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Posts posted by Tunga
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i've noticed that bug when i changed skill order.
its really pathetic to get information from the order. i was disabled that check because in these days you know people are using premium mounts and its formality to give them level 30 horse or check that info but as i said its my opinion.
btw as i remember required horse level for horse skill is 20.
thanks for share.
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thanks it works. its even doesn't use ram.
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On 6/7/2020 at 8:23 PM, Kirazu said:
Search prGuildNameInstance->SetOutline(false); Replace prGuildNameInstance->SetOutline(false);
you're confused i guess. others already like that since mainline.
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It doesn't have any definition in affect.h i guess you forgot it.
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Link is broken. Do you have it in your archive?
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There was a solution for this in the files of Martino.
m_pIconImage = NULL;#ifdef ENABLE_LOAD_ALTER_ITEMICONstatic const char* c_szAlterIconImage = "icon/item/27995.tga";if (CResourceManager::Instance().IsFileExist(c_szAlterIconImage))m_pIconImage = (CGraphicSubImage*)CResourceManager::Instance().GetResourcePointer(c_szAlterIconImage);#endif- 1
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of course martysama
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object and function name should be different.
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Thanks for share buddy.
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i dont understand why. person who checks is there a party leader, doesnt check is there a party.
thanks for share.
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On 2/21/2020 at 1:48 PM, .NyanCat said:
Yes thats what i actually did as well! I will try that. Thank you so much!
Btw. do you have any idea why that happens? @Tunga
I didn't poke it too much but I think it depends library differences between freebsd versions. Ahh i should tell it. I was using GCC10-Devel and FreeBSD 12.1. Function that gives dump initializing sub classes. You could add error message to find exact line makes that dump.
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hi, i got it when i build the core with FreeBSD 12.1. I solved it with building version 11.3.
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thanks for release
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Thanks. I was checking each affect at uiaffectshower and defining variable that shows there is or not. I thought there should be a function does this. but i realized. There isnt.
As i remember there is a vector storing each affect but its not enought. Thanks for release.
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hi buddy, couldnt find that in your website.
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Works perfect. Thanks @Vanilla
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link is broken
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im so grateful. thanks.
39032 alreaddy written in ori_to_new_table so its unnecessary
On 6/6/2019 at 5:32 AM, WeedHex said:In your database there is an item like 71107, add a new case for it 39032.
case 71107: case 39032:
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On 6/11/2019 at 7:30 PM, WLsj24 said:
Regarding the above buttons that do not work, please read the description that I put to this thread.
And regarding the non-clickable buttons:
def RefreshPetStatus(self): if systemSetting.IsPetStatus(): self.petStatusButtonList[0].SetUp() self.petStatusButtonList[1].Down() else: self.petStatusButtonList[0].Down() self.petStatusButtonList[1].SetUp() def RefreshNpcNameStatus(self): if systemSetting.IsNpcNameStatus(): self.npcNameStatusButtonList[0].SetUp() self.npcNameStatusButtonList[1].Down() else: self.npcNameStatusButtonList[0].Down() self.npcNameStatusButtonList[1].SetUp()
ahh thanks i didnt think to check that.
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Localeinfo
add this end of the file.
def EmojiTextLine(n) :
return "|E%s|e" % (n)usage
localeinfo.EmojiTextLine(emoji/key_ctrl)
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Bonus Alignment System
in Features & Metin2 Systems
Posted
Terrible