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xGr33n

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Posts posted by xGr33n

  1.  

    Well, this is just a workaround, if you want to fix it correctly just open char.cpp, search for void CHARACTER::OnMove(bool bIsAttack)

     

    7xjN5.png

     and delete or comment these two strings:

    if (IsAffectFlag(AFF_REVIVE_INVISIBLE))

    RemoveAffect(AFFECT_REVIVE_INVISIBLE);

     

    7xjRL.png

     

     

     

    I tried it with IDA:

    7xoDY.png

     

    Diff:

    This difference file is created by The Interactive Disassembler
    
    game_r34083_32_striped
    00027479: E8 90
    0002747A: 82 90
    0002747B: 60 90
    0002747C: 01 90
    0002747D: 00 90
    00027480: 75 90
    00027481: 20 90
    

    Till now I wasn't invisible.

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