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Costy123

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Posts posted by Costy123

  1. Hy, can somebody explain me how to add a second page ( because I have a lot of places to warp ) with a "previous button" and when somebody select "Map1" ( for example ) to show another page which allows you to select the kingdom ( and this page have also a "previous page" button )?

  2. Hy, I have this simple quest and I do not know how to make "previous page button". Can, please, somebody spend his/her time to explain me?

    Spoiler
    
    quest teleporters begin
    	state start begin
    		when 70058.use begin
    			local x
    			local y
    			local t
    			local e = pc.get_empire()
    			say_title("Teleporter:")
    			say("Select:")
    			local s = select("Map1", "Map2", "Seungryong", "Desert", "Next page", "Exit")
    				if s==1 then -- map1
    					say_title("Teleporter:")
    					say("Select:")
    					t = select("Red", "Yellow", "Blue", "Previous page", "Exit")
    						if t==1 then -- red map1
    							x="469300"
    							y="964200"
    						elseif t==2 then -- yellow map1
    							x="55700"
    							y="157900"
    						elseif t==3 then -- blue map1
    							x="969600"
    							y="278400"
    						elseif t==4 then -- previous page
    						
    						
    						
    						end -- if
    				
    				end -- if
    		end -- when 70058
    	end -- state
    end -- quest

     

     

  3. Sorry for my english. :)

    Hello all!

    I found the Blazing Purgatory in my serverfile but not work. I found a quest in my language (Ro) here: "http://just4metin.ro/post560895.html" and I take resources from "https://www.elitepvpers.com/forum/metin2-pserver-guides-strategies/3019539-release-blazing-purgatory-quest.html" but not work. I click NPC from "Flame Land" (index 62) and he teleport me in "Blazing Purgatory" ( index 87 ) and here I found a NPC who start my run but this time the map is empty. I have only syserr in client. I think, not sure, not work because of that coordinates from quest  "235000" and 235500" are not good for my map. Thanks!

    NPC when the "Guardian" from "Flame Land" teleport me in "Purgatory": 

    And after, this NPC teleport me in that map but it is empty:

    The quest: 

    Spoiler
    quest blazingpurgatory begin
        state start begin
          when 20394.chat."Fortareata Dragonului Rosu" with pc.get_map_index() == 62 begin
             say_title("Gardianul iadului")
             say("Zeul tuturor demonilor, Sung Mahi, s-a ridicat - sfarsitul umanitatii se apropie!")
             say("Puterile sale distrugatoare sunt inca slabite iar ochii sai inca vad in ceata.")
             say("Dar slujitorii acestuia nu vor avea odihna pana ce stapanul lor va reusi sa se")
             say("ridice contra umanitatii cu toate puterile sale.")
             say_reward("Esti pregatit sa il infrunti ?")
             if select("Da!","Nu") == 1 then
              if pc.get_level() >= 91 then
                pc.warp(777300,668500)
                else
                syschat("Nu esti destul de puternic. Revino cand ajungi la nivelul 91.")
              end
             else
             syschat("Revino cand esti pregatit")
             end      
          end
          
            when 20380.chat."Fortareata Dragonului Rosu" with pc.get_map_index() == 87 begin
                say_title("Gardianul iadului")
                say("Eu sunt paznicul grotei lui Razador,")
                say("zeul iadului, el ma tine sub sclavie")
                say("elibereazama si vei fi rasplatit")
                say("Ca sa'l poti distrugi trebuie sa-ti formezi")
                say("o echipa de luptatori curajosi")
                say("Voi fi alaturi de tine!")
                say("")
                wait()
                say_title("Gardianul Iadului")
                say("Razador are multi monstri sub sclavia lui,")
                say("ei vor fi mai greu de ucis daca esti singur,")
                say("dar daca ai o echpia va fi mult mai usor")
                say("Trebuie sa-ti zic ca el e foarte puternic")
                say("si drumul pana la el e foarte greu.")
                say("")
                wait()
                say_title("Gardianul Iadului")
                if pc.get_level() >= 91 then
                    if party.is_party() or pc.is_gm()  then
                        if party.is_leader() or pc.is_gm() then
                            if pc.count_item(71095) > 0 or pc.is_gm() then
                                say_reward("Vrei sa intri sa'l distrugi pe Razador?")
                                if select("Da!","Nu") == 1 then
                                    pc.remove_item(71095,1)
                                    d.join(87)
                                end
                            else
                                say_reward("Ai nevoie de itemul!")
                                say_item_vnum(71095)
                            end
                        else
                            say_reward("Trebuie sa fi tu liderul grupului!")
                        end
                    else
                        say_reward("Trebuie sa faci parte dintr-un grup!")
                    end
                else
                    say_reward("Trebuie sa ai nivelul 91!")
                end
            end
    
            when login with pc.get_map_index() >= 2350000 and pc.get_map_index() <= 2355000 begin
                say("Sper ca vati pregatit")
                say("de lupta cu Razador, Succes!")
                say("")
                if party.is_party() then
                    if party.is_leader() then
                        blazingpurgatory.start()
                    end
                else
                    if pc.is_gm() then
                        blazingpurgatory.start()
                    end
                end
            end
            
            function start()
                d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_flamenpc.txt")
                d.setf("purgatory_gate_sequence",number(1,7))
                local sequence = {{1,2,3,4,5,6},{4,1,3,2,5,6},{2,5,3,1,4,6},{3,1,6,2,4,5},{5,3,2,4,6,1},{6,1,5,2,4,3},{6,3,5,3,1,4}}
                for i = 1, 6 do
                    d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_gate_"..sequence[d.getf("purgatory_gate_sequence")][i]..".txt")
                end
                d.setf("acutal_round",0)
                d.setf("time", get_time()+60*60*1)
                server_timer("purgatorytime",3600,pc.get_map_index())
                server_loop_timer("purgatorytimenotice",300,pc.get_map_index()<= 2355000 )
                blazingpurgatory.NoticeTime()
            end            
            
            when purgatorytimenotice.server_timer begin
                if d.select(get_server_timer_arg()) then
                    blazingpurgatory.NoticeTime()
                end
            end
    
            when purgatorytime.server_timer begin
                if d.select(get_server_timer_arg()) then
                    d.notice("Ai la dispozitie!")
                    d.exit_all()
                end
            end
            
            when 20385.click with pc.get_map_index() >= 2350000 and pc.get_map_index() <= 2355000 and d.getf("block_altar") == 0 begin
                if d.getf("purgatory_level") == 7 then
                    d.setf("block_altar",1)
                    d.setf("actual_round",7)
                    d.notice("[Fortareata Dragonului Rosu]Felicitari ai terminat de facut prima parte ,")
                    d.notice("[Fortareata Dragonului Rosu]Lupta cu Razador va incepe esti pregatit!")
                    timer("warp_to_boss",5)
                else
                        
                    d.setf("purgatory_level",d.getf("purgatory_level")+1)
                    blazingpurgatory.purge()
                    blazingpurgatory.LoadStage()
                    d.setf("block_altar",1)
                    
                    blazingpurgatory.NoticeTime()
                    d.notice("[Fortareata Dragonului Rosu] O camera a fost deschisa !")
                end
            end
    
            when warp_to_boss.timer begin
                d.jump_all(8111,6864)
                d.notice("[Fortareata Dragonului Rosu]Razador")
                d.notice("[Fortareata Dragonului Rosu]Ma voi ridica din nou daca nu esti destul de puternic sa ma invingi!")
                d.set_regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_monster_7.txt")
                blazingpurgatory.NoticeTime()
            end    
            
            when kill with pc.get_map_index() >= 2350000 and pc.get_map_index() <= 2355000 begin
                if d.getf("actual_round") == 1 or d.getf("actual_round") == 3 then
                    d.setf("kill_count_bp1",d.getf("kill_count_bp1") +1)
                    if d.getf("kill_count_bp1") == d.getf("bp_kill_to_next") then
                        d.notice("[Fortareata Dragonului Rosu] Revino la Altar pentru noua camera!")
                        blazingpurgatory.purge()
                    end
                elseif d.getf("actual_round") == 2 or d.getf("actual_round") == 5 then
                    d.setf("kill_count_bp",d.getf("kill_count_bp") +1)
                    if d.getf("kill_count_bp") == d.getf("kill_to_drop_key") then
                        game.drop_item_with_ownership(50084,50)
                        d.setf("kill_count_bp",0)
                    end
                elseif d.getf("actual_round") == 4 and npc.get_race() == 6009 then
                    if number(1,5) == 1 then
                        d.notice("[Fortareata Dragonului Rosu] Revino la Altar pentru noua camera!")
                        blazingpurgatory.purge()
                    end
                elseif d.getf("actual_round") == 6 and npc.get_race() == 8034 then
                    d.notice("[Fortareata Dragonului Rosu] Revino la Altar pentru noua camera!")
                    blazingpurgatory.purge()    
                elseif d.getf("actual_round") == 7 and npc.get_race() == 6091 then
                    d.notice("[Fortareata Dragonului Rosu]Felicitari lai invins pe Razador!")
                    notice_all("Cu o ultima suflare de speran?a liderul "..pc.get_name().."")
                  notice_all("Urmat de razboinici lui de încredere, au reuoit sa-l învinga pe Razador.")   
                local time = get_time()
                d.setqf2("blazingpurgatory","daily_razador_last_kill", time)
                d.setqf2("blazingpurgatory","daily_razador", 1)            
                    d.clear_regen()
                    d.kill_all()
                    d.spawn_mob(9012, 64, 142)
                end
            end
    
          when 20081.take with pc.get_map_index() >= 2350000 and pc.get_map_index() <= 2355000 begin
                if item.get_vnum() == 50084 then
                    if d.getf("actual_round") == 2 then
                        pc.remove_item(item.get_vnum(),1)
                        if number(1,8) == 1 then
                            npc.purge()
                            d.notice("[Fortareata Dragonului Rosu] Revino la Altar pentru noua camera!")
                            blazingpurgatory.purge()
                        else
                            syschat("Aceasta cheie nu a fost buna adu alta.!")
                        end
                    elseif d.getf("actual_round") == 5 then
                        local sequence = {{1,2,3,4,5,5},{4,3,2,1,5,5},{4,5,3,1,2,2},{5,3,4,2,1,1},{5,1,3,4,2,2}}
                        if blazingpurgatory.GetPillarID() == sequence[d.getf("sequence")][d.getf("pillarcount")] then
                            pc.remove_item(item.get_vnum(),1)
                            npc.purge()
                            d.setf("pillarcount", d.getf("pillarcount")+1)
                            if d.getf("pillarcount") == 6 then
                                d.notice("[Fortareata Dragonului Rosu] Revino la Altar pentru noua camera!")
                                blazingpurgatory.purge()
                            else
                                d.notice("[Fortareata Dragonului Rosu]Mai ai "..6-d.getf("pillarcount").." sigili de deschis!")
                            end
                        elseif blazingpurgatory.GetPillarID() == false then
                            syschat("Dute mai aproape si trage piatra cheie!")
                        elseif blazingpurgatory.GetPillarID() != sequence[d.getf("sequence")][d.getf("pillarcount")] then
                            pc.remove_item(item.get_vnum(),1)
                            syschat("[Fortareata Dragonului Rosu]Nu ai pus piatra cheie pe sigiliul corect, cautal!")
                        end
                    end
                end
            end
                        
            function LoadStage()
                if d.getf("actual_round") == 1 then -- Alle Monster tötenw
                    d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_monster_1.txt")
                    d.setf("bp_kill_to_next",100)
                    d.setf("kill_count_bp1",0)
                elseif d.getf("actual_round") == 2 then
                    d.set_regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_monster_2.txt")
                    d.setf("kill_to_drop_key",50)
                    d.spawn_mob(20081,195,352)
                elseif d.getf("actual_round") == 3 then
                    d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_monster_3.txt")
                    d.setf("bp_kill_to_next",100)
                    d.setf("kill_count_bp1",0)
                elseif d.getf("actual_round") == 4 then
                    d.set_regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_monster_4.txt")
                elseif d.getf("actual_round") == 5 then
                    d.set_regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_monster_5.txt")
                    local sequence = {{1,2,3,4,5},{4,3,2,1,5},{4,5,3,1,2},{5,3,4,2,1},{5,1,3,4,2}}
                    local n = number(1,5)
                    local coords = {{502,354},{517,354},{487,354},{502,339},{502,369}}
                    for i = 1, 5 do
                        d.spawn_mob(20081, coords[i][1],coords[i][2])
                    end
                    d.setf("pillarcount", 1)
                    d.setf("sequence",n)
                    d.setf("kill_to_drop_key",100)
                elseif d.getf("actual_round") == 6 then
                    d.set_regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_monster_6.txt")
                    d.spawn_mob(8034,507,509)
                end
            end    
    
            function purge()
                d.setf("block_altar",0)
                d.clear_regen()
                d.kill_all()
                blazingpurgatory.LoadGates()
                d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_flamenpc.txt")
                if d.getf("purgatory_level") == 6 then
                    d.setf("purgatory_level",7)
                end
            end        
    
            function LoadGates()
                local sequence = {{1,2,3,4,5,6},{4,1,3,2,5,6},{2,5,3,1,4,6},{3,1,6,2,4,5},{5,3,2,4,6,1},{6,1,5,2,4,3},{6,3,5,3,1,4}}
                for i = 1, 6-d.getf("purgatory_level") do
                    d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_gate_"..sequence[d.getf("purgatory_gate_sequence")][i]..".txt")
                end
                d.setf("actual_round",sequence[d.getf("purgatory_gate_sequence")][7-d.getf("purgatory_level")])
            end        
            
            function NoticeTime()
                local secondsLeft = (d.getf("time") - get_time())
                local minutesLeft = math.ceil(secondsLeft / 60)
                d.notice("[Fortareata Dragonului Rosu]Timp Ramas: "..minutesLeft.." Minute!")
            end
    
            function GetPillarID()
                if pc.get_local_x() >= 502 - 5 and pc.get_local_x() <= 502 + 5 and pc.get_local_y() >= 354 - 5 and pc.get_local_y() <= 354 + 5 then
                    return 1
                elseif pc.get_local_x() >= 517 - 5 and pc.get_local_x() <= 517 + 5 and pc.get_local_y() >= 354 - 5 and pc.get_local_y() <= 354 + 5 then
                    return 2
                elseif pc.get_local_x() >= 487 - 5 and pc.get_local_x() <= 487 + 5 and pc.get_local_y() >= 354 - 5 and pc.get_local_y() <= 354 + 5 then
                    return 3
                elseif pc.get_local_x() >= 502 - 5 and pc.get_local_x() <= 502 + 5 and pc.get_local_y() >= 339 - 5 and pc.get_local_y() <= 339 + 5 then
                    return 4
                elseif pc.get_local_x() >= 502 - 5 and pc.get_local_x() <= 502 + 5 and pc.get_local_y() >= 369 - 5 and pc.get_local_y() <= 369 + 5 then
                    return 5
                else
                    return false
                end
            end
        
        end
    end

     

     

    Syserr Client:

    Spoiler

    0430 21:49:53667 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR
    0430 21:49:53741 :: CArea::LoadObject Property(808771626) Load ERROR
    0430 21:49:53741 :: CArea::LoadObject Property(808771626) Load ERROR
    0430 21:49:54268 :: CArea::LoadObject Property(1029386814) Load ERROR
    0430 21:49:54268 :: CArea::LoadObject Property(1463992873) Load ERROR
    0430 21:49:54268 :: CArea::LoadObject Property(1463992873) Load ERROR
    0430 21:49:54268 :: CArea::LoadObject Property(1463992873) Load ERROR
    0430 21:49:54268 :: CArea::LoadObject Property(1472985736) Load ERROR
    0430 21:50:50745 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR
    0430 21:50:50786 :: CArea::LoadObject Property(808771626) Load ERROR
    0430 21:50:50786 :: CArea::LoadObject Property(808771626) Load ERROR
    0430 21:50:51363 :: CArea::LoadObject Property(1029386814) Load ERROR
    0430 21:50:51363 :: CArea::LoadObject Property(1463992873) Load ERROR
    0430 21:50:51363 :: CArea::LoadObject Property(1463992873) Load ERROR
    0430 21:50:51363 :: CArea::LoadObject Property(1463992873) Load ERROR
    0430 21:50:51363 :: CArea::LoadObject Property(1472985736) Load ERROR
    0430 21:52:49653 :: CArea::LoadObject Property(808771626) Load ERROR
    0430 21:52:49653 :: CArea::LoadObject Property(808771626) Load ERROR
    0430 21:52:49653 :: CArea::LoadObject Property(1370453778) Load ERROR
    0430 21:52:49653 :: CArea::LoadObject Property(1370453778) Load ERROR
    0430 21:52:49653 :: CArea::LoadObject Property(1414741367) Load ERROR
    0430 21:52:49653 :: CArea::LoadObject Property(1414741367) Load ERROR
    0430 21:52:49670 :: CArea::LoadObject Property(1370453778) Load ERROR
    0430 21:52:49670 :: CArea::LoadObject Property(1370453778) Load ERROR
    0430 21:52:06362 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR
    0430 21:52:06398 :: CArea::LoadObject Property(808771626) Load ERROR
    0430 21:52:06398 :: CArea::LoadObject Property(808771626) Load ERROR
    0430 21:52:06462 :: CArea::LoadObject Property(1029386814) Load ERROR
    0430 21:52:06462 :: CArea::LoadObject Property(1463992873) Load ERROR
    0430 21:52:06462 :: CArea::LoadObject Property(1463992873) Load ERROR
    0430 21:52:06462 :: CArea::LoadObject Property(1463992873) Load ERROR
    0430 21:52:06462 :: CArea::LoadObject Property(1472985736) Load ERROR
    0430 21:53:51042 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR
    0430 21:53:51063 :: CArea::LoadObject Property(808771626) Load ERROR
    0430 21:53:51063 :: CArea::LoadObject Property(808771626) Load ERROR
    0430 21:53:51103 :: CArea::LoadObject Property(1029386814) Load ERROR
    0430 21:53:51103 :: CArea::LoadObject Property(1463992873) Load ERROR
    0430 21:53:51103 :: CArea::LoadObject Property(1463992873) Load ERROR
    0430 21:53:51103 :: CArea::LoadObject Property(1463992873) Load ERROR
    0430 21:53:51103 :: CArea::LoadObject Property(1472985736) Load ERROR

     

    Spoiler

    Ds2BHGZ.jpg2C7Ithm.jpg

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