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K3zX

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Posts posted by K3zX

  1. Okey i took a look to that system and it's working totally different way than the original, 

    if you manage to not attach to the body, that will be just visual thing,

    so that not attached effect will not damage surround mobs, still your body will damage mobs.

     

    also that skill_proto fix maybe fix the damage but bugs the movement speed duration.

    If you fix the movement speed duration the effect will be bugged and reapper (without dmg, just visual)

     

    Ah very poor system, uninstalling cause i think to make it work like original, it would be a whole rewrite. 

    • Good 1
  2. I guess that switchbot only looking for the switchers in your normal inventory.

    As i remember there's a for cycle in most switchbot what loops through INVENTORY_MAX_NUM. 

    You should edit or extend that for the new storage.

     

    I'm not a python guru so don't think i can extend that switchbot for you, but if you don't attach that switchbot and that storage system (at least py) no one can do it for you.

  3. I know it's a pretty old topic...but still relevant if someone want to build from scratch from Kraizy.tgz with clean extern, and i have a question.

    With the original Extern and makefiles, the db 75% smaller!!! and the game about 30% smaller.

     

    I do not bother myself with little size difference because it can be for many reasons... but this is huge.

    Does it contains "something"? :D

  4. I just extracted the kraizy.tgz in a VM and checked every MakePack.exe one by one. They seems all clean however

    novaline/Srcs/Tools/bin/test_d.exe
    dev/Srcs/Tools/bin/test_d.exe

    either have a false pos or a Sality. 

     

    Better to delete it if someone have it in their workspace.

     

    --------------------------------------------------------------------------------

     

    @masodikbela Maybe but they're without source. Or which one do you think?

  5. locate PackMaker.exe <-- will list to the terminal where they're all.

    I did not downloaded any to my desktop just deleted in the server so i can't tell which is the bad. Maybe i'll extract kraizy.tgz in a VM and i'll check them all in virustotal.com when i will have some time.

     

    @masodikbela you should release your packmaker here since m2h closed, that's a great work and really usable archiver with source available :)

  6.   

    On 5/28/2015 at 2:56 PM, Shogun said:

    If I recall correctly there is an infected binary in the archive uploaded by Kraizy... packmaker if I'm not mistaken.But that's all.

     

     

    Where is it?

    I want to delete it but could not find.

     

    @masodikbela do your packmaker what you relesed to m2h includes that malicious code? Or just the "precompiled" original exe in the tgz infected?

    Btw i see you updated it last week o_O

  7. I'm struggling with the dragon soul (untouched, original)

                    if drop_gamble_with_flag("ds_drop") then
                        game.drop_item_with_ownership(30270, 1, 300)
                    end
    function drop_gamble_with_flag(drop_flag)
            local dp, range = pc.get_killee_drop_pct()
            dp = 40000 * dp / game.get_event_flag(drop_flag)
            if dp < 0 or range < 0 then
                return false
            end
            return dp >= number(1, range)
    end

    When i type /e ds_drop 0 (or when ds_drop doesnt exist cause it's 0 then) every single mob drop one gem. When i type more then 0, there is no drop.

    What am i missing?

  8. So  a friend of mine said that the horse missions (horse_levelup.quest) are bugged in the official gf quest too.

        state training2 begin
            when letter begin
                q.set_counter(gameforge.horse_levelup._training_2_count, 5-pc.getqf("kill_count"))
            end
            when 494.kill begin
                pc.setqf("kill_count", pc.getqf("kill_count")+1)
                q.set_counter(gameforge.horse_levelup._training_2_count, 5-pc.getqf("kill_count"))
            end
            when enter begin
                pc.setqf("kill_count", 0)
            end
            when leave begin
                q.done()
            end
            when letter begin
                setskin(NOWINDOW)
                makequestbutton(gameforge.horse_levelup._30_makequestbutton)
                q.set_title(gameforge.horse_levelup._30_makequestbutton)
                q.start()
            end
            when button begin
                say_title(gameforge.horse_levelup._30_makequestbutton)
                say(gameforge.horse_levelup._40_say)
            end
            when info begin
                say_title(gameforge.horse_levelup._30_makequestbutton)
                say(gameforge.horse_levelup._50_say)
            end
            when 494.kill with pc.getqf("kill_count") >= 5 begin
                setstate(report)
            end
            when unmount begin
                setstate(failure)
            end
        end

    The "when enter" is zeros the "kill_count" so when a people log out - log in (for example go to other channel to look for an unkilled mob) it's over.

    In the official server this bug does not exists.  So "when enter" is bugged in the leaked 40k source? It acts like When login.

     

    I know removing the when enter solves the problem, but then why is it there in the official quest? What should it do in normal?

  9. The counter is not updating just if you close and reopen the category.

    I tested with the basic war horse quest when you have to kill 100 archer in the dessert.

     

    Edit: I replaced this: self.__questList.RefreshClock() with: self.__questList.RefreshQuest()

    (The RefreshQuest call the RefreshClock so don't worry the clock still updating)

     

    BUT! It's A solution but i don't think it's the BEST solution so better to wait for @PACI

     

    Edit2: When you get a new quest it's not showing in the category just if you close and reopen the category lol. I have no solution yet.

  10. The problem is if you fast enough to log out/switch channel then the item's will not be removed from your inventory.

    We have to put a RANDOM delay to the log out/change character too not just for the channel switcher, but it is not a very good fix. Never saw this in any server that have offline shop. (RANDOM delay, bacue if it's not random, then the cheater can do this, maybe it'll be harder bot not impossible)

     

    i'm sure there are other fix available, if anyone know a normal fix, AND want to share it then please, i appreciate it.

    (I'm not a C++ expert so i appreciate if you give code, not just a theory)

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