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Posts posted by darkess
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Hello.
I`m gonna say directly my problem
So when a mob it`s attacking the caracter the character it`s moving back
Gif with the problem
https://metin2.download/picture/Ok9P1gMifFq7nJVx8t0E6k8Uh62Ev2Be/.gif
Someone can help me with it?
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La 02.01.2018 la 17:19, ZyuX a spus:
I have this bug:
I have the same bug
And i have another bug : i need to press 2 times the item so the mount to appear
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Acum 7 minute, xP3NG3Rx a spus:
Google it.
I tried but i found nothing
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In update you put this : app.ENABLE_SEALBIND_SYSTEM
By : app.ENABLE_SEALBIND_SYSTEM you mean mount sistem or what? so i can know how i change
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Acum 20 minute, Weles a spus:
1220 15:57:14586 :: 'SafeboxWindow' object has no attribute 'BindInterface'
1220 15:57:40490 :: 'Interface' object has no attribute 'wndGameButton'
1220 15:57:40875 :: 'NoneType' object has no attribute 'SetMapName'
1220 15:57:40880 :: 'NoneType' object has no attribute 'RefreshQuickSlot'These are your mistakes. I have no idea what you did.
Me neither
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Hi
After i implement this sistem
i got these errors that kill me inside
1220 15:57:14586 :: Traceback (most recent call last): 1220 15:57:14586 :: File "networkModule.py", line 239, in SetGamePhase 1220 15:57:14586 :: File "game.py", line 102, in __init__ 1220 15:57:14586 :: File "interfaceModule.py", line 316, in MakeInterface 1220 15:57:14586 :: File "interfaceModule.py", line 189, in __MakeWindows 1220 15:57:14586 :: AttributeError 1220 15:57:14586 :: : 1220 15:57:14586 :: 'SafeboxWindow' object has no attribute 'BindInterface' 1220 15:57:14586 :: 1220 15:57:40490 :: Traceback (most recent call last): 1220 15:57:40490 :: File "game.py", line 670, in RefreshStatus 1220 15:57:40490 :: File "game.py", line 664, in CheckGameButton 1220 15:57:40490 :: File "interfaceModule.py", line 1113, in CheckGameButton 1220 15:57:40490 :: AttributeError 1220 15:57:40490 :: : 1220 15:57:40490 :: 'Interface' object has no attribute 'wndGameButton' 1220 15:57:40490 :: 1220 15:57:40875 :: Traceback (most recent call last): 1220 15:57:40875 :: File "game.py", line 880, in ShowMapName 1220 15:57:40875 :: File "interfaceModule.py", line 973, in SetMapName 1220 15:57:40875 :: AttributeError 1220 15:57:40875 :: : 1220 15:57:40875 :: 'NoneType' object has no attribute 'SetMapName' 1220 15:57:40875 :: 1220 15:57:40880 :: Traceback (most recent call last): 1220 15:57:40880 :: File "game.py", line 670, in RefreshStatus 1220 15:57:40880 :: File "game.py", line 664, in CheckGameButton 1220 15:57:40880 :: File "interfaceModule.py", line 1113, in CheckGameButton 1220 15:57:40880 :: AttributeError 1220 15:57:40880 :: : 1220 15:57:40880 :: 'Interface' object has no attribute 'wndGameButton' 1220 15:57:40880 :: 1220 15:57:40880 :: Traceback (most recent call last): 1220 15:57:40880 :: File "game.py", line 803, in RefreshInventory 1220 15:57:40880 :: File "interfaceModule.py", line 603, in RefreshInventory 1220 15:57:40880 :: AttributeError 1220 15:57:40880 :: : 1220 15:57:40880 :: 'NoneType' object has no attribute 'RefreshQuickSlot' 1220 15:57:40880 :: 1220 15:57:40880 :: Traceback (most recent call last): 1220 15:57:40880 :: File "game.py", line 682, in RefreshSkill 1220 15:57:40880 :: File "game.py", line 664, in CheckGameButton 1220 15:57:40881 :: File "interfaceModule.py", line 1113, in CheckGameButton 1220 15:57:40881 :: AttributeError 1220 15:57:40881 :: : 1220 15:57:40881 :: 'Interface' object has no attribute 'wndGameButton' 1220 15:57:40881 :: 1220 15:57:40881 :: Traceback (most recent call last): 1220 15:57:40881 :: File "game.py", line 670, in RefreshStatus 1220 15:57:40881 :: File "game.py", line 664, in CheckGameButton 1220 15:57:40881 :: File "interfaceModule.py", line 1113, in CheckGameButton 1220 15:57:40881 :: AttributeError 1220 15:57:40881 :: : 1220 15:57:40881 :: 'Interface' object has no attribute 'wndGameButton' 1220 15:57:40881 :: 1220 15:57:40922 :: Traceback (most recent call last): 1220 15:57:40922 :: File "networkModule.py", line 239, in SetGamePhase 1220 15:57:40922 :: File "game.py", line 102, in __init__ 1220 15:57:40922 :: File "interfaceModule.py", line 316, in MakeInterface 1220 15:57:40922 :: File "interfaceModule.py", line 189, in __MakeWindows 1220 15:57:40922 :: AttributeError 1220 15:57:40922 :: : 1220 15:57:40922 :: 'SafeboxWindow' object has no attribute 'BindInterface' 1220 15:57:40922 ::
Someone knows what`s wrong?
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Acum 2 ore, Fleon a spus:Acum 2 ore, Fleon a spus:
He stated clearly that you have to call it differently from your previous Open().
Just call the others,
Mydick = ItemQuestionDialog() # Should be already done in game.py
Mydick.Open(vnum, slot, text)
Didnt test but it should work
For me it`s not working
1219 13:52:17113 :: Traceback (most recent call last):
1219 13:52:17113 :: File "game.py", line 781, in BINARY_NEW_AddAffect
1219 13:52:17113 :: File "game.py", line 1851, in BINARY_DragonSoulGiveQuilification
1219 13:52:17113 :: File "interfaceModule.py", line 1017, in DragonSoulGiveQuilification
1219 13:52:17113 :: AttributeError
1219 13:52:17113 :: :
1219 13:52:17113 :: 'NoneType' object has no attribute 'SetToolTipText'
1219 13:52:17113 ::1219 13:52:21535 :: Failed to load script file : QuestionDialog.py
1219 13:52:21535 :: error : No file or directory
1219 13:52:21536 ::
ui.py(line:3146) LoadScriptFile
system.py(line:192) execfile
system.py(line:161) Run
system.py(line:176) __LoadTextFile__
system.py(line:61) __init__ -
Acum 9 ore, xP3NG3Rx a spus:
Which mode you are building the server?
So 40k with source
The horse problem it`s solved btw
Thanks to canco
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Acum 6 minute, xP3NG3Rx a spus:
Oh i`m sorry if i didn`t got what you said but i think that i solved it with
I`m really tying to learn something man Do not laugh man
Acum 10 ore, canco a spus:input_login.cpp
search void CInputLogin::Entergame(LPDESC d, const char * data) and add
if (ch->GetHorseLevel() > 0) { DWORD pid = ch->GetPlayerID(); if (pid != 0 && CHorseNameManager::instance().GetHorseName(pid) == NULL) db_clientdesc->DBPacket(HEADER_GD_REQ_HORSE_NAME, 0, &pid, sizeof(DWORD)); ch->SetHorseLevel(ch->GetHorseLevel()); ch->SkillLevelPacket(); }
Thanks aloot
Edit:
Do you know something about this?
https://metin2.download/picture/vyclHgnj98x543a0jZP9z3bs41cCbxK7/.gif first bug (i need to use twice the item to work)
https://metin2.download/picture/L0xaWhkkK0561K4rgTM8RvF9R35ewMD4/.gif Second bug
Do you know how i can resolve that?
My quest it`s this
quest new_mount begin state start begin when 71124.use or 71125.use or 71126.use or 71127.use or 71128.use begin local tabel_pc = { [71124] = "leu_alb", [71125] = "mistret", [71126] = "lup", [71127] = "tigru", [71128] = "tigru_foc", } local tabel_mount = { [71124] = 20114, [71125] = 20115, [71126] = 20116, [71127] = 20117, [71128] = 20118, } if pc.is_polymorphed() then syschat("Nu poti calarii cat esti transformat.") return end if pc.is_riding() then syschat("Nu poti invoca un mount cat timp calaresti!") return end if pc.getqf(tabel_pc[item.get_vnum()]) == 1 then horse.unsummon() pc.setqf(tabel_pc[item.get_vnum()], 0) return end pc.setqf(tabel_pc[item.get_vnum()], 1) horse.unsummon() horse.set_appearance(tabel_mount[item.get_vnum()]) horse.summon() end end end
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Acum 9 ore, xP3NG3Rx a spus:
Which mode you are building the server?
Edit: 40k
Acum 11 ore, canco a spus:input_login.cpp
search void CInputLogin::Entergame(LPDESC d, const char * data) and add
if (ch->GetHorseLevel() > 0) { DWORD pid = ch->GetPlayerID(); if (pid != 0 && CHorseNameManager::instance().GetHorseName(pid) == NULL) db_clientdesc->DBPacket(HEADER_GD_REQ_HORSE_NAME, 0, &pid, sizeof(DWORD)); ch->SetHorseLevel(ch->GetHorseLevel()); ch->SkillLevelPacket(); }
The points are not dissapearing just from horse,all of them dissapear except the language points
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Acum 4 ore, tierrilopes a spus:
You didn't had your item and mob vnum into the quest i sent you. The quest is the original one, if you make new mounts you will need to add them to the quest also
I have a simillar problem with following mount made with mysql part
https://metin2.download/picture/vyclHgnj98x543a0jZP9z3bs41cCbxK7/.gif first bug (i need to use twice the item to work)
https://metin2.download/picture/L0xaWhkkK0561K4rgTM8RvF9R35ewMD4/.gif Second bug
Do you know how i can resolve that?
My quest it`s this
quest new_mount begin state start begin when 71124.use or 71125.use or 71126.use or 71127.use or 71128.use begin local tabel_pc = { [71124] = "leu_alb", [71125] = "mistret", [71126] = "lup", [71127] = "tigru", [71128] = "tigru_foc", } local tabel_mount = { [71124] = 20114, [71125] = 20115, [71126] = 20116, [71127] = 20117, [71128] = 20118, } if pc.is_polymorphed() then syschat("Nu poti calarii cat esti transformat.") return end if pc.is_riding() then syschat("Nu poti invoca un mount cat timp calaresti!") return end if pc.getqf(tabel_pc[item.get_vnum()]) == 1 then horse.unsummon() pc.setqf(tabel_pc[item.get_vnum()], 0) return end pc.setqf(tabel_pc[item.get_vnum()], 1) horse.unsummon() horse.set_appearance(tabel_mount[item.get_vnum()]) horse.summon() end end end
I tried the login part that you put up but i didn`t work
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Nobody knows?
Up!
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I have a bug at mounts too
When i`m riding and i teleport the mount transform into a horse
I have the vnum on special_item_group too
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Hello dev community
I found a little bug and i don`t know from where it can be
So before i relog i have this:
https://metin2.download/picture/H2K78waiCvS7W8tREqeccpkx7SD0ZDt5/.jpg
After relog i got this:
https://metin2.download/picture/HThlilMSCdZmW3reGsuFawc16R0qAur0/.jpg
The points are still there but they dissapear
It`s really anoying
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Acum 4 ore, Antigene a spus:
Easy to Fix @darkess look at youre tabs buddy
I hate python xD
I will look at tabs,thanks
edit: Works perfectly now but i miss something xD
Photo:
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Hello there.
I have a little problem on client
1213 19:45:05627 ::
networkModule.py(line:200) SetSelectCharacterPhase
system.py(line:130) __pack_import
system.py(line:110) _process_result
introSelect.py(line:25) <module>
system.py(line:130) __pack_importnetworkModule.SetSelectCharacterPhase - <type 'exceptions.IndentationError'>:unindent does not match any outer indentation level (uiCharacter.py, line 767)
1213 19:45:05627 :: ============================================================================================================
1213 19:45:05627 :: Abort!!!!Someone know to help me?
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So i just put a swap item system on my server and i got a anoying "bug"
when i`m trying to move an item to a free slot the slot it`s red
When i`m trying to move an item to a slot where allready it`s an item the slot it`s white
The anoying part it`s the red slot
Photos:
https://metin2.download/picture/ke7bATBrINbbi68c3V13wCWGLvYE6tMM/.jpg
https://metin2.download/picture/vG48tCdO0vKBuiAlfPwFd1Ojqt3Pd6pA/.jpg
Sorry for my bad english .
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I have the same problem
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thanks for sharing
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I really need help with something that i can`t solve
I have the book 50300 and that book it`s dropping randomly a skill book (evrything perfect so far)
But sometimes the book 50300 drops some books without name(i think the books were lycan books)
I lookt on char and item manager and on 50300 it`s settled 1-111 randomly
I even deleted the books from locale but nothing changed
My function it`s this"
Citatif (vnum == 50300 && bTryMagic)
{
// 수련서를 아이템 번호를 다르게 만들어 준다.
DWORD dwSkillVnum;do
{
dwSkillVnum = number(1, 111);CSkillProto * pkSk = CSkillManager::instance().Get(dwSkillVnum);
if (!pkSk)
continue;break;
} while (1);vnum = 50400 + dwSkillVnum;
}
}Help please?
Mob attack problem
in Community Support - Questions & Answers
Posted
Up!