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sheinfeld

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Posts posted by sheinfeld

  1. On 8/8/2020 at 1:10 PM, Finnael said:

    Is having a completely rewritten server enough to not get sued by Gameforge though? Even if you do rewrite the client side from scratch, you are still gonna use their 3D models, textures, sound effects etc. If you use these without permission that should be enough for them to sue you. And if you have plans to remake those assets too why don't you just make a new game at this point? I don't know but this doesn't sound like a project two or three hobbyist can do in their spare time.

     Let me tell you a story about a game called “Metin2Master” that was completely rewritten into new game called “Magic2Master”.

     

    They lived for about a year, that was until GF sue their asses of for copyrights.

     

    The problem here is that you wouldn’t just need capable team. You would need a lot of cash to fight them in court for copyright infringement...

     

    The lesson is: Be creative enough to create your OWN GAME.

     

    No disrespect meant!

  2. 14 hours ago, VegaS™ said:
    • share/locale/germany/quest/quest_functions
      Reveal hidden contents
    
    
    pc.is_fighting

     

    • Src/game/src/questlua_pc.cpp
      Reveal hidden contents
    
    
    //Search for:
    			{ "is_engaged",		pc_is_engaged		},
    // Add after:
    			{ "is_fighting",    pc_is_fighting		},
    
    //Search for:
    	int pc_is_engaged(lua_State* L)
    	{
    		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
    		lua_pushboolean(L, marriage::CManager::instance().IsEngaged(ch->GetPlayerID()));
    		return 1;
    	}
    // Add after:
    	int pc_is_fighting(lua_State* L)
    	{
    		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
    		if (!ch)
    			return 0;
    
    		lua_pushboolean(L, ch->IsPosition(POS_FIGHTING));
    		return 0;
    	}

     

    • How-To-Use:
      Reveal hidden contents
    
    
    when button or info begin
    	if pc.is_fighting() then
    		say("Ummmm....")
    		return
    	end
    	
    	say("Click")
    end

     

     

     

    Thanks VegaS!

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