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anagonda1
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Posts posted by anagonda1
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23 hours ago, xP3NG3Rx said:
Oh yes, I made an extra modification for that, because of the quivers gave me some meaningless errors in syserr. The remain time is stored in the sockets so basically the game recognised as a stone into it so I've put this:
And @anagonda1 which errors you got?
PyObject *itemGetSocketCountByVnum(...)
which cpp needs to be added?
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3
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3 hours ago, WeedHex said:
RaceData.h
class CRaceData
{
public:.....
add:
enum
{
RACE_WARRIOR_M,
RACE_ASSASSIN_W,
RACE_SURA_M,
RACE_SHAMAN_W,
RACE_WARRIOR_W,
RACE_ASSASSIN_M,
RACE_SURA_W,
RACE_SHAMAN_M,
#ifdef ENABLE_WOLFMAN_CHARACTER
RACE_WOLFMAN_M,
#endif
RACE_MAX_NUM,
};......
@anagonda1 Maybe penger forgot to share it but it's logical >_<
Thanks.
I will test
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1 hour ago, WeedHex said:
@anagonda1 You need an enum for the races inside the CRaceData class.
SYSERR: Apr 21 01:05:48.568996 :: CalcMeleeDamage: CalcMeleeDamage should not handle bows (name: ????)
The system is making also this syserr. Do you have a solution?Can you throw me the CRaceData part?
Because I made additions to my fleet, but I get a mistake, can you help?Can you download Client / Gamelib Files and drop me?
11 hours ago, xP3NG3Rx said:Oh yes, I made an extra modification for that, because of the quivers gave me some meaningless errors in syserr. The remain time is stored in the sockets so basically the game recognised as a stone into it so I've put this:
And @anagonda1 which errors you got?
Can you throw me the Client / Gamelib File?
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On 2/24/2019 at 3:05 AM, xP3NG3Rx said:
Hi guys.
First of all, I also know this system is public already, but I was boring, so I had to reverse something, so here it is:
If you have extra systems which might ignore the quivers, you must to extend them by yourself.
Just couple of them from the official: acce, costume bonus transfer, change look, skillbook combination, sealbind and so on.Anything is wrong in the guide or missing something let me know, hit a comment below.
instanceBase.cpp
m_GraphicThingInstance.SetQuiverEquipped(false);
m_GraphicThingInstance.SetQuiverEffectID(0);These lines give error
++++ActorInstanceMotionEvent.cpp
if (m_eRace == CRaceData::RACE_ASSASSIN_W || m_eRace == CRaceData::RACE_ASSASSIN_M)
These lines give error
@P3NG3R
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1
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tjhanks
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1
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Quiver System
in Features & Metin2 Systems
Posted
When you attach the arrow bag comes the effects of the normal arrow effect.