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Posts posted by DeadSkull7
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15 minutes ago, Mali61 said:
Video is from old version :j
Ahaa So I'm right
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2 hours ago, Mali61 said:
Yes, size only change for 1 character.
Yeeeah.Sorry I don't see the video correctly.Btw you can use set it's will be better.Thank u again
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2 hours ago, Mali61 said:
-And push every time ?
Wrong! Not every time if ch isn't exist in vector control:
find(looked.begin(), looked.end(), ch) == looked.end()
So if player open shop in first time you push him in vector, if open again ? He will be existed so vector size don't change .. ?
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Good job but i think if same player open shop don't increment seens counter will be better.Also, why you use vector ? And push every time ? in you case you don't want to chack if player opened shop or no to increment counter ! You can use single counter not vector.
int counter = 0;
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in cmd_general.cpp search
case 'm': // make if (0 != arg2[0]) { while (true == Cube_make(ch)) dev_log (LOG_DEB0, "cube make success"); } else Cube_make(ch); break;
Replace with
case 'm': // make if (0 != arg2[0]) { str_to_number(count, arg2); Cube_make(ch,count); } else Cube_make(ch,count); break;
And check cube.h & cube.cpp again
Besr Wishes
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Best Uses for stl ^^
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3 hours ago, Mali61 said:
app.GetTime() + second
it's same with python but he write it with c++ ^^
Nice topic Thanks @firewall
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Put the original function here and i'wll do it for u
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Hi There !
How i can run server in window and build server source in windows too ..?
Not in FreeBsd
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18 minutes ago, Kingsman said:
english version?
I’m arabian.But i will translate system soon .
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Hide Objects
in Features & Metin2 Systems
Posted
I think this system will be good if u add block system so palyer can block another palyer and this player will be hidden