Jump to content

Adam1519

Inactive Member
  • Posts

    17
  • Joined

  • Last visited

  • Feedback

    0%

Posts posted by Adam1519

  1.  

     

     

    In CONFIG add:

     

    CHECK_MULTIHACK: 0

     

    why would you disable it like that? If they add it, it's for a reason.

    Don't just disable the check for multihacks, or else your server will be filled with cheaters

     

     

     

    Why? Because it's doesn't work good ^^.

     

    It works good. If you will disable checking, you don't have disconnecting problem but you still have a problem...

    When you are fighting with mobs you CAN'T use full attack combo. Mobs just knocked you all the time.

    You don't touching them and they knocked you down hit by hit, hit by hit... It's so annoying.

    I've got the same problem and it can't "suddenly works". Any usefull ideas how to fix that?

  2. Hi,

    I have a problem with "beta" mobs (only with them). I don't know where is the problem (serverside or clientside).

    When I'm fighting with them, I'm kicked out of the server.

    Syslog:

    SYSERR: Sep 27 18:03:22 :: GetMoveMotionSpeed: cannot find motion (name 69 race 3069 mode 0)
    SYSERR: Sep 27 18:03:22 :: GetMoveMotionSpeed: cannot find motion (name 72 race 3072 mode 0)
    SYSERR: Sep 27 18:03:22 :: GetMoveMotionSpeed: cannot find motion (name 70 race 3070 mode 0)
    SYSERR: Sep 27 18:03:23 :: GetMoveMotionSpeed: cannot find motion (name 72 race 3072 mode 0)
    Sep 27 18:03:23 :: COMBO_HACK: 2 [GM]Admin arg:14 interval:17 valid:333 atkspd:160 riding:no
    SYSERR: Sep 27 18:03:23 :: GetMoveMotionSpeed: cannot find motion (name 70 race 3070 mode 0)
    SYSERR: Sep 27 18:03:23 :: GetMoveMotionSpeed: cannot find motion (name 72 race 3070 mode 0)
    SYSERR: Sep 27 18:03:23 :: GetMoveMotionSpeed: cannot find motion (name 72 race 3070 mode 0)
    SYSERR: Sep 27 18:03:23 :: GetMoveMotionSpeed: cannot find motion (name 70 race 3070 mode 0)
    SYSERR: Sep 27 18:03:23 :: GetMoveMotionSpeed: cannot find motion (name 69 race 3070 mode 0)
    Sep 27 18:03:23 :: COMBO_HACK_DISCONNECT: [GM]Admin count: 10

    I solved a problem with disconnecting (I added CHECK_MULTIHACK: 0 in config file) but still it's not a good solution...

    Still I can't fight normal with mobs... I can't even use full combo on them.

    If it is helpfull here is a records from mob_proto (clientside):

    <Mob vnum="3070" name="'Triton11'" gb2312name="Triton warrior" type="0" rank="3" battle_type="0" level="220" event_type="2" mob_color="0" />

    and mob_proto.txt (serverside):

    3070    "Triton Warrior"    "KING"    "MONSTER"    "MELEE"    100            0    "DEVIL"    "SLOW,CURSE,TERROR"    0    ""    0    107    53    80    26    170    170    20000    3    7    1413120    1500000    6200000    67    135    130    100    2000    100    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    1    0    0        0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0

     

    Can someone help me? I really stuck...

     

     

  3. f5

     

    I think the problem is with d.find as I see on chat "attempt to call field 'find' (a nil value)..

    But what is wrong with that? I dont made any changes in official quest...

    Only remove defines on the top of the quest (with defines quest couldn't be load).

     

    I tried to use "fixed and tested" quest from this thread:

    http://metin2dev.org/board/topic/1497-releaseblazingpurgatory-fixed-and-tested/

    But still I have the same problem...

     

    Is it depends of game revision or what? Pls help me :(

  4. You have got problem with refine_vnum and refine_set.

    Why all of these are set to 0 ?

    refine_vnum is a vnum(ID) the next item...

    refine_set is an ID your refine from refine_proto(mysql)

     

    for exaple:

    vnum(ID) 140 is a Schlachtschwert+0 so the refine_vnum should be 141 (next item ID) and refine_set 1

    vnum(ID) 141 is a Schlachtschwert+1 so the refine_vnum should be 142 (next item ID) and refine_set 2

    vnum(ID) 142 is a Schlachtschwert+2 so the refine_vnum should be 143 (next item ID) and refine_set 3

    vnum(ID) 143 is a Schlachtschwert+3 so the refine_vnum should be 144 (next item ID) and refine_set 4
    vnum(ID) 144 is a Schlachtschwert+4 so the refine_vnum should be 145 (next item ID) and refine_set 5

    vnum(ID) 145 is a Schlachtschwert+5 so the refine_vnum should be 146 (next item ID) and refine_set 6

    vnum(ID) 146 is a Schlachtschwert+6 so the refine_vnum should be 147 (next item ID) and refine_set 7

    vnum(ID) 147 is a Schlachtschwert+7 so the refine_vnum should be 148 (next item ID) and refine_set 8

    vnum(ID) 148 is a Schlachtschwert+8 so the refine_vnum should be 149 (next item ID) and refine_set 9

    vnum(ID) 149 is a Schlachtschwert+9 so the refine_vnum should be 0 (next item ID) and refine_set 0

     

    Look at the last line (refine_vnum = 0 and refine_set = 0). It means there is no more items to upgrade (Schlachtschwert+10 dont exists)

     

    I cant help you with shining effects because i have different item_proto structure :P

    • Love 1
  5. Hi guys!

    I am using an official flame_dungeon quest and i have a problem...

    After create a party, when i want to start the dungeon it doesn't work.

     

    A25Xd.jpg

     

    Can someone help me? :(

    Im using game rev34083, and all necessary functions are in quest_function.

×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.