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iamgroot

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Posts posted by iamgroot

  1. Hello! My computer suddenly broke a few months ago and I haven't been able to be around here. I'm finally back and getting updated. Any news anyone wants to talk about? How have you guys been going this past few months?

  2. On 1/10/2020 at 7:26 PM, Gurgarath said:

     

    Of course it should have been made. This is a really good remark and I completely agree. However, doing so would upset a lot of players and make the game extremely frustrating for new players, who would be unable to get good stuff while people who started before would still have theirs. But if they do that along with other updates it might be better. For example with the introduction of "Hero weapons", it would have been a great idea because the game is giving you a powerful weapon for free. The game definitely lacks of effective gold sinks except of the market though. Which is why it happened. What they had to do, like I say, is fix those problems BEFORE they happen. By doing what you said for example. Back then it was not a problemand Ymir did great because they did what you said, it was hard to get yangs and 2kkk was an insane amount, but the general difficulty decreased (get a good weapon, a horse, a good stuff, bonuses, experience etc.) while the yang rate stayed the same (in addition of the other problems) which ultimately resulted in what we have now, after of course, 13 years of farming. Right now, the amount of yang is insane and they need to get gold sinks if they want to get back to a saner economy.

    Thank you for your feedback, I really appreciate it.

    • Love 1
  3. 2 hours ago, HITRON said:

    because need a lot of changes to make the Yang more than 2kkk, and obviously ymir don't want to take that risk i guess.

    I'm not sure if I understood correctly but are you suggesting that they are not able (at least without effort) to do it since it's hard? I assume that if some private servers have unlimited it then it's relatively easy to do so (unless in doing so they created some kind of weird possible exploit or something). I'd like if you'd clarify this idea because I might have gotten it wrong. Thanks in advance.

     

    2 hours ago, Gurgarath said:

    Hello,

     

    I will try to answer clearly and throughly to this question. But this is only a theory and all of my answer should be treated as such. 

     

    Won should have never made its way into Metin2 and the fact that it appeared not so long ago is the outcome of years of different problems such as:

    • The game getting easier years after years.
    • The fusion of different servers into one big server or more, making the yang an abundant ressource.
    • Years of extensive botting and farm botting, making the yangs easier to obtain.
    • Black market sites selling ludicrous amount of yangs for real money.
    • The in game market devaluation, leading to expensive items getting cheaper and brand new items getting really expensive.
    • The lack of population on the game, making yangs easier to obtain and less cheaper, because of account selling.

    Economically speaking, yangs became abundant and the market had to adapt, Metin2 internal economy went through an inflation, making the limit of 1.999.999.999 yangs not enough to sometimes buy an item. In the same game where years before, having more than 100kk would make you one of the richest person of the whole server.

     

    Because of that, the following problem came up:

    People were now unable to sell really expensive items using shops or exchanges and had to use a lot of gold bars (those were and are a good idea though). They even sometimes had to use than one exchange of 2kkk on more than one account, making some items unsellable because of the fear of getting scammed from both parties.

    The result was simply a partial freezing of the market and if the market is dead on a MMORPG, then the whole game is at stake. They had to come up with a fix to thad and they had different solutions to deal with it such as:

    • Removing the cap of 2kkk. In that case, above 9kkk, the money starts to get unreadable and also hard to perceive, it can make players freak out and this is not especially the best way to deal with it as it only makes the same problem as before come later on in the game instead of dealing with it instantly.
    • Make the yangs really hard to get or really easy to get. Making the economy reajust itself but making almost everyone upset, which could have a huge direct negative impact which could have been fatal.
    • Adding another currency, such as Won, and leave everything untouched, which they did and which is a good idea at first.

    The chose the third solution, which created a new problem:

     

    Some items are now really expensive and Won basically made the inflation kind of infinite, it just made the threshold way higher, even if it made the market more stable and safer. Unfortunately, it solved none of the problems stated above and now we can find Won on the black market for 3€, which will still make the circle continue until they do something, if they do. Won though slowed those problems more efficiently than removing the cap of 2kkk. However, if they solved some problems in a better way, the Won would have never existed.

    Treated your post as a theory. Definitely makes a lot of sense though. While reading it it occurred to me an idea that (I think) could have been used to prevent this from happening: a combination of both the first and the second solutions you've presented: it would be 1) 'Removing the cap of 2kkk [and maybe making it 10kkk or 9.999.999.999 so we would avoid that part in which players would freak out because of being hard to understand it]' while also making 2) 'the yangs really hard to get'. That way and making some changes (essentially lowering money rewards from quests; money received by killing monsters & metins; prices for upgrading items in blacksmith; and prices for buying in stores like General Store, Weapon/Armour Shop Dealer, etc.) so someone with, say, 4kkk would be really rich (and actually making the 10kkk almost or even unobtainable even with 5/6/7 years+ of playing). The idea is to make it so the 4kkk represented here would be like (I imagine) someone who has today say 20kkk/30kkk (if someone has it I mean I don't actively play the game so I really don't have a notion about the numbers). Does this make sense? I'd love to see your thoughts on this. Thanks in advance.

     

    Anyone else feel free to participate on this discussion since I'd appreciate more opinions.

  4. Actually it is disgusting the fact that the forum doesn't have strict rules about bumping. I guess it is exactly like everywhere nowadays: you do shit, you are not punished (and even if you are - the punishment isn't anywhere near as it shoule be). Anyway, here I am, writing a useless comment (plus bumping your thread again!). Rules, man, rules, would you mind checking them? Oh, and please, don't apologize - everybody knows (even though everybody will close their eyes to things like this) that you simply don't give a f. Btw, this comment is about having good sense, it is not personal at all.

    • Love 1
  5. Thank you. However, I have done that all at somepoint (even tried with 9.3 i386) and always got errors. Most of them have already been reported somewhere here. None of them (from what I've seen, except from two - that happen to be "unavailable") got a single answer. Edit: I am gonna keep searching and then give news.

  6. Hey.

    After finally reaching high levels of frustration, I decided to post this topic.

    How do I get to install source on VirtualBox? I Tried literally everything (except anything that actually works, apparently). To give you a little bit of context: I'm new to this, and have been trying for the last 18 hours (I wish this was a joke. NO I DID NOT EVEN SLEEP FOR A MINUTE TRYING TO SET UP SUCH A F NON COMPLEX THING AS THIS) to set a clean source in my localhost. Since this is basic (after all isn't this the first thing that everyone should do, I mean, you don't turn a car on without an engine) I thought that this would be one of those things that you simply easily get. However, I'm full of doubts and there isn't a single tutorial that is up-to-date in here (and apparently there's a lot of misinformation. I didn't even think that I was this dumb (to the point in which I'd be asking something that has certainly been done thousands of times such as this one).

    So I'll leave you with another question that I don't really understand why still exists (I believe I'm not the only one having this): is it actually possible (or not) to use newer versions of FreeBSD (such as 11.3 x64 or 12.0 x 64)? If no, which one should we be using? 9.2? 9.3? I've seen many tutorials in which people were using 9.3, however, this seems to contradict some other people that say that the game can only run in 9.2 (and why the hell is there still confusion about this - if someone can actually prove that it is possible to actually run something in one way how isn't that enough for that to become "true" and "acceptable" by everybody, so we can stop spreading misinformation).

    Ps: Yes. I know that I could simply download some ready-to-go vdi file with all those things ready, however I believe that in order to become successful in doing something, we should start... from the beginning, so please don't answer stupid things such as links to already-done things (and actually most of the tutorials, since I'm pretty sure that I've much likely seen and tried them).

    My english sucks, by the way, so if I did misspelled something, I'm sorry (probably gonna edit this a few times while checking for errors in this text).

    Thank you for reading.

  7. Actually it wasn't, it was why can I pack other folders that don't belong to metin2/pack (such as the client folder itself and even folders on my computer) - see this. But, by the way, what is the difference between compressing/encrypting/both. Is that how we make our pack folder safe? If so, it really works?

  8. 3 hours ago, tierrilopes said:

    Didnt understood what you writing about

    Can you show me a print pls?

    Sure. It is not that it isn't working (it is working fine) but "why can I pack these things (print)".

    Ps: I believe it was my mistake lol (only noticed while writing this so I did not even printed). I did not even notice that the folders that were appearing were my own. Edited previous post. Do you know why is that? Is it normal/ok?

  9. dp.settings was created automatically (as you said) when I packed something and LzoModule.dll had to be copied from source's Libs folder. It seems to be working just fine. I am able to pack "client" (client folder) and any folder that I have actually - do you know why is this, I mean, is this ok? Thank you so much for your help.

  10. Thank you. I suppose that LzoModule.dll and dp.settings (inside AppData) are files that are going to be created when I first use the application - since I don't have those -, correct? Once again, I really appreciate your help.

  11. Thank you. I downloaded EterManager source, opened it with Visual Studio 2015 and built the solution. I am new to this so maybe I did something wrong, but I believe that nothing happened. Is it supposed that I get the tool? Did I do something wrong?

    Edit: I've read about it. It created 2 folders (obj/bin) and when I tried to open obj/Debug/EterManager.exe nothing happened (from what I've read that's how it is supposed to be). Then, opening bin/Debug/EterManager.exe it opened, but I believe that that version isn't "ok", since it's in debug mode. Changed debug mode to release mode, built the solution, it created a folder in bin (bin/Release) but there's nothing in there.

    Edit2: Tried again, and Release folder appeared now in both bin and  obj folders (with files) and it seems to be working. If I want to delete the source, which files can I really delete?

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