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Shitenno

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Posts posted by Shitenno

  1. 1 minute ago, AkimboSlices said:

     

    Hey, thanks for answering my question.
    1) Yes, I've converted it to Editable Mesh before exporting the mde

    2) It didn't have any material, I've just added it now.

    3) They're two objects.

    The main problem was (probably) the large amount of objects. In fact, I've reduced to 17 objects the massfx mesh and It worked.

    Thanks for helping, it's shown in game too now.

    No worries bud, I'm glad it helped!

  2. There are a couple of things that could make it crash.

     

    1) Have you converted the meshes to "Editable Mesh"?

    2) Does the object have any materials? Maybe the format of the material texture could make it crash.

    3) Are these two objects or just one? Try unifying the object and then export it as one.

     

    Give it a try 👍

     

    PS: I've jut read 70 Objects. That's probably why it's crashing. try reducing the amount of objects in the scene and then export again.

    • Love 1
  3. Hi guys, I've been working a bit on a map dug into my archives.

    Do you have any suggestions or feedback to give me some valuable insight?

    Naturally, some fine details are missing, like all the decorations near to the shop houses and some other bits and bobs inside the "castles" walls

     

    Phoenix Village

    spacer.png

     

    Dragon Village

    spacer.png

  4. Yes, I think it's a compression problem of the texture, I checked the textureset and all the textures are present.

     

    EDIT: Solved.

    Just put this texture in terrainmaps/oracle_textures and you're good to go.

    Save over it and you're good to go.

    This is the hidden content, please

    • Love 1
  5. Hi everyone,

    A couple of years ago, I posted this free release.

    Plenty of people have shared it claiming it to be their work, without giving me any credit whatsoever. Classic Metin2.

    Anyway, in case you've missed it, here it is.

    spacer.png

     

    Spoiler

    This is the hidden content, please

    This is the hidden content, please

    This is the hidden content, please

     

    Enjoy

    • Metin2 Dev 13
    • Eyes 1
    • Good 3
    • muscle 1
    • Love 7
  6. Hi everyone!

    I'm Shitenno (even tho nickname says different), and I'm a mapper from Italy.

    I have years and years of experience, more or less since Marty decided to put WorldEditor on free release.

    You might know some of my maps, but you don't know that are actually mine, some people resold my works, but I know it's part of the game...

    My old website is the following: 

    https://shitenno3dservice.wixsite.com/3dservicemetin2/collaborations

    (God what a mess of a website I see now)

     

    Outside of metin2, I'm a game designer with three years of professional experience on research projects funded by European Union.

    After years and years of being inactive, I'm back in the metin2 scenes!

     

    Let's bring this account back to life! 🧟‍♂️

    (I'll have to setup my shop back eventually..)

     

    See you around!

    • Love 1
  7. Nice build.

    BUT!

    I think that the player should like/dislike this system.

    WHY?

    Metin2 players thoughts .. "if there are a lot markets in the plaza, this server is surely good".

    I Used the action house in the past, and a loss of markets in the plaza said to the player that the server was going down.

    Not true..couse the markets were in the action house but the other player cannot see them without using the action house.

    In you want to focus your server market, be sure to use only 1 market method.

    Action house or plaza market?

     

    BTW, nice system and i've to repeat another time, nice build!

     

     

    • Love 1
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