K3zX
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Posts posted by K3zX
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Okey i took a look to that system and it's working totally different way than the original,
if you manage to not attach to the body, that will be just visual thing,
so that not attached effect will not damage surround mobs, still your body will damage mobs.
also that skill_proto fix maybe fix the damage but bugs the movement speed duration.
If you fix the movement speed duration the effect will be bugged and reapper (without dmg, just visual)
Ah very poor system, uninstalling cause i think to make it work like original, it would be a whole rewrite.
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Sorry to off but could you solve the damage bug of that system?
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I guess that switchbot only looking for the switchers in your normal inventory.
As i remember there's a for cycle in most switchbot what loops through INVENTORY_MAX_NUM.
You should edit or extend that for the new storage.
I'm not a python guru so don't think i can extend that switchbot for you, but if you don't attach that switchbot and that storage system (at least py) no one can do it for you.
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I know it's a pretty old topic...but still relevant if someone want to build from scratch from Kraizy.tgz with clean extern, and i have a question.
With the original Extern and makefiles, the db 75% smaller!!! and the game about 30% smaller.
I do not bother myself with little size difference because it can be for many reasons... but this is huge.
Does it contains "something"?
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ITEM_ANTIFLAG_ENCHANT is Ymir's works or yours? Good idea btw
Edit: #include <random> needs newer compiler/c++ version right?
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I just extracted the kraizy.tgz in a VM and checked every MakePack.exe one by one. They seems all clean however
novaline/Srcs/Tools/bin/test_d.exe dev/Srcs/Tools/bin/test_d.exe
either have a false pos or a Sality.
Better to delete it if someone have it in their workspace.
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@masodikbela Maybe but they're without source. Or which one do you think?
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I did not wanted to use someone's modified source so i picked the kraizy.tgz. But i think everyone who using the "9.2 vm with source" what relesed here have it too.
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locate PackMaker.exe <-- will list to the terminal where they're all.
I did not downloaded any to my desktop just deleted in the server so i can't tell which is the bad. Maybe i'll extract kraizy.tgz in a VM and i'll check them all in virustotal.com when i will have some time.
@masodikbela you should release your packmaker here since m2h closed, that's a great work and really usable archiver with source available
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On 5/28/2015 at 2:56 PM, Shogun said:
If I recall correctly there is an infected binary in the archive uploaded by Kraizy... packmaker if I'm not mistaken.But that's all.
Where is it?
I want to delete it but could not find.
@masodikbela do your packmaker what you relesed to m2h includes that malicious code? Or just the "precompiled" original exe in the tgz infected?
Btw i see you updated it last week o_O
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Yes i tried.
Actually when the ds drop is not 0, so eg 1 or 100 or maxvalue of eventflag, the mob drops gems, but very very rarely.
(I keep have to keep spam /e 101 25 /pull for 10mins lol to drop 1 gem)
1 and 100 is the same i'm sure, nothing changes.
Something defenitly wrong...
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I'm struggling with the dragon soul (untouched, original)
if drop_gamble_with_flag("ds_drop") then game.drop_item_with_ownership(30270, 1, 300) end
function drop_gamble_with_flag(drop_flag) local dp, range = pc.get_killee_drop_pct() dp = 40000 * dp / game.get_event_flag(drop_flag) if dp < 0 or range < 0 then return false end return dp >= number(1, range) end
When i type /e ds_drop 0 (or when ds_drop doesnt exist cause it's 0 then) every single mob drop one gem. When i type more then 0, there is no drop.
What am i missing?
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While translate.lua contains the strings of the npc_talk.quest, the quest itself is almost empty, it have only 2 shop opening "when".
Can somebody give me a correct gameforge npc_talk.quest please?
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Ah then it's only bad for me. I spoiled something then in the source
Thanks for your explanation
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So a friend of mine said that the horse missions (horse_levelup.quest) are bugged in the official gf quest too.
state training2 begin when letter begin q.set_counter(gameforge.horse_levelup._training_2_count, 5-pc.getqf("kill_count")) end when 494.kill begin pc.setqf("kill_count", pc.getqf("kill_count")+1) q.set_counter(gameforge.horse_levelup._training_2_count, 5-pc.getqf("kill_count")) end when enter begin pc.setqf("kill_count", 0) end when leave begin q.done() end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.horse_levelup._30_makequestbutton) q.set_title(gameforge.horse_levelup._30_makequestbutton) q.start() end when button begin say_title(gameforge.horse_levelup._30_makequestbutton) say(gameforge.horse_levelup._40_say) end when info begin say_title(gameforge.horse_levelup._30_makequestbutton) say(gameforge.horse_levelup._50_say) end when 494.kill with pc.getqf("kill_count") >= 5 begin setstate(report) end when unmount begin setstate(failure) end end
The "when enter" is zeros the "kill_count" so when a people log out - log in (for example go to other channel to look for an unkilled mob) it's over.
In the official server this bug does not exists. So "when enter" is bugged in the leaked 40k source? It acts like When login.
I know removing the when enter solves the problem, but then why is it there in the official quest? What should it do in normal?
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Hi,
So i'm struggling with making a scrollbar for this:
My code for uiquestcategory.py: https://pastebin.com/11LHD0J8
My error:
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The counter is not updating just if you close and reopen the category.
I tested with the basic war horse quest when you have to kill 100 archer in the dessert.
Edit: I replaced this: self.__questList.RefreshClock() with: self.__questList.RefreshQuest()
(The RefreshQuest call the RefreshClock so don't worry the clock still updating)
BUT! It's A solution but i don't think it's the BEST solution so better to wait for @PACI
Edit2: When you get a new quest it's not showing in the category just if you close and reopen the category lol. I have no solution yet.
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Hi,
For a fresh (re)start, i'm looking for clean 2015+ GayForge files.
-Item_proto, Mob_proto
-Locale folder (quest & maps)
I only found modified one, or 2012 SG files here.
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Hi,
I want to know how the client player.GetStatus(number) works. (For showing bonuses)
For example the HP regen is 10. in the list, but we must use player.GetStatus(32) for seeing it. Why 32?
(No it is not that simple to just add +22, i tried lol. Everything is different number.)
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Hi,
If i pack the same folder, why the .eix file's size is different? Very little difference by the way but i'm curious.
(Eternexus, but if i remember when i used Tim's packer i noticed it there too)
It is normal? And can somebody explain the technical side of this?
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The problem is if you fast enough to log out/switch channel then the item's will not be removed from your inventory.
We have to put a RANDOM delay to the log out/change character too not just for the channel switcher, but it is not a very good fix. Never saw this in any server that have offline shop. (RANDOM delay, bacue if it's not random, then the cheater can do this, maybe it'll be harder bot not impossible)
i'm sure there are other fix available, if anyone know a normal fix, AND want to share it then please, i appreciate it.
(I'm not a C++ expert so i appreciate if you give code, not just a theory)
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Can anyone share a fix for it? (If it's already public sorry, i searched for it)
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masodikbela:
It'll be good. i'm sure a full render would be laggy, but just a twice distance should be okey. Hope you'll release it
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16 hours ago, alondark said:
you can change view distance in map folder(ex: metin2_map_c1) in setting.txt
change ViewRadius 128 to ViewRadius 256 (max 256) any idea for developing view distance ?
No, just try it. Nothing will change. It's a dummy. (If something changes, that's just the fog)
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i'm trying to expand, but with no luck.
If i lower the object's distance, the ground will be lowered too, but in the opposite way, it don't. (as you can see on picture)
i'm sure there are several C++ experts here, really doesn't intrested in this modification? (Or they did it yet, just don't want to tell )
Translate LUA ( 15 Languages )
in Quests
Posted · Edited by K3zX
Did the quest folder leaked too? Can someone give me a link?
Edit: And/or locale? I mean mob_drop_item.txt for example
I totally missed that leak.