lordehsan
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Posts posted by lordehsan
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Release of other people's work not allowed and this is a trojan.
Removed/Banned.
-- Rumor
- 1
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i have bug only on Sura Skill BM , other fixed or i cant find yet more ^^
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i want Edit Core DB and Core Game
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Hi everyone
How i can edit Core ?
witch software can do it?
thx
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Dont Work!!!!!!!!
after Select Charectr ,i will disconnect
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HI
this is English quest Snow_Dungon
--[[
-- Nemeres Warte (Snow Dungeon)
-- lvl 100
-- Copyright ©Zymos/Risan
-- Version 2.0
-- Create: 08.06.2014
-- Need GameRevision: 40250
-- INFO:
GameRevision 40301 oder P40301 wird benötigt für:
MobVnum 8058 kann nur Schamanen DMG anfügen. MobVnum 20399 kann nur Schamanen und Ninja DMG anfügen.
Neue Questfuntion: drop_item_and_select() ersetzt pc.give_item2_select().
]]
quest snow_dungeon begin
state start begin
when 9010.chat."Spawn Statue" with snow_dungeon.is_nemeres_dungeon() == true begin
d.purge()
d.spawn_mob_dir(20397, 173,262,1)
setskin(NOWINDOW)
end
when 9010.chat."TESTSERVER: SnowD Jump level 9" with snow_dungeon.is_nemeres_dungeon() == true begin
local set = snow_dungeon.get_settings()
d.notice("Der Richtige Schlüssel wurde gefunden, in wenigen Sekunden geht es in den nächsten Stock.")
server_timer("Jp_9",6,d.get_map_index())
d.clear_regen()
d.kill_all()
d.regen_file("data/dungeon/ice_dungeon/zone_9.txt")
setskin(NOWINDOW)
end
when 9010.chat."TESTSERVER: SnowD Jump level 10" with snow_dungeon.is_nemeres_dungeon() == true begin
local set = snow_dungeon.get_settings()
server_timer("Jp_Boss",3,d.get_map_index())
d.clear_regen()
d.kill_all()
d.regen_file("data/dungeon/ice_dungeon/zone_boss.txt")
local v = set.BossVnumGroup
d.spawn_group(v, 928, 335, 5 ,1, 1) -- (Input from SRC: argument: vnum,x,y,radius,aggressive,count)
setskin(NOWINDOW)
end
when 9010.chat."TESTSERVER: SnowD Spawn Boss" with snow_dungeon.is_nemeres_dungeon() == true begin
local set = snow_dungeon.get_settings()
local v = set.BossVnumGroup
d.spawn_group(v, 928, 335, 5 ,1, 1) -- (INFO from SRC: argument: vnum,x,y,radius,aggressive,count)
end
when 9010.chat."TESTSERVER: SnowD Ending" with snow_dungeon.is_nemeres_dungeon() == true begin
server_timer("Jp_OutAll",5,d.get_map_index())
say("done")
end
-- when 30331.use begin --key_level_2
-- LIB_writelog("{"..pc.get_local_x()..","..pc.get_local_y().."}",3,"snowcordis.txt")
-- d.spawn_mob(20399, pc.get_local_x(), pc.get_local_y())
-- chat("write north star coordinates")
-- end
when 9010.chat."TESTSERVER: SnowD Spawn create Cords Test level 5" with snow_dungeon.is_nemeres_dungeon() == true begin
snow_dungeon._Create_Stones_level5()
setskin(NOWINDOW)
end
when 9010.chat."TESTSERVER: SnowD Create Key level 5" with snow_dungeon.is_nemeres_dungeon() == true begin
snow_dungeon._DropKeyOnLevel5()
setskin(NOWINDOW)
end
when 9010.chat."TESTSERVER: SnowD Get cord from Level" with snow_dungeon.is_nemeres_dungeon() == true begin
local set = snow_dungeon.get_settings()
local warp_to_level = set.Position_level_1
local level = 2
say("old: x: "..warp_to_level[1].." y:"..warp_to_level[2].."")
local warp_to_level = set. _G[ "Position_level_"..level ]
say("new: x: "..warp_to_level[1].." y:"..warp_to_level[2].."")
--DONT WORKS!
end
function get_settings()
local snow_dungeon_settings = {}
snow_dungeon_settings.map_index = 219 --Mapindex
snow_dungeon_settings.base_cord = {5120, 1536 } --Base Kordinaten
snow_dungeon_settings.outside_entry_pos = {61,4321,1667} --Mapindex, Exit Position (Eisland)
snow_dungeon_settings.need_level = 100 --Ab wann ist der Dungeon betretbar.
snow_dungeon_settings.need_level_group = 100 --Benötigte Level für Gruppenmitglieder
snow_dungeon_settings.WaitBeforOutAllOnExit = 60 --Wartezeit bevor alle alle herausteleportiert werden bei einem erfolgreichen Run. (Empfohlen 60)
snow_dungeon_settings.NextJumpTime = 5 --Wann man zur nächsten ebene Gejumpt wird (timer) (Empfohlen 5)
snow_dungeon_settings.DurationLoopTimer = 45 --Welchen intervall die Level und Missionen geprüft werden sollen. (Empfohlen 45)
snow_dungeon_settings.wait_duration = 60*60*4 --Ab wann der Dungeon wieder betretbar ist (PartyLeader)
snow_dungeon_settings.maxlife_time_on_dungeon = 60*60*1 --Maximale Zeit für den Dungeon.
snow_dungeon_settings.DurationMaxOnReJoinGroup = 60*5 --Maximale Zeit innerhalb wann man wieder in die Gruppe joinen kann.
snow_dungeon_settings.key_level_2 = 30331 --KeyVnum für die 2.Ebene --Frostschlüssel
snow_dungeon_settings.NpcVnum_level_5 = 20398 --MobVnum von 5.Ebene --Würfel des Arktos
snow_dungeon_settings.StoneCount_level_5 = 6 --Wie viele Würfel des Arktos sollen erscheinen?
snow_dungeon_settings.Key_on_level_5 = 30332 --KeyVnum von 5.Ebene --Nordstern
snow_dungeon_settings.StoneCords_level_5 = {
{432,508},{437,493},{448,492},{448,476},{467,475},{466,464},
{462,450},{458,428},{446,439},{431,431},{415,416},{402,427},
{397,438},{375,434},{374,456},{390,468},{385,492},{402,505},
{404,489},{386,482}
} --Positionen von Würfel des Arktos
snow_dungeon_settings.MobVnum_level_6 = 8058 --MobVnum von 6.Ebene --Metin der Kälte
snow_dungeon_settings.MobVnum_level_7 = 6151 --MobVnum von 7.Ebene --Szel
snow_dungeon_settings.SzelCords_level_7 = {
{752,499},{758,479},{772,452},{763,444},{750,451},{728,441},
{726,455},{718,482},{715,491},{731,473},{748,429}
} --Positionen von Szel
snow_dungeon_settings.Key_on_level_8 = 30333 --KeyVnum von 8.Ebene --Eisblumenschlüssel
snow_dungeon_settings.NpcVnum_level_9 = 20399 --MobVnum von 9.Ebene --Säule des Norddrachen
snow_dungeon_settings.BossVnumGroup = 6062 --GroupMobVnum vom Boss --(Group.txt)
snow_dungeon_settings.BossVnum = 6191 --MobVnum von 10.Ebene --Nemere(6191)
snow_dungeon_settings.Position_level_1 = { 171,271 } --Position ebene 1 --Startposition --Töte alle Monster auf dieser Ebene.
snow_dungeon_settings.Position_level_2 = { 761,270 } --Position ebene 2 --Finde den richtigen Frostschlüssel, nur ein Schamane kann ihn benutzen.
snow_dungeon_settings.Position_level_3 = { 187,491 } --Position ebene 3 --Töte alle Monster auf dieser Ebene.
snow_dungeon_settings.Position_level_4 = { 421,259 } --Position ebene 4 --Töte alle Monster auf dieser Ebene.
snow_dungeon_settings.Position_level_5 = { 419,530 } --Position ebene 5 --Öffnet die Siegel an den Würfel des Arktos in der richtigen Reihenfolge. (Zieht Nordstern auf die Würfel)
snow_dungeon_settings.Position_level_6 = { 571,706 } --Position ebene 6 --Töte alle Monster auf dieser Ebene. Danach Zersöre den Metin der Kälte (Nur ein Schamane kann ihn Schaden)
snow_dungeon_settings.Position_level_7 = { 746,534 } --Position ebene 7 --Töte alle Monster auf dieser Ebene und Szel
snow_dungeon_settings.Position_level_8 = { 303,710 } --Position ebene 8 --Der Eisblumenschlüssel muss gedroppt werden, jedoch kann dieser nur von Schamanen und Ninja benutzt werden.
snow_dungeon_settings.Position_level_9 = { 848,693 } --Position ebene 9 --Zerstört die Säule des Norddrachen. Nur Ninjas und Schamanen können ihm Schaden zufügen.
snow_dungeon_settings.Position_level_10 = { 927,391 } --Position ebene 10 (BossZone) --Besiege Nemere, den König über Frost und Eis.
snow_dungeon_settings.Enable_TestServerMode = false --Ob TestServer mode aktiviert ist. Wenn ja werden die Aufgaben schneller beendet.
snow_dungeon_settings.IsNewGameRevision = true --Need GameRevision 40301
return snow_dungeon_settings
end
function is_TestServerMode()
local set = snow_dungeon.get_settings()
return set.Enable_TestServerMode
end
function is_nemeres_dungeon()
local set = snow_dungeon.get_settings()
local map = pc.get_map_index()
if map >= (set.map_index * 10000) and map < (set.map_index * 10000 + 9000) then
return true
else
return false
end
end
when 20395.chat."Join your group again" with (party.is_party() and d.find(party.getf("ice_dungeon_map_index"))) begin
local set = snow_dungeon.get_settings()
local n = party.getf("ice_dungeon_map_index")
local cord = set.base_cord
local level = d.getf_from_map_index("level", n)
--say("News Dungeon Level your group: "..level.."")
if level == 0 then
say_npc_name()
say("Your group has already completed the run.")
return
end
if pc.getqf("out_party_time") < get_global_time() then
say_npc()
say("")
say("You have more than "..math.ceil(set.DurationMaxOnReJoinGroup /60) .." Minute(a) vor dem")
say("the iceberg lingers and now can no longer occur.")
say(" ")
return
end
if n == 0 then
setskin(NOWINDOW)
return
else
say_npc()
say("")
say("Would you like to join your group again?")
if select("Ja","Nein") == 1 then
local warp_to_level = set.Position_level_1
local level = d.getf_from_map_index("level", n)
if level >= 1 and level <= 10 then
if level == 1 then warp_to_level = set.Position_level_1
elseif level == 2 then warp_to_level = set.Position_level_2
elseif level == 3 then warp_to_level = set.Position_level_3
elseif level == 4 then warp_to_level = set.Position_level_4
elseif level == 5 then warp_to_level = set.Position_level_5
elseif level == 6 then warp_to_level = set.Position_level_6
elseif level == 7 then warp_to_level = set.Position_level_7
elseif level == 8 then warp_to_level = set.Position_level_8
elseif level == 9 then warp_to_level = set.Position_level_9
elseif level == 10 then warp_to_level = set.Position_level_10
end
pc.warp((cord[1] + warp_to_level[1])*100,(cord[2] + warp_to_level[2])*100,n)
else
return
end
end
end
end
when 20395.chat."Nemeres waiting" begin
local set = snow_dungeon.get_settings()
local need_level = set.need_level
say_npc()
say("")
say("Do you really want with your group the ")
say("Nemeres waiting to enter?")
if select("Yes, we want to enter! "," No, us it is too cold there ...") == 2 then
return
end
if (pc.is_gm() and pc.getf("snow_dungeon","duration") >= get_global_time()) then
say("Your are GameMaster, remove the duration?")
if select("Yes","No") == 1 then
pc.setf("snow_dungeon","duration",0)
return
end
end
if (is_test_server() and snow_dungeon.is_TestServerMode() == true ) then
say("TestServer Mode is enable.")
say("Join now")
timer("make_dungeon",3)
return
end
if not party.is_leader() then
say_npc()
say("I appreciate your courage, but alone you will ")
say("run into the Nemres waiting in your ruin.")
say("Place a strong group together and I will ")
say("grant you admission.")
return
end
if pc.get_level() < need_level then
say("You need at least level "..need_level.."")
say("to this dungeon to enter.")
return
end
if pc.getf("snow_dungeon","duration") >= get_global_time() then
say_npc()
say("The waiting time for re-entry into the ")
say("Nemeres-Warte has not yet expired. ")
say("Verb. time: "..LIB_duration(pc.getf("snow_dungeon","duration") - get_global_time()).."")
return
end
if snow_dungeon._CheckMembersLevel() == false then
return
else
timer("make_dungeon",2)
end
end
when 20397.chat."The battle begin" begin --Eisiger Löwe
say_npc()
say("")
say("Surely that want to start it?")
if select("Yed","No, Maby Later") == 1 then
local set = snow_dungeon.get_settings()
local loop_durr = set.DurationLoopTimer
local wait_durations = set.wait_duration
local t = get_global_time()
d.setf("LastTimeGetOutPut",0)
server_loop_timer("CheckLevelAndCountKillOnMobs",loop_durr,d.get_map_index())
d.regen_file("data/dungeon/ice_dungeon/zone_1.txt")
d.setf("Start_Time",t + set.maxlife_time_on_dungeon)
server_timer("Jp_OutAllFailNotice",(t + set.maxlife_time_on_dungeon) - t,d.get_map_index())
--pc.setqf("duration",t + wait_durations)
d.setqf2("snow_dungeon","duration",t + wait_durations)
d.setf("level",1)
d.notice("The first monsters appear, kill all to get to the next floor.")
npc.purge()
snow_dungeon._GetLastTime()
end
setskin(NOWINDOW)
end
when make_dungeon.timer begin
local set = snow_dungeon.get_settings()
local cord = set.base_cord
local start_pos = set.Position_level_1
local t = get_global_time()
d.new_jump_party(set.map_index,(cord[1] + start_pos[1]), (cord[2] + start_pos[2]))
--d.new_jump_all(set.map_index,(cord[1] + start_pos[1]), (cord[2] + start_pos[2]))
snow_dungeon._ClearAlls()
d.setf("party_leader_pid",party.get_leader_pid())
party.setf("ice_dungeon_map_index",d.get_map_index())
d.spawn_mob_dir(20397, 173,262,1) --Eisiger Löwe
end
function _ClearAlls()
local d_index = d.get_map_index()
clear_server_timer("CheckLevelAndCountKillOnMobs",d_index)
clear_server_timer("Jp_1",d_index)
clear_server_timer("Jp_2",d_index)
clear_server_timer("Jp_3",d_index)
clear_server_timer("Jp_4",d_index)
clear_server_timer("Jp_5",d_index)
clear_server_timer("Jp_6",d_index)
clear_server_timer("Jp_7",d_index)
clear_server_timer("Jp_8",d_index)
clear_server_timer("Jp_9",d_index)
clear_server_timer("Jp_10",d_index)
clear_server_timer("Jp_OutAll",d_index)
clear_server_timer("Jp_OutAllFail",d_index)
clear_server_timer("Jp_OutAllFailNotice",d_index)
d.setf("level",0)
d.setf("party_leader_pid",0)
d.setf("Start_Time",0)
d.setf("LastTimeGetOutPut",0)
d.setf("Stone_5_count",0)
d.setf("Stone_5_item_fail",0)
d.clear_regen()
d.kill_all()
end
function _CheckMembersLevel()
local set = snow_dungeon.get_settings()
local user_fail_level = {}
local pids = {party.get_member_pids()}
local need_level = set.need_level_group
local have_ninja = false
local have_shaman = false
for i = 1, table.getn(pids), 1 do
q.begin_other_pc_block(pids)
if pc.get_level() < need_level then
table.insert(user_fail_level, table.getn(user_fail_level) +1, pc.get_name())
end
local job = pc.get_job()
if job == 1 -- Ninja weiblich
or job == 5 --Ninja männlich
then
have_ninja = true
end
if job == 3 -- Schamane weiblich
or job == 7 --Schamane männlich
then
have_shaman = true
end
q.end_other_pc_block()
end
if (is_test_server() and snow_dungeon.is_TestServerMode() == true ) then
--dchat("TestServer Mode is enable.")
return true
end
if have_ninja == false then
say("You can not enter this dungeon without a Ninja.")
say("")
return false
end
if have_shaman == false then
say("You can not enter this dungeon without a Mage.")
say("")
return false
end
if table.getn(user_fail_level) >= 1 then
say_npc()
say("")
say("Some members of a group have not ")
say("reached Level "..need_level..":")
for x = 1, table.getn(user_fail_level), 1 do
say(color(1,1,0), " "..user_fail_level[x])
end
return false
end
if table.getn(user_fail_level) == 0 then
return true
end
end
when logout begin
if snow_dungeon.is_nemeres_dungeon() == true then
local set = snow_dungeon.get_settings()
pc.setqf("out_party_time",get_global_time() + set.DurationMaxOnReJoinGroup)
--snow_dungeon.unregister_name()
end
end
when login begin
if snow_dungeon.is_nemeres_dungeon() == true then
local set = snow_dungeon.get_settings()
local backk = set.outside_entry_pos
pc.set_warp_location(backk[1], backk[2],backk[3])
if d.getf("party_leader_pid") != party.get_leader_pid() then
chat("nemeres_wait_dungeon #RAUS:# Outside, your Group is not on this Dungeon")
chat("nemeres_wait_dungeon #RAUS:#debug -> "..d.getf("party_leader_pid").." != "..party.get_leader_pid().."")
d.exit()
return
end
if pc.get_level() < set.need_level_group then
chat("nemeres_wait_dungeon #RAUS:# My level is low")
d.exit()
return
end
--chat("Welcome to Nemeres waiting, you have "..math.ceil((d.getf("Start_Time") - get_global_time()) /60) .." Minutes Time.")
--notice("Kill all the monsters on this level to get to the next floor.")
--snow_dungeon._GetLastTime()
end
end
function _GetLastTime()
local c = get_global_time()
local t = d.getf("Start_Time") - c
local o = d.getf("LastTimeGetOutPut")
--d.notice("CurrentTime: "..c.." Last: "..o.."")
if c >= o then
if t >= 60 then
d.notice("Your Remain "..math.ceil(t / 60).." Minute(s).")
else
d.notice("Your Remain "..t .." Second(s).")
end
if t >= (60*10) then
d.setf("LastTimeGetOutPut",c + 60*5)
elseif t >= (60*5) then
d.setf("LastTimeGetOutPut",c + 60*2)
else
d.setf("LastTimeGetOutPut",c + 10)
end
--d.setf("LastTimeGetOutPut",c + 60*number(3,5)) -- Random
end
end
when Jp_OutAllFailNotice.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("Time has elapsed.")
server_timer("Jp_OutAll",1,d.get_map_index())
end
end
when CheckLevelAndCountKillOnMobs.server_timer begin
if d.select(get_server_timer_arg()) then
local set = snow_dungeon.get_settings()
local level = d.getf("level")
local mob_count = d.count_monster()
local next_jump_time = set.NextJumpTime
--d.notice("level: "..level.." mob_count: "..mob_count.."")
if level == 1 and mob_count <= 0 then
d.notice("You have all the monsters defeated,[ENTER} in a few seconds it goes to the next floor.")
d.notice("")
server_timer("Jp_2",next_jump_time,d.get_map_index())
d.clear_regen()
d.kill_all()
d.set_regen_file("data/dungeon/ice_dungeon/zone_2.txt")
elseif level == 3 and mob_count <= 0 then
d.notice("You have all the monsters defeated,[ENTER}in a few seconds it goes to the next floor.")
d.notice("")
server_timer("Jp_4",next_jump_time,d.get_map_index())
d.clear_regen()
d.kill_all()
d.regen_file("data/dungeon/ice_dungeon/zone_4.txt")
elseif level == 4 and mob_count <= 0 then
d.notice("You have all the monsters defeated,[ENTER}in a few seconds it goes to the next floor.")
d.notice("")
server_timer("Jp_5",next_jump_time,d.get_map_index())
d.clear_regen()
d.kill_all()
d.set_regen_file("data/dungeon/ice_dungeon/zone_5.txt")
elseif level == 6 and mob_count <= 0 then
local MobStonelvl6 = set.MobVnum_level_6
d.notice("You have all the monsters defeated,[ENTER} The "..mob_name(MobStonelvl6).." appears..")
d.notice("")
d.clear_regen()
d.kill_all()
d.regen_file("data/dungeon/ice_dungeon/zone_6.txt")
d.spawn_mob(MobStonelvl6,570,649)
elseif level == 7 and mob_count <= 0 then
d.notice("You have all the monsters defeated,[ENTER}in a few seconds it goes to the next floor.")
d.notice("")
server_timer("Jp_8",next_jump_time,d.get_map_index())
d.clear_regen()
d.kill_all()
d.set_regen_file("data/dungeon/ice_dungeon/zone_8.txt")
end
snow_dungeon._GetLastTime()
end
end
when Jp_2.server_timer begin --Jump Level 2
if d.select(get_server_timer_arg()) then
local set = snow_dungeon.get_settings()
local v = set.key_level_2
d.setf("level",2)
local cord = set.base_cord
local pos = set.Position_level_2
d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2]))
d.notice("finds the right "..item_name(v).." to get to on.")
d.notice("")
end
end
when 30331.use with snow_dungeon.is_nemeres_dungeon() == true begin --key_level_2
local set = snow_dungeon.get_settings()
local next_jump_time = set.NextJumpTime
local job = pc.get_job()
local level = d.getf("level")
if level == 2 then
if (is_test_server() and snow_dungeon.is_TestServerMode() == true ) then
--dchat("SET VARIABLE JOB 3")
job = 3
end
if job == 3 -- Schamane weiblich
or job == 7 --Schamane männlich
then
if number(1,3) == 1 then --or d.count_monster() < 10 then
d.notice("The correct key has been found in a [ENTER}few seconds it goes to the next floor.")
server_timer("Jp_3",next_jump_time,d.get_map_index())
d.clear_regen()
d.kill_all()
d.regen_file("data/dungeon/ice_dungeon/zone_3.txt")
item.remove()
else
d.notice("That was the wrong key.")
item.remove()
end
else
d.notice("Only Mage can use it.")
return
end
end
end
when Jp_3.server_timer begin --Jump Level 3
if d.select(get_server_timer_arg()) then
local set = snow_dungeon.get_settings()
d.setf("level",3)
local cord_MQ = set.base_cord
local pos = set.Position_level_3
d.jump_all((cord_MQ[1] + pos[1]), (cord_MQ[2] + pos[2]))
d.notice("Kill all the monsters on this level[ENTER} to get to the next floor.")
end
end
when Jp_4.server_timer begin --Jump Level 4
if d.select(get_server_timer_arg()) then
local set = snow_dungeon.get_settings()
d.setf("level",4)
local cord = set.base_cord
local pos = set.Position_level_4
d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2]))
d.notice("Kill all the monsters on this level[ENTER} to get to the next floor.")
end
end
when Jp_5.server_timer begin --Jump Level 5
if d.select(get_server_timer_arg()) then
local set = snow_dungeon.get_settings()
local v = set.NpcVnum_level_5
d.setf("level",5)
local cord = set.base_cord
local pos = set.Position_level_5
d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2]))
d.notice("Opens the seals on the "..mob_name(v).." right in the order.")
if set.IsNewGameRevision == true then
d.notice("The key to drop the monster ...")
else
d.notice("The key land automatically into your inventory ...")
end
snow_dungeon._Create_Stones_level5()
end
end
function _DropKeyOnLevel5()
if number(1,1000) >= 666 then --Abbruch der weiteren funtion -> Damit es spannend bleibt bei den würfeln...
return
end
local set = snow_dungeon.get_settings()
local count = set.StoneCount_level_5
local vnum = set.Key_on_level_5
local get_random_unique = d.get_unique_vid("stone5_"..number(1,count).."")
local fail_count = d.getf("Stone_5_item_fail") +1
local search = d.getf("Stone_5_count")
local search2 = d.get_unique_vid("stone5_"..search.."")
if search2 != get_random_unique then
d.setf("Stone_5_item_fail",fail_count)
end
--
if set.IsNewGameRevision == true then
--New function
game.drop_item_and_select(vnum,1)
else
pc.give_item2_select(vnum,1)
end
--dchat("Creaty Key fail_count: "..fail_count.."")
if (is_test_server() and snow_dungeon.is_TestServerMode() == true ) then --Wenn TestServer Modus
item.set_socket(1,search2)
d.setf("Stone_5_item_fail",0)
elseif fail_count > 6 then --Wenn mehr wie x mal nicht richtig erstellt wird, dann kommt der richtige Key
item.set_socket(1,search2)
d.setf("Stone_5_item_fail",0)
else
item.set_socket(1,get_random_unique)
end
end
function _Create_Stones_level5()
local set = snow_dungeon.get_settings()
local stone_level5_count_MQ = set.StoneCount_level_5
local c = set.StoneCords_level_5 --{ {432,508},{437,493},{448,492},{448,476},{467,475},{466,464}}
local v = set.NpcVnum_level_5
for i = 1, stone_level5_count_MQ, 1 do
local n = number(1,table.getn©)
--d.spawn_mob(20398, c[n][1], c[n][2])
d.set_unique("stone5_"..i.."", d.spawn_mob(v, c[n][1], c[n][2]))
--d.set_unique("stone5_"..i.."", mob.spawn(20398, c[n][1], c[n][2],1,1,1)) --GEHT
--d.set_unique("stone5_"..i.."", d.spawn_mob_ac_dir(20398, c[n][1], c[n][2],i)) --GEHT
table.remove(c,n)
if i == 1 then
d.setf("Stone_5_count",1)
d.setf("Stone_5_item_fail",0)
end
end
end
when 20398.take begin --NpcVnum_level_5
if snow_dungeon.is_nemeres_dungeon() == true then
local set = snow_dungeon.get_settings()
local stone_level5_count = set.StoneCount_level_5
local next_jump_time = set.NextJumpTime
local vnum = item.get_vnum()
local key_level_5 = set.Key_on_level_5 --30332
local unique_item = item.get_socket(1)
--dchat("unique_item: "..unique_item.."")
if (is_test_server() and snow_dungeon.is_TestServerMode() == true ) then
d.notice("TESTSERVERMODE, in a few seconds it goes to the next floor.")
npc.purge()
item.remove()
server_timer("Jp_6",next_jump_time,d.get_map_index())
d.clear_regen()
d.kill_all()
d.regen_file("data/dungeon/ice_dungeon/zone_6.txt")
return
end
if vnum == key_level_5 then
local npc_vid = npc.get_vid()
local search = d.getf("Stone_5_count")
local search2 = d.get_unique_vid("stone5_"..search.."")
--dchat("npc_vid: "..npc_vid.." search:"..search.." search2:"..search2.." ")
if npc_vid == search2 then
if unique_item == npc_vid then
local new = search +1
if new > stone_level5_count then
d.notice("The last stone was endeckt properly in a few seconds it goes to the next floor.")
npc.purge()
item.remove()
server_timer("Jp_6",next_jump_time,d.get_map_index())
d.clear_regen()
d.kill_all()
d.regen_file("data/dungeon/ice_dungeon/zone_6.txt")
else
d.notice("The "..search..". Find was made. [ENTER}It must further ".. stone_level5_count - search .." stones found in the correct order.")
npc.purge()
item.remove()
end
d.setf("Stone_5_count",new)
else
chat("Although this is the correct stone, but the wrong key.")
item.remove()
end
else
chat("This is not the right stone.")
end
end
end --if is dungeon end
end --when end
when Jp_6.server_timer begin --Jump Level 6
if d.select(get_server_timer_arg()) then
local set = snow_dungeon.get_settings()
local v = set.MobVnum_level_6
d.setf("level",6)
local cord = set.base_cord
local pos = set.Position_level_6
d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2]))
d.notice("You killed all the monsters. [ENTER]Kill all the monsters and destroy the "..mob_name(v).."")
d.notice("Only Mage can add him harm.")
--d.spawn_mob(v,570,649)
end
end
when Jp_7.server_timer begin --Jump Level 7
if d.select(get_server_timer_arg()) then
local set = snow_dungeon.get_settings()
local v = set.MobVnum_level_7
d.setf("level",7)
local cord = set.base_cord
local pos = set.Position_level_7
d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2]))
d.notice("You have the Metin Stone Successfully Kill now [ENTER]destroyed all the monsters and "..mob_name(v)..".")
end
end
when Jp_8.server_timer begin --Jump Level 8
if d.select(get_server_timer_arg()) then
local set = snow_dungeon.get_settings()
local v = set.Key_on_level_8
d.setf("level",8)
local cord = set.base_cord
local pos = set.Position_level_8
d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2]))
d.notice("Kill monsters to her as long "..item_name(v).." have.")
d.notice("But only Mage and Ninjas can use it.")
end
end
when 30333.use with snow_dungeon.is_nemeres_dungeon() == true begin --Key_on_level_8
local set = snow_dungeon.get_settings()
local next_jump_time = set.NextJumpTime
local level = d.getf("level")
local job = pc.get_job()
if level == 8 then
if (is_test_server() and snow_dungeon.is_TestServerMode() == true ) then
--dchat("SET VARIABLE JOB 3")
job = 3
end
if job == 1 -- Ninja weiblich
or job == 5 --Ninja männlich
or job == 3 -- Schamane weiblich
or job == 7 --Schamane männlich
then
if number(1,3) == 1 then
d.notice("The correct key has been found in a few seconds[ENTER] it goes to the next floor.")
server_timer("Jp_9",next_jump_time,d.get_map_index())
d.clear_regen()
d.kill_all()
d.regen_file("data/dungeon/ice_dungeon/zone_9.txt")
item.remove()
else
d.notice("That was the wrong key.")
item.remove()
end
else
d.notice("Only Mage and Ninja can use.")
return
end
end
end
when Jp_9.server_timer begin --Jump Level 9
if d.select(get_server_timer_arg()) then
local set = snow_dungeon.get_settings()
local v = set.NpcVnum_level_9
d.setf("level",9)
local cord = set.base_cord
local pos = set.Position_level_9
d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2]))
d.notice("Destroy the "..mob_name(v).." ")
d.notice("But only Mage and Ninjas can add him naught.")
d.notice("")
d.spawn_mob(v,849,655)
end
end
when Jp_Boss.server_timer begin --Jump Level BossZone
if d.select(get_server_timer_arg()) then
local set = snow_dungeon.get_settings()
local v = set.BossVnum
d.setf("level",10)
local cord = set.base_cord
local pos = set.Position_level_10
d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2]))
d.notice("Defeated "..mob_name(v)..", the king of frost and ice.")
end
end
when kill begin
if snow_dungeon.is_nemeres_dungeon() == true then
local set = snow_dungeon.get_settings()
local next_jump_time = set.NextJumpTime
local level = d.getf("level")
local stone_level_6 = set.MobVnum_level_6
local stone_level_9 = set.NpcVnum_level_9
local boss_vnum = set.BossVnum
local wait_time = set.WaitBeforOutAllOnExit
local mobvnum = npc.get_race()
--dchat("nemeres_wait_dungeon MobVnum = "..mobvnum.."")
if level == 2 and mobvnum >= 6101 and mobvnum <= 6108 and 1 == number(1,10) then
local v = set.key_level_2
game.drop_item(v,1)
elseif level == 5 and mobvnum >= 6101 and mobvnum <= 6108 and 1 == number(1,15) then
snow_dungeon._DropKeyOnLevel5()
elseif level == 6 and mobvnum == stone_level_6 then
d.notice("The "..mob_name(stone_level_6).." was destroyed, in a few seconds it goes to the next floor.")
d.notice("")
server_timer("Jp_7",next_jump_time,d.get_map_index())
d.clear_regen()
d.kill_all()
d.regen_file("data/dungeon/ice_dungeon/zone_7.txt") --Szel
local v_MQv = set.MobVnum_level_7
local c = set.SzelCords_level_7
local n = number(1,table.getn©)
d.spawn_mob(v_MQv, c[n][1], c[n][2])
elseif level == 8 and mobvnum >= 6101 and mobvnum <= 6108 and 1 == number(1,10) then
local v = set.Key_on_level_8
game.drop_item(v,1)
elseif level == 9 and mobvnum == stone_level_9 then
d.notice("The "..mob_name(stone_level_9).." was destroyed, in a few seconds it goes to the next floor.")
server_timer("Jp_Boss",next_jump_time,d.get_map_index())
d.clear_regen()
d.kill_all()
d.regen_file("data/dungeon/ice_dungeon/zone_boss.txt")
local v = set.BossVnumGroup
d.spawn_group(v, 928, 335, 5 ,1, 1) -- (Input from SRC: argument: vnum,x,y,radius,aggressive,count)
elseif level == 10 and mobvnum == boss_vnum then
d.clear_regen()
d.kill_all()
d.notice("You defeated "..mob_name(boss_vnum).." . In "..wait_time.." seconds all be teleported.")
server_timer("Jp_OutAll",wait_time,d.get_map_index())
end
end
end
when Jp_OutAll.server_timer begin --Jump Out Bye bye ;D
if d.select(get_server_timer_arg()) then
snow_dungeon._ExitAll()
end
end
function _ExitAll()
d.exit_all()
end
end
endhttps://mega.co.nz/#!XNMS2CxY!i-zV1_1wBICyV5iSRhnWSw_81BdILZMdWGQjt1zzfxU
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