![](https://metin2.dev/uploads/theme-resources/set_resources_31/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://metin2.dev/uploads/theme-resources/set_resources_31/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
Emrecpp
-
Posts
5 -
Joined
-
Last visited
-
Feedback
0%
Content Type
Forums
Store
Third Party - Providers Directory
Feature Plan
Release Notes
Docs
Events
Posts posted by Emrecpp
-
-
21 minutes ago, Abel(Tiger) said:
If they are not in your view range they are not send in client by the server so no chance to see them.
10 minutes ago, ridetpro said:I think they use default regen.txt to see the spawn place and take names from mob_names.txt
Is there no way? :/ I think it's possible
-
8 hours ago, Exygo said:
You can't do that man...
Why? Which function did use m2bob?
-
Hello,
I hooked "CreateInstance" so i can see creating mob's names and x,y coordinates. No problem. But i can't see uncreated mobs like m2bob: (Attached)
Which function should i hook for see uncreated mobs. Thanks a lot
3 minutes ago, Emrecpp said:I mean get name of far mobs.
-
Hello,
I want to unpack Metin2 TR Client. It's uses CRYPTECT. Do you have idea to unpack? Thanks
See uncreated mobs
in Community Support - Questions & Answers
Posted
What do you think about : SendCharacterStatePacket ?