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nostra

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Posts posted by nostra

  1. Hello everyone!

    I have this error when i open the system in game.. what should i do?

    *Syserr:

    SYSERR: Mar  2 17:57:06 :: RunState: LUA_ERROR: [string "emote_system"]:11: attempt to index field `?' (a nil value)


    SYSERR: Mar  2 17:57:06 :: WriteRunningStateToSyserr: LUA_ERROR: quest emote_system.start click

    *Quest:

    quest emote_system begin 


        state start begin 
            when login begin
                cmdchat("emote_system_index "..q.getcurrentquestindex())
                if pc.getqf("emote_system_enabled") == 0 then
                    pc.setqf("emote_system_enabled",1)
                    local nume = string.format(pc.getname())
                    local emoticon = string.format("starting_emote.tga")
                    mysql_query("INSERT INTO player.emote_system(player, active_emote) VALUES('"..nume.."', '"..emoticon.."') ON DUPLICATE KEY UPDATE active_emote='"..emoticon.."';")
                    cmdchat("ActiveEmoticonState "..emoticon)
                    cmdchat("ActiveEmoticonStateForInterface "..emoticon)
                elseif pc.getqf("emote_system_enabled") == 1 then
                    local nume = string.format(pc.getname())
                    local x = mysql_query("SELECT active_emote from player.emote_system WHERE player = '"..nume.."';")[1][1]
                    cmdchat("ActiveEmoticonState "..x)
                    cmdchat("ActiveEmoticonStateForInterface "..x)
                end
            end
            when button or info begin
                pc.setqf("emote_system_emoted_end",get_time())
                local timemath = pc.getqf("emote_system_emoted_end")-pc.getqf("emote_system_emoted_start")
                if timemath >= 10 then
                    local nume_2 = string.format(pc.getname())
                    local y = mysql_query("SELECT active_emote from player.emote_system WHERE player = '"..nume_2.."';")[1][1]            
                    cmdchat("EmoteSystemThisOne "..y)
                    pc.setqf("emote_system_emoted_start",get_time())
                else
                    local timetoemote = 10 - timemath
                    syschat("|cffffffff You can emote again in |cffff0000"..timetoemote.."|cffffffff seconds")
                end
            end
        end
    end

     

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