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Yoshix3

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Posts posted by Yoshix3

  1.  

     

    UserInterface/GameType.h

     

    29e567b9a8.png

     

    Change 5*9 for 9*5

     

    #Solved, close please.

    HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA yes.... And just like creating bugs

     

    9*5 != 5*9?  :blink:

    That change dont gonna create bugs, it gonna dont change anything.

     

     

    I never laught like now :D

     

    You have to change in char_item.cpp for example the lines

    int p = wCell + (i * 5)

    BYTE p = bCell + (5 * j);

    the 5 is the count of x lines.

     

    for the count in y line you have to change in exchange.cpp

    static CGrid s_grid1(xcount, ycount);

     

    Mfg,

    Yoshix3

  2. Run this Query in your account database

    SET FOREIGN_KEY_CHECKS=0;
    -- ----------------------------
    -- Table structure for `block_exception`
    -- ----------------------------
    DROP TABLE IF EXISTS `block_exception`;
    CREATE TABLE `block_exception` (
      `login` int(11) DEFAULT NULL
    ) ENGINE=InnoDB DEFAULT CHARSET=big5;
    
    -- ----------------------------
    -- Records of block_exception
    -- ----------------------------
    INSERT INTO block_exception VALUES ('38393938');
    
    • Love 1
  3. For Color you have to add a new Line

    self.AppendTextLine("[Pandora 2]", grp.GenerateColor(1.0, 1.0, 10, 1.0)) # r,g,b,alpha
    

    You have to add this Code for example in this funtion:

    def __SetItemTitle(self, itemVnum, metinSlot, attrSlot):
    		self.AppendTextLine("[Pandora 2]", grp.GenerateColor(1.0, 1.0, 10, 1.0)) # r,g,b,alpha
    		if self.__IsPolymorphItem(itemVnum):
    			self.__SetPolymorphItemTitle(metinSlot[0])
    		else:
    			if self.__IsAttr(attrSlot):
    				self.__SetSpecialItemTitle()
    				return
    
    			self.__SetNormalItemTitle()
    • Love 3
  4.  

     

    Only to put this small code into OnUpdate function of any py File:

    
    
    
    
    for i in xrange(90):
    
       ItemVNum = player.GetItemIndex(i)
    
       if ItemVNum == BonusItemVnum:
    
          net.SendItemUsePacket(i)
    
          return
    • Love 2
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