sunter
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Posts posted by sunter
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On 10/31/2017 at 5:33 PM, metin2-factory said:
Small update #2
If you have installed my official like new elemental bonuses. follow the small guide below to view element icon of a target that wears
the new rings, like in official.
open char.cpp,look for:
#ifdef ELEMENT_TARGET
replace the entire content of the #ifdef, until the #endif with the following:
#ifdef ELEMENT_TARGET p.bElement = 0; BYTE elementBase = 0; DWORD raceFlag; if (m_pkChrTarget) { if (m_pkChrTarget->IsMonster() && (raceFlag = m_pkChrTarget->GetMobTable().dwRaceFlag) >= RACE_FLAG_ATT_ELEC) { for (int i = RACE_FLAG_ATT_ELEC; i > 1; i /= 2) { elementBase++; } DWORD curElementBase = elementBase; const int ELEMENT_BASE_FLAG = pow(2, elementBase); for (int i = RACE_FLAG_ATT_ELEC; i <= RACE_FLAG_ATT_DARK; i *= 2) { curElementBase++; int diff = raceFlag - i; if (abs(diff) < ELEMENT_BASE_FLAG) break; } p.bElement = curElementBase - elementBase; } else if (m_pkChrTarget->IsPC()) { LPITEM pItem = m_pkChrTarget->GetWear(WEAR_RING1); if (pItem) { const int BASE_ELEMENT = APPLY_ATTBONUS_ELEC; for (int i = 0; i < ITEM_SOCKET_MAX_NUM; i++) { if (pItem->GetNewAttributeType(i) >= APPLY_ATTBONUS_ELEC && pItem->GetSocket(i) <= APPLY_ATTBONUS_DARK) { p.bElement = pItem->GetNewAttributeType(i) - BASE_ELEMENT + 1; break; } } } } } #endif
Compile server and that's it. now, when you select a target that wear a ring with elemental bonuses, an element icon will appear next to the target.
Error Compile
char.cpp: In member function 'void CHARACTER::SetTarget(CHARACTER*)': char.cpp:5622: error: call of overloaded 'pow(int, BYTE&)' is ambiguous /usr/include/math.h:210: note: candidates are: double pow(double, double) /usr/include/c++/4.2/cmath:373: note: long double std::pow(long double, int) /usr/include/c++/4.2/cmath:369: note: float std::pow(float, int) /usr/include/c++/4.2/cmath:365: note: double std::pow(double, int) /usr/include/c++/4.2/cmath:361: note: long double std::pow(long double, long double) /usr/include/c++/4.2/cmath:357: note: float std::pow(float, float)
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officall pet system game.core
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