            else
                return false
            end
        end
        when 20395.chat."Join your group again" with (party.is_party() and d.find(party.getf("ice_dungeon_map_index"))) begin
            local set = snow_dungeon.get_settings()
            local n = party.getf("ice_dungeon_map_index")
            local cord = set.base_cord
            local level = d.getf_from_map_index("level", n)
            --say("News Dungeon Level your group: "..level.."")
            if level == 0 then
                say_npc_name()
                say("Your group has already completed the run.")
                return
            end
            if pc.getqf("out_party_time") < get_global_time() then
                say_npc()
                say("")
                say("You have more than "..math.ceil(set.DurationMaxOnReJoinGroup  /60) .." Minute(a) vor dem")
                say("the iceberg lingers and now can no longer occur.")
                say(" ")
                return
            end
            if n == 0 then
                setskin(NOWINDOW)
                return
            else
                say_npc()
                say("")
                say("Would you like to join your group again?")
                if select("Ja","Nein") == 1 then
                    local warp_to_level = set.Position_level_1
                    local level = d.getf_from_map_index("level", n)
                    if level >= 1 and level <= 10 then
                        if level == 1 then      warp_to_level = set.Position_level_1
                        elseif level == 2 then  warp_to_level = set.Position_level_2
                        elseif level == 3 then  warp_to_level = set.Position_level_3
                        elseif level == 4 then  warp_to_level = set.Position_level_4
                        elseif level == 5 then  warp_to_level = set.Position_level_5
                        elseif level == 6 then  warp_to_level = set.Position_level_6
                        elseif level == 7 then  warp_to_level = set.Position_level_7
                        elseif level == 8 then  warp_to_level = set.Position_level_8
                        elseif level == 9 then  warp_to_level = set.Position_level_9
                        elseif level == 10 then warp_to_level = set.Position_level_10
                        end
                        pc.warp((cord[1] + warp_to_level[1])*100,(cord[2] + warp_to_level[2])*100,n)
                    else
                        return
                    end
                end
            end
        end
         
        when 20395.chat."Nemeres waiting" begin
            local set = snow_dungeon.get_settings()
            local need_level = set.need_level
            say_npc()
            say("")
            say("Do you really want with your group the ")
            say("Nemeres waiting to enter?")
            if select("Yes, we want to enter! "," No, us it is too cold there ...") == 2 then
                return
            end
            if (pc.is_gm() and pc.getf("snow_dungeon","duration") >= get_global_time()) then
                say("Your are GameMaster, remove the duration?")
                if select("Yes","No") == 1 then
                    pc.setf("snow_dungeon","duration",0)
                    return
                end
            end
            if (is_test_server() and snow_dungeon.is_TestServerMode() == true ) then
                say("TestServer Mode is enable.")
                say("Join now")
                timer("make_dungeon",3)
                return
            end
            if not party.is_leader() then
                say_npc()
                say("I appreciate your courage, but alone you will ")
                say("run into the Nemres waiting in your ruin.")
                say("Place a strong group together and I will ")
                say("grant you admission.")
                return
            end
            if pc.get_level() < need_level then
                say("You need at least level "..need_level.."")
                say("to this dungeon to enter.")
                return
            end
            if pc.getf("snow_dungeon","duration") >= get_global_time() then
                say_npc()
                say("The waiting time for re-entry into the ")
                say("Nemeres-Warte has not yet expired. ")
                say("Verb. time: "..LIB_duration(pc.getf("snow_dungeon","duration") - get_global_time()).."")
                return
            end
            if snow_dungeon._CheckMembersLevel() == false then  
                return
            else
                timer("make_dungeon",2)
            end
        end
        when 20397.chat."The battle begin" begin --Eisiger Löwe
            say_npc()
            say("")
            say("Surely that want to start it?")
            if select("Yed","No, Maby Later") == 1 then
                local set = snow_dungeon.get_settings()
                local loop_durr = set.DurationLoopTimer
                local wait_durations = set.wait_duration
                local t = get_global_time()
                d.setf("LastTimeGetOutPut",0)   
                server_loop_timer("CheckLevelAndCountKillOnMobs",loop_durr,d.get_map_index())
                d.regen_file("data/dungeon/ice_dungeon/zone_1.txt")
                d.setf("Start_Time",t + set.maxlife_time_on_dungeon)
                server_timer("Jp_OutAllFailNotice",(t + set.maxlife_time_on_dungeon) -  t,d.get_map_index())
                --pc.setqf("duration",t + wait_durations)
                d.setqf2("snow_dungeon","duration",t + wait_durations)
                d.setf("level",1)
                d.notice("The first monsters appear, kill all to get to the next floor.")
                npc.purge()
                snow_dungeon._GetLastTime()
            end
            setskin(NOWINDOW)
        end
        when make_dungeon.timer begin
            local set = snow_dungeon.get_settings()
            local cord = set.base_cord
            local start_pos = set.Position_level_1
            local t = get_global_time()
            d.new_jump_party(set.map_index,(cord[1] + start_pos[1]), (cord[2] + start_pos[2]))
            --d.new_jump_all(set.map_index,(cord[1] + start_pos[1]), (cord[2] + start_pos[2]))
            snow_dungeon._ClearAlls()
            d.setf("party_leader_pid",party.get_leader_pid())
            party.setf("ice_dungeon_map_index",d.get_map_index())
            d.spawn_mob_dir(20397, 173,262,1) --Eisiger Löwe
        end
        function _ClearAlls()
            local d_index = d.get_map_index()
            clear_server_timer("CheckLevelAndCountKillOnMobs",d_index)
            clear_server_timer("Jp_1",d_index)
            clear_server_timer("Jp_2",d_index)
            clear_server_timer("Jp_3",d_index)
            clear_server_timer("Jp_4",d_index)
            clear_server_timer("Jp_5",d_index)
            clear_server_timer("Jp_6",d_index)
            clear_server_timer("Jp_7",d_index)
            clear_server_timer("Jp_8",d_index)
            clear_server_timer("Jp_9",d_index)
            clear_server_timer("Jp_10",d_index)
            clear_server_timer("Jp_OutAll",d_index)
            clear_server_timer("Jp_OutAllFail",d_index)
            clear_server_timer("Jp_OutAllFailNotice",d_index)
            d.setf("level",0)   
            d.setf("party_leader_pid",0)
            d.setf("Start_Time",0)
            d.setf("LastTimeGetOutPut",0)
            d.setf("Stone_5_count",0)
            d.setf("Stone_5_item_fail",0)
            d.clear_regen()
            d.kill_all()
        end
         
        function _CheckMembersLevel()
            local set = snow_dungeon.get_settings()
            local user_fail_level = {}
            local pids = {party.get_member_pids()}
            local need_level = set.need_level_group
            local have_ninja = false
            local have_shaman = false
            for i = 1, table.getn(pids), 1 do
                q.begin_other_pc_block(pids)
                if pc.get_level() < need_level then
                    table.insert(user_fail_level, table.getn(user_fail_level) +1, pc.get_name())
                end
                local job = pc.get_job()
                if job == 1 -- Ninja weiblich
                or job == 5 --Ninja männlich
                then
                    have_ninja = true
                end
                if job == 3 -- Schamane weiblich
                or job == 7 --Schamane männlich
                then
                    have_shaman = true
                end
                q.end_other_pc_block()
            end
            if (is_test_server() and snow_dungeon.is_TestServerMode() == true ) then
                --dchat("TestServer Mode is enable.")
                return true
            end
            if have_ninja == false then
                say("You can not enter this dungeon without a Ninja.")
                say("")
                return false
            end
            if have_shaman == false then
                say("You can not enter this dungeon without a Mage.")
                say("")
                return false
            end
            if table.getn(user_fail_level) >= 1 then
                say_npc()
                say("")
                say("Some members of a group have not ")
                say("reached Level "..need_level..":")
                for x = 1, table.getn(user_fail_level), 1 do
                    say(color(1,1,0), "    "..user_fail_level[x])
                end
                return false
            end
            if table.getn(user_fail_level) == 0 then
                return true
            end
        end
        when logout begin
            if snow_dungeon.is_nemeres_dungeon() == true then
            local set = snow_dungeon.get_settings()
            pc.setqf("out_party_time",get_global_time() + set.DurationMaxOnReJoinGroup)
            --snow_dungeon.unregister_name()
            end
        end
         
        when login begin
            if snow_dungeon.is_nemeres_dungeon() == true then
                local set = snow_dungeon.get_settings()
                local backk = set.outside_entry_pos
                pc.set_warp_location(backk[1], backk[2],backk[3])
                if d.getf("party_leader_pid") != party.get_leader_pid() then
                    chat("nemeres_wait_dungeon #RAUS:#  Outside, your Group is not on this Dungeon")
                    chat("nemeres_wait_dungeon #RAUS:#debug -> "..d.getf("party_leader_pid").." != "..party.get_leader_pid().."")
                    d.exit()
                    return
                end
                if pc.get_level() < set.need_level_group then
                    chat("nemeres_wait_dungeon #RAUS:#  My level is low")
                    d.exit()
                    return
                end
                --chat("Welcome to Nemeres waiting, you have "..math.ceil((d.getf("Start_Time")  - get_global_time()) /60) .." Minutes Time.")
                --notice("Kill all the monsters on this level to get to the next floor.")
                --snow_dungeon._GetLastTime()
            end
        end
         
        function _GetLastTime()
            local c = get_global_time()
            local t = d.getf("Start_Time") - c
            local o = d.getf("LastTimeGetOutPut")
            --d.notice("CurrentTime: "..c.." Last: "..o.."")
            if c >= o then
                if t >= 60 then
                    d.notice("Your Remain "..math.ceil(t / 60).." Minute(s).")
                else
                    d.notice("Your Remain  "..t .." Second(s).")
                end
                if t >= (60*10) then
                    d.setf("LastTimeGetOutPut",c + 60*5)
                elseif t >= (60*5) then
                    d.setf("LastTimeGetOutPut",c + 60*2)
                else
                    d.setf("LastTimeGetOutPut",c + 10)
                end
                --d.setf("LastTimeGetOutPut",c + 60*number(3,5)) -- Random
            end
        end
         
        when Jp_OutAllFailNotice.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.notice("Time has elapsed.")
                server_timer("Jp_OutAll",1,d.get_map_index())
            end
        end
         
        when CheckLevelAndCountKillOnMobs.server_timer begin
            if d.select(get_server_timer_arg()) then
                local set = snow_dungeon.get_settings()
                local level = d.getf("level")
                local mob_count = d.count_monster()
                local next_jump_time = set.NextJumpTime
                --d.notice("level: "..level.." mob_count: "..mob_count.."")
                if level == 1 and mob_count <= 0 then
                    d.notice("You have all the monsters defeated,[ENTER} in a few seconds it goes to the next floor.")
                    d.notice("")
                    server_timer("Jp_2",next_jump_time,d.get_map_index())
                    d.clear_regen()
                    d.kill_all()
                    d.set_regen_file("data/dungeon/ice_dungeon/zone_2.txt")
                elseif level == 3 and mob_count <= 0 then
                    d.notice("You have all the monsters defeated,[ENTER}in a few seconds it goes to the next floor.")
                    d.notice("")
                    server_timer("Jp_4",next_jump_time,d.get_map_index())
                    d.clear_regen()
                    d.kill_all()
                    d.regen_file("data/dungeon/ice_dungeon/zone_4.txt")
                elseif level == 4 and mob_count <= 0 then
                    d.notice("You have all the monsters defeated,[ENTER}in a few seconds it goes to the next floor.")
                    d.notice("")
                    server_timer("Jp_5",next_jump_time,d.get_map_index())
                    d.clear_regen()
                    d.kill_all()
                    d.set_regen_file("data/dungeon/ice_dungeon/zone_5.txt")
                elseif level == 6 and mob_count <= 0 then
                    local MobStonelvl6 = set.MobVnum_level_6
                    d.notice("You have all the monsters defeated,[ENTER} The "..mob_name(MobStonelvl6).." appears..")
                    d.notice("")
                    d.clear_regen()
                    d.kill_all()
                    d.regen_file("data/dungeon/ice_dungeon/zone_6.txt")
                    d.spawn_mob(MobStonelvl6,570,649)
                elseif level == 7 and mob_count <= 0 then
                    d.notice("You have all the monsters defeated,[ENTER}in a few seconds it goes to the next floor.")
                    d.notice("")
                    server_timer("Jp_8",next_jump_time,d.get_map_index())
                    d.clear_regen()
                    d.kill_all()
                    d.set_regen_file("data/dungeon/ice_dungeon/zone_8.txt")             
                end
                snow_dungeon._GetLastTime()
            end
        end
     
        when Jp_2.server_timer begin --Jump Level 2
            if d.select(get_server_timer_arg()) then
                local set = snow_dungeon.get_settings()
                local v = set.key_level_2
                d.setf("level",2)
                local cord = set.base_cord
                local pos = set.Position_level_2
                d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2]))
                d.notice("finds the right "..item_name(v).." to get to on.")
                d.notice("")
            end
        end
        when 30331.use with snow_dungeon.is_nemeres_dungeon() == true begin --key_level_2
            local set = snow_dungeon.get_settings()
            local next_jump_time = set.NextJumpTime
            local job = pc.get_job()
            local level = d.getf("level")
            if level == 2 then
                if (is_test_server() and snow_dungeon.is_TestServerMode() == true ) then
                    --dchat("SET VARIABLE JOB 3")
                    job = 3
                end
                if job == 3 -- Schamane weiblich
                or job == 7 --Schamane männlich
                then
                    if number(1,3) == 1 then --or d.count_monster() < 10 then
                        d.notice("The correct key has been found in a [ENTER}few seconds it goes to the next floor.")
                        server_timer("Jp_3",next_jump_time,d.get_map_index())
                        d.clear_regen()
                        d.kill_all()
                        d.regen_file("data/dungeon/ice_dungeon/zone_3.txt")
                        item.remove()
                    else
                        d.notice("That was the wrong key.")
                        item.remove()
                    end
                else
                    d.notice("Only Mage can use it.")
                    return
                end
            end
        end
         
        when Jp_3.server_timer begin --Jump Level 3
            if d.select(get_server_timer_arg()) then
                local set = snow_dungeon.get_settings()
                d.setf("level",3)
                local cord_MQ = set.base_cord
                local pos = set.Position_level_3
                d.jump_all((cord_MQ[1] + pos[1]), (cord_MQ[2] + pos[2]))
                d.notice("Kill all the monsters on this level[ENTER} to get to the next floor.")
            end
        end
         
        when Jp_4.server_timer begin --Jump Level 4
            if d.select(get_server_timer_arg()) then
                local set = snow_dungeon.get_settings()
                d.setf("level",4)
                local cord = set.base_cord
                local pos = set.Position_level_4
                d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2]))
                d.notice("Kill all the monsters on this level[ENTER} to get to the next floor.")
            end
        end
         
        when Jp_5.server_timer begin --Jump Level 5
            if d.select(get_server_timer_arg()) then
                local set = snow_dungeon.get_settings()
                local v = set.NpcVnum_level_5
                d.setf("level",5)
                local cord = set.base_cord
                local pos = set.Position_level_5
                d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2]))
                d.notice("Opens the seals on the "..mob_name(v).." right in the order.")
                if set.IsNewGameRevision == true then
                    d.notice("The key to drop the monster ...")
                else
                    d.notice("The key land automatically into your inventory ...")
                end
                snow_dungeon._Create_Stones_level5()
            end
        end
         
        function _DropKeyOnLevel5()
            if number(1,1000) >= 666 then --Abbruch der weiteren funtion -> Damit es spannend bleibt bei den würfeln... :P
                return
            end
            local set = snow_dungeon.get_settings()
            local count = set.StoneCount_level_5
            local vnum = set.Key_on_level_5
            local get_random_unique = d.get_unique_vid("stone5_"..number(1,count).."")
            local fail_count = d.getf("Stone_5_item_fail") +1
            local search = d.getf("Stone_5_count")
            local search2 = d.get_unique_vid("stone5_"..search.."")
            if search2 != get_random_unique then
                d.setf("Stone_5_item_fail",fail_count)
            end
            --
            if set.IsNewGameRevision == true then
                --New function
                game.drop_item_and_select(vnum,1)
            else
                pc.give_item2_select(vnum,1)
            end
            --dchat("Creaty Key fail_count: "..fail_count.."")
            if (is_test_server() and snow_dungeon.is_TestServerMode() == true ) then --Wenn TestServer Modus
                item.set_socket(1,search2)
                d.setf("Stone_5_item_fail",0)
            elseif fail_count > 6 then --Wenn mehr wie x mal nicht richtig erstellt wird, dann kommt der richtige Key
                item.set_socket(1,search2)
                d.setf("Stone_5_item_fail",0)
            else   
                item.set_socket(1,get_random_unique)
            end
        end
         
        function _Create_Stones_level5()
            local set = snow_dungeon.get_settings()
            local stone_level5_count_MQ = set.StoneCount_level_5
            local c = set.StoneCords_level_5 --{ {432,508},{437,493},{448,492},{448,476},{467,475},{466,464}}
            local v = set.NpcVnum_level_5
            for i = 1, stone_level5_count_MQ, 1 do
                local n = number(1,table.getn©)
                --d.spawn_mob(20398, c[n][1], c[n][2])
                d.set_unique("stone5_"..i.."", d.spawn_mob(v, c[n][1], c[n][2]))
                --d.set_unique("stone5_"..i.."", mob.spawn(20398, c[n][1], c[n][2],1,1,1)) --GEHT
                --d.set_unique("stone5_"..i.."", d.spawn_mob_ac_dir(20398, c[n][1], c[n][2],i)) --GEHT
                table.remove(c,n)
                if i == 1 then
                    d.setf("Stone_5_count",1)
                    d.setf("Stone_5_item_fail",0)
                end
            end
        end
         
        when 20398.take begin --NpcVnum_level_5
            if snow_dungeon.is_nemeres_dungeon() == true then
                local set = snow_dungeon.get_settings()
                local stone_level5_count = set.StoneCount_level_5
                local next_jump_time = set.NextJumpTime
                local vnum = item.get_vnum()
                local key_level_5 = set.Key_on_level_5 --30332
                local unique_item = item.get_socket(1)
                --dchat("unique_item: "..unique_item.."")
                if (is_test_server() and snow_dungeon.is_TestServerMode() == true ) then
                    d.notice("TESTSERVERMODE, in a few seconds it goes to the next floor.")
                    npc.purge()
                    item.remove()
                    server_timer("Jp_6",next_jump_time,d.get_map_index())
                    d.clear_regen()
                    d.kill_all()
                    d.regen_file("data/dungeon/ice_dungeon/zone_6.txt")
                    return
                end
                if vnum == key_level_5 then
                    local npc_vid = npc.get_vid()
                    local search = d.getf("Stone_5_count")
                    local search2 = d.get_unique_vid("stone5_"..search.."")
                    --dchat("npc_vid: "..npc_vid.." search:"..search.." search2:"..search2.." ")
                    if npc_vid == search2 then
                        if unique_item == npc_vid then
                            local new = search +1
                            if new > stone_level5_count then
                                d.notice("The last stone was endeckt properly in a few seconds it goes to the next floor.")
                                npc.purge()
                                item.remove()
                                server_timer("Jp_6",next_jump_time,d.get_map_index())
                                d.clear_regen()
                                d.kill_all()
                                d.regen_file("data/dungeon/ice_dungeon/zone_6.txt")
                            else
                                d.notice("The "..search..". Find was made. [ENTER}It must further ".. stone_level5_count - search .." stones found in the correct order.")
                                npc.purge()
                                item.remove()
                            end
                            d.setf("Stone_5_count",new)
                        else
                            chat("Although this is the correct stone, but the wrong key.")
                            item.remove()
                        end
                    else
                        chat("This is not the right stone.")
                    end
                end
            end --if is dungeon end
        end --when end
         
        when Jp_6.server_timer begin --Jump Level 6
            if d.select(get_server_timer_arg()) then
                local set = snow_dungeon.get_settings()
                local v = set.MobVnum_level_6
                d.setf("level",6)
                local cord = set.base_cord
                local pos = set.Position_level_6
                d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2]))
                 
                d.notice("You killed all the monsters. [ENTER]Kill all the monsters and destroy the "..mob_name(v).."")
                d.notice("Only Mage can add him harm.")
                --d.spawn_mob(v,570,649)
                 
            end
        end
         
        when Jp_7.server_timer begin --Jump Level 7
            if d.select(get_server_timer_arg()) then
                local set = snow_dungeon.get_settings()
                local v = set.MobVnum_level_7
                d.setf("level",7)
                local cord = set.base_cord
                local pos = set.Position_level_7
                d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2]))
                d.notice("You have the Metin Stone Successfully Kill now [ENTER]destroyed all the monsters and "..mob_name(v)..".")
            end
        end
         
        when Jp_8.server_timer begin --Jump Level 8
            if d.select(get_server_timer_arg()) then
                local set = snow_dungeon.get_settings()
                local v = set.Key_on_level_8
                d.setf("level",8)
                local cord = set.base_cord
                local pos = set.Position_level_8
                d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2]))
                d.notice("Kill monsters to her as long "..item_name(v).." have.")
                d.notice("But only Mage and Ninjas can use it.")
            end
        end
         
        when 30333.use with snow_dungeon.is_nemeres_dungeon() == true begin --Key_on_level_8
            local set = snow_dungeon.get_settings()
            local next_jump_time = set.NextJumpTime
            local level = d.getf("level")
            local job = pc.get_job()
            if level == 8 then
                if (is_test_server() and snow_dungeon.is_TestServerMode() == true ) then
                    --dchat("SET VARIABLE JOB 3")
                    job = 3
                end
                if job == 1 -- Ninja weiblich
                or job == 5 --Ninja männlich
                or job == 3 -- Schamane weiblich
                or job == 7 --Schamane männlich
                then
                    if number(1,3) == 1 then
                        d.notice("The correct key has been found in a few seconds[ENTER] it goes to the next floor.")
                        server_timer("Jp_9",next_jump_time,d.get_map_index())
                        d.clear_regen()
                        d.kill_all()
                        d.regen_file("data/dungeon/ice_dungeon/zone_9.txt")
                        item.remove()
                    else
                        d.notice("That was the wrong key.")
                        item.remove()
                    end
                else
                    d.notice("Only Mage and Ninja can use.")
                    return
                end
            end
        end
         
        when Jp_9.server_timer begin --Jump Level 9
            if d.select(get_server_timer_arg()) then
                local set = snow_dungeon.get_settings()
                local v = set.NpcVnum_level_9
                d.setf("level",9)
                local cord = set.base_cord
                local pos = set.Position_level_9
                d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2]))
                d.notice("Destroy the "..mob_name(v).." ")
                d.notice("But only Mage and Ninjas can add him naught.")
                d.notice("")
                d.spawn_mob(v,849,655)
            end
        end
         
        when Jp_Boss.server_timer begin --Jump Level BossZone
            if d.select(get_server_timer_arg()) then
                local set = snow_dungeon.get_settings()
                local v = set.BossVnum
                d.setf("level",10)
                local cord = set.base_cord
                local pos = set.Position_level_10
                d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2]))
                d.notice("Defeated "..mob_name(v)..", the king of frost and ice.")
            end
        end
         
        when kill begin
            if snow_dungeon.is_nemeres_dungeon() == true then
                local set = snow_dungeon.get_settings()
                local next_jump_time = set.NextJumpTime
                local level = d.getf("level")
                local stone_level_6 = set.MobVnum_level_6
                local stone_level_9 = set.NpcVnum_level_9
                local boss_vnum = set.BossVnum
                local wait_time = set.WaitBeforOutAllOnExit
                local mobvnum = npc.get_race()
                --dchat("nemeres_wait_dungeon MobVnum = "..mobvnum.."")
                if level == 2 and mobvnum >= 6101 and mobvnum <= 6108 and 1 == number(1,10)  then
                    local v = set.key_level_2
                    game.drop_item(v,1)
                elseif level == 5 and mobvnum >= 6101 and mobvnum <= 6108 and 1 == number(1,15) then
                    snow_dungeon._DropKeyOnLevel5()
                elseif level == 6 and mobvnum == stone_level_6 then
                    d.notice("The "..mob_name(stone_level_6).." was destroyed,  in a few seconds it goes to the next floor.")
                    d.notice("")
                    server_timer("Jp_7",next_jump_time,d.get_map_index())
                    d.clear_regen()
                    d.kill_all()
                    d.regen_file("data/dungeon/ice_dungeon/zone_7.txt") --Szel
                    local v_MQv = set.MobVnum_level_7
                    local c = set.SzelCords_level_7
                    local n = number(1,table.getn©)
                    d.spawn_mob(v_MQv, c[n][1], c[n][2])
                elseif level == 8 and mobvnum >= 6101 and mobvnum <= 6108 and 1 == number(1,10) then
                    local v = set.Key_on_level_8
                    game.drop_item(v,1)
                elseif level == 9 and mobvnum == stone_level_9 then
                    d.notice("The "..mob_name(stone_level_9).." was destroyed, in a few seconds it goes to the next floor.")
                    server_timer("Jp_Boss",next_jump_time,d.get_map_index())
                    d.clear_regen()
                    d.kill_all()
                    d.regen_file("data/dungeon/ice_dungeon/zone_boss.txt")
                    local v = set.BossVnumGroup
                    d.spawn_group(v, 928, 335, 5 ,1, 1) --  (Input from SRC: argument: vnum,x,y,radius,aggressive,count)
                elseif level == 10 and mobvnum == boss_vnum then
                    d.clear_regen()
                    d.kill_all()
                    d.notice("You defeated "..mob_name(boss_vnum).." . In "..wait_time.." seconds all be teleported.")
                    server_timer("Jp_OutAll",wait_time,d.get_map_index())
                end
            end
        end
        when Jp_OutAll.server_timer begin --Jump Out Bye bye ;D
            if d.select(get_server_timer_arg()) then
                snow_dungeon._ExitAll()
            end
        end
        function _ExitAll()
            d.exit_all()
        end
    end
    end

     

     

    https://mega.co.nz/#!XNMS2CxY!i-zV1_1wBICyV5iSRhnWSw_81BdILZMdWGQjt1zzfxU

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