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asdajdja

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Posts posted by asdajdja

  1. 16 minutes ago, displayjokes said:

    txt could be easier for you since you only need to edit 1 file and put it on both sides, client and server, i'm not sure if there's a way of doing it by xml, but i've never done it.

    the xml files, could be easier to edit a lot of rows (in a row) and could be "cleaner" to your eyes ?

    Older clients used .xml versions, but xml is not really clear in a scheme like that i would much rather use JSON.

  2. Hello, would someone with some free time would be able to make a "tutorial" thingy about mob_drop_item.txt

    I'm trying to figure out how do all the different types and values work with this value but I can't fully do that.

    I don't understand some parts of the code, and I would like to know how the different types and values work. :(

    Big part of code is in this:

    item_manager_read_tables.cpp > bool ITEM_MANAGER::ReadMonsterDropItemGroup(const char * c_pszFileName)

    Arguments: drop, kill, limit, limit2, limit_hunting, thiefgloves

  3. Well the coordinates you have in db are global whereas the one in game are local (map). 

    Try checking the coordinates against atlasinfo.txt it should be (global map coordinates + local coordinates = values in db) if this is true then all you have to do is write up map indexes with their global coordinates do some math against the coordinates from db and you have your plain local coords.

  4. On 4/8/2019 at 4:42 PM, tierrilopes said:

    Randomly saw 'offline shop' there.

    I guess its offline shop with duplicated functions (because pro developers copypaste instead of using builtin stuff) and without cache like the two main ones that are used. ?

    P.S: always ask for sauce with the kebab, tastes better

    Well.. kind of.

    I bought offline shops for a double price because the person claimed it's a new version, the shops had several issues and weren't even tested properly. I asked the guy for fixes but he was no help, It took my developer a few days but he managed to fix the issues, it wasn't due to duplicated functions thought just shitty code in general. Had to rewrite quite a lot on client-side. Which is a bother, because I bought offline shops for the exact reason.. that I didn't want to waste time making them.. and in the end we still had to waste our time fixing his poor code.

    In general I'm not a person who buys stuff from other people, I like to know things, I like to know how something works, how to build it etc etc, but when I'm on a schedule its a simple exchange money for time, it's just a shame that in the end I lose money and lose time anyway.

  5. 2 minutes ago, Cunoo said:

    Same problems if you convert all models to new granny.. This is unfixable with convertor..  Just disable sys error in source..

    I mean there obviously is a way to fix this, I remember having those "Chinese" errors when I first updated to granny 2.9.. I also had issues with some animations not working on NPCS (old lady and that Octavio guy) and I fixed that as well.. I just can't remember what I did since I've been like 4 years.. I would try converting the models first.... disabling syserr is not a good practice.

     

    @ReFresh what granny version do you actually use? 2.11.x or 2.9.x ??

  6. 40 minutes ago, Syreldar said:

    People that sell their own code are still developers. Sellers are those who sell the code others make without having the permission to do so, it's pretty disrespectful, at least in my eyes, to put devs and sellers on the same level.

    Although it's true that there are bad coders (they always existed everywhere, not only in Metin2 communities), you can tell by their reputation value if they're true developers or non-trustworthy people, so that's up to you.

    Ignorant adults, as you say, are mostly mature enough to pay, 99% of devs will always treat you nicely and are capable of maintaining a respectful conversation, even if one of the sides has got some issues. They don't "praise us", they can at most recommend us.

    And you wouldn't recommend nor praise someone whose work didn't work for you, I think.

     

    Well, the problem is that people who sell code they don't sell code that is actually developed they just sell code that they wrote on their source, but you know the thing with source is that you can change anything and when I buy a system from someone and I have a different function in my source then he has he should have a look and be like "huh ok this function is causing the problem, let's see what we can do about it" and not be like "this work's on my server". When i pay someone over 700 bucks for a system/s that after implementation is not working properly because there is some sort of mismatch in functions,code or whatever he should know how to diagnosis this, he should know what is is what.. I didn't write the code yet me and my team always have to fix up others people shit because they just don't care, they already got the money they don't need to do anything... Worst case scenario you will get a -rep from someone on your thread which is no like anyone cares about it anyway, if someone will need to buy something he will buy it regardless of what other people say.

    I bought systems that I had to buy, because it was just too time consuming to write them (like offline shops) and then testing, finding out all the bugs etc etc. but now I'm thinking what is the point when after buying such system I still have to go review the code, find the errors and change then fix them.. When I pay for a system and expect it to be working on my server/machine not on your private or someone else's machine.

    I'm not saying all devs are shit, but from my experience they mostly are.. all the systems are bought so far came with bugs, all the bugs had to be fixed by me and my team.. and the only outside help I've ever gotten was from @IceShiva (I'm literally gonna tag him because he deserves it), even thought he doesn't work much with Metin2 anymore he still helped me more than people I bought systems from.. People are just not interested in developing/fixing their code as long as it works for them and it can be sold.

  7. Hello, this is a little bit of a rant but I'm so sick and tired of Metin2 "developers" community.

    I came back to Metin2 about 4 months ago and since I have made a few purchases from "developers" I'm not gonna be throwing any names, as my point isn't to be shaming anyone but... it is kind of ridiculous. This year bought stuff from 4 different "developers" and spent more than $1000 on it.. and................ not once I've got a support from anyone.

    Whenever the was an issue, either with the code itself or just something else that wasn't working properly along side the code.. every single "MT2 Developer" i had bought stuff from had the same approach..

    "It work's for for me."

    "It work's for everyone else."

    "I don't help with implementation"

    "$$ for fix"

    or they will just blank you and never respond... after getting the $$$

    This is ridiculous you know I worked on a couple of games and this is first time I'm seeing such a shitty community, everyone is a money grabber, half of the time i have to make changes in code..

    In someone else fucking code with some variables written in another language, this just makes me sick to my stomach please don't call yourself developers if you don't develop anything you just wrote useless code that you can only implement on your source files.. and whenever you need to change/adjust something you can't even do that.

    It's absolutely disgusting, I'm very seriously starting to think I'm gonna release all the shit I bought from people as I don't think they deserve to sell it, nor they should sell it to other people

    Remember guys respect your clients they payed for you shit so have some decency and at least do some diagnosis when there is an error and point them in the right direction rather than blanking them or saying it works for you.. because this is the respond I've gotten way too often.

    I bought stuff from 4 different "developers" as of now, and all 4 times I had to fix things up myself no support from anyone....

     

    So if YOU planning to buy something from someone you might want to think again.. if it's worth spending 800 bucks on shit that you gonna have to fix up yourself..

     

    /end of rant.

    • Confused 1
  8. I'm not 100% sure what version it is (It's the one from iAce pack so I'm guessing its @martysama0134 WE.

    I managed to fix this but I have no idea how.. I just woke up started up my WE loaded the map and the objects were gone.. even thought i had that bug for couple of days and I was trying to resolve it.. I'm gonna try your idea next time it happens, I'm doing a lot of maps right now so it's probably gonna be soon. I think this is might be some memory leak or other shit because the first time it happen to me was when I was changing the terrain textures I loaded up a new texture WE "refresh" and my objects were gone. :D

  9. Hi guys, I'm wondering if any of you experience similar bug in WE?

    https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif

    Sometimes object will just fully bug out and it's impossible to fix it..I tried changing the height directly in AreaData.txt but nothing happens, i tried removing the file nothing happens, i removed all the AreData files still nothing happen.. I literally have no clue what is causing this.. This happen twice to me on two different maps.

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