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Marchewa™

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Posts posted by Marchewa™

  1. Dnia 20.11.2019 o 10:03 AM, VegaS™ napisał:

    OFF: This thing is available in polish servers since 2012, their idea was: "Let's say that we're in Devil's Catacomb and i want my client to be optimized, i enabled this option and all bosses/mobs become a dog, now everything is perfect, no lag anymore, WTF, we did metin2 great again, we're genius."

    ON: Instead of this non-logic thing, you can enable/disable effects from mobs with game option, that's all what you need.

    Inside of Area.cpp -> RenderEffect you could do a simple check for ignore specific type of effects for being rendered, also this change will be in real time, you don't need to close/open client.

    I don't think is so hard, inside of loop function related about rendering effects you could do a check if your client is minimized to stop rendering them.

    You could add this before __UpdateEffectList(), inside of void CArea::RenderEffect(). (i didn't test it)

    
    // Stop rendering effects while window is minimized.
    const HWND hWnd = CPythonApplication::Instance().GetWindowHandle();
    const bool isMinimized = static_cast<bool>(IsIconic(hWnd));
    if (isMinimized)
    	return;

    You laugh at the Poles, and they make one of the most professional servers of this game. Are you saying you haven't tested this code? In my opinion, you don't test anything even the systems you sell.

    • kekw 1
    • Confused 1
    • Love 2
  2. Hello
    I have a problem with offline stores and the abolished Yang limit.
    I want to point out that not only I have this problem.
    Before adding FULL YANG, everything was okay.

    The problem is that the conditions for converting my yang in the inventory + the cost of the item do not work.

    The point is that I have the maximum amount of yang in the inventory and so I can put the item as much as possible.

    When I buy the item and give myself the command Yang again for full yang (max)
    The problem is that when they pick them up from the "Podarków Windows" they disappear.

    The Source Game does not block Yang pickup but it should

     

    If you do not understand the problem, he will show it in the pictures

     

    Step 1

    26239555_1413173775474837_6521243821593346570_n.jpg?oh=c3d0fbeeb22f577fa3768f583c1c8442&oe=5ADB950D

     

    Step 2

    26804351_1413173768808171_75263117463349

     

    Step 3

    26239529_1413173762141505_81594181758404

     

    Step 4

    26731159_1413173882141493_76061802607277

     

    Step 5 fail

    26907774_1413173925474822_45931598871718

     

    Block condition char.cpp

    https://pastebin.com/g1jgQr9U

     

    Block condition shop_manager.cpp

    https://pastebin.com/y9MKBPvx

     

    Block condition cmd_general.cpp

    https://pastebin.com/S5Ks3WHj

  3.  

    Hi users dev

     

    I have a problem with the effect that is applied after using an item, for example, a sash, a lollipop ring.

    The effect is activated once and not once. Visible in the picture. I'm using sourcebin "clean metin2dev"

    I will add that the problem only occurs when compiling on "distribute" on "debug, everything is fine.

     

    The second effect did not turn on

    Spoiler

    26196184_1405622902896591_2267778279832738042_n.jpg?oh=b489d73b38adcdd7ffc598e344d0d9f6&oe=5AB87F89

    26231306_1405622896229925_9043336297959180373_n.jpg?oh=aa912d0ce10459410ac89bc73ba1a62a&oe=5AE8E216

     

    Sometimes he turned on

    Spoiler

    26229521_1405622906229924_4854299075802404750_n.jpg?oh=0f4fb6c4123f7ab538d26b5ec61d74f8&oe=5AFD0667

    26195656_1405622956229919_7970218135435334052_n.jpg?oh=617a63795c5cef51a84cab277a8a698a&oe=5AF56F43

     

    When compiling a source bin on "debug", the effect works all the time

     

    did anyone meet such a problem?

  4.  

     

    Hi community metin2dev. Sorry for my English is very weak. I want to do my multilingual system ... Each country would have its own game client. I wonder how to add the name of the country, for example [PL] = Poland [D] = Germany. Markings from car plates. In bin-source, as I set it for example with [PL] and in a German client [D] it reads to me [PL] alone and on German [D] What to do to let the customer see his country symbol for each country?

     

    I will add the code below as I did

    https://pastebin.com/bya85u7S
    Thank you very much for every answer

  5. Comment / delete this in the uiinventory.py file

             

               if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
                    self.wndBelt = BeltInventoryWindow(self)

                self.expandBtn = self.GetChild("ExpandBtn")
                self.minBtn = self.GetChild("MinimizeBtn")
                
                self.expandBtn.SetEvent(ui.__mem_func__(self.OpenInventory))
                self.minBtn.SetEvent(ui.__mem_func__(self.CloseInventory))
                
                if localeInfo.IsARABIC() :
                    self.expandBtn.SetPosition(self.expandBtn.GetWidth() - 2, 15)
                    self.wndBeltInventoryLayer.SetPosition(self.wndBeltInventoryLayer.GetWidth() - 5, 0)
                    self.minBtn.SetPosition(self.minBtn.GetWidth() + 3, 15)   

    • Love 1
  6. Hello
    I have a problem when I assume the sash it appears on the form, but how to remove it is the model I left and the icon appears in the inventory.

    I take off when he gets on a horse or changes his costume / armor.

    59c7f556bbfaa_Beztytuu.png.7c0c1a4a28f28b4a49b6f09fc6409362.png

    When you put on another sash the model is normally changing in character.

    What may be the problem ?

    *** These are Turkish server files
    *** sash models will diminish from the original icons

     

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