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kza54
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thanks for the good job
thanks for the good job
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Official Client Locale String[REVERSED]
in Features & Metin2 Systems
Posted · Edited by Metin2 Dev International
Core X - External 2 Internal
Excuse me, I posted a thank you message here for access to the download links, and my post was deleted, may I know why? While in addition I have a problem with this system I don't even know if I have the right to post now.
My problem with this system :
In my client I added the "say(locale_quest(14188))" (Please excuse me in advance if it is written in French in my locale_quest.txt because I am French)
14188 Veuillez d'abord invoquer votre buffeuse.
14189 Veuillez mettre le nom de votre choix.
14190 Félicitations, votre nom de buff a changé.
14191 Une erreur s'est produite. Veuillez réessayer..
14196 Veuillez essayer un autre nom.
14192 Buffi Dragon
14193 Pouvoir du Dragon Buff
14194 Buffi Vitesse du vent
14195 Attaque renforcée de Buffi
14197 Vous n'avez aucune compétence de buff pour avoir besoin d'une mise à niveau.
14198 Veuillez sélectionner une compétence.
Server side :
quest __buffi__ begin
state start begin
when 952006.use begin
say_title(item_name(952006))
say("")
if pc.get_buffi_count() < 1 then
say(locale_quest(14188))
return
end
say(locale_quest(14189))
local result = pc.set_buffi_name(tostring(input()))
say_title(item_name(952006))
say("")
if result == 99 then
say(locale_quest(14190))
item.set_count(item.get_count()-1)
elseif result == 0 then
say(locale_quest(14191))
elseif result == 1 or result == 2 then
say(locale_quest(14196))
end
end
function BuildSkillList()
local skillIdxList = {164, 165, 166, 167}
local skillNameList = {locale_quest(14192), locale_quest(14193), locale_quest(14194), locale_quest(14195)}
local ret_vnum_list = {}
local ret_name_list = {}
table.foreach(skillIdxList,
function(i, skillIdx)
local skillLevel = pc.get_skill_level(skillIdx)
if skillLevel >= 30 and skillLevel < 40 then
table.insert(ret_vnum_list, skillIdx)
table.insert(ret_name_list, skillNameList[i])
end
end)
return {ret_vnum_list, ret_name_list}
end
when 952005.use begin
if get_time() < pc.getqf("next_time_buffi") then
if pc.is_skill_book_no_delay() then
say_title(locale_quest(9913))
say(locale_quest(9935))
wait()
else
say_title(locale_quest(9913))
say(locale_quest(9936))
return
end
end
local result = __buffi__.BuildSkillList()
local vnum_list = result[1]
local name_list = result[2]
say_title(item_name(952005))
say("")
if table.getn(vnum_list) == 0 then
say(locale_quest(14197))
return
end
say(locale_quest(14198))
local menu_list = {}
table.foreach(name_list, function(i, name) table.insert(menu_list, name) end)
table.insert(menu_list, locale_quest(1117))
local s=select_table(menu_list)
if table.getn(menu_list) == s then
return
end
local skill_name=name_list[s]
local skill_vnum=vnum_list[s]
local skill_level = pc.get_skill_level(skill_vnum)
local cur_alignment = pc.get_real_alignment()
local need_alignment = 1000+500*(skill_level-30)
say_title(locale_quest(9913))
say(locale_quest(9942))
if cur_alignment<-19000+need_alignment then
say_reward(locale_quest(9914))
return
end
if cur_alignment<0 then
say_reward(string.format(locale_quest(9915), need_alignment, need_alignment*2))
say_reward(locale_quest(9916))
need_alignment=need_alignment*2
elseif cur_alignment<need_alignment then
say_reward(string.format(locale_quest(9917), need_alignment))
say_reward(locale_quest(9918))
else
say_reward(string.format(locale_quest(9917), need_alignment))
end
local s= select(locale_quest(10065), locale_quest(10066))
if s==2 then
return
end
if get_time() < pc.getqf("next_time_buffi") then
if pc.is_skill_book_no_delay() then
pc.remove_skill_book_no_delay()
else
say_title(locale_quest(9913))
return
end
end
pc.setqf("next_time_buffi", get_time() + time_hour_to_sec(number(8, 12)))
if need_alignment>0 then
if pc.count_item(952005) > 0 then
local title=string.format(locale_quest(9941), name_list[s])
if pc.learn_grand_master_skill(skill_vnum) then
pc.change_alignment(-need_alignment)
say_title(title)
say_reward(locale_quest(9923))
if 40 == pc.get_skill_level(skill_vnum) then
say(locale_quest(9925))
say(string.format(locale_quest(9926), name_list[s]))
say(locale_quest(9927))
else
say(locale_quest(9928))
say(string.format(locale_quest(9929), name_list[s], skill_level-30+1+1))
end
say_reward(locale_quest(9930))
say_reward(string.format(locale_quest(9931), need_alignment))
else
say_title(title)
say_reward(locale_quest(9932))
say(locale_quest(9933))
say_reward(locale_quest(9934))
pc.change_alignment(-number(need_alignment/3, need_alignment/2))
end
pc.remove_item(952005)
end
end
end
end
end
InGame :
https://metin2.download/picture/0DuFaN3XJ16kadvf7olS369rjWFQM533/.png