Jump to content

Tunga

Member
  • Posts

    37
  • Joined

  • Last visited

  • Feedback

    0%

Posts posted by Tunga

  1. i've noticed that bug when i changed skill order.

    its really pathetic to get information from the order. i was disabled that check because in these days you know people are using premium mounts and its formality to give them level 30 horse or check that info but as i said its my opinion.

    btw as i remember required horse level for horse skill is 20.

    thanks for share.

  2. There was a solution for this in the files of Martino. 

     

     

            m_pIconImage = NULL;
    #ifdef ENABLE_LOAD_ALTER_ITEMICON
            static const char* c_szAlterIconImage = "icon/item/27995.tga";
            if (CResourceManager::Instance().IsFileExist(c_szAlterIconImage))
                m_pIconImage = (CGraphicSubImage*)CResourceManager::Instance().GetResourcePointer(c_szAlterIconImage);
    #endif
    • Love 1
  3. On 2/21/2020 at 1:48 PM, .NyanCat said:

    Yes thats what i actually did as well! I will try that. Thank you so much!

     

    Btw. do you have any idea why that happens? @Tunga

    I didn't poke it too much but I think it depends library differences between freebsd versions. Ahh i should tell it. I was using GCC10-Devel and FreeBSD 12.1.  Function that gives dump initializing sub classes. You could add error message to find exact line makes that dump.

  4. im so grateful. thanks.

    39032 alreaddy written in ori_to_new_table so its unnecessary

    On 6/6/2019 at 5:32 AM, WeedHex said:

    In your database there is an item like 71107, add a new case for it 39032.

    
                                case 71107:
                                case 39032:

     

     

  5. On 6/11/2019 at 7:30 PM, WLsj24 said:

    @Tunga

    Regarding the above buttons that do not work, please read the description that I put to this thread.

    And regarding the non-clickable buttons:

      Hide contents
    
    
    		def RefreshPetStatus(self):
    			if systemSetting.IsPetStatus():
    				self.petStatusButtonList[0].SetUp()
    				self.petStatusButtonList[1].Down()
    			else:
    				self.petStatusButtonList[0].Down()
    				self.petStatusButtonList[1].SetUp()
    
    		def RefreshNpcNameStatus(self):
    			if systemSetting.IsNpcNameStatus():
    				self.npcNameStatusButtonList[0].SetUp()
    				self.npcNameStatusButtonList[1].Down()
    			else:
    				self.npcNameStatusButtonList[0].Down()
    				self.npcNameStatusButtonList[1].SetUp()

     

     

    ahh thanks i didnt think to check that.

×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.