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insaneclimax

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Posts posted by insaneclimax

  1. Hi, how to delete pets colision? 

     

     

     

    ScriptType            RaceDataScript
     
    BaseModelFileName     "D:Ymir Worknpc2leopard_young1leopard_young1_yellow.GR2"
     
    Group ShapeData
    {
        PathName ""
        ShapeDataCount 0
    }
    Group AttachingData
    {
        AttachingDataCount       2
        
        Group AttachingData00
        {
            AttachingDataType    1
            
            isAttaching          1
            AttachingModelIndex  0
            AttachingBoneName    "horse_bip01"
            
            CollisionType        1
            
            SphereDataCount      1
            Group SphereData00
            {
                Radius           28.000000
                Position         0.000000 0.000000 0.000000
            }
        }
        
        Group AttachingData01
        {
            AttachingDataType    1
            
            isAttaching          1
            AttachingModelIndex  0
            AttachingBoneName    "horse_bip01"
            
            CollisionType        3
            
            SphereDataCount      1
            Group SphereData00
            {
                Radius           37.000000
                Position         0.000000 0.000000 0.000000
            }
        }
    }
     

     
    i cant remove the Collision why?

     

    just change the "Radius" to  0 in .msm pet files and be happy.

    • Love 1
  2. M2 Download Center

    This is the hidden content, please
    ( Internal )

    Hello friends. 

    This is my first topic.

     

    So lets do this.

     

    I tried to find this in some places and forums but not found it

    so i edit for my self.

    Its not to mutch but i hope this help some one. Q_Q

     

    All you just need to do is 

     

    open you char_battle.cpp

     

    and search

     

     

     

    Spoiler

    IsPenetrate = true;

     

     

    and under add

     

     

     

    Spoiler

    EffectPacket(SE_PENETRATE);

     

     

    Need look like this:

     

     

    Spoiler

     

    {

    IsPenetrate = true;

    if (test_server)

    ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°üÅë Ãß°¡ µ¥¹ÌÁö %d"), GetPoint(POINT_DEF_GRADE) * (100 + GetPoint(POINT_DEF_BONUS)) / 100);

    dam += GetPoint(POINT_DEF_GRADE) * (100 + GetPoint(POINT_DEF_BONUS)) / 100;

    EffectPacket(SE_PENETRATE);

    if (IsAffectFlag(AFF_MANASHIELD))

    {

    RemoveAffect(AFF_MANASHIELD);

    }

     

     

     

    Now search again

     

     

     

     

    Spoiler

    IsPenetrate = true;

     

     

     

    and add under 

     

     

     

    Spoiler

    EffectPacket(SE_PENETRATE);

     

     

    Need look like this:

     

     

     

    Spoiler

    if (iPenetratePct)

    {

     

    //°üÅëŸ°Ý ÀúÇ× °ª Àû¿ë.

    iPenetratePct -= GetPoint(POINT_RESIST_PENETRATE);

     

    if (number(1, 100) <= iPenetratePct)

    {

    IsPenetrate = true;

     

    if (test_server)

    ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°üÅë Ãß°¡ µ¥¹ÌÁö %d"), GetPoint(POINT_DEF_GRADE) * (100 + GetPoint(POINT_DEF_BONUS)) / 100);

    dam += GetPoint(POINT_DEF_GRADE) * (100 + GetPoint(POINT_DEF_BONUS)) / 100;

    EffectPacket(SE_PENETRATE);

    }

    }

     

     

    vualla

     

    https://metin2.download/picture/0KNqNhQmUA2WrmmWLxWq11Z5DEFvgQ4N/.gifv#embed

     

    See you soon!

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