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mativp95

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Posts posted by mativp95

  1. On 8/6/2018 at 8:38 AM, Helia01 said:

     

     

    it's easy:
    open file: 
    uitaskbar.py

    find string:
    if constInfo.IS_AUTO_POTION(itemIndex):
    and past this code under block

     

    Example:

      Reveal hidden contents

    rNMq1kO.png

     


     

    elif itemIndex >= 53001 and itemVnum <= 53005:
    	metinSocket = [player.GetItemMetinSocket(Position, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]
    							
    	isActivated = 0 != metinSocket[1]
    							
    	if isActivated:
    		slot.ActivateSlot(slotNumber)
    	else:
    		slot.DeactivateSlot(slotNumber)

    this does not work for me on the taskbar, can anyone help?

  2. Hello, I was adding sash system, after i have added source to my bin i tried to compile it but I got strange errors. Before changes i copied files that i was editing and even after swapping them i got the same errors while compiling. Now im stuck with everything, can anyone take a look at it and help me please? 

    @edit: I got hell of the warnings as well. Why it`s the same when i`m changing to files which were not edited?

    @edit: I solved the problem but i have now like 200 warnings, is it gonna affect my gamy in any way?

     

  3. Unfortunately it did not help, this is my code from the file here.

    		if item.ITEM_TYPE_WEAPON == itemType:
    			self.__AppendLimitInformation()
    			self.AppendSpace(5)
    			if item.WEAPON_FAN == itemSubType:
    				self.__AppendMagicAttackInfo()
    				self.__AppendAttackPowerInfo()
    			else:
    				self.__AppendAttackPowerInfo()
    				self.__AppendMagicAttackInfo()
    			
    			self.__AppendAffectInformation()
    			self.__AppendAttributeInformation(attrSlot)
    			
    			self.AppendWearableInformation()
    			if app.ENABLE_NEW_ARROW_SYSTEM:
    				if itemSubType != item.WEAPON_UNLIMITED_ARROW:
    					self.__AppendMetinSlotInfo(metinSlot)
    				else:
    					bHasRealtimeFlag = 0
    					for i in xrange(item.LIMIT_MAX_NUM):
    						(limitType, limitValue) = item.GetLimit(i)
    						if item.LIMIT_REAL_TIME == limitType:
    							bHasRealtimeFlag = 1
    					
    					if bHasRealtimeFlag == 1:
    						self.AppendMallItemLastTime(metinSlot[0])
    			else:
    				self.__AppendMetinSlotInfo(metinSlot)

    @Edit:

    I get this bug only if I put limittype: 7 (example), the time isn`t showing in description but it passing correctly even when not equipped. When I tried to put limittype: 8 the bug is gone and time shows in description, but it isn`t passing when not equipped (example). Do You have any ideas how to solve it ? Regards

     

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