leito431
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Posts posted by leito431
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I rebooted server and skill was start working !
But.. this skill doesn`t deal damage.
What can i do ?
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Folder was added to serverside. Server was restarted and still nothing.. >.<
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11 minut temu, WeedHex napisał:
data/monster there is the folder named mob75?
About skill, you should set the skill using skill_proto vnums.
Skill level - Skill vnum (you can set x3 skill) on mob_proto side.
Yes, Of course. In my (Polish) client there is: ...pack\Monster\ymir work\monster\mob75
I have folder with skill effects for this mob. it looks like this:
Naturally i tried changes file path and i pasted this file on good path and all looks like good.
I added another mob the same way and his skills work correctly and I did not add entries to skill_proto.
Thanks for your answers ! I aprreciate
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2 godziny temu, WeedHex napisał:
Mob_proto -> folder + skills
Which one record on skills ? Could you explain ?
Folder was added earlier. Look:
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Hi !
I was add new mob on my server, but he doesn`t use spells. He can only use basic attack for player.
File path was checked on .msa files, and i was paste folder monster in folder effect.
I don`t know where the problem is.
Look at this:
SpoilerScriptType MotionData
MotionFileName "d:\ymir work\monster\mob75\atk2.GR2"
MotionDuration 3.000000Group MotionEventData
{
MotionEventDataCount 8
Group Event00
{
MotionEventType 1
StartingTime 0.313152
IndependentFlag 0
AttachingEnable 1
AttachingBoneName "Bip001-R-Hand"
FollowingEnable 1
EffectFileName "d:/ymir work/effect/monster/hand_aura.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event01
{
MotionEventType 1
StartingTime 0.319415
IndependentFlag 0
AttachingEnable 1
AttachingBoneName "Bip001-L-Hand"
FollowingEnable 1
EffectFileName "d:/ymir work/effect/monster/hand_aura.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event02
{
MotionEventType 1
StartingTime 0.814196
IndependentFlag 0
AttachingEnable 1
AttachingBoneName "Bip001-R-Hand"
FollowingEnable 1
EffectFileName "d:/ymir work/effect/monster/hand_aura.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event03
{
MotionEventType 1
StartingTime 0.820459
IndependentFlag 0
AttachingEnable 1
AttachingBoneName "Bip001-L-Hand"
FollowingEnable 1
EffectFileName "d:/ymir work/effect/monster/hand_aura.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event04
{
MotionEventType 1
StartingTime 1.346555
IndependentFlag 0
AttachingEnable 1
AttachingBoneName "Bip001-L-Hand"
FollowingEnable 1
EffectFileName "d:/ymir work/effect/monster/hand_aura.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event05
{
MotionEventType 1
StartingTime 1.346555
IndependentFlag 0
AttachingEnable 1
AttachingBoneName "Bip001-R-Hand"
FollowingEnable 1
EffectFileName "d:/ymir work/effect/monster/hand_aura.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event06
{
MotionEventType 1
StartingTime 1.590814
IndependentFlag 0
AttachingEnable 1
AttachingBoneName "B_Root"
FollowingEnable 0
EffectFileName "d:/ymir work/effect/monster/impact_floor.mse"
EffectPosition 0.000000 -120.000000 0.000000
}
Group Event07
{
MotionEventType 4
StartingTime 1.584551
DuringTime 0.500000
EnableHitProcess 1
AttackType 0
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.500000
ExternalForce 0.500000
HitLimitCount 1
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 500.000000
Position 0.000000 -120.000000 0.000000
}
}
}
And this (motlist):
SpoilerGENERAL WAIT wait.msa 100
GENERAL RUN run.msa 100
GENERAL NORMAL_ATTACK atk.msa 50
GENERAL NORMAL_ATTACK1 atk1.msa 50
GENERAL SPECIAL atk2.msa 100
GENERAL FRONT_DAMAGE dmg.msa 100
GENERAL BACK_DAMAGE dmg.msa 100
GENERAL FRONT_KNOCKDOWN down.msa 100
GENERAL BACK_KNOCKDOWN down.msa 100
GENERAL FRONT_STANDUP up.msa 100
GENERAL BACK_STANDUP up.msa 100
GENERAL DEAD die.msa 100
Sorry for weak English, i`m from Poland.
Best regards !
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Hi !
I was create my first map for my private metin2 server.
All working as well but.. when i`m logged in to the server, map doesn`t have tree`s, grass and flowers.
I tried copy objects files to property folder, but when i was logged in to server i haven`t objects.. buildings and other, but i have tree`s, grass and flowers.
What`s wrong ?
PS. Sorry for my weak english. I`m from Poland
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23 godziny temu, Brolly napisał:
Try :
in : db/ClientManagerPlayer.cpp
Function :
CClientManager::__QUERY_PLAYER_CREATE
Code :
queryLen = snprintf(queryStr, sizeof(queryStr),
Replace :
I tried but it still doesn`t work
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11 godzin temu, WeedHex napisał:
Łatwe C ++, kiedy zmieniłeś, aby dodać part_acce / part_sash do czytania player.player, zapomniałeś czegoś na part_hair.
Could you tell me which file ? I'm totally new and I'm still learning And thanks for answer!
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Hi guys,
after adding sash system i have a problem with hairs. This problem occurs only for second look of character in case of warrior for example.
Second problem is costumes they do not sign up for some time, and are removed from costume slot and eq slot.
Do you need any logs ?
Thanks a lot, and sorry for my weak english. I`m from Poland
I would add ss what it looks like:
Link: https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif.html
Taskbar and inventory window
in Community Support - Questions & Answers
Posted
Hi there!
I have a problem with taskbar and inventory window.
I would like to change the appearance of skills on circular.
And the second problem is golden border lines.
Look at the picture: